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anim.cpp
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If I understand things correctly, cinE used to dump the entire animDataTable
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2006-04-10 23:22:26 +00:00 |
anim.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
auto00.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
auto00.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
bg_list.cpp
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Some more cine header cleanup
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2006-02-25 01:18:01 +00:00 |
bg_list.h
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Some more cine header cleanup
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2006-02-25 01:18:01 +00:00 |
bg.cpp
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Small cleanup.
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2006-04-07 01:04:09 +00:00 |
bg.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
cine.cpp
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* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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2006-04-29 00:27:20 +00:00 |
cine.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
font.cpp
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- avoid using typedef for structs (it is just not necessary in C++)
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2006-02-25 00:46:56 +00:00 |
font.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
gfx.cpp
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Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
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2006-04-13 09:53:51 +00:00 |
gfx.h
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Fixed savegame saving/loading. I haven't done anything about the user
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2006-04-09 09:08:45 +00:00 |
main_loop.cpp
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Add F1-F10 keymappings like in original engine.
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2006-04-11 23:31:03 +00:00 |
main_loop.h
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Match game speed with original
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2006-03-23 03:55:00 +00:00 |
module.mk
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Eliminate flip_support.cpp file.
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2006-03-03 19:38:17 +00:00 |
msg.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
msg.h
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object.cpp
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Fixed serious bug in removeOverlayElement() that would cause it to fail. This
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2006-04-12 11:27:45 +00:00 |
object.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
pal.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
pal.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
part.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
part.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
prc.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
prc.h
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- avoid using typedef for structs (it is just not necessary in C++)
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2006-02-25 00:46:56 +00:00 |
rel.cpp
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
rel.h
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
resource.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
resource.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
script.cpp
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
script.h
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Some more Operation Stealth changes. Mostly stubs.
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2006-04-08 19:26:15 +00:00 |
sfx_player.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
sfx_player.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
sound_driver.cpp
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We don't need to convert mono data to stereo: Simply tell the mixer that we're
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2006-04-06 18:55:39 +00:00 |
sound_driver.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
texte.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
texte.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
unpack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
unpack.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
various.cpp
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Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus
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2006-05-08 19:49:52 +00:00 |
various.h
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Add F1-F10 keymappings like in original engine.
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2006-04-11 23:31:03 +00:00 |