mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
af945ac788
svn-id: r35196
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TINSEL_SCN_H // prevent multiple includes
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#define TINSEL_SCN_H
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#include "tinsel/dw.h"
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namespace Tinsel {
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#define INDEX_FILENAME "index" // name of scene index file
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#define INDEXFILE_LENGTH 12 // length of filenames in the MEMHANDLE structure
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#define GLOBALS_FILENAME "gdata" // name of globals file
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#define HOPPER_FILENAME "hopper"
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#define CD_ID_FILENAME "volume"
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#define BMOVIE_EXTENSION ".bmv"
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// chunk identifier numbers
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// V2 chunks
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#define CHUNK_STRING 0x33340001L // same in V1 and V2
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#define CHUNK_BITMAP 0x33340002L // same in V1 and V2
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#define CHUNK_CHARPTR 0x33340003L // not used!
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#define CHUNK_CHARMATRIX 0x33340004L // not used!
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#define CHUNK_PALETTE 0x33340005L // not used!
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#define CHUNK_IMAGE 0x33340006L // not used!
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#define CHUNK_ANI_FRAME 0x33340007L // not used!
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#define CHUNK_FILM 0x33340008L // not used!
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#define CHUNK_FONT 0x33340009L // not used!
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#define CHUNK_PCODE 0x3334000AL
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#define CHUNK_ENTRANCE 0x3334000BL // not used!
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#define CHUNK_POLYGONS 0x3334000CL // not used!
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#define CHUNK_ACTORS 0x3334000DL // not used!
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#define CHUNK_PROCESSES 0x3334000EL // Tinsel 2 only
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// Following chunk Ids should be decremented by 1 for Tinsel 1
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#define CHUNK_SCENE 0x3334000FL
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#define CHUNK_TOTAL_ACTORS 0x33340010L
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#define CHUNK_TOTAL_GLOBALS 0x33340011L
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#define CHUNK_TOTAL_OBJECTS 0x33340012L
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#define CHUNK_OBJECTS 0x33340013L
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#define CHUNK_MIDI 0x33340014L // not used!
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#define CHUNK_SAMPLE 0x33340015L // not used!
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#define CHUNK_TOTAL_POLY 0x33340016L
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// Following chunks are Tinsel 2 only
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#define CHUNK_NUM_PROCESSES 0x33340017L // Master scene only
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#define CHUNK_MASTER_SCRIPT 0x33340018L
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#define CHUNK_CDPLAY_FILENUM 0x33340019L
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#define CHUNK_CDPLAY_HANDLE 0x3334001AL
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#define CHUNK_CDPLAY_FILENAME 0x3334001BL
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#define CHUNK_MUSIC_FILENAME 0x3334001CL
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#define CHUNK_MUSIC_SCRIPT 0x3334001DL
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#define CHUNK_MUSIC_SEGMENT 0x3334001EL
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#define CHUNK_SCENE_HOPPER 0x3334001FL // Hopper file only
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#define CHUNK_SCENE_HOPPER2 0x33340030L // Hopper file only
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#define CHUNK_TIME_STAMPS 0x33340020L
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// This single chunk is common to all Tinsel versions
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#define CHUNK_MBSTRING 0x33340022L
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// This is a base, subsequent numbers may also get used
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#define CHUNK_GRAB_NAME 0x33340100L
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#define INDEX_FILENAME "index" // name of index file
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byte *FindChunk(SCNHANDLE handle, uint32 chunk);
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int ExtractActor(SCNHANDLE hFilm);
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} // end of namespace Tinsel
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#endif /* TINSEL_SCN_H */
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