mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
7d005f62c3
svn-id: r41760
247 lines
7.1 KiB
C++
247 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/file.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_v4
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_v4::Inter_v4(GobEngine *vm) : Inter_v3(vm) {
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}
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void Inter_v4::setupOpcodesDraw() {
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Inter_v3::setupOpcodesDraw();
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OPCODEDRAW(0x80, o4_initScreen);
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OPCODEDRAW(0x83, o4_playVmdOrMusic);
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}
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void Inter_v4::setupOpcodesFunc() {
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Inter_v3::setupOpcodesFunc();
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}
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void Inter_v4::setupOpcodesGob() {
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}
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void Inter_v4::o4_initScreen() {
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int16 offY;
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int16 videoMode;
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int16 width, height;
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offY = _vm->_game->_script->readInt16();
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videoMode = offY & 0xFF;
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offY = (offY >> 8) & 0xFF;
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width = _vm->_game->_script->readValExpr();
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height = _vm->_game->_script->readValExpr();
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_vm->_video->clearScreen();
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_vm->_global->_fakeVideoMode = videoMode;
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// Some versions require this
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if (videoMode == 0xD)
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videoMode = _vm->_mode;
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if ((videoMode == _vm->_global->_videoMode) && (width == -1))
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return;
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if (width > 0)
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_vm->_video->_surfWidth = width;
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if (height > 0)
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_vm->_video->_surfHeight = height;
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_vm->_video->_screenDeltaX = 0;
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if (_vm->_video->_surfWidth < _vm->_width)
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_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;
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_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
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_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;
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_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;
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_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
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_vm->_video->_splitHeight2 = offY;
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if ((_vm->_video->_surfHeight + offY) < _vm->_height)
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_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
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else
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_vm->_video->_screenDeltaY = 0;
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_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
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_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;
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_vm->_draw->closeScreen();
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_vm->_util->clearPalette();
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memset(_vm->_global->_redPalette, 0, 256);
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memset(_vm->_global->_greenPalette, 0, 256);
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memset(_vm->_global->_bluePalette, 0, 256);
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_vm->_video->_splitSurf.reset();
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_vm->_draw->_spritesArray[24].reset();
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_vm->_draw->_spritesArray[25].reset();
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_vm->_global->_videoMode = videoMode;
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_vm->_video->initPrimary(videoMode);
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WRITE_VAR(15, _vm->_global->_fakeVideoMode);
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_vm->_global->_setAllPalette = true;
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_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
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_vm->_global->_inter_mouseY);
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_vm->_util->clearPalette();
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_vm->_draw->initScreen();
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_vm->_util->setScrollOffset();
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if (offY > 0) {
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_vm->_draw->_spritesArray[24] = SurfaceDescPtr(new SurfaceDesc(videoMode, _vm->_width, offY));
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_vm->_draw->_spritesArray[25] = SurfaceDescPtr(new SurfaceDesc(videoMode, _vm->_width, offY));
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_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
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}
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}
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void Inter_v4::o4_playVmdOrMusic() {
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char fileName[128];
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int16 x, y;
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int16 startFrame;
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int16 lastFrame;
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int16 breakKey;
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int16 flags;
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int16 palStart;
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int16 palEnd;
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uint16 palCmd;
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bool close;
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_vm->_game->_script->evalExpr(0);
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strncpy0(fileName, _vm->_game->_script->getResultStr(), 127);
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// WORKAROUND: The nut rolling animation in the administration center
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// in Woodruff is called "noixroul", but the scripts think it's "noixroule".
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if ((_vm->getGameType() == kGameTypeWoodruff) &&
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(!scumm_stricmp(fileName, "noixroule")))
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strcpy(fileName, "noixroul");
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x = _vm->_game->_script->readValExpr();
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y = _vm->_game->_script->readValExpr();
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startFrame = _vm->_game->_script->readValExpr();
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lastFrame = _vm->_game->_script->readValExpr();
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breakKey = _vm->_game->_script->readValExpr();
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flags = _vm->_game->_script->readValExpr();
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palStart = _vm->_game->_script->readValExpr();
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palEnd = _vm->_game->_script->readValExpr();
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palCmd = 1 << (flags & 0x3F);
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debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
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"paletteCmd %d (%d - %d), flags %X", fileName, x, y, startFrame, lastFrame,
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palCmd, palStart, palEnd, flags);
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close = false;
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if (lastFrame == -1) {
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close = true;
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} else if (lastFrame == -2) {
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} else if (lastFrame == -3) {
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_vm->_mult->_objects[startFrame].pAnimData->animation = -startFrame - 1;
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if (_vm->_mult->_objects[startFrame].videoSlot > 0)
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_vm->_vidPlayer->slotClose(_vm->_mult->_objects[startFrame].videoSlot - 1);
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int slot = _vm->_vidPlayer->slotOpen(fileName);
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_vm->_mult->_objects[startFrame].videoSlot = slot + 1;
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if (x == -1) {
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*_vm->_mult->_objects[startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
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*_vm->_mult->_objects[startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
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} else {
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*_vm->_mult->_objects[startFrame].pPosX = x;
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*_vm->_mult->_objects[startFrame].pPosY = y;
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}
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return;
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} else if (lastFrame == -4) {
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warning("Woodruff Stub: Video/Music command -4: Play background video %s", fileName);
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return;
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} else if (lastFrame == -5) {
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_vm->_sound->bgStop();
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return;
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} else if (lastFrame == -6) {
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return;
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} else if (lastFrame == -7) {
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return;
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} else if (lastFrame == -8) {
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warning("Woodruff Stub: Video/Music command -8: Play background video %s", fileName);
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return;
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} else if (lastFrame == -9) {
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_vm->_sound->bgStop();
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_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
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_vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart);
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return;
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} else if (lastFrame < 0) {
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warning("Unknown Video/Music command: %d, %s", lastFrame, fileName);
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return;
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}
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if (startFrame == -2) {
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startFrame = 0;
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lastFrame = -1;
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close = false;
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}
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if ((fileName[0] != 0) && !_vm->_vidPlayer->primaryOpen(fileName, x, y, flags)) {
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WRITE_VAR(11, (uint32) -1);
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return;
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}
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if (startFrame >= 0) {
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_vm->_game->_preventScroll = true;
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_vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey, palCmd, palStart, palEnd, 0);
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_vm->_game->_preventScroll = false;
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}
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if (close)
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_vm->_vidPlayer->primaryClose();
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}
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} // End of namespace Gob
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