scummvm/sword2/driver
2003-12-17 11:52:05 +00:00
..
_mouse.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
.cvsignore bs2 driver 2003-07-28 01:47:41 +00:00
d_draw.cpp My last commit didn't work on big-endian. Maybe this one does... 2003-12-17 11:52:05 +00:00
d_draw.h More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
d_sound.cpp My last commit didn't work on big-endian. Maybe this one does... 2003-12-17 11:52:05 +00:00
d_sound.h Made sure that *all* AudioInputStream 'know' their sample rate; removed pointless MusicStream class; removed various specific Channel subclasses and instead generalized the base class some more 2003-12-17 02:19:24 +00:00
driver96.h Restored some relevant information to a comment that was removed by my 2003-12-10 13:14:50 +00:00
keyboard.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
menu.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
menu.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
palette.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
rdwin.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
render.cpp Shut up Valgrind warnings. 2003-12-08 07:30:22 +00:00
render.h bs2 -> sword2 2003-10-28 19:51:30 +00:00
sprite.cpp Sprite surfaces (as opposed to standard sprites) are always display 2003-12-10 08:01:58 +00:00