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agos.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
agos.h
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Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
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2008-07-21 22:46:39 +00:00 |
animation.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
animation.h
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charset-fontdata.cpp
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charset.cpp
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contain.cpp
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cursor.cpp
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debug.cpp
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Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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2008-07-29 16:09:10 +00:00 |
debug.h
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debugger.cpp
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debugger.h
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detection_tables.h
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detection.cpp
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Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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2008-08-16 02:53:16 +00:00 |
draw.cpp
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used memmove() instead of memcpy() to fix memory overlap error
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2008-05-13 16:09:57 +00:00 |
event.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
gfx.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
icons.cpp
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AGOS: Fixed a memory leak from earlier in a better way
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2008-05-22 23:40:36 +00:00 |
input.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
intern.h
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AGOS: Fixed a memory leak from earlier in a better way
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2008-05-22 23:40:36 +00:00 |
items.cpp
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menus.cpp
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midi.cpp
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Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
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2008-08-10 21:58:18 +00:00 |
midi.h
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AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu
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2008-07-14 22:10:04 +00:00 |
midiparser_s1d.cpp
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module.mk
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oracle.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
res_ami.cpp
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res_snd.cpp
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res.cpp
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Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts)
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2008-09-16 11:42:21 +00:00 |
rooms.cpp
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saveload.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_e1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_e2.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_ff.cpp
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script_pp.cpp
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script_s1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_s2.cpp
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script_ww.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
sound.cpp
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Fixed a memory leak in Agos
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2008-08-14 00:26:57 +00:00 |
sound.h
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string.cpp
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subroutine.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
verb.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
vga_e2.cpp
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vga_ff.cpp
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vga_s1.cpp
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vga_s2.cpp
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vga_ww.cpp
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vga.cpp
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vga.h
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window.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
zones.cpp
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