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69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/rich_game_media.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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using AGS::Shared::Stream;
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void RICH_GAME_MEDIA_HEADER::ReadFromFile(Stream *in) {
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dwMagicNumber = in->ReadInt32();
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dwHeaderVersion = in->ReadInt32();
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dwHeaderSize = in->ReadInt32();
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dwThumbnailOffsetLowerDword = in->ReadInt32();
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dwThumbnailOffsetHigherDword = in->ReadInt32();
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dwThumbnailSize = in->ReadInt32();
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in->Read(guidGameId, 16);
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in->ReadArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH);
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in->ReadArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH);
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in->ReadArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH);
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in->ReadArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH);
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}
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void RICH_GAME_MEDIA_HEADER::WriteToFile(Stream *out) {
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out->WriteInt32(dwMagicNumber);
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out->WriteInt32(dwHeaderVersion);
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out->WriteInt32(dwHeaderSize);
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out->WriteInt32(dwThumbnailOffsetLowerDword);
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out->WriteInt32(dwThumbnailOffsetHigherDword);
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out->WriteInt32(dwThumbnailSize);
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out->Write(guidGameId, 16);
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out->WriteArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH);
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out->WriteArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH);
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out->WriteArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH);
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out->WriteArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH);
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}
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void RICH_GAME_MEDIA_HEADER::setSaveName(const Common::String &saveName) {
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uconvert<char, uint16>(saveName.c_str(), szSaveName, RM_MAXLENGTH);
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}
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Common::String RICH_GAME_MEDIA_HEADER::getSaveName() const {
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char buf[RM_MAXLENGTH];
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uconvert<uint16, char>(szSaveName, buf, RM_MAXLENGTH);
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return Common::String(buf);
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}
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} // namespace AGS3
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