scummvm/engines/ags/engine/ac/rich_game_media.cpp
2021-12-26 18:48:43 +01:00

69 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/rich_game_media.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
using AGS::Shared::Stream;
void RICH_GAME_MEDIA_HEADER::ReadFromFile(Stream *in) {
dwMagicNumber = in->ReadInt32();
dwHeaderVersion = in->ReadInt32();
dwHeaderSize = in->ReadInt32();
dwThumbnailOffsetLowerDword = in->ReadInt32();
dwThumbnailOffsetHigherDword = in->ReadInt32();
dwThumbnailSize = in->ReadInt32();
in->Read(guidGameId, 16);
in->ReadArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH);
in->ReadArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH);
in->ReadArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH);
in->ReadArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH);
}
void RICH_GAME_MEDIA_HEADER::WriteToFile(Stream *out) {
out->WriteInt32(dwMagicNumber);
out->WriteInt32(dwHeaderVersion);
out->WriteInt32(dwHeaderSize);
out->WriteInt32(dwThumbnailOffsetLowerDword);
out->WriteInt32(dwThumbnailOffsetHigherDword);
out->WriteInt32(dwThumbnailSize);
out->Write(guidGameId, 16);
out->WriteArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH);
out->WriteArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH);
out->WriteArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH);
out->WriteArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH);
}
void RICH_GAME_MEDIA_HEADER::setSaveName(const Common::String &saveName) {
uconvert<char, uint16>(saveName.c_str(), szSaveName, RM_MAXLENGTH);
}
Common::String RICH_GAME_MEDIA_HEADER::getSaveName() const {
char buf[RM_MAXLENGTH];
uconvert<uint16, char>(szSaveName, buf, RM_MAXLENGTH);
return Common::String(buf);
}
} // namespace AGS3