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If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480 |
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.. | ||
audio.cpp | ||
cache.S | ||
dc-fs.cpp | ||
dc.h | ||
DCLauncherDialog.h | ||
dcloader.cpp | ||
dcloader.h | ||
dcmain.cpp | ||
deficon.h | ||
display.cpp | ||
dreamcast.mk | ||
icon.cpp | ||
icon.h | ||
input.cpp | ||
ip.txt.in | ||
label.cpp | ||
label.h | ||
Makefile | ||
module.mk | ||
plugin.syms | ||
plugin.x | ||
portdefs.h | ||
README | ||
selector.cpp | ||
softkbd.cpp | ||
softkbd.h | ||
time.cpp | ||
vmsave.cpp |
Compiling ScummVM for SEGA Dreamcast ==================================== If you want to compile ScummVM for your Dreamcast, you'll need the following: * gcc-3.4.2 configured as a cross-compiler for `sh-elf' * binutils-2.18 configured likewise * newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz> * libronin-0.5 : <URL:http://peter.bortas.org/scumm/libronin-0.5.tar.gz> * libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz> * GNU make Edit the Makefile to contain the path to libronin if you installed it somewhere other than /usr/local/ronin, then run `make dist', and you should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG. For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make', to get a static binary with the name `scummvm.elf'.