scummvm/engines
2014-02-15 18:08:29 +01:00
..
agi
agos
avalanche AVALANCHE: Really use KeyCodes instead of ASCII values in Help. 2014-02-15 15:17:27 +01:00
cge CGE: Add an option to toggle color blind mode from the launcher 2014-02-13 00:01:41 +01:00
cine CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
composer
cruise
draci
drascula
dreamweb
fullpipe FULLPIPE: Implement sceneHandler09_startAuntie() 2014-02-15 12:38:32 +02:00
gob GOB: Fascination - Reduce the scope of a couple of variables 2014-02-09 20:26:47 +01:00
groovie
hopkins HOPKINS: Fix bug that could cause the music to stop prematurely 2014-02-13 00:38:04 +01:00
hugo HUGO: Remove a useless variable assignation 2014-02-09 11:39:00 +01:00
kyra KYRA: Fix monster idle animation in EoB 1+2. (bug #6523) 2014-02-07 15:25:05 +01:00
lastexpress
lure
made
mohawk
mortevielle MORTEVIELLE: Reduce the scope of some variables 2014-02-09 20:22:59 +01:00
neverhood
parallaction
pegasus PEGASUS: Fix returning from Mars after destroying the robot's shuttle 2014-02-11 21:07:34 -05:00
queen QUEEN: Fix previous commit 2014-02-15 18:08:29 +01:00
saga
sci
scumm
sky
sword1
sword2
sword25
teenagent
testbed
tinsel
toltecs
tony
toon TOON: Use keycodes for hotkey handling. 2014-02-14 18:21:57 +01:00
touche TOUCHE: Use keycodes for hotkey handling. 2014-02-14 20:09:14 +01:00
tsage TSAGE: Fix smoke transparency effect in the R2R drive room 2014-02-09 10:45:21 -05:00
tucker TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..." 2014-02-10 14:48:50 +00:00
wintermute WINTERMUTE: Use game format for fallback font rendering. 2014-02-12 18:31:06 +01:00
zvision
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
game.cpp
game.h
metaengine.h
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h