mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
5ffeedb1cb
svn-id: r6691
90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef SKYMAIN_H
|
|
#define SKYMAIN_H
|
|
|
|
#include <stdio.h>
|
|
#include "common/engine.h"
|
|
#include "common/util.h"
|
|
|
|
class SkyState : public Engine {
|
|
public:
|
|
|
|
byte _game;
|
|
byte _key_pressed;
|
|
|
|
uint16 _debugMode;
|
|
uint16 _debugLevel;
|
|
uint16 _language;
|
|
uint _mouse_x, _mouse_y;
|
|
uint _mouse_x_old, _mouse_y_old;
|
|
bool _mouse_pos_changed;
|
|
uint _left_button_down;
|
|
|
|
uint8 _palette[1024];
|
|
|
|
int _num_screen_updates;
|
|
|
|
// int _timer_id;
|
|
|
|
FILE *_dump_file;
|
|
|
|
int _number_of_savegames;
|
|
|
|
int _sdl_mouse_x, _sdl_mouse_y;
|
|
|
|
byte *_work_screen;
|
|
byte *_backscreen;
|
|
byte *_temp_pal;
|
|
byte *_work_palette;
|
|
byte *_half_palette;
|
|
|
|
byte *_game_grid;
|
|
|
|
SkyState(GameDetector *detector, OSystem *syst);
|
|
virtual ~SkyState();
|
|
|
|
void delay(uint amount);
|
|
void pollMouseXY();
|
|
void go();
|
|
void convert_palette(uint8 *inpal, uint8* outpal);
|
|
|
|
void initialise();
|
|
void initialise_disk();
|
|
void initialise_screen();
|
|
void set_palette(uint8 *pal);
|
|
uint16 *load_file(uint16 file_nr, uint8 *dest);
|
|
uint16 *get_file_info(uint16 file_nr);
|
|
void init_virgin();
|
|
void show_screen();
|
|
|
|
static int CDECL game_thread_proc(void *param);
|
|
|
|
void shutdown();
|
|
|
|
RandomSource _rnd;
|
|
|
|
|
|
};
|
|
|
|
#endif
|