scummvm/engines/cruise
2009-07-17 05:10:24 +00:00
..
actor.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
actor.h Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly 2009-03-02 09:14:36 +00:00
background.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
background.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
backgroundIncrust.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed 2009-07-17 05:10:24 +00:00
cruise_main.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
cruise.cpp Added initialisation of paging screens when the game starts 2009-07-11 05:14:42 +00:00
cruise.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
ctp.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Added support for loading savegames from the launcher 2009-06-10 12:16:30 +00:00
font.cpp Bugfix to show the mouse cursor when restarting the game after returning to launcher 2009-07-11 05:10:13 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message 2009-07-07 07:41:02 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Added initialisation of paging screens when the game starts 2009-07-11 05:14:42 +00:00
gfxModule.h Added initialisation of paging screens when the game starts 2009-07-11 05:14:42 +00:00
linker.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
linker.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
mainDraw.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
mainDraw.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
menu.cpp Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed 2009-07-17 05:10:24 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
object.h Added debugger console 2009-02-11 10:03:01 +00:00
overlay.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
overlay.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
perso.cpp Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
perso.h Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
polys.cpp Some code formating fixes 2007-11-04 13:01:41 +00:00
polys.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saveload.cpp Bugfix for loading savegames where the active resource file database isn't completely filled 2009-07-03 06:19:20 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp Disabled an old script interpreter hack 2009-06-01 10:17:34 +00:00
script.h Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
sound.cpp Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
stack.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
staticres.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
staticres.h Added the font character lookup table for the German version of the game 2009-05-16 11:16:34 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
volume.cpp Changed many file reads and manual conversions from endian format to instead use file readSint16BE/readSint32BE calls 2009-06-20 12:02:08 +00:00
volume.h Fix compilation via manually implementing strToUpper, instead of relying on strupr. 2009-04-01 14:02:55 +00:00