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8d5b4b75d4
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* LGPL License
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef KYRA_SOUND_ADLIB_H
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#define KYRA_SOUND_ADLIB_H
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#include "kyra/sound.h"
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#include "common/mutex.h"
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namespace Kyra {
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class AdLibDriver;
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/**
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* AdLib implementation of the sound output device.
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*
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* It uses a special sound file format special to
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* Dune II, Kyrandia 1 and 2. While Dune II and
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* Kyrandia 1 are using exact the same format, the
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* one of Kyrandia 2 slightly differs.
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*
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* See AdLibDriver for more information.
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* @see AdLibDriver
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*/
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class SoundAdLibPC : public Sound {
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public:
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SoundAdLibPC(KyraEngine_v1 *vm, Audio::Mixer *mixer);
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~SoundAdLibPC();
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virtual kType getMusicType() const { return kAdLib; }
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virtual bool init();
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virtual void process();
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virtual void updateVolumeSettings();
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virtual void initAudioResourceInfo(int set, void *info);
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virtual void selectAudioResourceSet(int set);
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virtual bool hasSoundFile(uint file) const;
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virtual void loadSoundFile(uint file);
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virtual void loadSoundFile(Common::String file);
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virtual void playTrack(uint8 track);
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virtual void haltTrack();
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virtual bool isPlaying() const;
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virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF);
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virtual void beginFadeOut();
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virtual int checkTrigger();
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virtual void resetTrigger();
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private:
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void internalLoadFile(Common::String file);
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void play(uint8 track, uint8 volume);
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const SoundResourceInfo_PC *res() const {return _resInfo[_currentResourceSet]; }
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SoundResourceInfo_PC *_resInfo[3];
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int _currentResourceSet;
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AdLibDriver *_driver;
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int _version;
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uint8 _trackEntries[500];
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uint8 *_soundDataPtr;
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int _sfxPlayingSound;
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Common::String _soundFileLoaded;
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int _numSoundTriggers;
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const int *_soundTriggers;
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static const int _kyra1NumSoundTriggers;
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static const int _kyra1SoundTriggers[];
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};
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} // End of namespace Kyra
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#endif
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