scummvm/engines/made/database.cpp

403 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/util.h"
#include "made/database.h"
namespace Made {
/*
Class types:
0x7FFF byte array
0x7FFE word array
< 0x7FFE object
*/
Object::Object() {
}
Object::~Object() {
if (_freeData && _objData)
delete[] _objData;
}
void Object::load(Common::SeekableReadStream &source) {
_freeData = true;
source.readUint16LE(); // skip flags
uint16 type = source.readUint16LE();
if (type == 0x7FFF) {
_objSize = source.readUint16LE();
} else if (type == 0x7FFE) {
_objSize = source.readUint16LE() * 2;
} else if (type < 0x7FFE) {
byte count1 = source.readByte();
byte count2 = source.readByte();
_objSize = (count1 + count2) * 2;
}
source.seek(-6, SEEK_CUR);
_objSize += 6;
_objData = new byte[_objSize];
source.read(_objData, _objSize);
}
void Object::load(byte *source) {
_objData = source;
_freeData = false;
if (getClass() < 0x7FFE) {
_objSize = (getCount1() + getCount2()) * 2;
} else {
_objSize = getSize();
}
_objSize += 6;
}
uint16 Object::getFlags() const {
return READ_LE_UINT16(_objData);
}
uint16 Object::getClass() const {
return READ_LE_UINT16(_objData + 2);
}
uint16 Object::getSize() const {
return READ_LE_UINT16(_objData + 4);
}
byte Object::getCount1() const {
return _objData[4];
}
byte Object::getCount2() const {
return _objData[5];
}
byte *Object::getData() {
return _objData + 6;
}
const char *Object::getString() {
if (getClass() == 0x7FFF)
return (const char*)getData();
else
return NULL;
}
void Object::setString(const char *str) {
if (getClass() == 0x7FFF) {
char *objStr = (char*)getData();
if (str)
strncpy(objStr, str, getSize());
else
objStr[0] = '\0';
}
}
bool Object::isObject() {
return getClass() < 0x7FFE;
}
bool Object::isVector() {
return getClass() == 0x7FFF;
}
int16 Object::getVectorSize() {
if (getClass() == 0x7FFF || getClass() == 0x7FFE) {
return getSize();
} else if (getClass() < 0x7FFE) {
return getCount1() + getCount2();
} else {
// should never reach here
error("Unknown object class");
return 0;
}
}
int16 Object::getVectorItem(int16 index) {
if (getClass() == 0x7FFF) {
byte *vector = (byte*)getData();
return vector[index];
} else if (getClass() == 0x7FFE) {
int16 *vector = (int16*)getData();
return READ_LE_UINT16(&vector[index]);
} else if (getClass() < 0x7FFE) {
int16 *vector = (int16*)getData();
return READ_LE_UINT16(&vector[index]);
} else {
// should never reach here
error("Unknown object class");
return 0;
}
}
void Object::setVectorItem(int16 index, int16 value) {
if (getClass() == 0x7FFF) {
byte *vector = (byte*)getData();
vector[index] = value;
} else if (getClass() <= 0x7FFE) {
int16 *vector = (int16*)getData();
WRITE_LE_UINT16(&vector[index], value);
}
}
void Object::dump(const char *filename) {
/*
FILE *o = fopen(filename, "wb");
fwrite(_objData, _objSize, 1, o);
fclose(o);
*/
}
GameDatabase::GameDatabase() {
}
GameDatabase::~GameDatabase() {
if (_gameState)
delete[] _gameState;
}
void GameDatabase::open(const char *filename) {
debug(1, "GameDatabase::open() Loading from %s", filename);
Common::File fd;
if (!fd.open(filename))
error("GameDatabase::open() Could not open %s", filename);
load(fd);
fd.close();
}
void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
Common::MemoryReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
if (!fileS)
error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
load(*fileS);
delete fileS;
}
void GameDatabase::load(Common::SeekableReadStream &sourceS) {
// TODO: Read/verifiy header
sourceS.seek(0x1E);
uint32 objectIndexOffs = sourceS.readUint32LE();
uint16 objectCount = sourceS.readUint16LE();
uint32 gameStateOffs = sourceS.readUint32LE();
_gameStateSize = sourceS.readUint32LE();
uint32 objectsOffs = sourceS.readUint32LE();
uint32 objectsSize = sourceS.readUint32LE();
_mainCodeObjectIndex = sourceS.readUint16LE();
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n",
objectIndexOffs, objectCount, gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
_gameState = new byte[_gameStateSize];
sourceS.seek(gameStateOffs);
sourceS.read(_gameState, _gameStateSize);
Common::Array<uint32> objectOffsets;
sourceS.seek(objectIndexOffs);
for (uint32 i = 0; i < objectCount; i++)
objectOffsets.push_back(sourceS.readUint32LE());
for (uint32 i = 0; i < objectCount; i++) {
Object *obj = new Object();
// The LSB indicates if it's a constant or variable object.
// Constant objects are loaded from disk, while variable objects exist
// in the _gameState buffer.
debug(2, "obj(%04X) ofs = %08X\n", i, objectOffsets[i]);
if (objectOffsets[i] & 1) {
debug(2, "-> const %08X\n", objectsOffs + objectOffsets[i] - 1);
sourceS.seek(objectsOffs + objectOffsets[i] - 1);
obj->load(sourceS);
} else {
debug(2, "-> var\n");
obj->load(_gameState + objectOffsets[i]);
}
_objects.push_back(obj);
}
}
int16 GameDatabase::getVar(int16 index) {
return (int16)READ_LE_UINT16(_gameState + index * 2);
}
void GameDatabase::setVar(int16 index, int16 value) {
WRITE_LE_UINT16(_gameState + index * 2, value);
}
int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
int16 *prop = (int16*)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
int16 *propPtr1 = prop + count1;
int16 *propPtr2 = prop + count2;
debug(2, "# propertyId = %04X\n", propertyId);
// First see if the property exists in the given object
while (count2-- > 0) {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
//debug(2, "! L1.1\n");
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
//debug(2, "! L1.2\n");
propertyFlag = obj->getFlags() & 1;
return propPtr1;
}
}
prop++;
propPtr1++;
}
// Now check in the object hierarchy of the given object
int16 parentObjectIndex = obj->getClass();
if (parentObjectIndex == 0) {
//debug(2, "! NULL(np)\n");
return NULL;
}
while (parentObjectIndex != 0) {
//debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
obj = getObject(parentObjectIndex);
prop = (int16*)obj->getData();
count1 = obj->getCount1();
count2 = obj->getCount2();
propPtr1 = propPtr2 + count1 - count2;
int16 *propertyPtr = prop + count1;
while (count2-- > 0) {
if (!(READ_LE_UINT16(prop) & 0x8000)) {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (*prop & 0x4000) {
//debug(2, "! L2.1\n");
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
//debug(2, "! L2.2\n");
propertyFlag = obj->getFlags() & 1;
return propPtr1;
}
} else {
propPtr1++;
}
} else {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (*prop & 0x4000) {
//debug(2, "! L3.1\n");
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
} else {
//debug(2, "! L3.2\n");
propertyFlag = obj->getFlags() & 1;
return propertyPtr;
}
}
}
prop++;
propertyPtr++;
}
parentObjectIndex = obj->getClass();
}
//debug(2, "! NULL(nf)\n");
return NULL;
}
int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
if (objectIndex == 0)
return 0;
int16 propertyFlag;
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
if (property) {
return (int16)READ_LE_UINT16(property);
} else {
return 0;
}
}
int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) {
if (objectIndex == 0)
return 0;
int16 propertyFlag;
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
if (property) {
if (propertyFlag == 1) {
WRITE_LE_UINT16(property, value);
} else {
debug(2, "GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property\n",
objectIndex, propertyId, value);
}
return value;
} else {
return 0;
}
}
void GameDatabase::dumpObject(int16 index) {
Object *obj = getObject(index);
char fn[512];
sprintf(fn, "obj%04X.0", index);
obj->dump(fn);
}
} // End of namespace Made