scummvm/engines/kyra/timer_mr.cpp
2011-05-12 01:16:22 +02:00

102 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_mr.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
#define TimerV3(x) new Common::Functor1Mem<int, void, KyraEngine_MR>(this, &KyraEngine_MR::x)
void KyraEngine_MR::setupTimers() {
_timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1);
for (int i = 1; i <= 3; ++i)
_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
_timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0);
for (int i = 5; i <= 11; ++i)
_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
for (int i = 12; i <= 13; ++i)
_timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0);
}
void KyraEngine_MR::timerRestoreCommandLine(int arg) {
if (_shownMessage)
_restoreCommandLine = true;
}
void KyraEngine_MR::timerRunSceneScript7(int arg) {
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
_sceneScriptState.regs[3] = 0;
_sceneScriptState.regs[4] = _itemInHand;
_emc->start(&_sceneScriptState, 7);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_MR::timerFleaDeath(int arg) {
_timer->setCountdown(4, 5400);
saveGameStateIntern(999, "Autosave", 0);
_screen->hideMouse();
_timer->disable(4);
runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0);
showBadConscience();
delay(60, true);
const char *str1 = (const char *)getTableEntry(_cCodeFile, 130);
const char *str2 = (const char *)getTableEntry(_cCodeFile, 131);
if (str1 && str2) {
badConscienceChat(str1, 204, 130);
badConscienceChat(str2, 204, 131);
}
delay(60, true);
hideBadConscience();
runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1);
_deathHandler = 9;
_screen->showMouse();
}
void KyraEngine_MR::setWalkspeed(uint8 speed) {
if (speed < 5)
speed = 3;
else
speed = 5;
_mainCharacter.walkspeed = speed;
}
void KyraEngine_MR::setCommandLineRestoreTimer(int secs) {
if (secs == -1)
secs = 32000;
_timer->setCountdown(0, secs*60);
}
void KyraEngine_MR::setNextIdleAnimTimer() {
_nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000;
}
} // End of namespace Kyra