scummvm/engines/buried/complete.cpp
Filippos Karapetis b52f486232 BURIED: Move agent evaluation (score) logic into a separate file
This is used by the death screens, the completion screen, and our
in-game score screen, so move the duplicate code into a new file
2022-01-02 16:52:20 +02:00

182 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "buried/agent_evaluation.h"
#include "buried/biochip_right.h"
#include "buried/buried.h"
#include "buried/complete.h"
#include "buried/frame_window.h"
#include "buried/graphics.h"
#include "buried/resources.h"
#include "buried/sound.h"
#include "buried/video_window.h"
#include "graphics/font.h"
#include "graphics/surface.h"
namespace Buried {
CompletionWindow::CompletionWindow(BuriedEngine *vm, Window *parent, GlobalFlags globalFlags) : Window(vm, parent), _globalFlags(globalFlags) {
_agentEvaluation = new AgentEvaluation(vm, globalFlags, 60);
_vm->_sound->setAmbientSound();
_status = 0;
_background = nullptr;
_currentSoundEffectID = -1;
_gageVideo = nullptr;
_rect = Common::Rect(0, 0, 640, 480);
_timer = setTimer(1000);
_fontHeightA = (_vm->getLanguage() == Common::JA_JPN) ? 12 : 14;
_textFontA = _vm->_gfx->createFont(_fontHeightA);
_fontHeightB = 20;
_textFontB = _vm->_gfx->createFont(_fontHeightB, true);
_walkthroughMode = _globalFlags.generalWalkthroughMode != 0;
_vm->_sound->setAmbientSound();
}
#undef CHECK_PUZZLE_FLAG
#undef CHECK_RESEARCH_FLAG
#undef CHECK_CRITICAL_EVIDENCE
#undef CHECK_SUPPORTING_EVIDENCE
CompletionWindow::~CompletionWindow() {
delete _gageVideo;
killTimer(_timer);
delete _agentEvaluation;
delete _textFontA;
delete _textFontB;
if (_background) {
_background->free();
delete _background;
}
}
void CompletionWindow::onPaint() {
if (_background)
_vm->_gfx->blit(_background, 0, 0);
if (_status == 3) {
// Draw the first line
uint32 textColor = _vm->_gfx->getColor(102, 204, 153);
Common::String firstBlockText = _vm->getString(2100);
Common::Rect firstBlockRect(10, 54, 283, 86);
_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, firstBlockText, firstBlockRect.left, firstBlockRect.top, firstBlockRect.width(), firstBlockRect.height(), textColor, _fontHeightA);
// Draw the cause text
Common::String secondBlockText = _vm->getString(2102);
Common::Rect secondBlockRect(10, 120, 283, 215);
_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, secondBlockText, secondBlockRect.left, secondBlockRect.top, secondBlockRect.width(), secondBlockRect.height(), textColor, _fontHeightA);
// Description text
Common::Rect scoringTextRect(10, 248, 283, 378);
_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _agentEvaluation->_scoringTextDescriptions, scoringTextRect.left, scoringTextRect.top, scoringTextRect.width(), scoringTextRect.height(), textColor, _fontHeightA);
// Scores
textColor = _vm->_gfx->getColor(255, 255, 51);
_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _agentEvaluation->_scoringTextScores, scoringTextRect.left, scoringTextRect.top, scoringTextRect.width(), scoringTextRect.height(), textColor, _fontHeightA, kTextAlignRight);
// Total score
Common::Rect finalScoreRect(122, 386, 283, 401);
_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontB, _agentEvaluation->_scoringTextFinalScore, finalScoreRect.left, finalScoreRect.top, finalScoreRect.width(), finalScoreRect.height(), textColor, _fontHeightB, kTextAlignRight);
}
}
bool CompletionWindow::onEraseBackground() {
_vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0));
return true;
}
void CompletionWindow::onTimer(uint timer) {
switch (_status) {
case 0:
_currentSoundEffectID = _vm->_sound->playSoundEffect("BITDATA/FUTAPT/FA_COURT.BTA");
_status = 1;
_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/CONGRATS.BTS" : "BITDATA/FUTAPT/CONGRAT8.BTS");
invalidateWindow(false);
break;
case 2:
if (!_gageVideo || _gageVideo->getMode() == VideoWindow::kModeStopped) {
delete _gageVideo;
_gageVideo = nullptr;
_status = 3;
_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/ENDING24.BTS" : "BITDATA/FUTAPT/ENDING8.BTS");
invalidateWindow(false);
_vm->_sound->setAmbientSound("BITDATA/FUTAPT/FA_FIN.BTA");
}
break;
}
}
void CompletionWindow::onLButtonUp(const Common::Point &point, uint flags) {
switch (_status) {
case 1:
_vm->_sound->stopSoundEffect(_currentSoundEffectID);
_currentSoundEffectID = -1;
_status = 2;
if (_background) {
_background->free();
delete _background;
_background = nullptr;
}
invalidateWindow(false);
_gageVideo = new VideoWindow(_vm, this);
if (!_gageVideo->openVideo("BITDATA/FUTAPT/FA_FIN.BTV"))
error("Failed to load finale video");
_gageVideo->setWindowPos(nullptr, 104, 145, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder);
_gageVideo->enableWindow(false);
_gageVideo->showWindow(kWindowShow);
_gageVideo->playVideo();
break;
case 2:
if (!_gageVideo || _gageVideo->getMode() == VideoWindow::kModeStopped) {
delete _gageVideo;
_gageVideo = nullptr;
_status = 4;
_background = _vm->_gfx->getBitmap(_vm->isTrueColor() ? "BITDATA/FUTAPT/ENDING24.BTS" : "BITDATA/FUTAPT/ENDING8.BTS");
invalidateWindow(false);
}
break;
case 3:
((FrameWindow *)_parent)->showCredits();
break;
}
}
} // End of namespace Buried