scummvm/engines/access/screen.cpp

325 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "access/access.h"
#include "access/screen.h"
#include "access/resources.h"
namespace Access {
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
Screen::Screen(AccessEngine *vm) : _vm(vm) {
create(320, 200);
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
Common::fill(&_manPal[0], &_manPal[0x60], 0);
Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
_savedPaletteCount = 0;
if (_vm->isCD())
_vesaMode = 0;
else
_vesaMode = 1;
_vesaCurrentWin = 0;
_currentPanel = 0;
_hideFlag = true;
_startColor = _numColors = 0;
_windowXAdd = _windowYAdd = 0;
_screenYOff = 0;
_screenChangeFlag = false;
_bufferBytesWide = _vWindowBytesWide = this->w;
_vWindowLinesTall = this->h;
_vWindowWidth = _vWindowHeight = 0;
_clipWidth = _vWindowBytesWide - 1;
_clipHeight = _vWindowLinesTall - 1;
_startCycle = 0;
_cycleStart = 0;
_endCycle = 0;
_fadeIn = false;
}
void Screen::clearScreen() {
clearBuffer();
if (_vesaMode)
_vm->_clearSummaryFlag = true;
}
void Screen::setDisplayScan() {
_clipWidth = this->w - 1;
_clipHeight = this->h - 1;
_windowXAdd = _windowYAdd = 0;
_vm->_scrollX = _vm->_scrollY = 0;
_vm->_scrollCol = _vm->_scrollRow = 0;
_bufferStart.x = _bufferStart.y = 0;
_screenYOff = 0;
}
void Screen::setPanel(int num) {
assert(num < 4);
_currentPanel = num;
_msVirtualOffset = _virtualOffsetsTable[num];
}
void Screen::update() {
if (_vm->_startup >= 0) {
if (--_vm->_startup == -1)
_fadeIn = true;
return;
}
markAllDirty();//****DEBUG****
Graphics::Screen::update();
}
void Screen::setInitialPalettte() {
Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
}
void Screen::setManPalette() {
for (int i = 0; i < 0x42; i++) {
_rawPalette[672 + i] = VGA_COLOR_TRANS(_manPal[i]);
}
}
void Screen::setIconPalette() {
if (_vm->getGameID() == GType_MartianMemorandum) {
for (int i = 0; i < 0x1B; i++) {
_rawPalette[741 + i] = VGA_COLOR_TRANS(Martian::ICON_PALETTE[i]);
}
}
}
void Screen::loadPalette(int fileNum, int subfile) {
Resource *res = _vm->_files->loadFile(fileNum, subfile);
byte *palette = res->data();
Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
delete res;
}
void Screen::setPalette() {
g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
}
void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
stream->read(&_rawPalette[0], PALETTE_SIZE);
for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p)
*p = VGA_COLOR_TRANS(*p);
}
void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
update();
}
void Screen::savePalette() {
Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE],
&_savedPalettes[_savedPaletteCount][0]);
if (++_savedPaletteCount == 2)
_savedPaletteCount = 1;
}
void Screen::restorePalette() {
if (--_savedPaletteCount < 0)
_savedPaletteCount = 0;
Common::copy(&_savedPalettes[_savedPaletteCount][0],
&_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]);
}
void Screen::getPalette(byte *pal) {
g_system->getPaletteManager()->grabPalette(pal, 0, 256);
}
void Screen::forceFadeOut() {
const int FADE_AMOUNT = 2;
bool repeatFlag;
byte *srcP;
int count;
do {
repeatFlag = false;
for (srcP = &_tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
int v = *srcP;
if (v) {
repeatFlag = true;
*srcP = MAX((int)*srcP - FADE_AMOUNT, 0);
}
}
updatePalette();
_vm->_events->pollEventsAndWait();
} while (repeatFlag && !_vm->shouldQuit());
}
void Screen::forceFadeIn() {
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
const int FADE_AMOUNT = 2;
bool repeatFlag;
do {
repeatFlag = false;
const byte *srcP = &_rawPalette[0];
byte *destP = &_tempPalette[0];
for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
if (*destP != *srcP) {
repeatFlag = true;
*destP = MIN((int)*destP + FADE_AMOUNT, (int)*srcP);
}
}
updatePalette();
_vm->_events->pollEventsAndWait();
} while (repeatFlag);
}
void Screen::copyBuffer(const byte *data) {
byte *destP = (byte *)getPixels();
Common::copy(data, data + (h * w), destP);
g_system->copyRectToScreen(destP, w, 0, 0, w, h);
}
void Screen::setBufferScan() {
_clipWidth = _vWindowBytesWide - 1;
_windowXAdd = (320 - _clipWidth) >> 1;
_clipHeight = _vWindowLinesTall - 1;
_windowYAdd = (176 - _clipHeight) >> 1;
}
void Screen::setScaleTable(int scale) {
int total = 0;
for (int idx = 0; idx < 256; ++idx) {
_scaleTable1[idx] = total >> 8;
_scaleTable2[idx] = total & 0xff;
total += scale;
}
}
void Screen::saveScreen() {
_screenSave._clipWidth = _clipWidth;
_screenSave._clipHeight = _clipHeight;
_screenSave._windowXAdd = _windowXAdd;
_screenSave._windowYAdd = _windowYAdd;
_screenSave._scroll.x = _vm->_scrollX;
_screenSave._scroll.y = _vm->_scrollY;
_screenSave._scrollCol = _vm->_scrollCol;
_screenSave._scrollRow = _vm->_scrollRow;
_screenSave._bufferStart.x = _bufferStart.x;
_screenSave._bufferStart.y = _bufferStart.y;
_screenSave._screenYOff = _screenYOff;
}
void Screen::restoreScreen() {
_clipWidth = _screenSave._clipWidth;
_clipHeight = _screenSave._clipHeight;
_windowXAdd = _screenSave._windowXAdd;
_windowYAdd = _screenSave._windowYAdd;
_vm->_scrollX = _screenSave._scroll.x;
_vm->_scrollY = _screenSave._scroll.y;
_vm->_scrollCol = _screenSave._scrollCol;
_vm->_scrollRow = _screenSave._scrollRow;
_bufferStart.x = _screenSave._bufferStart.x;
_bufferStart.y = _screenSave._bufferStart.y;
_screenYOff = _screenSave._screenYOff;
}
void Screen::copyBlock(ASurface *src, const Common::Rect &bounds) {
Common::Rect destBounds = bounds;
destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
addDirtyRect(destBounds);
}
void Screen::restoreBlock() {
if (!_savedBounds.isEmpty())
addDirtyRect(_savedBounds);
ASurface::restoreBlock();
}
void Screen::drawRect() {
addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
ASurface::drawRect();
}
void Screen::drawBox() {
addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
ASurface::drawBox();
}
void Screen::copyBuffer(Graphics::ManagedSurface *src) {
addDirtyRect(Common::Rect(0, 0, src->w, src->h));
ASurface::copyBuffer(src);
}
void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
_startCycle = _cycleStart = startCycle;
_endCycle = endCycle;
TimerEntry &te = _vm->_timers[6];
te._timer = te._initTm = timer;
te._flag++;
}
void Screen::cyclePaletteForward() {
cyclePaletteBackwards();
}
void Screen::cyclePaletteBackwards() {
if (!_vm->_timers[6]._flag) {
_vm->_timers[6]._flag++;
byte *pStart = &_rawPalette[_cycleStart * 3];
byte *pEnd = &_rawPalette[_endCycle * 3];
for (int idx = _startCycle; idx < _endCycle; ++idx) {
g_system->getPaletteManager()->setPalette(pStart, idx, 1);
pStart += 3;
if (pStart == pEnd)
pStart = &_rawPalette[_cycleStart * 3];
}
if (--_cycleStart <= _startCycle)
_cycleStart = _endCycle - 1;
g_system->updateScreen();
g_system->delayMillis(10);
}
}
void Screen::flashPalette(int count) {
// No implementation needed in ScummVM
}
} // End of namespace Access