scummvm/engines/kyra/staticres.cpp
Johannes Schickel 6639ba726c Extended some comments.
svn-id: r35606
2008-12-29 14:06:31 +00:00

2472 lines
95 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/md5.h"
#include "kyra/kyra_v1.h"
#include "kyra/kyra_lok.h"
#include "kyra/lol.h"
#include "kyra/kyra_v2.h"
#include "kyra/kyra_hof.h"
#include "kyra/kyra_mr.h"
#include "kyra/screen.h"
#include "kyra/screen_lok.h"
#include "kyra/screen_lol.h"
#include "kyra/screen_hof.h"
#include "kyra/screen_mr.h"
#include "kyra/resource.h"
#include "kyra/gui_lok.h"
#include "kyra/gui_hof.h"
#include "kyra/gui_mr.h"
namespace Kyra {
#define RESFILE_VERSION 32
namespace {
bool checkKyraDat(Common::SeekableReadStream *file) {
if (!file)
return false;
uint32 size = file->size() - 16;
uint8 digest[16];
file->seek(size, SEEK_SET);
if (file->read(digest, 16) != 16)
return false;
uint8 digestCalc[16];
file->seek(0, SEEK_SET);
if (!Common::md5_file(*file, digestCalc, size))
return false;
for (int i = 0; i < 16; ++i)
if (digest[i] != digestCalc[i])
return false;
return true;
}
} // end of anonymous namespace
// used for the KYRA.DAT file which still uses
// the old flag system, we just convert it, which
// is less work than to change KYRA.DAT again
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_FMTOWNS = 1 << 2,
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
GF_ITALIAN = 1 << 8,
GF_JAPANESE = 1 << 9,
// other languages here
GF_LNGUNK = 1 << 16, // also used for multi language in kyra3
GF_AMIGA = 1 << 17
};
#define GAME_FLAGS (GF_FLOPPY | GF_TALKIE | GF_DEMO | GF_FMTOWNS | GF_AMIGA)
#define LANGUAGE_FLAGS (GF_ENGLISH | GF_FRENCH | GF_GERMAN | GF_SPANISH | GF_ITALIAN | GF_JAPANESE | GF_LNGUNK)
uint32 createFeatures(const GameFlags &flags) {
if (flags.isTalkie)
return GF_TALKIE;
if (flags.isDemo)
return GF_DEMO;
if (flags.platform == Common::kPlatformFMTowns || flags.platform == Common::kPlatformPC98)
return GF_FMTOWNS;
if (flags.platform == Common::kPlatformAmiga)
return GF_AMIGA;
return GF_FLOPPY;
}
uint32 createLanguage(const GameFlags &flags) {
if (flags.lang == Common::EN_ANY)
return GF_ENGLISH;
if (flags.lang == Common::DE_DEU)
return GF_GERMAN;
if (flags.lang == Common::FR_FRA)
return GF_FRENCH;
if (flags.lang == Common::ES_ESP)
return GF_SPANISH;
if (flags.lang == Common::IT_ITA)
return GF_ITALIAN;
if (flags.lang == Common::JA_JPN)
return GF_JAPANESE;
return GF_LNGUNK;
}
struct LanguageTypes {
uint32 flags;
const char *ext;
};
static const LanguageTypes languages[] = {
{ GF_ENGLISH, "ENG" }, // this is the default language
{ GF_FRENCH, "FRE" },
{ GF_GERMAN, "GER" },
{ GF_SPANISH, "SPA" },
{ GF_ITALIAN, "ITA" },
{ GF_JAPANESE, "JPN" },
{ 0, 0 }
};
bool StaticResource::loadStaticResourceFile() {
Resource *res = _vm->resource();
if (res->isInCacheList(staticDataFilename()))
return true;
Common::ArchiveMemberList kyraDatFiles;
res->listFiles(staticDataFilename(), kyraDatFiles);
bool foundWorkingKyraDat = false;
for (Common::ArchiveMemberList::iterator i = kyraDatFiles.begin(); i != kyraDatFiles.end(); ++i) {
Common::SeekableReadStream *file = (*i)->open();
if (!checkKyraDat(file)) {
delete file;
continue;
}
delete file; file = 0;
if (!res->loadPakFile(staticDataFilename(), *i))
continue;
if (tryKyraDatLoad()) {
foundWorkingKyraDat = true;
break;
}
res->unloadPakFile(staticDataFilename(), true);
unloadId(-1);
}
if (!foundWorkingKyraDat) {
Common::String errorMessage = "You're missing the '" + StaticResource::staticDataFilename() + "' file or it got corrupted, (re)get it from the ScummVM website";
GUIErrorMessage(errorMessage);
error("%s", errorMessage.c_str());
}
return true;
}
bool StaticResource::tryKyraDatLoad() {
Common::SeekableReadStream *index = getFile("INDEX");
if (!index)
return false;
if (index->size() != 3*4) {
delete index;
return false;
}
uint32 version = index->readUint32BE();
uint32 gameID = index->readUint32BE();
uint32 featuresValue = index->readUint32BE();
delete index;
index = 0;
if (version != RESFILE_VERSION)
return false;
if (gameID != _vm->game())
return false;
uint32 gameFeatures = createFeatures(_vm->gameFlags());
if ((featuresValue & GAME_FLAGS) != gameFeatures)
return false;
// load all tables for now
if (!prefetchId(-1))
return false;
return true;
}
bool StaticResource::init() {
#define proc(x) &StaticResource::x
static const FileType fileTypeTable[] = {
{ kLanguageList, proc(loadLanguageTable), proc(freeStringTable) },
{ kStringList, proc(loadStringTable), proc(freeStringTable) },
{ StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) },
{ kShapeList, proc(loadShapeTable), proc(freeShapeTable) },
{ kRawData, proc(loadRawData), proc(freeRawData) },
{ kPaletteTable, proc(loadPaletteTable), proc(freePaletteTable) },
{ k2SeqData, proc(loadHofSequenceData), proc(freeHofSequenceData) },
{ k2ShpAnimDataV1, proc(loadShapeAnimData_v1), proc(freeHofShapeAnimDataV1) },
{ k2ShpAnimDataV2, proc(loadShapeAnimData_v2), proc(freeHofShapeAnimDataV2) },
{ 0, 0, 0 }
};
#undef proc
_fileLoader = fileTypeTable;
// Kyrandia 1 Filenames
static const FilenameTable kyra1StaticRes[] = {
// INTRO / OUTRO sequences
{ k1ForestSeq, kRawData, "FOREST.SEQ" },
{ k1KallakWritingSeq, kRawData, "KALLAK-WRITING.SEQ" },
{ k1KyrandiaLogoSeq, kRawData, "KYRANDIA-LOGO.SEQ" },
{ k1KallakMalcolmSeq, kRawData, "KALLAK-MALCOLM.SEQ" },
{ k1MalcolmTreeSeq, kRawData, "MALCOLM-TREE.SEQ" },
{ k1WestwoodLogoSeq, kRawData, "WESTWOOD-LOGO.SEQ" },
{ k1Demo1Seq, kRawData, "DEMO1.SEQ" },
{ k1Demo2Seq, kRawData, "DEMO2.SEQ" },
{ k1Demo3Seq, kRawData, "DEMO3.SEQ" },
{ k1Demo4Seq, kRawData, "DEMO4.SEQ" },
{ k1OutroReunionSeq, kRawData, "REUNION.SEQ" },
// INTRO / OUTRO strings
{ k1IntroCPSStrings, kStringList, "INTRO-CPS.TXT" },
{ k1IntroCOLStrings, kStringList, "INTRO-COL.TXT" },
{ k1IntroWSAStrings, kStringList, "INTRO-WSA.TXT" },
{ k1IntroStrings, kLanguageList, "INTRO-STRINGS." },
{ k1OutroHomeString, kLanguageList, "HOME." },
// INGAME strings
{ k1ItemNames, kLanguageList, "ITEMLIST." },
{ k1TakenStrings, kLanguageList, "TAKEN." },
{ k1PlacedStrings, kLanguageList, "PLACED." },
{ k1DroppedStrings, kLanguageList, "DROPPED." },
{ k1NoDropStrings, kLanguageList, "NODROP." },
{ k1PutDownString, kLanguageList, "PUTDOWN." },
{ k1WaitAmuletString, kLanguageList, "WAITAMUL." },
{ k1BlackJewelString, kLanguageList, "BLACKJEWEL." },
{ k1PoisonGoneString, kLanguageList, "POISONGONE." },
{ k1HealingTipString, kLanguageList, "HEALINGTIP." },
{ k1ThePoisonStrings, kLanguageList, "THEPOISON." },
{ k1FluteStrings, kLanguageList, "FLUTE." },
{ k1WispJewelStrings, kLanguageList, "WISPJEWEL." },
{ k1MagicJewelStrings, kLanguageList, "MAGICJEWEL." },
{ k1FlaskFullString, kLanguageList, "FLASKFULL." },
{ k1FullFlaskString, kLanguageList, "FULLFLASK." },
{ k1VeryCleverString, kLanguageList, "VERYCLEVER." },
{ k1NewGameString, kLanguageList, "NEWGAME." },
// GUI strings table
{ k1GUIStrings, kLanguageList, "GUISTRINGS." },
{ k1ConfigStrings, kLanguageList, "CONFIGSTRINGS." },
// ROOM table/filenames
{ k1RoomList, kRoomList, "ROOM-TABLE.ROOM" },
{ k1RoomFilenames, kStringList, "ROOM-FILENAMES.TXT" },
// SHAPE tables
{ k1DefaultShapes, kShapeList, "SHAPES-DEFAULT.SHP" },
{ k1Healing1Shapes, kShapeList, "HEALING.SHP" },
{ k1Healing2Shapes, kShapeList, "HEALING2.SHP" },
{ k1PoisonDeathShapes, kShapeList, "POISONDEATH.SHP" },
{ k1FluteShapes, kShapeList, "FLUTE.SHP" },
{ k1Winter1Shapes, kShapeList, "WINTER1.SHP" },
{ k1Winter2Shapes, kShapeList, "WINTER2.SHP" },
{ k1Winter3Shapes, kShapeList, "WINTER3.SHP" },
{ k1DrinkShapes, kShapeList, "DRINK.SHP" },
{ k1WispShapes, kShapeList, "WISP.SHP" },
{ k1MagicAnimShapes, kShapeList, "MAGICANIM.SHP" },
{ k1BranStoneShapes, kShapeList, "BRANSTONE.SHP" },
// IMAGE filename table
{ k1CharacterImageFilenames, kStringList, "CHAR-IMAGE.TXT" },
// AMULET anim
{ k1AmuleteAnimSeq, kRawData, "AMULETEANIM.SEQ" },
// PALETTE table
{ k1PaletteList, kPaletteTable, "1 33 PALTABLE" },
// AUDIO files
{ k1AudioTracks, kStringList, "TRACKS.TXT" },
{ k1AudioTracksIntro, kStringList, "TRACKSINT.TXT" },
// FM-TOWNS specific
{ k1TownsSFXwdTable, kRawData, "SFXWDTABLE" },
{ k1TownsSFXbtTable, kRawData, "SFXBTTABLE" },
{ k1TownsCDATable, kRawData, "CDATABLE" },
{ k1CreditsStrings, kRawData, "CREDITS" },
{ 0, 0, 0 }
};
static const FilenameTable kyra2StaticRes[] = {
// Sequence Player
{ k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" },
{ k2SeqplayCredits, kRawData, "S_CREDITS.TXT" },
{ k2SeqplayCreditsSpecial, kStringList, "S_CREDITS2.TXT" },
{ k2SeqplayStrings, kLanguageList, "S_STRINGS." },
{ k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" },
{ k2SeqplayTlkFiles, kLanguageList, "S_TLKFILES." },
{ k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" },
{ k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" },
{ k2SeqplayFinaleTracks, kStringList, "S_FINALE.TRA" },
{ k2SeqplayIntroCDA, kRawData, "S_INTRO.CDA" },
{ k2SeqplayFinaleCDA, kRawData, "S_FINALE.CDA" },
{ k2SeqplayShapeAnimData, k2ShpAnimDataV1, "S_DEMO.SHP" },
// Ingame
{ k2IngamePakFiles, kStringList, "I_PAKFILES.TXT" },
{ k2IngameSfxFiles, kStringList, "I_SFXFILES.TRA" },
{ k2IngameSfxIndex, kRawData, "I_SFXINDEX.MAP" },
{ k2IngameTracks, kStringList, "I_TRACKS.TRA" },
{ k2IngameCDA, kRawData, "I_TRACKS.CDA" },
{ k2IngameTalkObjIndex, kRawData, "I_TALKOBJECTS.MAP" },
{ k2IngameTimJpStrings, kStringList, "I_TIMJPSTR.TXT" },
{ k2IngameShapeAnimData, k2ShpAnimDataV2, "I_INVANIM.SHP" },
{ k2IngameTlkDemoStrings, kLanguageList, "I_TLKDEMO.TXT." },
{ 0, 0, 0 }
};
static const FilenameTable kyra3StaticRes[] = {
{ k3MainMenuStrings, kStringList, "MAINMENU.TXT" },
{ k3MusicFiles, kStringList, "SCORE.TRA" },
{ k3ScoreTable, kRawData, "SCORE.MAP" },
{ k3SfxFiles, kStringList, "SFXFILES.TRA" },
{ k3SfxMap, kRawData, "SFXINDEX.MAP" },
{ k3ItemAnimData, k2ShpAnimDataV2, "INVANIM.SHP" },
{ k3ItemMagicTable, kRawData, "ITEMMAGIC.MAP" },
{ k3ItemStringMap, kRawData, "ITEMSTRINGS.MAP" },
{ 0, 0, 0 }
};
static const FilenameTable lolStaticRes[] = {
// Demo Sequence Player
{ k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" },
{ k2SeqplayStrings, kLanguageList, "S_STRINGS." },
{ k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" },
{ k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" },
{ k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" },
{ 0, 0, 0 }
};
if (_vm->game() == GI_KYRA1) {
_builtIn = 0;
_filenameTable = kyra1StaticRes;
} else if (_vm->game() == GI_KYRA2) {
_builtIn = 0;
_filenameTable = kyra2StaticRes;
} else if (_vm->game() == GI_KYRA3) {
_builtIn = 0;
_filenameTable = kyra3StaticRes;
} else if (_vm->game() == GI_LOL) {
if (!_vm->gameFlags().isDemo)
return true;
_builtIn = 0;
_filenameTable = lolStaticRes;
} else {
error("StaticResource: Unknown game ID");
}
return loadStaticResourceFile();
}
void StaticResource::deinit() {
unloadId(-1);
}
const char * const *StaticResource::loadStrings(int id, int &strings) {
const char * const*temp = (const char* const*)getData(id, kStringList, strings);
if (temp)
return temp;
return (const char* const*)getData(id, kLanguageList, strings);
}
const uint8 *StaticResource::loadRawData(int id, int &size) {
return (const uint8*)getData(id, kRawData, size);
}
const Shape *StaticResource::loadShapeTable(int id, int &entries) {
return (const Shape*)getData(id, kShapeList, entries);
}
const Room *StaticResource::loadRoomTable(int id, int &entries) {
return (const Room*)getData(id, StaticResource::kRoomList, entries);
}
const uint8 * const*StaticResource::loadPaletteTable(int id, int &entries) {
return (const uint8* const*)getData(id, kPaletteTable, entries);
}
const HofSeqData *StaticResource::loadHofSequenceData(int id, int &entries) {
return (const HofSeqData*)getData(id, k2SeqData, entries);
}
const ItemAnimData_v1 *StaticResource::loadShapeAnimData_v1(int id, int &entries) {
return (const ItemAnimData_v1*)getData(id, k2ShpAnimDataV1, entries);
}
const ItemAnimData_v2 *StaticResource::loadShapeAnimData_v2(int id, int &entries) {
return (const ItemAnimData_v2*)getData(id, k2ShpAnimDataV2, entries);
}
bool StaticResource::prefetchId(int id) {
if (id == -1) {
for (int i = 0; _filenameTable[i].filename; ++i)
prefetchId(_filenameTable[i].id);
return true;
}
const void *ptr = 0;
int type = -1, size = -1;
if (checkResList(id, type, ptr, size))
return true;
if (checkForBuiltin(id, type, size))
return true;
const FilenameTable *filename = searchFile(id);
if (!filename)
return false;
const FileType *filetype = getFiletype(filename->type);
if (!filetype)
return false;
ResData data;
data.id = id;
data.type = filetype->type;
if (!(this->*(filetype->load))(filename->filename, data.data, data.size))
return false;
_resList.push_back(data);
return true;
}
void StaticResource::unloadId(int id) {
Common::List<ResData>::iterator pos = _resList.begin();
for (; pos != _resList.end(); ++pos) {
if (pos->id == id || id == -1) {
const FileType *filetype = getFiletype(pos->type);
(this->*(filetype->free))(pos->data, pos->size);
if (id != -1)
break;
}
}
}
bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) {
Common::List<ResData>::iterator pos = _resList.begin();
for (; pos != _resList.end(); ++pos) {
if (pos->id == id) {
size = pos->size;
type = pos->type;
ptr = pos->data;
return true;
}
}
return false;
}
const void *StaticResource::checkForBuiltin(int id, int &type, int &size) {
if (!_builtIn)
return 0;
for (int i = 0; _builtIn[i].data; ++i) {
if (_builtIn[i].id == id) {
size = _builtIn[i].size;
type = _builtIn[i].type;
return _builtIn[i].data;
}
}
return 0;
}
const StaticResource::FilenameTable *StaticResource::searchFile(int id) {
if (!_filenameTable)
return 0;
for (int i = 0; _filenameTable[i].filename; ++i) {
if (_filenameTable[i].id == id)
return &_filenameTable[i];
}
return 0;
}
const StaticResource::FileType *StaticResource::getFiletype(int type) {
if (!_fileLoader)
return 0;
for (int i = 0; _fileLoader[i].load; ++i) {
if (_fileLoader[i].type == type)
return &_fileLoader[i];
}
return 0;
}
const void *StaticResource::getData(int id, int requesttype, int &size) {
const void *ptr = 0;
int type = -1;
size = 0;
if (checkResList(id, type, ptr, size)) {
if (type == requesttype)
return ptr;
return 0;
}
ptr = checkForBuiltin(id, type, size);
if (ptr) {
if (type == requesttype)
return ptr;
return 0;
}
if (!prefetchId(id))
return 0;
if (checkResList(id, type, ptr, size)) {
if (type == requesttype)
return ptr;
}
return 0;
}
bool StaticResource::loadLanguageTable(const char *filename, void *&ptr, int &size) {
static Common::String file;
for (int i = 0; languages[i].ext; ++i) {
if (languages[i].flags != createLanguage(_vm->gameFlags()))
continue;
file = filename;
file += languages[i].ext;
if (loadStringTable(file.c_str(), ptr, size))
return true;
}
file = filename;
file += languages[0].ext;
if (loadStringTable(file.c_str(), ptr, size)) {
static bool warned = false;
if (!warned) {
warned = true;
warning("couldn't find specific language table for your version, using English now");
}
return true;
}
return false;
}
bool StaticResource::loadStringTable(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
uint32 count = file->readUint32BE();
size = count;
char **output = new char*[count];
assert(output);
for (uint32 i = 0; i < count; ++i) {
Common::String string;
char c = 0;
while ((c = (char)file->readByte()) != 0)
string += c;
output[i] = new char[string.size()+1];
strcpy(output[i], string.c_str());
}
delete file;
ptr = output;
return true;
}
bool StaticResource::loadRawData(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
ptr = new uint8[file->size()];
file->read(ptr, file->size());
size = file->size();
delete file;
return true;
}
bool StaticResource::loadShapeTable(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
uint32 count = file->readUint32BE();
size = count;
Shape *loadTo = new Shape[count];
assert(loadTo);
for (uint32 i = 0; i < count; ++i) {
loadTo[i].imageIndex = file->readByte();
loadTo[i].x = file->readByte();
loadTo[i].y = file->readByte();
loadTo[i].w = file->readByte();
loadTo[i].h = file->readByte();
loadTo[i].xOffset = file->readSByte();
loadTo[i].yOffset = file->readSByte();
}
delete file;
ptr = loadTo;
return true;
}
bool StaticResource::loadRoomTable(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
uint32 count = file->readUint32BE();
size = count;
Room *loadTo = new Room[count];
assert(loadTo);
for (uint32 i = 0; i < count; ++i) {
loadTo[i].nameIndex = file->readByte();
loadTo[i].northExit = file->readUint16BE();
loadTo[i].eastExit = file->readUint16BE();
loadTo[i].southExit = file->readUint16BE();
loadTo[i].westExit = file->readUint16BE();
memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte)*6);
memset(&loadTo[i].itemsTable[6], 0, sizeof(byte)*6);
memset(loadTo[i].itemsXPos, 0, sizeof(uint16)*12);
memset(loadTo[i].itemsYPos, 0, sizeof(uint8)*12);
memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit));
}
delete file;
ptr = loadTo;
return true;
}
bool StaticResource::loadPaletteTable(const char *filename, void *&ptr, int &size) {
const char *temp = filename;
int start = atoi(temp);
temp = strstr(temp, " ");
if (temp == NULL)
return false;
++temp;
int end = atoi(temp);
uint8 **table = new uint8*[end-start+1];
assert(table);
char baseFilename[64];
temp = filename;
temp = strstr(temp, " ");
++temp;
temp = strstr(temp, " ");
if (temp == NULL)
return false;
++temp;
strncpy(baseFilename, temp, 64);
char name[64];
for (int i = start; i <= end; ++i) {
snprintf(name, 64, "%s%d.PAL", baseFilename, i);
Common::SeekableReadStream *file = getFile(name);
if (!file) {
for (int j = start; j < i; ++i)
delete[] table[j-start];
delete[] table;
return false;
}
table[i-start] = new uint8[file->size()];
file->read(table[i-start], file->size());
delete file;
}
ptr = table;
size = end - start + 1;
return true;
}
bool StaticResource::loadHofSequenceData(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
int numSeq = file->readUint16BE();
uint32 offset = 2;
Sequence *tmp_s = new Sequence[numSeq];
size = sizeof(HofSeqData) + numSeq * (sizeof(Sequence) + 28);
for (int i = 0; i < numSeq; i++) {
file->seek(offset, SEEK_SET); offset += 2;
file->seek(file->readUint16BE(), SEEK_SET);
tmp_s[i].flags = file->readUint16BE();
tmp_s[i].wsaFile = new char[14];
file->read(const_cast<char*>(tmp_s[i].wsaFile), 14);
tmp_s[i].cpsFile = new char[14];
file->read(const_cast<char*>(tmp_s[i].cpsFile), 14);
tmp_s[i].startupCommand = file->readByte();
tmp_s[i].finalCommand = file->readByte();
tmp_s[i].stringIndex1 = file->readUint16BE();
tmp_s[i].stringIndex2 = file->readUint16BE();
tmp_s[i].startFrame = file->readUint16BE();
tmp_s[i].numFrames = file->readUint16BE();
tmp_s[i].frameDelay = file->readUint16BE();
tmp_s[i].xPos = file->readUint16BE();
tmp_s[i].yPos = file->readUint16BE();
tmp_s[i].duration = file->readUint16BE();
}
file->seek(offset, SEEK_SET); offset += 2;
int numSeqN = file->readUint16BE();
NestedSequence *tmp_n = new NestedSequence[numSeqN];
size += (numSeqN * (sizeof(NestedSequence) + 14));
for (int i = 0; i < numSeqN; i++) {
file->seek(offset, SEEK_SET); offset += 2;
file->seek(file->readUint16BE(), SEEK_SET);
tmp_n[i].flags = file->readUint16BE();
tmp_n[i].wsaFile = new char[14];
file->read(const_cast<char*>(tmp_n[i].wsaFile), 14);
tmp_n[i].startframe = file->readUint16BE();
tmp_n[i].endFrame = file->readUint16BE();
tmp_n[i].frameDelay = file->readUint16BE();
tmp_n[i].x = file->readUint16BE();
tmp_n[i].y = file->readUint16BE();
uint16 ctrlOffs = file->readUint16BE();
tmp_n[i].startupCommand = file->readUint16BE();
tmp_n[i].finalCommand = file->readUint16BE();
if (ctrlOffs) {
file->seek(ctrlOffs, SEEK_SET);
int num_c = file->readByte();
FrameControl *tmp_f = new FrameControl[num_c];
for (int ii = 0; ii < num_c; ii++) {
tmp_f[ii].index = file->readUint16BE();
tmp_f[ii].delay = file->readUint16BE();
}
tmp_n[i].wsaControl = (const FrameControl*) tmp_f;
size += (num_c * sizeof(FrameControl));
} else {
tmp_n[i].wsaControl = 0;
}
}
delete file;
HofSeqData *loadTo = new HofSeqData;
assert(loadTo);
loadTo->seq = tmp_s;
loadTo->seqn = tmp_n;
loadTo->numSeq = numSeq;
loadTo->numSeqn = numSeqN;
ptr = loadTo;
return true;
}
bool StaticResource::loadShapeAnimData_v1(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
size = file->readByte();
ItemAnimData_v1 *loadTo = new ItemAnimData_v1[size];
assert(loadTo);
for (int i = 0; i < size; i++) {
loadTo[i].itemIndex = file->readSint16BE();
loadTo[i].y = file->readUint16BE();
uint16 *tmp_f = new uint16[20];
for (int ii = 0; ii < 20; ii++)
tmp_f[ii] = file->readUint16BE();
loadTo[i].frames = tmp_f;
}
delete file;
ptr = loadTo;
return true;
}
bool StaticResource::loadShapeAnimData_v2(const char *filename, void *&ptr, int &size) {
Common::SeekableReadStream *file = getFile(filename);
if (!file)
return false;
size = file->readByte();
ItemAnimData_v2 *loadTo = new ItemAnimData_v2[size];
assert(loadTo);
for (int i = 0; i < size; i++) {
loadTo[i].itemIndex = file->readSint16BE();
loadTo[i].numFrames = file->readByte();
FrameControl *tmp_f = new FrameControl[loadTo[i].numFrames];
for (int ii = 0; ii < loadTo[i].numFrames; ii++) {
tmp_f[ii].index = file->readUint16BE();
tmp_f[ii].delay = file->readUint16BE();
}
loadTo[i].frames = tmp_f;
}
delete file;
ptr = loadTo;
return true;
}
void StaticResource::freeRawData(void *&ptr, int &size) {
uint8 *data = (uint8*)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeStringTable(void *&ptr, int &size) {
char **data = (char**)ptr;
while (size--)
delete[] data[size];
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeShapeTable(void *&ptr, int &size) {
Shape *data = (Shape*)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeRoomTable(void *&ptr, int &size) {
Room *data = (Room*)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeHofSequenceData(void *&ptr, int &size) {
HofSeqData *h = (HofSeqData*) ptr;
for (int i = 0; i < h->numSeq; i++) {
delete[] h->seq[i].wsaFile;
delete[] h->seq[i].cpsFile;
}
delete[] h->seq;
for (int i = 0; i < h->numSeqn; i++) {
delete[] h->seqn[i].wsaFile;
delete[] h->seqn[i].wsaControl;
}
delete[] h->seqn;
delete h;
ptr = 0;
size = 0;
}
void StaticResource::freeHofShapeAnimDataV1(void *&ptr, int &size) {
ItemAnimData_v1 *d= (ItemAnimData_v1*) ptr;
for (int i = 0; i < size; i++)
delete[] d[i].frames;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freeHofShapeAnimDataV2(void *&ptr, int &size) {
ItemAnimData_v2 *d= (ItemAnimData_v2*) ptr;
for (int i = 0; i < size; i++)
delete[] d[i].frames;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freePaletteTable(void *&ptr, int &size) {
uint8 **data = (uint8**)ptr;
while (size--)
delete[] data[size];
delete[] data;
ptr = 0;
size = 0;
}
const char *StaticResource::getFilename(const char *name) {
static Common::String filename;
filename = name;
if (_vm->gameFlags().gameID == GI_KYRA2)
filename += ".K2";
else if (_vm->gameFlags().gameID == GI_KYRA3)
filename += ".K3";
else if (_vm->gameFlags().gameID == GI_LOL)
filename += ".LOL";
if (_vm->gameFlags().isTalkie && _vm->gameFlags().gameID != GI_KYRA3)
filename += ".CD";
else if (_vm->gameFlags().isDemo)
filename += ".DEM";
else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
filename += ".TNS";
else if (_vm->gameFlags().platform == Common::kPlatformAmiga)
filename += ".AMG";
return filename.c_str();
}
Common::SeekableReadStream *StaticResource::getFile(const char *name) {
return _vm->resource()->getFileStream(getFilename(name));
}
#pragma mark -
void KyraEngine_LoK::initStaticResource() {
int temp = 0;
_seq_Forest = _staticres->loadRawData(k1ForestSeq, temp);
_seq_KallakWriting = _staticres->loadRawData(k1KallakWritingSeq, temp);
_seq_KyrandiaLogo = _staticres->loadRawData(k1KyrandiaLogoSeq, temp);
_seq_KallakMalcolm = _staticres->loadRawData(k1KallakMalcolmSeq, temp);
_seq_MalcolmTree = _staticres->loadRawData(k1MalcolmTreeSeq, temp);
_seq_WestwoodLogo = _staticres->loadRawData(k1WestwoodLogoSeq, temp);
_seq_Demo1 = _staticres->loadRawData(k1Demo1Seq, temp);
_seq_Demo2 = _staticres->loadRawData(k1Demo2Seq, temp);
_seq_Demo3 = _staticres->loadRawData(k1Demo3Seq, temp);
_seq_Demo4 = _staticres->loadRawData(k1Demo4Seq, temp);
_seq_Reunion = _staticres->loadRawData(k1OutroReunionSeq, temp);
_seq_WSATable = _staticres->loadStrings(k1IntroWSAStrings, _seq_WSATable_Size);
_seq_CPSTable = _staticres->loadStrings(k1IntroCPSStrings, _seq_CPSTable_Size);
_seq_COLTable = _staticres->loadStrings(k1IntroCOLStrings, _seq_COLTable_Size);
_seq_textsTable = _staticres->loadStrings(k1IntroStrings, _seq_textsTable_Size);
_itemList = _staticres->loadStrings(k1ItemNames, _itemList_Size);
_takenList = _staticres->loadStrings(k1TakenStrings, _takenList_Size);
_placedList = _staticres->loadStrings(k1PlacedStrings, _placedList_Size);
_droppedList = _staticres->loadStrings(k1DroppedStrings, _droppedList_Size);
_noDropList = _staticres->loadStrings(k1NoDropStrings, _noDropList_Size);
_putDownFirst = _staticres->loadStrings(k1PutDownString, _putDownFirst_Size);
_waitForAmulet = _staticres->loadStrings(k1WaitAmuletString, _waitForAmulet_Size);
_blackJewel = _staticres->loadStrings(k1BlackJewelString, _blackJewel_Size);
_poisonGone = _staticres->loadStrings(k1PoisonGoneString, _poisonGone_Size);
_healingTip = _staticres->loadStrings(k1HealingTipString, _healingTip_Size);
_thePoison = _staticres->loadStrings(k1ThePoisonStrings, _thePoison_Size);
_fluteString = _staticres->loadStrings(k1FluteStrings, _fluteString_Size);
_wispJewelStrings = _staticres->loadStrings(k1WispJewelStrings, _wispJewelStrings_Size);
_magicJewelString = _staticres->loadStrings(k1MagicJewelStrings, _magicJewelString_Size);
_flaskFull = _staticres->loadStrings(k1FlaskFullString, _flaskFull_Size);
_fullFlask = _staticres->loadStrings(k1FullFlaskString, _fullFlask_Size);
_veryClever = _staticres->loadStrings(k1VeryCleverString, _veryClever_Size);
_homeString = _staticres->loadStrings(k1OutroHomeString, _homeString_Size);
_newGameString = _staticres->loadStrings(k1NewGameString, _newGameString_Size);
_healingShapeTable = _staticres->loadShapeTable(k1Healing1Shapes, _healingShapeTableSize);
_healingShape2Table = _staticres->loadShapeTable(k1Healing2Shapes, _healingShape2TableSize);
_posionDeathShapeTable = _staticres->loadShapeTable(k1PoisonDeathShapes, _posionDeathShapeTableSize);
_fluteAnimShapeTable = _staticres->loadShapeTable(k1FluteShapes, _fluteAnimShapeTableSize);
_winterScrollTable = _staticres->loadShapeTable(k1Winter1Shapes, _winterScrollTableSize);
_winterScroll1Table = _staticres->loadShapeTable(k1Winter2Shapes, _winterScroll1TableSize);
_winterScroll2Table = _staticres->loadShapeTable(k1Winter3Shapes, _winterScroll2TableSize);
_drinkAnimationTable = _staticres->loadShapeTable(k1DrinkShapes, _drinkAnimationTableSize);
_brandonToWispTable = _staticres->loadShapeTable(k1WispShapes, _brandonToWispTableSize);
_magicAnimationTable = _staticres->loadShapeTable(k1MagicAnimShapes, _magicAnimationTableSize);
_brandonStoneTable = _staticres->loadShapeTable(k1BranStoneShapes, _brandonStoneTableSize);
_characterImageTable = _staticres->loadStrings(k1CharacterImageFilenames, _characterImageTableSize);
_roomFilenameTable = _staticres->loadStrings(k1RoomFilenames, _roomFilenameTableSize);
_amuleteAnim = _staticres->loadRawData(k1AmuleteAnimSeq, temp);
_specialPalettes = _staticres->loadPaletteTable(k1PaletteList, temp);
_guiStrings = _staticres->loadStrings(k1GUIStrings, _guiStringsSize);
_configStrings = _staticres->loadStrings(k1ConfigStrings, _configStringsSize);
_soundFiles = _staticres->loadStrings(k1AudioTracks, _soundFilesSize);
_soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, _soundFilesIntroSize);
_cdaTrackTable = (const int32*) _staticres->loadRawData(k1TownsCDATable, _cdaTrackTableSize);
// copied static res
// room list
const Room *tempRoomList = _staticres->loadRoomTable(k1RoomList, _roomTableSize);
if (_roomTableSize > 0) {
_roomTable = new Room[_roomTableSize];
assert(_roomTable);
memcpy(_roomTable, tempRoomList, _roomTableSize*sizeof(Room));
tempRoomList = 0;
_staticres->unloadId(k1RoomList);
}
// default shape table
const Shape *tempShapeTable = _staticres->loadShapeTable(k1DefaultShapes, _defaultShapeTableSize);
if (_defaultShapeTableSize > 0) {
_defaultShapeTable = new Shape[_defaultShapeTableSize];
assert(_defaultShapeTable);
memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize*sizeof(Shape));
tempShapeTable = 0;
_staticres->unloadId(k1DefaultShapes);
}
// audio data tables
static const char *tIntro98[] = { "intro%d.dat" };
static const char *tIngame98[] = { "kyram%d.dat" };
if (_flags.platform == Common::kPlatformPC) {
_soundData[0]._fileList = _soundFilesIntro;
_soundData[0]._fileListLen = _soundFilesIntroSize;
_soundData[0]._cdaTracks = 0;
_soundData[0]._cdaNumTracks = 0;
_soundData[1]._fileList = _soundFiles;
_soundData[1]._fileListLen = _soundFilesSize;
_soundData[1]._cdaTracks = 0;
_soundData[1]._cdaNumTracks = 0;
_soundData[2]._fileList = 0;
_soundData[2]._fileListLen = 0;
_soundData[2]._cdaTracks = 0;
_soundData[2]._cdaNumTracks = 0;
} else if (_flags.platform == Common::kPlatformFMTowns) {
_soundData[0]._fileList = _soundFiles;
_soundData[0]._fileListLen = _soundFilesSize;
_soundData[0]._cdaTracks = _cdaTrackTable;
_soundData[0]._cdaNumTracks = _cdaTrackTableSize;
_soundData[1]._fileList = _soundFiles;
_soundData[1]._fileListLen = _soundFilesSize;
_soundData[1]._cdaTracks = _cdaTrackTable;
_soundData[1]._cdaNumTracks = _cdaTrackTableSize;
_soundData[2]._fileList = 0;
_soundData[2]._fileListLen = 0;
_soundData[2]._cdaTracks = 0;
_soundData[2]._cdaNumTracks = 0;
} else if (_flags.platform == Common::kPlatformPC98) {
_soundData[0]._fileList = tIntro98;
_soundData[0]._fileListLen = 1;
_soundData[0]._cdaTracks = 0;
_soundData[0]._cdaNumTracks = 0;
_soundData[1]._fileList = tIngame98;
_soundData[1]._fileListLen = 1;
_soundData[1]._cdaTracks = 0;
_soundData[1]._cdaNumTracks = 0;
_soundData[2]._fileList = 0;
_soundData[2]._fileListLen = 0;
_soundData[2]._cdaTracks = 0;
_soundData[2]._cdaNumTracks = 0;
} else {
memset(_soundData, 0, sizeof(_soundData));
}
}
void KyraEngine_LoK::loadMouseShapes() {
_screen->loadBitmap("MOUSE.CPS", 3, 3, 0);
_screen->_curPage = 2;
_shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0);
_shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0);
_shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0);
_shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0);
_shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0);
_shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0);
_shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0);
_shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0);
_screen->setMouseCursor(1, 1, 0);
_screen->setMouseCursor(1, 1, _shapes[0]);
_screen->setShapePages(5, 3);
}
void KyraEngine_LoK::loadCharacterShapes() {
int curImage = 0xFF;
int videoPage = _screen->_curPage;
_screen->_curPage = 2;
for (int i = 0; i < 115; ++i) {
assert(i < _defaultShapeTableSize);
Shape *shape = &_defaultShapeTable[i];
if (shape->imageIndex == 0xFF) {
_shapes[i+7] = 0;
continue;
}
if (shape->imageIndex != curImage) {
assert(shape->imageIndex < _characterImageTableSize);
_screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0);
curImage = shape->imageIndex;
}
_shapes[i+7] = _screen->encodeShape(shape->x<<3, shape->y, shape->w<<3, shape->h, 1);
}
_screen->_curPage = videoPage;
}
void KyraEngine_LoK::loadSpecialEffectShapes() {
_screen->loadBitmap("EFFECTS.CPS", 3, 3, 0);
_screen->_curPage = 2;
int currShape;
for (currShape = 173; currShape < 183; currShape++)
_shapes[currShape] = _screen->encodeShape((currShape-173) * 24, 0, 24, 24, 1);
for (currShape = 183; currShape < 190; currShape++)
_shapes[currShape] = _screen->encodeShape((currShape-183) * 24, 24, 24, 24, 1);
for (currShape = 190; currShape < 201; currShape++)
_shapes[currShape] = _screen->encodeShape((currShape-190) * 24, 48, 24, 24, 1);
for (currShape = 201; currShape < 206; currShape++)
_shapes[currShape] = _screen->encodeShape((currShape-201) * 16, 106, 16, 16, 1);
}
void KyraEngine_LoK::loadItems() {
int shape;
_screen->loadBitmap("JEWELS3.CPS", 3, 3, 0);
_screen->_curPage = 2;
_shapes[323] = 0;
for (shape = 1; shape < 6; shape++ )
_shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0);
for (shape = 330; shape <= 334; shape++)
_shapes[shape] = _screen->encodeShape((shape-330) * 32, 102, 32, 17, 0);
for (shape = 335; shape <= 339; shape++)
_shapes[shape] = _screen->encodeShape((shape-335) * 32, 17, 32, 17, 0);
for (shape = 340; shape <= 344; shape++)
_shapes[shape] = _screen->encodeShape((shape-340) * 32, 34, 32, 17, 0);
for (shape = 345; shape <= 349; shape++)
_shapes[shape] = _screen->encodeShape((shape-345) * 32, 51, 32, 17, 0);
for (shape = 350; shape <= 354; shape++)
_shapes[shape] = _screen->encodeShape((shape-350) * 32, 68, 32, 17, 0);
for (shape = 355; shape <= 359; shape++)
_shapes[shape] = _screen->encodeShape((shape-355) * 32, 85, 32, 17, 0);
_screen->loadBitmap("ITEMS.CPS", 3, 3, 0);
_screen->_curPage = 2;
for (int i = 0; i < 107; i++) {
shape = findDuplicateItemShape(i);
if (shape != -1)
_shapes[216 + i] = _shapes[216 + shape];
else
_shapes[216 + i] = _screen->encodeShape( (i % 20) * 16, i/20 * 16, 16, 16, 0);
}
uint32 size;
uint8 *fileData = _res->fileData("_ITEM_HT.DAT", &size);
assert(fileData);
for (int i = 0; i < 107; i++) {
_itemTable[i].height = fileData[i];
_itemTable[i].unk1 = _itemTable[i].unk2 = 0;
}
delete[] fileData;
}
void KyraEngine_LoK::loadButtonShapes() {
_screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0);
_screen->_curPage = 2;
_gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1);
_gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1);
_gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1);
_gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1);
_gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1);
_gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1);
_screen->_curPage = 0;
}
void KyraEngine_LoK::loadMainScreen(int page) {
_screen->clearPage(page);
if (_flags.lang == Common::EN_ANY && !_flags.isTalkie && (_flags.platform == Common::kPlatformPC || _flags.platform == Common::kPlatformAmiga))
_screen->loadBitmap("MAIN15.CPS", page, page, _screen->getPalette(0));
else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA))
_screen->loadBitmap("MAIN_ENG.CPS", page, page, 0);
else if (_flags.lang == Common::FR_FRA)
_screen->loadBitmap("MAIN_FRE.CPS", page, page, 0);
else if (_flags.lang == Common::DE_DEU)
_screen->loadBitmap("MAIN_GER.CPS", page, page, 0);
else if (_flags.lang == Common::ES_ESP)
_screen->loadBitmap("MAIN_SPA.CPS", page, page, 0);
else if (_flags.lang == Common::IT_ITA)
_screen->loadBitmap("MAIN_ITA.CPS", page, page, 0);
else
warning("no main graphics file found");
if (_flags.platform == Common::kPlatformAmiga)
memcpy(_screen->getPalette(1), _screen->getPalette(0), 32*3);
_screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0);
}
void KyraEngine_HoF::initStaticResource() {
int tmpSize = 0;
_sequencePakList = _staticres->loadStrings(k2SeqplayPakFiles, _sequencePakListSize);
_ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize);
_sequenceStrings = _staticres->loadStrings(k2SeqplayStrings, _sequenceStringsSize);
_ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize);
_ingameSoundIndex = (const uint16 *)_staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize);
_musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize);
_musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize);
_musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize);
_cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize);
_cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize);
_cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize);
_ingameTalkObjIndex = (const uint16 *)_staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize);
_ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize);
_itemAnimData = _staticres->loadShapeAnimData_v2(k2IngameShapeAnimData, _itemAnimDataSize);
// replace sequence talkie files with localized versions
const char *const *seqSoundList = _staticres->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize);
const char *const *tlkfiles = _staticres->loadStrings(k2SeqplayTlkFiles, tmpSize);
char **tmpSndLst = new char*[_sequenceSoundListSize];
for (int i = 0; i < _sequenceSoundListSize; i++) {
const int len = strlen(seqSoundList[i]);
tmpSndLst[i] = new char[len + 1];
tmpSndLst[i][0] = 0;
if (tlkfiles && len > 1) {
for (int ii = 0; ii < tmpSize; ii++) {
if (strlen(tlkfiles[ii]) > 1 && !scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1]))
strcpy(tmpSndLst[i], tlkfiles[ii]);
}
}
if (tmpSndLst[i][0] == 0)
strcpy(tmpSndLst[i], seqSoundList[i]);
}
tlkfiles = seqSoundList = 0;
_staticres->unloadId(k2SeqplayTlkFiles);
_staticres->unloadId(k2SeqplaySfxFiles);
_sequenceSoundList = tmpSndLst;
// assign music data
static const char *fmtMusicFileListIntro[] = { "intro%d.twn" };
static const char *fmtMusicFileListFinale[] = { "finale%d.twn" };
static const char *fmtMusicFileListIngame[] = { "km%02d.twn" };
static const char *pc98MusicFileListIntro[] = { "intro%d.86" };
static const char *pc98MusicFileListFinale[] = { "finale%d.86" };
static const char *pc98MusicFileListIngame[] = { "km%02d.86" };
if (_flags.platform == Common::kPlatformPC) {
_soundData[0]._fileList = _musicFileListIntro;
_soundData[0]._fileListLen = _musicFileListIntroSize;
_soundData[0]._cdaTracks = 0;
_soundData[0]._cdaNumTracks = 0;
_soundData[1]._fileList = _musicFileListIngame;
_soundData[1]._fileListLen = _musicFileListIngameSize;
_soundData[1]._cdaTracks = 0;
_soundData[1]._cdaNumTracks = 0;
_soundData[2]._fileList = _musicFileListFinale;
_soundData[2]._fileListLen = _musicFileListIntroSize;
_soundData[2]._cdaTracks = 0;
_soundData[2]._cdaNumTracks = 0;
} else if (_flags.platform == Common::kPlatformFMTowns) {
_soundData[0]._fileList = fmtMusicFileListIntro;
_soundData[0]._fileListLen = 1;
_soundData[0]._cdaTracks = _cdaTrackTableIntro;
_soundData[0]._cdaNumTracks = _cdaTrackTableIntroSize >> 1;
_soundData[1]._fileList = fmtMusicFileListIngame;
_soundData[1]._fileListLen = 1;
_soundData[1]._cdaTracks = _cdaTrackTableIngame;
_soundData[1]._cdaNumTracks = _cdaTrackTableIngameSize >> 1;
_soundData[2]._fileList = fmtMusicFileListFinale;
_soundData[2]._fileListLen = 1;
_soundData[2]._cdaTracks = _cdaTrackTableFinale;
_soundData[2]._cdaNumTracks = _cdaTrackTableFinaleSize >> 1;
} else if (_flags.platform == Common::kPlatformPC98) {
_soundData[0]._fileList = pc98MusicFileListIntro;
_soundData[0]._fileListLen = 1;
_soundData[0]._cdaTracks = 0;
_soundData[0]._cdaNumTracks = 0;
_soundData[1]._fileList = pc98MusicFileListIngame;
_soundData[1]._fileListLen = 1;
_soundData[1]._cdaTracks = 0;
_soundData[1]._cdaNumTracks = 0;
_soundData[2]._fileList = pc98MusicFileListFinale;
_soundData[2]._fileListLen = 1;
_soundData[2]._cdaTracks = 0;
_soundData[2]._cdaNumTracks = 0;
}
// setup sequence data
_sequences = _staticres->loadHofSequenceData(k2SeqplaySeqData, tmpSize);
static const SeqProc hofSequenceCallbacks[] = { 0,
&KyraEngine_HoF::seq_introWestwood,
&KyraEngine_HoF::seq_introTitle, &KyraEngine_HoF::seq_introOverview,
&KyraEngine_HoF::seq_introLibrary, &KyraEngine_HoF::seq_introHand,
&KyraEngine_HoF::seq_introPoint, &KyraEngine_HoF::seq_introZanfaun,
&KyraEngine_HoF::seq_finaleFunters, &KyraEngine_HoF::seq_finaleFerb,
&KyraEngine_HoF::seq_finaleFish, &KyraEngine_HoF::seq_finaleFheep,
&KyraEngine_HoF::seq_finaleFarmer, &KyraEngine_HoF::seq_finaleFuards,
&KyraEngine_HoF::seq_finaleFirates, &KyraEngine_HoF::seq_finaleFrash
};
static const SeqProc hofNestedSequenceCallbacks[] = {
&KyraEngine_HoF::seq_finaleFiggle, &KyraEngine_HoF::seq_introOver1,
&KyraEngine_HoF::seq_introOver2, &KyraEngine_HoF::seq_introForest,
&KyraEngine_HoF::seq_introDragon, &KyraEngine_HoF::seq_introDarm,
&KyraEngine_HoF::seq_introLibrary2, &KyraEngine_HoF::seq_introLibrary2,
&KyraEngine_HoF::seq_introMarco, &KyraEngine_HoF::seq_introHand1a,
&KyraEngine_HoF::seq_introHand1b, &KyraEngine_HoF::seq_introHand1c,
&KyraEngine_HoF::seq_introHand2, &KyraEngine_HoF::seq_introHand3, 0
};
static const SeqProc hofDemoSequenceCallbacks[] = {
&KyraEngine_HoF::seq_demoVirgin, &KyraEngine_HoF::seq_demoWestwood,
&KyraEngine_HoF::seq_demoTitle, &KyraEngine_HoF::seq_demoHill,
&KyraEngine_HoF::seq_demoOuthome, &KyraEngine_HoF::seq_demoWharf,
&KyraEngine_HoF::seq_demoDinob, &KyraEngine_HoF::seq_demoFisher, 0
};
static const SeqProc hofDemoNestedSequenceCallbacks[] = {
&KyraEngine_HoF::seq_demoWharf2, &KyraEngine_HoF::seq_demoDinob2,
&KyraEngine_HoF::seq_demoWater, &KyraEngine_HoF::seq_demoBail,
&KyraEngine_HoF::seq_demoDig, 0
};
static const SeqProc lolDemoSequenceCallbacks[] = {
&KyraEngine_HoF::seq_lolDemoScene1, 0, &KyraEngine_HoF::seq_lolDemoScene2, 0,
&KyraEngine_HoF::seq_lolDemoScene3, 0, &KyraEngine_HoF::seq_lolDemoScene4, 0,
&KyraEngine_HoF::seq_lolDemoScene5, &KyraEngine_HoF::seq_lolDemoText5,
&KyraEngine_HoF::seq_lolDemoScene6, 0
};
static const SeqProc lolDemoNestedSequenceCallbacks[] = { 0 };
_callbackS = _flags.gameID == GI_LOL ? lolDemoSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoSequenceCallbacks : hofSequenceCallbacks);
_callbackN = _flags.gameID == GI_LOL ? lolDemoNestedSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoNestedSequenceCallbacks : hofNestedSequenceCallbacks);
}
void KyraEngine_MR::initStaticResource() {
int tmp = 0;
_mainMenuStrings = _staticres->loadStrings(k3MainMenuStrings, _mainMenuStringsSize);
_soundList = _staticres->loadStrings(k3MusicFiles, _soundListSize);
_scoreTable = _staticres->loadRawData(k3ScoreTable, _scoreTableSize);
_sfxFileList = _staticres->loadStrings(k3SfxFiles, _sfxFileListSize);
_sfxFileMap = _staticres->loadRawData(k3SfxMap, _sfxFileMapSize);
_itemAnimData = _staticres->loadShapeAnimData_v2(k3ItemAnimData, tmp);
_itemMagicTable = _staticres->loadRawData(k3ItemMagicTable, tmp);
_itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize);
}
const ScreenDim Screen_LoK::_screenDimTable[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 },
{ 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 },
{ 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 },
{ 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 },
{ 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
{ 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 }
};
const int Screen_LoK::_screenDimTableCount = ARRAYSIZE(Screen_LoK::_screenDimTable);
const ScreenDim Screen_HoF::_screenDimTable[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 },
{ 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 },
{ 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 },
{ 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 },
{ 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 },
{ 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 },
{ 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code
};
const int Screen_HoF::_screenDimTableCount = ARRAYSIZE(Screen_HoF::_screenDimTable);
const ScreenDim Screen_MR::_screenDimTable[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 },
{ 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 },
{ 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 },
{ 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 }
};
const int Screen_MR::_screenDimTableCount = ARRAYSIZE(Screen_MR::_screenDimTable);
const int8 KyraEngine_v1::_addXPosTable[] = {
4, 4, 0, -4, -4, -4, 0, 4
};
const int8 KyraEngine_v1::_addYPosTable[] = {
0, -2, -2, -2, 0, 2, 2, 2
};
const int8 KyraEngine_v1::_charAddXPosTable[] = {
0, 4, 4, 4, 0, -4, -4, -4
};
const int8 KyraEngine_v1::_charAddYPosTable[] = {
-2, -2, 0, 2, 2, 2, 0, -2
};
const uint16 KyraEngine_LoK::_itemPosX[] = {
95, 115, 135, 155, 175, 95, 115, 135, 155, 175
};
const uint8 KyraEngine_LoK::_itemPosY[] = {
160, 160, 160, 160, 160, 181, 181, 181, 181, 181
};
void GUI_LoK::initStaticResource() {
GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0);
GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0);
GUI_V1_BUTTON(_menuButtonData[0], 0x0c, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
GUI_V1_BUTTON(_menuButtonData[1], 0x0d, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
GUI_V1_BUTTON(_menuButtonData[2], 0x0e, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
GUI_V1_BUTTON(_menuButtonData[3], 0x0f, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
delete[] _menu;
_menu = new Menu[6];
assert(_menu);
Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitPlaying);
Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGameMenu);
Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::cancelSubMenu);
GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1);
GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[0].item[0].callback = loadGameMenuFunctor;
_menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGameMenu);
_menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::gameControlsMenu);
_menu[0].item[3].callback = quitPlayingFunctor;
_menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::resumeGame);
GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1);
GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmYes);
_menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmNo);
GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124);
GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[2].item[5].callback = cancelSubMenuFunctor;
GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::savegameConfirm);
_menu[3].item[1].callback = cancelSubMenuFunctor;
GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[4].item[0].callback = loadGameMenuFunctor;
_menu[4].item[1].callback = quitPlayingFunctor;
GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1);
GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0);
GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0);
GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0);
GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0);
GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0);
GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0);
_menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeMusic);
_menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeSounds);
_menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeWalk);
_menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
_menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsApply);
}
void KyraEngine_LoK::setupButtonData() {
delete[] _buttonData;
delete[] _buttonDataListPtr;
_buttonData = new Button[15];
assert(_buttonData);
_buttonDataListPtr = new Button*[15];
assert(_buttonDataListPtr);
GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0);
_buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_LoK, _gui, &GUI_LoK::buttonMenuCallback);
Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonInventoryCallback);
for (int i = 2; i <= 10; ++i)
_buttonData[i].buttonCallback = inventoryFunctor;
_buttonData[0].buttonCallback = inventoryFunctor;
GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0);
GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0);
GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0);
Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonAmuletCallback);
GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0);
GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0);
GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0);
GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0);
for (int i = 11; i <= 14; ++i)
_buttonData[i].buttonCallback = amuletFunctor;
for (int i = 1; i < 15; ++i)
_buttonDataListPtr[i-1] = &_buttonData[i];
_buttonDataListPtr[14] = 0;
}
const uint8 KyraEngine_LoK::_magicMouseItemStartFrame[] = {
0xAD, 0xB7, 0xBE, 0x00
};
const uint8 KyraEngine_LoK::_magicMouseItemEndFrame[] = {
0xB1, 0xB9, 0xC2, 0x00
};
const uint8 KyraEngine_LoK::_magicMouseItemStartFrame2[] = {
0xB2, 0xBA, 0xC3, 0x00
};
const uint8 KyraEngine_LoK::_magicMouseItemEndFrame2[] = {
0xB6, 0xBD, 0xC8, 0x00
};
const uint16 KyraEngine_LoK::_amuletX[] = { 231, 275, 253, 253 };
const uint16 KyraEngine_LoK::_amuletY[] = { 170, 170, 159, 181 };
const uint16 KyraEngine_LoK::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 };
const uint16 KyraEngine_LoK::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 };
const int8 KyraEngine_LoK::_dosTrackMap[] = {
-1, 0, -1, 1, 0, 3, 0, 2,
0, 4, 1, 2, 1, 3, 1, 4,
1, 92, 1, 6, 1, 7, 2, 2,
2, 3, 2, 4, 2, 5, 2, 6,
2, 7, 3, 3, 3, 4, 1, 8,
1, 9, 4, 2, 4, 3, 4, 4,
4, 5, 4, 6, 4, 7, 4, 8,
1, 11, 1, 12, 1, 14, 1, 13,
4, 9, 5, 12, 6, 2, 6, 6,
6, 7, 6, 8, 6, 9, 6, 3,
6, 4, 6, 5, 7, 2, 7, 3,
7, 4, 7, 5, 7, 6, 7, 7,
7, 8, 7, 9, 8, 2, 8, 3,
8, 4, 8, 5, 6, 11, 5, 11
};
const int KyraEngine_LoK::_dosTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_dosTrackMap);
// kyra engine v2 static data
const int GUI_v2::_sliderBarsPosition[] = {
0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52
};
// kyra 2 static res
const uint8 KyraEngine_HoF::_seqTextColorPresets[] = { 0x01, 0x01, 0x00, 0x3f, 0x3f, 0x3f };
const char *KyraEngine_HoF::_languageExtension[] = {
"ENG",
"FRE",
"GER",/*,
"ITA", Italian and Spanish were never included
"SPA"*/
"JPN",
};
const char *KyraEngine_HoF::_scriptLangExt[] = {
"EMC",
"FMC",
"GMC",/*,
"IMC", Italian and Spanish were never included
"SMC"*/
"JMC"
};
const uint8 KyraEngine_HoF::_characterFrameTable[] = {
0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09
};
const int KyraEngine_HoF::_inventoryX[] = {
0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F
};
const int KyraEngine_HoF::_inventoryY[] = {
0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA
};
const byte KyraEngine_HoF::_itemStringMap[] = {
2, 2, 0, 0, 2, 2, 2, 0,
2, 2, 0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 2, 0, 0, 0,
0, 1, 0, 2, 2, 2, 2, 0,
3, 0, 3, 2, 2, 2, 3, 2,
2, 2, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 2, 0, 0,
2, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 0,
2, 2, 2, 0, 0, 1, 3, 2,
2, 2, 2, 2, 2, 0, 0, 0,
0, 2, 2, 1, 0, 1, 2, 0,
0, 0, 0, 0, 0, 2, 2, 2,
2, 2, 2, 2, 0, 2, 2, 2,
2, 3, 2, 0, 0, 0, 0, 1,
2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2, 2, 0, 0, 0, 0, 0, 2,
0, 2, 0, 0, 0, 0, 0, 0
};
const int KyraEngine_HoF::_itemStringMapSize = ARRAYSIZE(KyraEngine_HoF::_itemStringMap);
const int8 KyraEngine_HoF::_dosTrackMap[] = {
-1, 0, -1, 1, 9, 6, 5, 4,
8, 3, -2, 0, -2, 0, 2, 3,
-2, 0, -2, 0, -2, 0, -2, 0,
0, 2, 0, 3, 1, 2, 1, 3,
2, 2, 2, 0, 3, 2, 3, 3,
3, 4, 4, 2, 5, 2, 5, 3,
5, 4, 6, 2, 6, 3, 6, 4,
6, 5, 6, 6, 6, 7, 6, 8,
6, 0, 6, 9, 7, 2, 7, 3,
7, 4, 7, 5, 8, 6, 7, 6,
7, 7, 7, 8, 7, 9, 8, 2,
14, 2, 8, 4, 8, 7, 8, 8,
8, 9, 9, 2, 9, 3, 9, 4,
9, 5, 9, 7, 9, 8, 9, 9,
10, 2, 10, 3, 10, 4, 10, 5,
10, 6, 10, 7, 11, 2, 11, 3,
11, 4, 11, 5, 11, 6, 11, 7,
11, 8, 11, 9, 12, 2, 12, 3,
12, 4, 12, 5, 12, 6, 12, 7,
12, 8, 12, 9, 13, 2, 4, 7,
14, 3, 14, 4, 14, 5, 4, 2,
4, 3, 4, 4, 4, 5, 4, 6
};
const int KyraEngine_HoF::_dosTrackMapSize = ARRAYSIZE(KyraEngine_HoF::_dosTrackMap);
const int8 KyraEngine_HoF::_mt32SfxMap[] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, 49, 27, 5, 36, 13,
-1, -1, 68, 55, 37, 73, 43, 61,
49, -1, 56, -1, 62, 38, -1, -1,
61, -1, -1, 31, 70, 2, 45, -1,
45, -1, -1, -1, 10, 14, 24, 25,
-1, -1, 59, 9, 26, -1, 71, 79,
12, 9, -1, -1, 61, -1, -1, 65,
66, 50, 27, 24, 29, 29, 15, 16,
17, 18, 19, 20, 21, 57, -1, -1,
34, 3, -1, 56, 56, -1, -1, 50,
43, 68, 32, 33, 67, 25, 60, 40,
39, 11, 24, 2, 60, 3, 46, 54,
1, 8, -1, -1, 41, 42, 37, 74,
69, 62, 58, 27, -1, -1, -1, -1,
48, 4, -1, 25, 39, 40, 24, 58,
35, 4, 4, 4, -1, 50, -1, 6,
8, -1, -1, -1, -1, -1, 53, 52,
-1, 63, 47, -1, -1, -1, 53, -1,
29, -1, -1, 79, -1, 41, 12, -1,
-1, -1, 26, -1, 7, 27, 72, 51,
23, 51, 64, -1, -1, -1, 27, 76,
77, 78, 28, 47, -1, -1, 53, -1,
-1, -1, -1, -1, 2, 22, -1, 51,
58, -1, -1, 30, -1, 79, -1, -1,
22, 36, 1, -1, 12, 1, -1, -1,
41, -1, 76, 77, 47
};
const int KyraEngine_HoF::_mt32SfxMapSize = ARRAYSIZE(KyraEngine_HoF::_mt32SfxMap);
const int8 KyraEngine_HoF::_gmSfxMap[] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, 31, 25, 19, 12, 4,
-1, -1, 46, 18, -1, 21, 15, -1,
31, -1, -1, -1, -1, -1, 47, -1,
33, -1, 36, -1, -1, 23, 48, -1,
48, -1, -1, 49, -1, 50, 22, 24,
51, -1, 52, 20, -1, -1, 22, 53,
3, 20, 47, 54, 33, -1, 55, 56,
57, 33, -1, 51, 58, -1, 5, 6,
7, 8, 9, 10, 11, 22, -1, -1,
-1, 24, -1, 26, 17, -1, -1, 33,
15, -1, 23, 23, -1, 22, -1, 23,
24, 21, 22, -1, -1, 24, 16, -1,
1, 48, -1, -1, 13, 14, -1, 29,
64, -1, -1, 25, -1, -1, -1, -1,
-1, 2, 13, 24, 23, 23, 22, -1,
60, 2, 2, 2, -1, 33, -1, 61,
48, 62, -1, 39, -1, -1, 28, 63,
33, -1, 17, -1, 45, 45, 28, 55,
34, -1, -1, 34, 55, 13, -1, 47,
54, -1, -1, 33, 44, 25, -1, -1,
-1, 32, -1, -1, -1, -1, 25, 37,
37, 37, 26, 43, -1, 42, 24, -1,
-1, -1, -1, -1, 23, 32, -1, 32,
-1, -1, -1, 27, 41, 34, -1, 40,
32, -1, 16, 40, -1, 16, 38, 39,
13, -1, 37, 28, 33
};
const int KyraEngine_HoF::_gmSfxMapSize = ARRAYSIZE(KyraEngine_HoF::_gmSfxMap);
void KyraEngine_HoF::initInventoryButtonList() {
delete[] _inventoryButtons;
_inventoryButtons = new Button[15];
assert(_inventoryButtons);
GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
_inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_HoF, _gui, &GUI_HoF::optionsButton);
GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
_inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronButton);
GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
_inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronClearButton);
GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
_inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookButton);
GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
_inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::scrollInventory);
Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::buttonInventory);
GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
for (int i = 5; i <= 14; ++i)
_inventoryButtons[i].buttonCallback = inventoryCallback;
_buttonList = &_inventoryButtons[0];
for (size_t i = 1; i < 15; ++i)
_buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]);
}
void GUI_HoF::initStaticData() {
GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
GUI_V2_BUTTON(_menuButtons[i], 0x10+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickLoadSlot);
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::loadMenu);
Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitGame);
Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitOptionsMenu);
const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::saveMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::deleteMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptionsTalkie);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::audioOptions);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[5].callback = clickQuitGameFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::resumeGame);
for (int i = 0; i < 7; ++i)
_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
if (!_vm->gameFlags().isTalkie) {
_mainMenu.height = 0x9C;
_mainMenu.numberOfItems = 6;
_mainMenu.item[6].enabled = false;
for (int i = 4; i < 6; ++i)
_mainMenu.item[i].callback = _mainMenu.item[i+1].callback;
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptions);
_mainMenu.item[6].callback = Button::Callback();
_mainMenu.item[5].y = 0x7F;
}
GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1);
if (_vm->gameFlags().isTalkie) {
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0);
_gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleWalkspeed);
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0);
_gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::changeLanguage);
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0);
_gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleText);
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_gameOptions.item[3].callback = clickQuitOptionsFunctor;
} else {
_gameOptions.numberOfItems = 5;
GUI_V2_MENU_ITEM(_gameOptions.item[0], 0, 0x2B, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1F, 0x10, 0x20, 0);
GUI_V2_MENU_ITEM(_gameOptions.item[1], 0, 0x2C, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x20, 0x10, 0x31, 0);
GUI_V2_MENU_ITEM(_gameOptions.item[2], 0, 0x2D, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1D, 0x10, 0x42, 0);
GUI_V2_MENU_ITEM(_gameOptions.item[3], 0, 0x2E, 0xA0, 0x51, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1E, 0x10, 0x53, 0);
GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0x18, 0xA0, 0x6E, 0x6C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_gameOptions.item[4].callback = clickQuitOptionsFunctor;
}
for (int i = _gameOptions.numberOfItems; i <= 6; ++i)
_gameOptions.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1];
GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0);
GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0);
GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0);
GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_audioOptions.item[3].callback = clickQuitOptionsFunctor;
for (int i = 4; i <= 6; ++i)
_audioOptions.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1];
GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceYes);
GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceNo);
for (int i = 2; i <= 6; ++i)
_choiceMenu.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1];
GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
for (int i = 0; i <= 4; ++i)
_loadMenu.item[i].callback = clickLoadSlotFunctor;
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelLoadMenu);
_loadMenu.item[6].enabled = false;
for (int i = 0; i < 7; ++i)
_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
for (int i = 0; i <= 4; ++i)
_saveMenu.item[i].callback = clickSaveSlotFunctor;
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSaveMenu);
_saveMenu.item[6].enabled = false;
for (int i = 0; i < 7; ++i)
_saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::finishSavename);
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSavename);
for (int i = 2; i <= 6; ++i)
_savenameMenu.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_deathMenu.item[1].callback = clickQuitGameFunctor;
for (int i = 2; i <= 6; ++i)
_deathMenu.item[i].enabled = false;
for (int i = 0; i < 2; ++i)
_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
}
const uint16 GUI_HoF::_menuStringsTalkie[] = {
0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs
0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs
0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs
0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
};
const uint16 GUI_HoF::_menuStringsOther[] = {
0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy
0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs
0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs
0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs
0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
};
const uint16 KyraEngine_HoF::_itemMagicTable[] = {
0x0D, 0x0A, 0x0B, 0,
0x0D, 0x0B, 0x0A, 0,
0x0D, 0x38, 0x37, 0,
0x0D, 0x37, 0x38, 0,
0x0D, 0x35, 0x36, 0,
0x0D, 0x36, 0x35, 0,
0x34, 0x27, 0x33, 0,
0x41, 0x29, 0x49, 0,
0x45, 0x29, 0x4A, 1,
0x46, 0x29, 0x4A, 1,
0x3C, 0x29, 0x4B, 1,
0x34, 0x29, 0x4C, 0,
0x3C, 0x49, 0x3B, 1,
0x41, 0x4B, 0x3B, 0,
0x3C, 0x4A, 0x3B, 1,
0x34, 0x49, 0x3B, 0,
0x41, 0x4C, 0x3B, 0,
0x45, 0x4C, 0x3B, 1,
0x46, 0x4C, 0x3B, 1,
0x34, 0x4A, 0x3B, 0,
0x0D, 0x67, 0x68, 0,
0x0D, 0x68, 0x67, 0,
0x0D, 0x69, 0x6A, 0,
0x0D, 0x6A, 0x69, 0,
0x0D, 0x6B, 0x6C, 0,
0x0D, 0x6C, 0x6B, 0,
0x0D, 0x88, 0x87, 0,
0x0D, 0x87, 0x88, 0,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
};
const int KyraEngine_HoF::_bookPageYOffset[] = {
0, 0, 2, 2,
0, 0, 2, 2,
0, 0, 2, 2
};
const byte KyraEngine_HoF::_bookTextColorMap[] = {
0x00, 0xC7, 0xCF, 0x00
};
const int16 KyraEngine_HoF::_cauldronProtectedItems[] = {
0x07, 0x0D, 0x47, 0x48,
0x29, 0x1A, 0x1C, 0x6D,
0x4D, 0x3A, 0x0E, 0x0F,
0x10, 0x11, 0x26, 0x3E,
0x35, 0x40, 0x42, 0xA6,
0xA4, 0xA5, 0x91, 0x95,
0x99, 0xAC, 0xAE, 0xAF,
0x8A, 0x79, 0x61, -1
};
const int16 KyraEngine_HoF::_cauldronBowlTable[] = {
0x0027, 0x0029,
0x0028, 0x0029,
0x0033, 0x0029,
0x0049, 0x0029,
0x004A, 0x0029,
0x004B, 0x0029,
0x004C, 0x0029,
0x003B, 0x0029,
0x0034, 0x0034,
-1, -1
};
const int16 KyraEngine_HoF::_cauldronMagicTable[] = {
0x0, 0x16, 0x2, 0x1A,
0x7, 0xA4, 0x5, 0x4D,
0x1, 0xA5, 0x3, 0xA6,
0x6, 0x6D, 0x4, 0x91,
0xA, 0x99, 0xC, 0x95,
0x9, 0xAC, -1, -1
};
const int16 KyraEngine_HoF::_cauldronMagicTableScene77[] = {
0x0, 0x16, 0x2, 0x1A,
0x7, 0xAB, 0x5, 0x4D,
0x1, 0xAE, 0x3, 0xAF,
0x6, 0x6D, 0x4, 0x91,
0xA, 0x99, 0xC, 0x95,
0x9, 0xAC, -1, -1
};
const uint8 KyraEngine_HoF::_cauldronStateTable[] = {
3, 1, 3, 1, 1, 4, 4, 2,
3, 1, 1, 3, 1, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3
};
const int16 KyraEngine_HoF::_flaskTable[] = {
0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34,
0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, -1
};
const uint8 KyraEngine_HoF::_rainbowRoomData[] = {
0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0,
0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D,
0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B,
0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71,
0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72,
0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79,
0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76,
0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F,
0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34
};
// kyra 3 static res
const char *KyraEngine_MR::_languageExtension[] = {
"TRE",
"TRF",
"TRG"/*,
"TRI", Italian and Spanish were never included, the supported fan translations are using
"TRS" English/French extensions thus overwriting these languages */
};
const int KyraEngine_MR::_languageExtensionSize = ARRAYSIZE(KyraEngine_MR::_languageExtension);
const char * const KyraEngine_MR::_mainMenuSpanishFan[] = {
"Nueva Partida",
"Ver Intro",
"Restaurar",
"Finalizar"
};
const char * const KyraEngine_MR::_mainMenuItalianFan[] = {
"Nuova Partita",
"Introduzione",
"Carica una partita",
"Esci dal gioco"
};
const KyraEngine_MR::ShapeDesc KyraEngine_MR::_shapeDescs[] = {
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 82, 96, -43, -86 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 69, 91, -31, -82 },
{ 57, 91, -31, -82 },
{ 57, 91, -31, -82 }
};
const int KyraEngine_MR::_shapeDescsSize = ARRAYSIZE(KyraEngine_MR::_shapeDescs);
const uint8 KyraEngine_MR::_characterFrameTable[] = {
0x36, 0x35, 0x35, 0x33, 0x32, 0x32, 0x34, 0x34
};
const uint8 KyraEngine_MR::_badConscienceFrameTable[] = {
0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
0x13, 0x13, 0x13, 0x10, 0x13, 0x13, 0x13, 0x13,
0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
0x15, 0x15, 0x14, 0x18, 0x14, 0x14, 0x14, 0x14,
0x24, 0x24, 0x24, 0x24, 0x24, 0x1D, 0x1D, 0x1D
};
const uint8 KyraEngine_MR::_goodConscienceFrameTable[] = {
0x13, 0x13, 0x13, 0x13, 0x13,
0x13, 0x13, 0x13, 0x13, 0x13,
0x13, 0x13, 0x13, 0x13, 0x13,
0x15, 0x15, 0x15, 0x15, 0x15,
0x1E, 0x1E, 0x1E, 0x1E, 0x1E
};
const uint8 KyraEngine_MR::_chapterLowestScene[] = {
0x00, 0x00, 0x19, 0x2B, 0x33, 0x3B
};
const uint8 KyraEngine_MR::_vocHighTable[] = {
0x64, 0x76, 0x82, 0x83, 0x92
};
const uint8 KyraEngine_MR::_inventoryX[] = {
0x45, 0x61, 0x7D, 0x99, 0xB5,
0x45, 0x61, 0x7D, 0x99, 0xB5
};
const uint8 KyraEngine_MR::_inventoryY[] = {
0x9C, 0x9C, 0x9C, 0x9C, 0x9C,
0xB2, 0xB2, 0xB2, 0xB2, 0xB2
};
const uint8 KyraEngine_MR::_trashItemList[] = {
0x1E, 0x1D, 0x1C, 0x1F, 0x0F, 0x05, 0x04, 0x00,
0x03, 0x22, 0x0B, 0x20, 0x21, 0x10, 0x11, 0x3A,
0x39, 0x40, 0x3E, 0x3D, 0x3C, 0x3F, 0xFF
};
const uint8 KyraEngine_MR::_itemStringPickUp[] = {
0x4, 0x7, 0x0, 0xA
};
const uint8 KyraEngine_MR::_itemStringDrop[] = {
0x5, 0x8, 0x1, 0xB
};
const uint8 KyraEngine_MR::_itemStringInv[] = {
0x6, 0x9, 0x2, 0xC
};
void KyraEngine_MR::initMainButtonList(bool disable) {
if (!_mainButtonListInitialized) {
_mainButtonData = new Button[14];
assert(_mainButtonData);
GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton);
GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange);
GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonShowScore);
GUI_V2_BUTTON(_mainButtonData[3], 4, 0, 0, 1, 1, 1, 0x4487, 0, 215, 155, 25, 36, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonJesterStaff);
Button::Callback buttonInventoryFunctor = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonInventory);
for (int i = 0; i < 5; ++i) {
GUI_V2_BUTTON(_mainButtonData[i+4], i+5, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 155, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[i+4].buttonCallback = buttonInventoryFunctor;
}
for (int i = 0; i < 5; ++i) {
GUI_V2_BUTTON(_mainButtonData[i+9], i+10, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 177, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[i+9].buttonCallback = buttonInventoryFunctor;
}
for (int i = 0; i < 14; ++i)
_mainButtonList = _gui->addButtonToList(_mainButtonList, &_mainButtonData[i]);
_mainButtonListInitialized = true;
}
for (int i = 0; i < 14; ++i) {
if (disable)
_gui->flagButtonDisable(&_mainButtonData[i]);
else
_gui->flagButtonEnable(&_mainButtonData[i]);
}
}
void GUI_MR::initStaticData() {
GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
for (int i = 0; i < 4; ++i)
GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
GUI_V2_BUTTON(_menuButtons[i], 0x0F+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot);
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu);
Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu);
GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::gameOptions);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::audioOptions);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame);
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame);
GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000);
_audioOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleHeliumMode);
GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_audioOptions.item[4].callback = clickQuitOptionsFunctor;
for (int i = 5; i < 7; ++i)
_audioOptions.item[i].enabled = false;
GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000);
_gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleWalkspeed);
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000);
_gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::changeLanguage);
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000);
_gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleStudioSFX);
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000);
_gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleSkipSupport);
GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000);
_gameOptions.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleText);
GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_gameOptions.item[5].callback = clickQuitOptionsFunctor;
_gameOptions.item[6].enabled = false;
GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes);
GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo);
for (int i = 2; i < 7; ++i)
_choiceMenu.item[i].enabled = false;
GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
for (int i = 0; i <= 4; ++i)
_loadMenu.item[i].callback = clickLoadSlotFunctor;
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu);
_loadMenu.item[6].enabled = false;
GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
for (int i = 0; i <= 4; ++i)
_saveMenu.item[i].callback = clickSaveSlotFunctor;
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu);
_saveMenu.item[6].enabled = false;
GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename);
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename);
for (int i = 2; i < 7; ++i)
_savenameMenu.item[i].enabled = false;
GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance);
for (int i = 2; i < 7; ++i)
_deathMenu.item[i].enabled = false;
}
const int8 KyraEngine_MR::_albumWSAX[] = {
0, 77, -50, 99, -61, 82, -58, 85,
-64, 80, -63, 88, -63, 88, -64, 0
};
const int8 KyraEngine_MR::_albumWSAY[] = {
0, -1, 3, 0, -1, 0, -2, 0,
-1, -2, 2, 2, -6, -6, -6, 0
};
// lands of lore static res
const ScreenDim Screen_LoL::_screenDimTable[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, // Taken from Intro
{ 0x08, 0x48, 0x18, 0x38, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x12, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x2D, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x55, 0x7B, 0xE9, 0x37, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x0B, 0x8C, 0x10, 0x2B, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (4 entries)
{ 0x04, 0x59, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
{ 0x05, 0x6E, 0x1E, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
{ 0x07, 0x19, 0x1A, 0x97, 0x00, 0x00, 0x00, 0x00 },
{ 0x03, 0x1E, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
{ 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
{ 0x0B, 0x8C, 0x10, 0x33, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (5 entries, CD version only)
{ 0x0B, 0x8C, 0x10, 0x23, 0x3D, 0x01, 0x00, 0x00 } // Main menu box (3 entries, floppy version only)
};
const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable);
const char * const LoLEngine::_languageExt[] = {
"ENG",
"FRE",
"GER"
};
const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
{ "Ak\'shel", 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
{ "Michael", 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
{ "Kieran", 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
{ "Conrad", 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
};
const uint8 LoLEngine::_chargenFrameTable[] = {
0x00, 0x01, 0x02, 0x03, 0x04,
0x05, 0x04, 0x03, 0x02, 0x01,
0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12
};
const uint16 LoLEngine::_selectionPosTable[] = {
0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
};
const uint8 LoLEngine::_selectionChar1IdxTable[] = {
0, 0, 5, 5, 5, 5, 5, 5,
5, 5, 5, 0, 0, 5, 5, 5,
5, 5, 5, 5, 0, 0, 5, 5,
5, 5, 5
};
const uint8 LoLEngine::_selectionChar2IdxTable[] = {
1, 1, 6, 6, 1, 1, 6, 6,
6, 6, 6, 6, 6, 1, 1, 6,
6, 6, 1, 1, 6, 6, 6, 6,
6, 6, 6
};
const uint8 LoLEngine::_selectionChar3IdxTable[] = {
2, 2, 7, 7, 7, 7, 2, 2,
7, 7, 7, 7, 7, 7, 7, 2,
2, 7, 7, 7, 7, 2, 2, 7,
7, 7, 7
};
const uint8 LoLEngine::_selectionChar4IdxTable[] = {
3, 3, 8, 8, 8, 8, 3, 3,
8, 8, 3, 3, 8, 8, 8, 8,
8, 8, 8, 8, 8, 3, 3, 8,
8, 8, 8
};
const uint8 LoLEngine::_reminderChar1IdxTable[] = {
4, 4, 4, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
5
};
const uint8 LoLEngine::_reminderChar2IdxTable[] = {
9, 9, 9, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6
};
const uint8 LoLEngine::_reminderChar3IdxTable[] = {
0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
0x7
};
const uint8 LoLEngine::_reminderChar4IdxTable[] = {
0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
0x8
};
const uint8 LoLEngine::_selectionAnimIndexTable[] = {
0, 5, 1, 6, 2, 7, 3, 8
};
const uint8 LoLEngine::_charInfoFrameTable[] = {
0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
};
} // End of namespace Kyra