scummvm/saga
Torbjörn Andersson 519c023e4b Fixed failed assertion when entering the Elk King's court. It looks like a
hack - perhaps it *is* a hack - but it's what the original engine did too,
as far as I can tell.

svn-id: r17992
2005-05-09 06:36:27 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
actor.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
animation.cpp Changed error() to warning() since it appears to be relatively harmless. Is 2005-05-08 16:27:16 +00:00
animation.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp Remove StringMap class from map.h (at least for now) 2005-04-23 14:28:59 +00:00
gfx.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
gfx.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ihnm_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
interface.cpp Fixed failed assertion when entering the Elk King's court. It looks like a 2005-05-09 06:36:27 +00:00
interface.h fixed object frawing 2005-04-24 15:17:38 +00:00
isomap.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
module.mk Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
music.cpp Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following: 2005-04-03 22:01:38 +00:00
music.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added constant for the resource number for the first IHNM scene. Actually, 2005-03-08 10:59:31 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
saga.h fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
saveload.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
scene.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
scene.h fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
script.cpp implemented inventory 2005-04-22 14:11:04 +00:00
script.h fixed object frawing 2005-04-24 15:17:38 +00:00
sdebug.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sfuncs.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sndres.cpp Removed system includes. 2005-04-06 12:19:15 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp o Fixed ADPCM decoder length bug 2005-05-03 22:12:23 +00:00
sound.h Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. 2005-05-03 20:36:07 +00:00
sprite.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp fixed object frawing 2005-04-24 15:17:38 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00