mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
9b3e26e7a2
svn-id: r53206
188 lines
4.8 KiB
C++
188 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/script/script.h"
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#include "sword25/script/luabindhelper.h"
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#include "sword25/fmv/movieplayer.h"
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namespace Sword25 {
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int LoadMovie(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->LoadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<unsigned int>(luaL_checknumber(L, 2)) : 10));
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return 1;
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}
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// -------------------------------------------------------------------------
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int UnloadMovie(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->UnloadMovie());
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return 1;
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}
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// -------------------------------------------------------------------------
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int Play(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->Play());
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return 1;
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}
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// -------------------------------------------------------------------------
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int Pause(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->Pause());
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return 1;
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}
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// -------------------------------------------------------------------------
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int Update(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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FMVPtr->Update();
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return 0;
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}
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// -------------------------------------------------------------------------
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int IsMovieLoaded(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->IsMovieLoaded());
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return 1;
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}
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// -------------------------------------------------------------------------
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int IsPaused(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->IsPaused());
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return 1;
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}
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// -------------------------------------------------------------------------
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int GetScaleFactor(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushnumber(L, FMVPtr->GetScaleFactor());
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return 1;
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}
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// -------------------------------------------------------------------------
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int SetScaleFactor(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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FMVPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
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return 0;
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}
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// -------------------------------------------------------------------------
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int GetTime(lua_State *L) {
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BS_MoviePlayer *FMVPtr = BS_Kernel::GetInstance()->GetFMV();
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BS_ASSERT(FMVPtr);
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lua_pushnumber(L, FMVPtr->GetTime());
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return 1;
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}
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// -------------------------------------------------------------------------
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const char *LIBRARY_NAME = "Movieplayer";
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const luaL_reg LIBRARY_FUNCTIONS[] = {
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{ "LoadMovie", LoadMovie },
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{ "UnloadMovie", UnloadMovie },
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{ "Play", Play },
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{ "Pause", Pause },
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{ "Update", Update },
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{ "IsMovieLoaded", IsMovieLoaded },
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{ "IsPaused", IsPaused },
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{ "GetScaleFactor", GetScaleFactor },
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{ "SetScaleFactor", SetScaleFactor },
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{ "GetTime", GetTime },
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{ 0, 0 }
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};
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bool BS_MoviePlayer::_RegisterScriptBindings() {
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BS_Kernel *pKernel = BS_Kernel::GetInstance();
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BS_ASSERT(pKernel);
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BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
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BS_ASSERT(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
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BS_ASSERT(L);
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if (!BS_LuaBindhelper::AddFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
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return true;
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}
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} // End of namespace Sword25
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