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bf73598811
* Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
279 lines
6.0 KiB
C++
279 lines
6.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "cine/cine.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/sfx_player.h"
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#include "cine/sound_driver.h"
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#include "cine/various.h"
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namespace Cine {
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SoundDriver *g_soundDriver;
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SfxPlayer *g_sfxPlayer;
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Common::SaveFileManager *g_saveFileMan;
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static void initialize();
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings cine_settings[] = {
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{"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
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{"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
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{NULL, NULL, 0, 0, NULL}
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};
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} // End of namespace Cine
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GameList Engine_CINE_gameIDList() {
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GameList games;
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const Cine::GameSettings *g = Cine::cine_settings;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameDescriptor Engine_CINE_findGameID(const char *gameid) {
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const Cine::GameSettings *g = Cine::cine_settings;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const Cine::GameSettings *g;
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for (g = Cine::cine_settings; g->gameid; ++g) {
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin();
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file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp(g->detectname, gameName)) {
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// Match found, add to list of candidates, then abort inner loop.
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detectedGames.push_back(*g);
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break;
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}
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}
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}
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return detectedGames;
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}
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PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
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assert(engine);
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*engine = new Cine::CineEngine(syst);
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return kNoError;
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}
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REGISTER_PLUGIN(CINE, "CINE Engine");
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namespace Cine {
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CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
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Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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const Cine::GameSettings *g;
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const char *gameid = ConfMan.get("gameid").c_str();
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for (g = Cine::cine_settings; g->gameid; ++g)
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if (!scumm_stricmp(g->gameid, gameid)) {
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_gameId = g->id;
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break;
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}
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gameType = _gameId;
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}
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CineEngine::~CineEngine() {
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}
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void CineEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int CineEngine::init() {
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// Initialize backend
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_system->beginGFXTransaction();
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initCommonGFX(false);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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if (gameType == GID_FW) {
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g_soundDriver = new AdlibSoundDriverINS(_mixer);
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} else {
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g_soundDriver = new AdlibSoundDriverADL(_mixer);
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}
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g_sfxPlayer = new SfxPlayer(g_soundDriver);
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g_saveFileMan = _saveFileMan;
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initialize();
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return 0;
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}
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int CineEngine::go() {
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_system->showMouse(true);
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mainLoop(1);
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if (gameType == Cine::GID_FW)
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snd_clearBasesonEntries();
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delete g_sfxPlayer;
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delete g_soundDriver;
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return 0;
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}
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int gameType;
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static void initialize() {
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uint16 i;
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setupOpcodes();
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initLanguage(Common::parseLanguage(ConfMan.get("language")));
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init_video();
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textDataPtr = (byte *)malloc(8000);
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partBuffer = (PartBuffer *)malloc(NUM_MAX_PARTDATA * sizeof(PartBuffer));
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animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData));
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loadTextData("texte.dat", textDataPtr);
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switch (gameType) {
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case Cine::GID_FW:
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snd_loadBasesonEntries("BASESON.SND");
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break;
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case Cine::GID_OS:
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// TODO
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// load POLDAT.DAT
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// load ERRMESS.DAT (default responses to actions)
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break;
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}
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for (i = 0; i < NUM_MAX_OBJECT; i++) {
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objectTable[i].part = 0;
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objectTable[i].name[0] = 0;
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}
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for (i = 0; i < NUM_MAX_OBJECTDATA; i++) {
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globalVars[i] = 0;
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}
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// bypass protection
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if (gameType == GID_OS && !ConfMan.getBool("copy_protection")) {
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globalVars[255] = 1;
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}
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for (i = 0; i < NUM_MAX_SCRIPT; i++) {
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scriptTable[i].ptr = NULL;
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scriptTable[i].size = 0;
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}
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for (i = 0; i < NUM_MAX_MESSAGE; i++) {
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messageTable[i].ptr = NULL;
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messageTable[i].len = 0;
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}
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for (i = 0; i < NUM_MAX_REL; i++) {
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relTable[i].data = NULL;
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relTable[i].size = 0;
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relTable[i].obj1Param1 = 0;
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relTable[i].obj1Param2 = 0;
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relTable[i].obj2Param = 0;
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}
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for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
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animDataTable[i].ptr1 = NULL;
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animDataTable[i].ptr2 = NULL;
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}
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overlayHead.next = NULL;
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overlayHead.previous = NULL;
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var8 = 0;
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var9 = NULL;
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objScriptList.next = NULL;
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globalScriptsHead.next = NULL;
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objScriptList.scriptPtr = NULL;
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globalScriptsHead.scriptPtr = NULL;
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var2 = 0;
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var3 = 0;
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var4 = 0;
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var5 = 0;
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freePrcLinkedList();
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loadPrc(BOOT_PRC_NAME);
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strcpy(currentPrcName, BOOT_PRC_NAME);
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setMouseCursor(MOUSE_CURSOR_NORMAL);
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}
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} // End of namespace Cine
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