scummvm/engines/gob
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cdrom.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
cdrom.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dataio.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
dataio.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
draw_v1.cpp - More stubs, the intro now works completely (with extreme graphical 2006-04-13 16:25:07 +00:00
draw_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
draw.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
draw.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
game_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
game.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
game.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
global.cpp Fixed the invalid reads visible with valgrind, deleted the 2006-04-13 21:52:23 +00:00
global.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
gob.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
gob.h - Closed the stub in Draw_v2::printText() 2006-04-18 12:39:02 +00:00
goblin_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
goblin_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
goblin.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
goblin.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
init_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
inter_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
inter.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
inter.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
map_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
map_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
map.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
map.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
module.mk - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
mult_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
mult_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
mult.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
mult.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
music.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
music.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
parse_v2.cpp More stubs; GOB2 goes in-game for a second, then segfaults in the 2006-05-01 16:04:53 +00:00
parse.cpp - Stubbed goblinFunc(), it's completeley different; now it at least 2006-05-01 19:11:57 +00:00
parse.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scenery.cpp - Seems like I forget a branch in Mult_v2::animate() 2006-04-14 18:18:46 +00:00
scenery.h - Seems like I forget a branch in Mult_v2::animate() 2006-04-14 18:18:46 +00:00
sound.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
sound.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
timer.cpp Changed debug()s to debugC()s 2006-02-24 23:31:31 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
util.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video_v2.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00