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This is used by the death screens, the completion screen, and our in-game score screen, so move the duplicate code into a new file
182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "buried/agent_evaluation.h"
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#include "buried/biochip_right.h"
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#include "buried/buried.h"
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#include "buried/complete.h"
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#include "buried/frame_window.h"
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#include "buried/graphics.h"
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#include "buried/resources.h"
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#include "buried/sound.h"
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#include "buried/video_window.h"
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#include "graphics/font.h"
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#include "graphics/surface.h"
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namespace Buried {
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CompletionWindow::CompletionWindow(BuriedEngine *vm, Window *parent, GlobalFlags globalFlags) : Window(vm, parent), _globalFlags(globalFlags) {
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_agentEvaluation = new AgentEvaluation(vm, globalFlags, 60);
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_vm->_sound->setAmbientSound();
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_status = 0;
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_background = nullptr;
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_currentSoundEffectID = -1;
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_gageVideo = nullptr;
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_rect = Common::Rect(0, 0, 640, 480);
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_timer = setTimer(1000);
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_fontHeightA = (_vm->getLanguage() == Common::JA_JPN) ? 12 : 14;
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_textFontA = _vm->_gfx->createFont(_fontHeightA);
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_fontHeightB = 20;
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_textFontB = _vm->_gfx->createFont(_fontHeightB, true);
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_walkthroughMode = _globalFlags.generalWalkthroughMode != 0;
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_vm->_sound->setAmbientSound();
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}
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#undef CHECK_PUZZLE_FLAG
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#undef CHECK_RESEARCH_FLAG
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#undef CHECK_CRITICAL_EVIDENCE
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#undef CHECK_SUPPORTING_EVIDENCE
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CompletionWindow::~CompletionWindow() {
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delete _gageVideo;
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killTimer(_timer);
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delete _agentEvaluation;
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delete _textFontA;
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delete _textFontB;
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if (_background) {
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_background->free();
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delete _background;
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}
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}
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void CompletionWindow::onPaint() {
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if (_background)
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_vm->_gfx->blit(_background, 0, 0);
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if (_status == 3) {
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// Draw the first line
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uint32 textColor = _vm->_gfx->getColor(102, 204, 153);
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Common::String firstBlockText = _vm->getString(2100);
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Common::Rect firstBlockRect(10, 54, 283, 86);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, firstBlockText, firstBlockRect.left, firstBlockRect.top, firstBlockRect.width(), firstBlockRect.height(), textColor, _fontHeightA);
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// Draw the cause text
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Common::String secondBlockText = _vm->getString(2102);
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Common::Rect secondBlockRect(10, 120, 283, 215);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, secondBlockText, secondBlockRect.left, secondBlockRect.top, secondBlockRect.width(), secondBlockRect.height(), textColor, _fontHeightA);
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// Description text
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Common::Rect scoringTextRect(10, 248, 283, 378);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _agentEvaluation->_scoringTextDescriptions, scoringTextRect.left, scoringTextRect.top, scoringTextRect.width(), scoringTextRect.height(), textColor, _fontHeightA);
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// Scores
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textColor = _vm->_gfx->getColor(255, 255, 51);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _agentEvaluation->_scoringTextScores, scoringTextRect.left, scoringTextRect.top, scoringTextRect.width(), scoringTextRect.height(), textColor, _fontHeightA, kTextAlignRight);
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// Total score
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Common::Rect finalScoreRect(122, 386, 283, 401);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontB, _agentEvaluation->_scoringTextFinalScore, finalScoreRect.left, finalScoreRect.top, finalScoreRect.width(), finalScoreRect.height(), textColor, _fontHeightB, kTextAlignRight);
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}
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}
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bool CompletionWindow::onEraseBackground() {
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_vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0));
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return true;
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}
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void CompletionWindow::onTimer(uint timer) {
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switch (_status) {
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case 0:
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_currentSoundEffectID = _vm->_sound->playSoundEffect("BITDATA/FUTAPT/FA_COURT.BTA");
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_status = 1;
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_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/CONGRATS.BTS" : "BITDATA/FUTAPT/CONGRAT8.BTS");
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invalidateWindow(false);
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break;
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case 2:
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if (!_gageVideo || _gageVideo->getMode() == VideoWindow::kModeStopped) {
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delete _gageVideo;
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_gageVideo = nullptr;
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_status = 3;
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_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/ENDING24.BTS" : "BITDATA/FUTAPT/ENDING8.BTS");
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invalidateWindow(false);
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_vm->_sound->setAmbientSound("BITDATA/FUTAPT/FA_FIN.BTA");
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}
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break;
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}
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}
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void CompletionWindow::onLButtonUp(const Common::Point &point, uint flags) {
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switch (_status) {
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case 1:
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_vm->_sound->stopSoundEffect(_currentSoundEffectID);
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_currentSoundEffectID = -1;
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_status = 2;
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if (_background) {
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_background->free();
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delete _background;
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_background = nullptr;
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}
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invalidateWindow(false);
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_gageVideo = new VideoWindow(_vm, this);
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if (!_gageVideo->openVideo("BITDATA/FUTAPT/FA_FIN.BTV"))
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error("Failed to load finale video");
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_gageVideo->setWindowPos(nullptr, 104, 145, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder);
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_gageVideo->enableWindow(false);
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_gageVideo->showWindow(kWindowShow);
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_gageVideo->playVideo();
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break;
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case 2:
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if (!_gageVideo || _gageVideo->getMode() == VideoWindow::kModeStopped) {
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delete _gageVideo;
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_gageVideo = nullptr;
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_status = 4;
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_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/ENDING24.BTS" : "BITDATA/FUTAPT/ENDING8.BTS");
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invalidateWindow(false);
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}
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break;
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case 3:
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((FrameWindow *)_parent)->showCredits();
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break;
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}
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}
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} // End of namespace Buried
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