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https://github.com/libretro/scummvm.git
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892710a0a3
This fixes a channel assignment issue in opcode 119. This also implements opcode 120, which is basically a stereo channel swapped version of 119 (o1_playSample). This affects the Amiga and AtariST versions. I put a TODO to check the DOS version here.
396 lines
11 KiB
C++
396 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_SCRIPT_H
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#define CINE_SCRIPT_H
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#include "common/savefile.h"
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#include "common/array.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace Cine {
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#define SCRIPT_STACK_SIZE 50
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#define LOCAL_VARS_SIZE 50
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/**
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* Fixed size array of script variables.
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*
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* Array size can be set in constructors, once the instance is created,
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* it cannot be changed directly.
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*/
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class FWScript;
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typedef int (FWScript::*OpFunc)();
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struct Opcode {
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OpFunc proc;
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const char *args;
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};
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/**
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* Fixed size array for script variables
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*/
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class ScriptVars {
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private:
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unsigned int _size; ///< Size of array
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int16 *_vars; ///< Variable values
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public:
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// Explicit to prevent var=0 instead of var[i]=0 typos.
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explicit ScriptVars(unsigned int len = 50);
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ScriptVars(Common::SeekableReadStream &fHandle, unsigned int len = 50);
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ScriptVars(const ScriptVars &src);
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~ScriptVars();
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void reinit(unsigned int len);
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ScriptVars &operator=(const ScriptVars &src);
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int16 &operator[](unsigned int idx);
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int16 operator[](unsigned int idx) const;
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void save(Common::OutSaveFile &fHandle) const;
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void save(Common::OutSaveFile &fHandle, unsigned int len) const;
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void load(Common::SeekableReadStream &fHandle);
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void load(Common::SeekableReadStream &fHandle, unsigned int len);
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void reset();
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};
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class FWScriptInfo;
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/**
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* Script bytecode and initial labels, ScriptStruct replacement.
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*
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* _data is one byte longer to make sure strings in bytecode are properly
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* terminated
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*/
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class RawScript {
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private:
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byte *_data; ///< Script bytecode
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ScriptVars _labels; ///< Initial script labels
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protected:
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void computeLabels(const FWScriptInfo &info);
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int getNextLabel(const FWScriptInfo &info, int offset) const;
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public:
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uint16 _size; ///< Bytecode length
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explicit RawScript(uint16 size);
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RawScript(const FWScriptInfo &info, const byte *data, uint16 size);
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RawScript(const RawScript &src);
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~RawScript();
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RawScript &operator=(const RawScript &src);
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void setData(const FWScriptInfo &info, const byte *data);
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const ScriptVars &labels() const;
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byte getByte(unsigned int pos) const;
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uint16 getWord(unsigned int pos) const;
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const char *getString(unsigned int pos) const;
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uint16 getLabel(const FWScriptInfo &info, byte index, uint16 offset) const;
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};
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/**
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* Object script class, RelObjectScript replacement
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*
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* Script parameters are not used, this class is required by different
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* script initialization of object scripts
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*/
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class RawObjectScript : public RawScript {
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public:
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int16 _runCount; ///< How many times the script was used
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uint16 _param1; ///< Additional parameter not used at the moment
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uint16 _param2; ///< Additional parameter not used at the moment
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uint16 _param3; ///< Additional parameter not used at the moment
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RawObjectScript(uint16 size, uint16 p1, uint16 p2, uint16 p3);
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RawObjectScript(const FWScriptInfo &info, const byte *data, uint16 size, uint16 p1, uint16 p2, uint16 p3);
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/**
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* Run the script one more time.
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* @return Run count before incrementation
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*/
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int16 run() { return _runCount++; }
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};
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/**
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* Future Wars script, prcLinkedListStruct replacement.
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* @todo Rewrite _globalVars initialization
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*/
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class FWScript {
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private:
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const RawScript &_script; ///< Script bytecode reference
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uint16 _pos; ///< Current position in script
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uint16 _line; ///< Current opcode index in bytecode for debugging
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uint16 _compare; ///< Last compare result
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ScriptVars _labels; ///< Current script labels
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ScriptVars _localVars; ///< Local script variables
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ScriptVars &_globalVars; ///< Global variables reference
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FWScriptInfo *_info; ///< Script info
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protected:
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static const Opcode *_opcodeTable;
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static unsigned int _numOpcodes;
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int o1_modifyObjectParam();
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int o1_getObjectParam();
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int o1_addObjectParam();
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int o1_subObjectParam();
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int o1_mulObjectParam();
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int o1_divObjectParam();
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int o1_compareObjectParam();
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int o1_setupObject();
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int o1_checkCollision();
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int o1_loadVar();
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int o1_addVar();
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int o1_subVar();
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int o1_mulVar();
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int o1_divVar();
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int o1_compareVar();
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int o1_modifyObjectParam2();
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int o1_loadMask0();
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int o1_unloadMask0();
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int o1_addToBgList();
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int o1_loadMask1();
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int o1_unloadMask1();
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int o1_loadMask4();
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int o1_unloadMask4();
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int o1_addSpriteFilledToBgList();
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int o1_op1B();
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int o1_label();
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int o1_goto();
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int o1_gotoIfSup();
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int o1_gotoIfSupEqu();
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int o1_gotoIfInf();
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int o1_gotoIfInfEqu();
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int o1_gotoIfEqu();
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int o1_gotoIfDiff();
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int o1_removeLabel();
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int o1_loop();
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int o1_startGlobalScript();
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int o1_endGlobalScript();
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int o1_loadAnim();
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int o1_loadBg();
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int o1_loadCt();
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int o1_loadPart();
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int o1_closePart();
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int o1_loadNewPrcName();
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int o1_requestCheckPendingDataLoad();
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int o1_blitAndFade();
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int o1_fadeToBlack();
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int o1_transformPaletteRange();
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int o1_setDefaultMenuBgColor();
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int o1_palRotate();
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int o1_break();
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int o1_endScript();
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int o1_message();
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int o1_loadGlobalVar();
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int o1_compareGlobalVar();
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int o1_declareFunctionName();
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int o1_freePartRange();
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int o1_unloadAllMasks();
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int o1_setScreenDimensions();
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int o1_displayBackground();
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int o1_initializeZoneData();
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int o1_setZoneDataEntry();
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int o1_getZoneDataEntry();
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int o1_setPlayerCommandPosY();
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int o1_allowPlayerInput();
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int o1_disallowPlayerInput();
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int o1_changeDataDisk();
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int o1_loadMusic();
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int o1_playMusic();
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int o1_fadeOutMusic();
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int o1_stopSample();
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int o1_op71();
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int o1_op72();
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int o1_op73();
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int o1_playSample();
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int o1_playSampleSwapped();
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int o1_disableSystemMenu();
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int o1_loadMask5();
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int o1_unloadMask5();
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// pointers to member functions in C++ suck...
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int o2_loadCt();
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int o2_loadPart();
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int o2_addSeqListElement();
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int o2_removeSeq();
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int o2_playSample();
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int o2_playSampleAlt();
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int o2_op81();
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int o2_modifySeqListElement();
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int o2_isSeqRunning();
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int o2_gotoIfSupNearest();
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int o2_gotoIfSupEquNearest();
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int o2_gotoIfInfNearest();
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int o2_gotoIfInfEquNearest();
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int o2_gotoIfEquNearest();
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int o2_gotoIfDiffNearest();
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int o2_startObjectScript();
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int o2_stopObjectScript();
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int o2_op8D();
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int o2_addBackground();
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int o2_removeBackground();
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int o2_loadAbs();
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int o2_loadBg();
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int o2_wasZoneChecked();
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int o2_op9B();
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int o2_op9C();
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int o2_useBgScroll();
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int o2_setAdditionalBgVScroll();
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int o2_op9F();
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int o2_addGfxElementType20();
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int o2_removeGfxElementType20();
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int o2_addGfxElementType21();
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int o2_removeGfxElementType21();
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int o2_loadMask22();
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int o2_unloadMask22();
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byte getNextByte();
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uint16 getNextWord();
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const char *getNextString();
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void load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos);
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FWScript(const RawScript &script, int16 index, FWScriptInfo *info);
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FWScript(RawObjectScript &script, int16 index, FWScriptInfo *info);
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FWScript(const FWScript &src, FWScriptInfo *info);
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public:
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int16 _index; ///< Index in script table
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static void setupTable();
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FWScript(const RawScript &script, int16 index);
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// FWScript(const RawObjectScript &script, int16 index);
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FWScript(const FWScript &src);
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~FWScript();
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int execute();
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void save(Common::OutSaveFile &fHandle) const;
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friend class FWScriptInfo;
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// workaround for bug in g++ which prevents protected member functions
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// of FWScript from being used in OSScript::_opcodeTable[]
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// initialization ("error: protected within this context")
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friend class OSScript;
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};
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/**
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* Operation Stealth script, prcLinkedListStruct replacement
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*/
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class OSScript : public FWScript {
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private:
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static const Opcode *_opcodeTable;
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static unsigned int _numOpcodes;
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protected:
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void load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos);
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public:
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static void setupTable();
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OSScript(const RawScript &script, int16 index);
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OSScript(RawObjectScript &script, int16 index);
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OSScript(const OSScript &src);
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friend class OSScriptInfo;
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};
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/**
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* Future Wars script factory and info
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*/
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class FWScriptInfo {
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protected:
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virtual OpFunc opcodeHandler(byte opcode) const;
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public:
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virtual ~FWScriptInfo() {}
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virtual const char *opcodeInfo(byte opcode) const;
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virtual FWScript *create(const RawScript &script, int16 index) const;
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virtual FWScript *create(const RawObjectScript &script, int16 index) const;
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virtual FWScript *create(const RawScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const;
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virtual FWScript *create(const RawObjectScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const;
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friend class FWScript;
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};
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/**
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* Operation Stealth script factory and info
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*/
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class OSScriptInfo : public FWScriptInfo {
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protected:
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virtual OpFunc opcodeHandler(byte opcode) const;
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public:
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virtual ~OSScriptInfo() {}
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virtual const char *opcodeInfo(byte opcode) const;
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virtual FWScript *create(const RawScript &script, int16 index) const;
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virtual FWScript *create(const RawObjectScript &script, int16 index) const;
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virtual FWScript *create(const RawScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const;
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virtual FWScript *create(const RawObjectScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const;
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friend class FWScript;
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};
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typedef Common::SharedPtr<FWScript> ScriptPtr;
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typedef Common::SharedPtr<RawScript> RawScriptPtr;
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typedef Common::SharedPtr<RawObjectScript> RawObjectScriptPtr;
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typedef Common::List<ScriptPtr> ScriptList;
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typedef Common::Array<RawScriptPtr> RawScriptArray;
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typedef Common::Array<RawObjectScriptPtr> RawObjectScriptArray;
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#define NUM_MAX_SCRIPT 50
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extern FWScriptInfo *scriptInfo;
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void setupOpcodes();
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void decompileScript(const byte *scriptPtr, uint16 scriptSize, uint16 scriptIdx);
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void dumpScript(char *dumpName);
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#define OP_loadPart 0x3F
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#define OP_loadNewPrcName 0x41
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#define OP_requestCheckPendingDataLoad 0x42
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#define OP_endScript 0x50
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void addScriptToGlobalScripts(uint16 idx);
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int16 checkCollision(int16 objIdx, int16 x, int16 y, int16 numZones, int16 zoneIdx);
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void runObjectScript(int16 entryIdx);
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void executeObjectScripts();
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void executeGlobalScripts();
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void purgeObjectScripts();
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void purgeGlobalScripts();
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} // End of namespace Cine
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#endif
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