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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GROOVIE_SAVELOAD_H
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#define GROOVIE_SAVELOAD_H
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#include "common/savefile.h"
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#include "engines/game.h"
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#include "engines/savestate.h"
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namespace Groovie {
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class SaveLoad {
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public:
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// Validating slot numbers
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static int getMaximumSlot();
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static bool isSlotValid(int slot);
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// Getting information
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static Common::String getSlotSaveName(const Common::String &target, int slot);
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static SaveStateList listValidSaves(const Common::String &target);
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// Opening savefiles
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static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = nullptr);
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static Common::OutSaveFile *openForSaving(const Common::String &target, int slot);
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};
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} // End of Groovie namespace
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#endif // GROOVIE_SAVELOAD_H
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