mirror of
https://github.com/libretro/scummvm.git
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f53b4d3de4
svn-id: r39981
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_SAVELOAD_H
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#define CRUISE_SAVELOAD_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Cruise {
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#define CRUISE_SAVEGAME_VERSION 1
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struct CruiseSavegameHeader {
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uint8 version;
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Common::String saveName;
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Graphics::Surface *thumbnail;
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};
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName);
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Common::Error loadSavegameData(int saveGameIdx);
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bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header);
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void initVars(void);
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} // End of namespace Cruise
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#endif
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