..
anim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
anim.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
cdrom.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
cdrom.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
dataio.cpp
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
2006-03-08 11:37:25 +00:00
dataio.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
draw_v1.cpp
- More stubs, the intro now works completely (with extreme graphical
2006-04-13 16:25:07 +00:00
draw_v2.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
draw.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
draw.h
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
driver_vga.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
driver_vga.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
game_v1.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
game_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
game.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
game.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
global.cpp
Fixed the invalid reads visible with valgrind, deleted the
2006-04-13 21:52:23 +00:00
global.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
gob.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
gob.h
- Closed the stub in Draw_v2::printText()
2006-04-18 12:39:02 +00:00
goblin_v1.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
goblin_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
goblin.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
goblin.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
init_v1.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init_v2.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
init.h
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
inter_v1.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
inter_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
inter.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
inter.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
map_v1.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
map_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
map.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
map.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
module.mk
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
mult_v1.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
mult_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
mult.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
mult.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
music.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
music.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
pack.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
pack.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
parse_v1.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
parse_v2.cpp
More stubs; GOB2 goes in-game for a second, then segfaults in the
2006-05-01 16:04:53 +00:00
parse.cpp
- Stubbed goblinFunc(), it's completeley different; now it at least
2006-05-01 19:11:57 +00:00
parse.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
scenery.cpp
- Seems like I forget a branch in Mult_v2::animate()
2006-04-14 18:18:46 +00:00
scenery.h
- Seems like I forget a branch in Mult_v2::animate()
2006-04-14 18:18:46 +00:00
sound.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
sound.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
timer.cpp
Changed debug()s to debugC()s
2006-02-24 23:31:31 +00:00
timer.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
util.cpp
Removed extra exclamation marks in warning() calls as well.
2006-04-04 22:21:10 +00:00
util.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
video_v1.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
video_v2.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
video.cpp
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
video.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00