scummvm/engines/lure
2009-03-05 12:04:58 +00:00
..
animseq.cpp Disable GMM Save/Loading when a cut-scene is playing 2009-01-31 12:26:44 +00:00
animseq.h
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h
decode.cpp
decode.h
detection.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
disk.cpp
disk.h
events.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
fights.h
game.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC 2009-01-30 12:22:30 +00:00
hotspots.h Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC 2009-01-30 12:22:30 +00:00
intro.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
intro.h
lure.cpp Enabled runtime save/loading from the GMM menu, and fixed launcher listing of savegames 2009-01-31 12:15:21 +00:00
lure.h Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors 2009-03-01 04:30:55 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp
memory.h
menu.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp Bugfix to properly have one NPC character move out of the way when two NPCs bump into each other 2009-01-31 01:58:10 +00:00
res_struct.h Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.cpp Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar 2009-01-03 11:35:00 +00:00
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
scripts.h
sound.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
strings.cpp
strings.h
surface.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
surface.h