scummvm/engines/sword25
2011-01-30 20:36:17 +00:00
..
fmv SWORD25: Some translations, and a bugfix. Disabled a hack. 2011-01-30 20:34:47 +00:00
gfx SWORD25: Added alternative code for video frame blitting (currently disabled) 2011-01-30 20:36:17 +00:00
input SWORD25: Removed a lot of debug/unimplemented/unused functions 2011-01-28 20:52:52 +00:00
kernel SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup. 2011-01-28 17:29:08 +00:00
math SWORD25: Removed a lot of debug/unimplemented/unused functions 2011-01-28 20:52:52 +00:00
package SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup. 2011-01-28 17:29:08 +00:00
script SWORD25: Replaced BS_ASSERT() with assert() 2011-01-23 15:01:24 +00:00
sfx SWORD25: Replaced BS_ASSERT() with assert() 2011-01-23 15:01:24 +00:00
util SWORD25: Strip off unportable functions 2011-01-19 07:40:10 +00:00
console.cpp DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
console.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
detection.cpp SWORD25: Standardised savegame filenames, start on advanced engine features 2010-10-28 09:51:56 +00:00
module.mk SWORD25: Removed some more unused/unimplemented debug code 2011-01-28 17:02:02 +00:00
sword25.cpp SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h. 2011-01-24 00:46:06 +00:00
sword25.h SWORD25: Removed the custom log class and replaced it with warning/error/debugC calls 2011-01-23 14:49:50 +00:00