scummvm/engines/tinsel/scn.h

99 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_SCN_H // prevent multiple includes
#define TINSEL_SCN_H
#include "tinsel/dw.h"
namespace Tinsel {
#define INDEX_FILENAME "index" // name of scene index file
#define INDEXFILE_LENGTH 12 // length of filenames in the MEMHANDLE structure
#define GLOBALS_FILENAME "gdata" // name of globals file
#define HOPPER_FILENAME "hopper"
#define CD_ID_FILENAME "volume"
#define BMOVIE_EXTENSION ".bmv"
// chunk identifier numbers
// V2 chunks
#define CHUNK_STRING 0x33340001L // same in V1 and V2
#define CHUNK_BITMAP 0x33340002L // same in V1 and V2
#define CHUNK_CHARPTR 0x33340003L // not used!
#define CHUNK_CHARMATRIX 0x33340004L // not used!
#define CHUNK_PALETTE 0x33340005L // not used!
#define CHUNK_IMAGE 0x33340006L // not used!
#define CHUNK_ANI_FRAME 0x33340007L // not used!
#define CHUNK_FILM 0x33340008L // not used!
#define CHUNK_FONT 0x33340009L // not used!
#define CHUNK_PCODE 0x3334000AL
#define CHUNK_ENTRANCE 0x3334000BL // not used!
#define CHUNK_POLYGONS 0x3334000CL // not used!
#define CHUNK_ACTORS 0x3334000DL // not used!
#define CHUNK_PROCESSES 0x3334000EL // Tinsel 2 only
// Following chunk Ids should be decremented by 1 for Tinsel 1
#define CHUNK_SCENE 0x3334000FL
#define CHUNK_TOTAL_ACTORS 0x33340010L
#define CHUNK_TOTAL_GLOBALS 0x33340011L
#define CHUNK_TOTAL_OBJECTS 0x33340012L
#define CHUNK_OBJECTS 0x33340013L
#define CHUNK_MIDI 0x33340014L // not used!
#define CHUNK_SAMPLE 0x33340015L // not used!
#define CHUNK_TOTAL_POLY 0x33340016L
// Following chunks are Tinsel 2 only
#define CHUNK_NUM_PROCESSES 0x33340017L // Master scene only
#define CHUNK_MASTER_SCRIPT 0x33340018L
#define CHUNK_CDPLAY_FILENUM 0x33340019L
#define CHUNK_CDPLAY_HANDLE 0x3334001AL
#define CHUNK_CDPLAY_FILENAME 0x3334001BL
#define CHUNK_MUSIC_FILENAME 0x3334001CL
#define CHUNK_MUSIC_SCRIPT 0x3334001DL
#define CHUNK_MUSIC_SEGMENT 0x3334001EL
#define CHUNK_SCENE_HOPPER 0x3334001FL // Hopper file only
#define CHUNK_SCENE_HOPPER2 0x33340030L // Hopper file only
#define CHUNK_TIME_STAMPS 0x33340020L
// This single chunk is common to all Tinsel versions
#define CHUNK_MBSTRING 0x33340022L
// This is a base, subsequent numbers may also get used
#define CHUNK_GRAB_NAME 0x33340100L
#define INDEX_FILENAME "index" // name of index file
byte *FindChunk(SCNHANDLE handle, uint32 chunk);
int ExtractActor(SCNHANDLE hFilm);
} // end of namespace Tinsel
#endif /* TINSEL_SCN_H */