mirror of
https://github.com/libretro/scummvm.git
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53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/constants.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scene.h"
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namespace Fullpipe {
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Console::Console(FullpipeEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
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}
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bool Console::Cmd_Scene(int argc, const char **argv) {
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if (argc != 2) {
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int sceneTag = _vm->_currentScene->_sceneId;
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debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag);
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debugPrintf("Use %s <scene> to change the current scene\n", argv[0]);
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return true;
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} else {
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int scene = _vm->convertScene(atoi(argv[1]));
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_vm->_gameLoader->loadScene(726);
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_vm->_gameLoader->gotoScene(726, TrubaLeft);
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if (scene != 726)
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_vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene));
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return false;
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}
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}
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} // End of namespace Fullpipe
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