.. |
scenes
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FULLPIPE: Fix cursor comparison
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2015-11-28 00:06:47 +01:00 |
behavior.cpp
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FULLPIPE: Make debugging output less noisy
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2014-04-21 19:50:30 +03:00 |
behavior.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
configure.engine
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CONFIGURE: Introduced new engine dependency: highres
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2016-03-05 14:25:56 +01:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
constants.h
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FULLPIPE: Implement ModalSaveGame::setup()
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2014-04-29 07:52:32 +03:00 |
detection.cpp
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
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2016-03-08 19:01:38 +01:00 |
floaters.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
floaters.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
fullpipe.cpp
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
fullpipe.h
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FULLPIPE: Stubbed sceneFade()
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2014-06-18 09:37:36 +03:00 |
gameloader.cpp
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
gameloader.h
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FULLPIPE: Implement FullpipeEngine::restartGame()
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2014-05-03 11:37:13 +03:00 |
gfx.cpp
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
gfx.h
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FULLPIPE: Draw transparent surfaces
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2014-06-19 10:25:24 +03:00 |
init.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
input.cpp
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
input.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interaction.cpp
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
interaction.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
inventory.cpp
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FULLPIPE: Fix bug in inventory
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2015-01-04 19:32:26 +01:00 |
inventory.h
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FULLPIPE: Implement Inventory2::clear()
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2014-04-21 09:47:03 +03:00 |
lift.cpp
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
messagehandlers.cpp
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FULLPIPE: More renames
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2015-10-17 12:45:40 +02:00 |
messages.cpp
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FULLPIPE: Fix more warnings
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2014-06-05 00:43:13 +03:00 |
messages.h
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FULLPIPE: Implement clearGlobalMessageQueueList()
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2014-04-26 12:08:37 +03:00 |
mgm.cpp
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FULLPIPE: Fix crash in scene04
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2015-01-03 20:17:47 +01:00 |
mgm.h
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FULLPIPE: Split out MGM code into separate file
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2014-06-27 19:05:43 +03:00 |
modal.cpp
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JANITORIAL: Remove unnecessary semicolons
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2015-01-21 01:29:22 +01:00 |
modal.h
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FULLPIPE: Fixed ModalQuery
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2014-06-18 09:37:37 +03:00 |
module.mk
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FULLPIPE: Split out MGM code into separate file
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2014-06-27 19:05:43 +03:00 |
motion.cpp
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FULLPIPE: More renames
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2015-10-17 12:45:40 +02:00 |
motion.h
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FULLPIPE: More renames
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2015-10-17 12:45:40 +02:00 |
ngiarchive.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
objects.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
scene.cpp
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FULLPIPE: Remove redundant debug output
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2015-05-15 16:46:15 +02:00 |
scene.h
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FULLPIPE: Remove unused class variable
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2014-05-02 12:12:30 +03:00 |
scenes.cpp
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
scenes.h
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FULLPIPE: Implement BallChain::removeBall()
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2014-04-12 14:44:35 +03:00 |
sound.cpp
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
sound.h
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FULLPIPE: Implement SoundList::getSoundItemById()
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2014-04-26 21:58:20 +03:00 |
stateloader.cpp
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FULLPIPE: Implement GameVar::~GameVar()
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2014-06-12 10:16:53 +03:00 |
statics.cpp
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FULLPIPE: Check result on realloc()
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2015-11-27 16:38:06 +01:00 |
statics.h
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FULLPIPE: Add missing parameter to Movement::calcSomeXY()
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2014-06-02 10:36:20 +03:00 |
utils.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
utils.h
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FULLPIPE: Remove now unused PtrList
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2014-05-02 12:30:09 +03:00 |