.. |
actors.cpp
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Reduced the memory allocated for DW1 and DW1 demo by 5MB
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2008-12-21 12:30:30 +00:00 |
actors.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
anim.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
anim.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
bg.cpp
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Added code differences for DW1 demo to allow the first game screen to start
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2008-12-07 07:44:52 +00:00 |
bmv.cpp
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endian fixes
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2008-12-23 20:20:30 +00:00 |
cliprect.cpp
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More tinsel cleanup
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2008-07-25 09:17:47 +00:00 |
cliprect.h
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cleanup
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2008-07-25 09:15:03 +00:00 |
config.cpp
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Added a HACK/FIXME to prevent tinsel games from crashing, when for example the music volume is set to 256 via the launcher.
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2008-12-11 13:43:52 +00:00 |
config.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
coroutine.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
cursor.cpp
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
cursor.h
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
debugger.cpp
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The "sound" debug command now works correctly in DW2
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2008-12-03 21:47:31 +00:00 |
debugger.h
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detection.cpp
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Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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2008-12-21 00:48:23 +00:00 |
dialogs.cpp
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Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)
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2008-12-11 18:38:15 +00:00 |
dialogs.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
drives.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
drives.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
dw.h
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Added code differences for DW1 demo to allow the first game screen to start
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2008-12-07 07:44:52 +00:00 |
effect.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
events.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
events.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
faders.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
faders.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
film.h
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font.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
font.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
graphics.cpp
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move necessary code outside of assert
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2008-12-17 19:25:54 +00:00 |
graphics.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
handle.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
handle.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
heapmem.cpp
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add comment for clarification
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2008-12-24 16:13:09 +00:00 |
heapmem.h
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mareels.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
mareels.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
module.mk
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
move.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
move.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
multiobj.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
multiobj.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
music.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
music.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
object.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
object.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
palette.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
palette.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pcode.cpp
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Library routine and interpreter fixes for the DW1 demo
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2008-12-06 11:35:31 +00:00 |
pcode.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pdisplay.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pdisplay.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pid.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
play.cpp
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change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must've been accidentally undone by the
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2008-12-23 21:17:04 +00:00 |
play.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
polygons.cpp
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Added extra endian conversion. This may fix bug #2462700
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2008-12-27 04:11:28 +00:00 |
polygons.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
rince.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
rince.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
saveload.cpp
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
savescn.cpp
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
savescn.h
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
scene.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scene.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sched.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sched.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scn.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scn.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scroll.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scroll.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
serializer.h
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sound.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sound.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
strres.cpp
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Minor bugfix to string display in DW1 demo
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2008-12-14 04:24:41 +00:00 |
strres.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
text.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
text.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
timers.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
timers.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
tinlib.cpp
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Workaround to correctly return control to the player in the DW1 Demo after using the prunes
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2008-12-13 11:18:28 +00:00 |
tinlib.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
tinsel.cpp
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Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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2008-12-21 00:48:23 +00:00 |
tinsel.h
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
token.cpp
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Moved scheduler / process managment code into a new class Scheduler
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2008-07-24 08:59:17 +00:00 |
token.h
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