scummvm/engines/gob/game_v2.cpp
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00

691 lines
19 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/video.h"
#include "gob/dataio.h"
#include "gob/pack.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/parse.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/util.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
#include "gob/music.h"
namespace Gob {
Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
}
void Game_v2::playTot(int16 skipPlay) {
char savedTotName[20];
int16 *oldCaptureCounter;
int16 *oldBreakFrom;
int16 *oldNestLevel;
int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
char needTextFree;
char needFreeResTable;
char *curPtr;
int32 variablesCount;
char *filePtr;
char *savedIP;
int16 i;
oldNestLevel = _vm->_inter->_nestLevel;
oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
savedIP = _vm->_global->_inter_execPtr;
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
_vm->_scenery->_pCaptureCounter = &_captureCounter;
strcpy(savedTotName, _curTotFile);
if (skipPlay == 0) {
while (1) {
for (i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
_vm->_draw->_fontToSprite[i].height = -1;
}
if(_vm->_features & GF_MAC)
_vm->_music->stopPlay();
else
_vm->_cdrom->stopPlaying();
_vm->_draw->animateCursor(4);
_vm->_inter->initControlVars();
_vm->_mult->initAll();
_vm->_mult->zeroMultData();
for (i = 0; i < 20; i++)
_vm->_draw->_spritesArray[i] = 0;
_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
for (i = 0; i < 20; i++)
_soundSamples[i] = 0;
_totTextData = 0;
_totResourceTable = 0;
_imFileData = 0;
_extTable = 0;
_extHandle = -1;
needFreeResTable = 1;
needTextFree = 1;
_totToLoad[0] = 0;
if (_curTotFile[0] == 0 && _totFileData == 0)
break;
loadTotFile(_curTotFile);
if (_totFileData == 0) {
_vm->_draw->blitCursor();
break;
}
strcpy(_curImaFile, _curTotFile);
strcpy(_curExtFile, _curTotFile);
_curImaFile[strlen(_curImaFile) - 4] = 0;
strcat(_curImaFile, ".ima");
_curExtFile[strlen(_curExtFile) - 4] = 0;
strcat(_curExtFile, ".ext");
debugC(4, DEBUG_FILEIO, "IMA: %s", _curImaFile);
debugC(4, DEBUG_FILEIO, "EXT: %s", _curExtFile);
filePtr = (char *)_totFileData + 0x30;
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
curPtr = _totFileData;
if (READ_LE_UINT32(filePtr) == 0)
_totTextData = (TotTextTable *) loadLocTexts();
else
_totTextData =
(TotTextTable *) (curPtr +
READ_LE_UINT32((char *)_totFileData + 0x30));
if (_totTextData != 0) {
_totTextData->itemsCount = (int16)READ_LE_UINT16(&_totTextData->itemsCount);
for (i = 0; i < _totTextData->itemsCount; ++i) {
_totTextData->items[i].offset = (int16)READ_LE_UINT16(&_totTextData->items[i].offset);
_totTextData->items[i].size = (int16)READ_LE_UINT16(&_totTextData->items[i].size);
}
}
needTextFree = 0;
}
filePtr = (char *)_totFileData + 0x34;
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
curPtr = _totFileData;
_totResourceTable =
(TotResTable *)(curPtr +
READ_LE_UINT32((char *)_totFileData + 0x34));
_totResourceTable->itemsCount = (int16)READ_LE_UINT16(&_totResourceTable->itemsCount);
for (i = 0; i < _totResourceTable->itemsCount; ++i) {
_totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&_totResourceTable->items[i].offset);
_totResourceTable->items[i].size = (int16)READ_LE_UINT16(&_totResourceTable->items[i].size);
_totResourceTable->items[i].width = (int16)READ_LE_UINT16(&_totResourceTable->items[i].width);
_totResourceTable->items[i].height = (int16)READ_LE_UINT16(&_totResourceTable->items[i].height);
}
needFreeResTable = 0;
}
loadImFile();
loadExtTable();
_vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)_totFileData + 0x38);
if (_vm->_global->_inter_variables == 0) {
variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
_vm->_global->_inter_variables = new char[variablesCount * 4];
memset(_vm->_global->_inter_variables, 0, variablesCount * 4);
}
_vm->_global->_inter_execPtr = (char *)_totFileData;
_vm->_global->_inter_execPtr += READ_LE_UINT32((char *)_totFileData + 0x64);
_vm->_inter->renewTimeInVars();
WRITE_VAR(13, _vm->_global->_useMouse);
WRITE_VAR(14, _vm->_global->_soundFlags);
WRITE_VAR(15, _vm->_global->_videoMode);
WRITE_VAR(16, _vm->_global->_language);
_vm->_inter->callSub(2);
if (_totToLoad[0] != 0)
_vm->_inter->_terminate = false;
variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
_vm->_draw->blitInvalidated();
delete[] _totFileData;
_totFileData = 0;
if (needTextFree)
delete[] _totTextData;
_totTextData = 0;
if (needFreeResTable)
delete[] _totResourceTable;
_totResourceTable = 0;
delete[] _imFileData;
_imFileData = 0;
if (_extTable)
delete[] _extTable->items;
delete _extTable;
_extTable = 0;
if (_extHandle >= 0)
_vm->_dataio->closeData(_extHandle);
_extHandle = -1;
for (i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
capturePop(0);
_vm->_mult->checkFreeMult();
_vm->_mult->freeAll();
for (i = 0; i < 20; i++) {
if (_vm->_draw->_spritesArray[i] != 0)
_vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]);
_vm->_draw->_spritesArray[i] = 0;
}
_vm->_snd->stopSound(0);
for (i = 0; i < 60; i++)
if ((_soundTypes[i] & 8) == 0)
freeSoundSlot(i);
if (_totToLoad[0] == 0)
break;
strcpy(_curTotFile, _totToLoad);
}
}
strcpy(_curTotFile, savedTotName);
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_vm->_global->_inter_execPtr = savedIP;
}
void Game_v2::clearCollisions() {
int16 i;
_lastCollKey = 0;
for (i = 0; i < 250; i++) {
_collisionAreas[i].id = 0;
_collisionAreas[i].left = -1;
}
}
void Game_v2::addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom,
int16 flags, int16 key, int16 funcEnter, int16 funcLeave) {
int16 i;
Collision *ptr;
debugC(5, DEBUG_COLLISIONS, "addNewCollision");
debugC(5, DEBUG_COLLISIONS, "id = %x", id);
debugC(5, DEBUG_COLLISIONS, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom);
debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key);
debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
for (i = 0; i < 250; i++) {
if ((_collisionAreas[i].left != -1) && (_collisionAreas[i].id != id))
continue;
ptr = &_collisionAreas[i];
ptr->id = id;
ptr->left = left;
ptr->top = top;
ptr->right = right;
ptr->bottom = bottom;
ptr->flags = flags;
ptr->key = key;
ptr->funcEnter = funcEnter;
ptr->funcLeave = funcLeave;
ptr->field_12 = 0;
return;
}
error("addNewCollision: Collision array full!\n");
}
void Game_v2::pushCollisions(char all) {
Collision *srcPtr;
Collision *destPtr;
int16 size;
debugC(1, DEBUG_COLLISIONS, "pushCollisions");
for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1;
srcPtr++) {
if (all || (srcPtr->id >= 20))
size++;
}
destPtr = new Collision[size];
_collStack[_collStackSize] = destPtr;
_collStackElemSizes[_collStackSize] = size;
if (_shouldPushColls != 0)
_collStackElemSizes[_collStackSize] |= 0x8000;
_shouldPushColls = 0;
_collLasts[_collStackSize].key = _lastCollKey;
_collLasts[_collStackSize].id = _lastCollId;
_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
_collStackSize++;
for (srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) {
if (all || (srcPtr->id >= 20)) {
memcpy(destPtr, srcPtr, sizeof(Collision));
srcPtr->left = -1;
destPtr++;
}
}
}
void Game_v2::popCollisions(void) {
Collision *destPtr;
Collision *srcPtr;
debugC(1, DEBUG_COLLISIONS, "popCollision");
_collStackSize--;
_shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
_collStackElemSizes[_collStackSize] &= 0x7FFF;
_lastCollKey = _collLasts[_collStackSize].key;
_lastCollId = _collLasts[_collStackSize].id;
_lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
for (destPtr = _collisionAreas; destPtr->left != -1; destPtr++);
srcPtr = _collStack[_collStackSize];
memcpy(destPtr, srcPtr,
_collStackElemSizes[_collStackSize] *
sizeof(Collision));
delete[] _collStack[_collStackSize];
}
int16 Game_v2::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
_vm->_util->processInput();
if ((_vm->_global->_inter_variables != 0) && (VAR(58) != 0)) {
if (_vm->_mult->_frameStart != (int)VAR(58) - 1)
_vm->_mult->_frameStart++;
else
_vm->_mult->_frameStart = 0;
_vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57), _vm->_mult->_frameStart + VAR(57), 1,
handleMouse);
}
if (_vm->_inter->_soundEndTimeKey != 0
&& _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) {
_vm->_snd->stopSound(_vm->_inter->_soundStopVal);
_vm->_inter->_soundEndTimeKey = 0;
}
if (_vm->_global->_useMouse == 0)
error("checkKeys: Can't work without mouse!");
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
if (*pButtons == 3)
*pButtons = 0;
return _vm->_util->checkKey();
}
int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex) {
int16 resIndex;
int16 key;
int16 oldIndex;
int16 oldId;
uint32 timeKey;
if (deltaTime >= -1) {
_lastCollKey = 0;
_lastCollAreaIndex = 0;
_lastCollId = 0;
}
if (pResId != 0)
*pResId = 0;
resIndex = 0;
if (_vm->_draw->_cursorIndex == -1 && handleMouse != 0
&& _lastCollKey == 0) {
_lastCollKey =
checkMousePoint(1, &_lastCollId,
&_lastCollAreaIndex);
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
}
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
timeKey = _vm->_util->getTimeKey();
while (1) {
if (_vm->_inter->_terminate) {
if (handleMouse)
_vm->_draw->blitCursor();
return 0;
}
if (_vm->_draw->_noInvalidated == 0) {
if (handleMouse)
_vm->_draw->animateCursor(-1);
else
_vm->_draw->blitInvalidated();
}
// NOTE: the original asm does the below checkKeys call
// _before_ this check. However, that can cause keypresses to get lost
// since there's a return statement in this check.
// Additionally, I added a 'deltaTime == -1' check there, since
// when this function is called with deltaTime == -1 in inputArea,
// and the return value is then discarded.
if (deltaTime < 0) {
uint32 curtime = _vm->_util->getTimeKey();
if (deltaTime == -1 || curtime + deltaTime > timeKey) {
if (pResId != 0)
*pResId = 0;
if (pResIndex != 0)
*pResIndex = 0;
return 0;
}
}
key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY,
&_mouseButtons, handleMouse);
// TODO: What of this is needed?
int16 width;
int16 height;
int16 sWidth;
int16 sHeight;
int16 cursorRight;
int16 cursorBottom;
int16 oldWord_2FC9C;
int16 oldWord_2FC9E;
if ((_vm->_video->_extraMode) && (handleMouse != 0)) {
width = _vm->_draw->_frontSurface->width;
height = _vm->_draw->_frontSurface->height;
if ((width > _vm->_global->_primaryWidth) || (height > _vm->_global->_primaryHeight)
|| ((_off_2E51B != 0) && (height > _off_2E51B->height))) {
sWidth = _vm->_global->_primaryWidth;
sHeight = _vm->_global->_primaryHeight;
if (_off_2E51B != 0)
sHeight -= _off_2E51B->height;
oldWord_2FC9E = _word_2FC9E;
oldWord_2FC9C = _word_2FC9C;
if ((width > sWidth) && (_vm->_global->_inter_mouseX >= _word_2FC9E)) {
cursorRight = _vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth;
if (cursorRight > (_word_2FC9E + sWidth))
_word_2FC9E = MIN(cursorRight - sWidth, width - sWidth);
} else if(_vm->_global->_inter_mouseX < _word_2FC9E)
_word_2FC9E = _vm->_global->_inter_mouseX;
height = _vm->_draw->_frontSurface->height;
if ((height > sHeight) && (_vm->_global->_inter_mouseY >= _word_2FC9C)) {
cursorBottom = _vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight;
if (cursorBottom > (_word_2FC9C + sHeight))
_word_2FC9C = MIN(cursorBottom - sHeight, height - sHeight);
} else if(_vm->_global->_inter_mouseY < _word_2FC9C)
_word_2FC9C = _vm->_global->_inter_mouseY;
if ((oldWord_2FC9E != _word_2FC9E) || (oldWord_2FC9C != _word_2FC9C)) {
if (_byte_2FC9B == 0) {
_word_2FC9E = oldWord_2FC9E;
_word_2FC9C = oldWord_2FC9C;
if ((_vm->_draw->_frontSurface->width > sWidth) &&
(_vm->_global->_inter_mouseX >= oldWord_2FC9E)) {
if ((_vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth) >
(_word_2FC9E + sWidth))
_vm->_global->_inter_mouseX = _word_2FC9E + sWidth - _vm->_draw->_cursorWidth;
} else if(_vm->_global->_inter_mouseX < oldWord_2FC9E)
_vm->_global->_inter_mouseX = oldWord_2FC9E;
if ((_vm->_draw->_frontSurface->height > sHeight) &&
(_vm->_global->_inter_mouseY >= _word_2FC9C)) {
if ((_vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight) >
(_word_2FC9C + sHeight))
_vm->_global->_inter_mouseY = _word_2FC9C + sHeight - _vm->_draw->_cursorHeight;
} else if(_vm->_global->_inter_mouseY < oldWord_2FC9E)
_vm->_global->_inter_mouseY = _word_2FC9C;
} else {
if (oldWord_2FC9E > _word_2FC9E) {
_vm->_global->_inter_mouseX += (oldWord_2FC9E - _word_2FC9E) / 2;
_word_2FC9E += (oldWord_2FC9E - _word_2FC9E) / 2;
} else {
_vm->_global->_inter_mouseX -= (_word_2FC9E - oldWord_2FC9E) / 2;
_word_2FC9E -= (_word_2FC9E - oldWord_2FC9E) / 2;
}
if (oldWord_2FC9C > _word_2FC9C) {
_vm->_global->_inter_mouseY += (oldWord_2FC9C - _word_2FC9C) / 2;
_word_2FC9C += (oldWord_2FC9C - _word_2FC9C) / 2;
if (_word_2FC9C < 2)
_word_2FC9C = 0;
} else {
_vm->_global->_inter_mouseY -= (_word_2FC9C - oldWord_2FC9C) / 2;
_word_2FC9C -= (_word_2FC9C - oldWord_2FC9C) / 2;
}
if (_off_2E51B == 0)
warning("_vid_setPixelShift(_word_2FC9E, _word_2FC9C);");
else
warning("_vid_setPixelShift(_word_2FC9E, _word_2FC9C + _off_2E51B->height);");
}
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
}
}
if (handleMouse == 0 && _mouseButtons != 0) {
_vm->_util->waitMouseRelease(0);
key = 3;
}
if (key != 0) {
if (handleMouse == 1)
_vm->_draw->blitCursor();
if (pResId != 0)
*pResId = 0;
if (pResIndex != 0)
*pResIndex = 0;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = 0;
if (key != 0)
return key;
}
if (handleMouse != 0) {
if (_mouseButtons != 0) {
oldIndex = 0;
_vm->_draw->animateCursor(2);
if (deltaTime <= 0) {
if (handleMouse == 1)
_vm->_util->waitMouseRelease(1);
} else if (deltaTime > 0) {
_vm->_util->delay(deltaTime);
}
_vm->_draw->animateCursor(-1);
if (pResId != 0)
*pResId = 0;
key = checkMousePoint(0, pResId, &resIndex);
if (pResIndex != 0)
*pResIndex = resIndex;
if (key != 0 || (pResId != 0 && *pResId != 0)) {
if (handleMouse == 1 && (deltaTime <= 0
|| _mouseButtons == 0))
_vm->_draw->blitCursor();
if ((_lastCollKey != 0) && (key = _lastCollKey))
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = 0;
return key;
}
if (handleMouse & 4)
return key;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey =
checkMousePoint(1, &_lastCollId,
&_lastCollAreaIndex);
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 1);
// loc_189D3
if (handleMouse != 0 &&
(_vm->_global->_inter_mouseX != _vm->_draw->_cursorX
|| _vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
oldIndex = _lastCollAreaIndex;
oldId = _lastCollId;
key =
checkMousePoint(1,
&_lastCollId,
&_lastCollAreaIndex);
if (key != _lastCollKey) {
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = key;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 1);
}
}
}
}
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
_vm->_util->delay(10);
_vm->_snd->loopSounds();
}
}
void Game_v2::prepareStart(void) {
int16 i;
clearCollisions();
_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_draw->_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
sub_ADD2();
_vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0, 319, 199, 1);
_vm->_util->setMousePos(152, 92);
_vm->_draw->_cursorX = 152;
_vm->_global->_inter_mouseX = 152;
_vm->_draw->_cursorY = 92;
_vm->_global->_inter_mouseY = 92;
_vm->_draw->_invalidatedCount = 0;
_vm->_draw->_noInvalidated = 1;
// byte_2E521 = 1;
_vm->_draw->_applyPal = 0;
_vm->_draw->_paletteCleared = 0;
_vm->_draw->_cursorWidth = 16;
_vm->_draw->_cursorHeight = 16;
_vm->_draw->_transparentCursor = 1;
for (i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
// byte_2F392 = 0;
_vm->_draw->_renderFlags = 0;
_vm->_draw->_backDeltaX = 0;
_vm->_draw->_backDeltaY = 0;
_startTimeKey = _vm->_util->getTimeKey();
}
} // End of namespace Gob