scummvm/engines/scumm/scumm_v7.h
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00

144 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_SCRIPT_V7_H
#define SCUMM_SCRIPT_V7_H
#ifdef ENABLE_SCUMM_7_8
#include "scumm/scumm_v6.h"
namespace Scumm {
class Insane;
class SmushMixer;
class SmushPlayer;
class ScummEngine_v7 : public ScummEngine_v6 {
friend class SmushPlayer;
friend class Insane;
public:
ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v7();
protected:
int _smushFrameRate;
/**
* Flag which signals that the SMUSH video playback should end now
* (e.g. because it was aborted by the user or it's simply finished).
*/
bool _smushVideoShouldFinish;
bool _smushActive;
Insane *_insane;
public:
SmushMixer *_smixer;
SmushPlayer *_splayer;
struct LangIndexNode {
char tag[12+1];
int32 offset;
};
protected:
int _verbLineSpacing;
bool _existLanguageFile;
char *_languageBuffer;
LangIndexNode *_languageIndex;
int _languageIndexSize;
char _lastStringTag[12+1];
#if defined(__SYMBIAN32__) || defined(_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
struct SubtitleText {
int16 xpos, ypos;
byte color;
byte charset;
byte text[256];
bool actorSpeechMsg;
};
#else
struct SubtitleText : TextObject {
bool actorSpeechMsg;
};
#endif
int _subtitleQueuePos;
SubtitleText _subtitleQueue[20];
public:
void processSubtitleQueue();
void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
void clearSubtitleQueue();
virtual void CHARSET_1();
bool isSmushActive() { return _smushActive; }
protected:
virtual int runDialog(Dialog &dialog);
virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing();
virtual void processInput();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void setupScumm();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void akos_processQueue();
virtual void saveOrLoad(Serializer *s);
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual void setCameraAt(int pos_x, int pos_y);
virtual void setCameraFollows(Actor *a, bool setCamera = false);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);
virtual int getObjectIdFromOBIM(const byte *obim);
virtual void actorTalk(const byte *msg);
virtual void translateText(const byte *text, byte *trans_buff);
virtual void loadLanguageBundle();
void playSpeech(const byte *ptr);
virtual void drawVerb(int verb, int mode);
virtual void o6_kernelSetFunctions();
};
} // End of namespace Scumm
#endif // ENABLE_SCUMM_7_8
#endif