scummvm/engines/agos
2008-09-30 12:27:38 +00:00
..
agos.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
agos.h Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from 2008-07-21 22:46:39 +00:00
animation.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
animation.h
charset-fontdata.cpp
charset.cpp
contain.cpp
cursor.cpp
debug.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
debug.h
debugger.cpp
debugger.h
detection_tables.h
detection.cpp Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it 2008-08-16 02:53:16 +00:00
draw.cpp used memmove() instead of memcpy() to fix memory overlap error 2008-05-13 16:09:57 +00:00
event.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
gfx.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
icons.cpp AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
input.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
intern.h AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
items.cpp
menus.cpp
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu 2008-07-14 22:10:04 +00:00
midiparser_s1d.cpp
module.mk
oracle.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
res_ami.cpp
res_snd.cpp
res.cpp Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) 2008-09-16 11:42:21 +00:00
rooms.cpp
saveload.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e2.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_ff.cpp
script_pp.cpp
script_s1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_s2.cpp
script_ww.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
sound.cpp Fixed a memory leak in Agos 2008-08-14 00:26:57 +00:00
sound.h
string.cpp
subroutine.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
verb.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
vga_e2.cpp
vga_ff.cpp
vga_s1.cpp
vga_s2.cpp
vga_ww.cpp
vga.cpp
vga.h
window.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
zones.cpp