mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
935 lines
29 KiB
C++
935 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/myst.h"
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#include "mohawk/myst_graphics.h"
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#include "mohawk/resource.h"
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#include "mohawk/myst_scripts.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "engines/util.h"
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#include "graphics/fonts/ttf.h"
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#include "graphics/fontman.h"
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#include "graphics/paletteman.h"
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#include "graphics/scaler.h"
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#include "image/pict.h"
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namespace Mohawk {
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MystGraphics::MystGraphics(MohawkEngine_Myst* vm) :
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GraphicsManager(),
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_vm(vm),
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_menuFont(nullptr) {
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_bmpDecoder = new MystBitmap();
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_viewport = Common::Rect(544, 332);
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if (_vm->isGameVariant(GF_ME)) {
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// High color
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initGraphics(_viewport.width(), _viewport.height(), nullptr);
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if (_vm->_system->getScreenFormat().bytesPerPixel == 1)
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error("Myst ME requires greater than 256 colors to run");
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} else {
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// Paletted
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initGraphics(_viewport.width(), _viewport.height());
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clearScreenPalette();
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}
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_pixelFormat = _vm->_system->getScreenFormat();
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// Initialize our buffer
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_backBuffer = new Graphics::Surface();
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_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
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_mainMenuBackupScreen.reset(new Graphics::Surface());
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_mainMenuBackupScreenThumbnail.reset(new Graphics::Surface());
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_mainMenuBackupBackBuffer.reset(new Graphics::Surface());
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if (_vm->isGameVariant(GF_ME) && _vm->isGameVariant(GF_25TH)) {
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loadMenuFont();
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}
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}
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MystGraphics::~MystGraphics() {
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delete _bmpDecoder;
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_backBuffer->free();
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delete _backBuffer;
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delete _menuFont;
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}
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void MystGraphics::loadMenuFont() {
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delete _menuFont;
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_menuFont = nullptr;
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const char *menuFontName = "NotoSans-ExtraBold.ttf";
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#ifdef USE_FREETYPE2
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int fontSize;
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if (_vm->getLanguage() == Common::PL_POL) {
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fontSize = 11; // The Polish diacritics need significantly more space, so we use a smaller font
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} else {
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fontSize = 16;
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}
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Common::SeekableReadStream *fontStream = SearchMan.createReadStreamForMember(menuFontName);
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if (fontStream) {
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_menuFont = Graphics::loadTTFFont(*fontStream, fontSize);
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delete fontStream;
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} else
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#endif
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{
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warning("Unable to open the menu font file '%s'", menuFontName);
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}
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}
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MohawkSurface *MystGraphics::decodeImage(uint16 id) {
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// We need to grab the image from the current stack archive, however, we don't know
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// if it's a PICT or WDIB resource. If it's Myst ME it's most likely a PICT, and if it's
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// original it's definitely a WDIB. However, Myst ME throws us another curve ball in
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// that PICT resources can contain WDIB's instead of PICT's.
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Common::SeekableReadStream *dataStream = nullptr;
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if (_vm->isGameVariant(GF_ME) && _vm->hasResource(ID_PICT, id)) {
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// The PICT resource exists. However, it could still contain a MystBitmap
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// instead of a PICT image...
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dataStream = _vm->getResource(ID_PICT, id);
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} else {
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// No PICT, so the WDIB must exist. Let's go grab it.
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dataStream = _vm->getResource(ID_WDIB, id);
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}
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bool isPict = false;
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if (_vm->isGameVariant(GF_ME) && dataStream->size() > 512 + 10 + 4) {
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// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
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// would be compressed, there's no way to detect for the BM without a hack.
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// So, we search for the PICT version opcode for detection.
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dataStream->seek(512 + 10); // 512 byte pict header
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isPict = (dataStream->readUint32BE() == 0x001102FF);
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dataStream->seek(0);
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}
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MohawkSurface *mhkSurface = nullptr;
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if (isPict) {
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Image::PICTDecoder pict;
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if (!pict.loadStream(*dataStream))
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error("Could not decode Myst ME PICT %d", id);
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delete dataStream;
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mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
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} else {
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mhkSurface = _bmpDecoder->decodeImage(dataStream);
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if (_vm->isGameVariant(GF_ME)) {
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mhkSurface->convertToTrueColor();
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} else {
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remapSurfaceToSystemPalette(mhkSurface);
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}
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}
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assert(mhkSurface);
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applyImagePatches(id, mhkSurface);
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return mhkSurface;
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}
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void MystGraphics::applyImagePatches(uint16 id, const MohawkSurface *mhkSurface) const {
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// In the English ME version of the game, the instructions found on Stoneship
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// to open the vault are incorrect. They are:
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// Turn every one of [these switches to the] "off" position.
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// They should be:
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// Turn every one of [these switches to the] "on" position.
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//
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// Here we stomp over the "off" with an "on".
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// The fixed image was provided by dafioram in bug Trac#10115.
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if (id == 2019 && _vm->isGameVariant(GF_ME) && _vm->getLanguage() == Common::EN_ANY) {
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static const byte markerSwitchInstructionsFixPic[] = {
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0x1d, 0x1c, 0x19, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x17, 0x19, 0x19, 0x19, 0x19, 0x19,
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0x1e, 0x1e, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
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0x1c, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
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0x1d, 0x1e, 0x16, 0x0d, 0x0e, 0x12, 0x19, 0x19, 0x17, 0x10, 0x06, 0x05, 0x19, 0x19, 0x19,
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0x1e, 0x1e, 0x10, 0x13, 0x1c, 0x11, 0x0d, 0x19, 0x12, 0x09, 0x16, 0x04, 0x18, 0x18, 0x19,
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0x1e, 0x1a, 0x03, 0x1b, 0x1c, 0x17, 0x02, 0x15, 0x13, 0x00, 0x19, 0x06, 0x18, 0x19, 0x18,
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0x1e, 0x1e, 0x01, 0x1b, 0x1c, 0x1b, 0x02, 0x15, 0x13, 0x00, 0x19, 0x07, 0x0a, 0x19, 0x18,
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0x1e, 0x1c, 0x0c, 0x0e, 0x14, 0x0c, 0x0c, 0x19, 0x0b, 0x00, 0x19, 0x00, 0x08, 0x19, 0x19,
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0x1e, 0x1c, 0x19, 0x14, 0x0f, 0x0f, 0x14, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x17,
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0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
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0x1c, 0x1c, 0x1e, 0x19, 0x19, 0x19, 0x17, 0x19, 0x19, 0x17, 0x19, 0x19, 0x19, 0x19, 0x19
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};
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static const byte markerSwitchInstructionsFixPal[] = {
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0x00, 0x00, 0x00,
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0x10, 0x08, 0x08,
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0x18, 0x10, 0x10,
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0x28, 0x10, 0x08,
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0x20, 0x18, 0x18,
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0x28, 0x20, 0x20,
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0x38, 0x20, 0x10,
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0x30, 0x28, 0x20,
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0x38, 0x30, 0x28,
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0x40, 0x38, 0x28,
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0x48, 0x38, 0x28,
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0x48, 0x40, 0x30,
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0x50, 0x48, 0x38,
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0x50, 0x48, 0x40,
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0x60, 0x50, 0x38,
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0x68, 0x58, 0x40,
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0x68, 0x58, 0x48,
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0x70, 0x60, 0x50,
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0x78, 0x68, 0x50,
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0x80, 0x70, 0x50,
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0x80, 0x78, 0x60,
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0x88, 0x80, 0x60,
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0x98, 0x90, 0x70,
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0xb0, 0xa0, 0x78,
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0xb8, 0xa8, 0x8d,
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0xb8, 0xa8, 0x90,
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0xb8, 0xb0, 0x88,
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0xc0, 0xb8, 0x90,
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0xd8, 0xcc, 0x98,
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0xd0, 0xe0, 0xc8,
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0xf0, 0xe4, 0xc8
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};
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Graphics::Surface fixSurf;
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fixSurf.create(15, 11, Graphics::PixelFormat::createFormatCLUT8());
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fixSurf.copyRectToSurface(markerSwitchInstructionsFixPic, fixSurf.w, 0, 0, fixSurf.w, fixSurf.h);
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fixSurf.convertToInPlace(_pixelFormat, markerSwitchInstructionsFixPal, sizeof(markerSwitchInstructionsFixPal) / 3);
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mhkSurface->getSurface()->copyRectToSurface(fixSurf, 171, 208, Common::Rect(fixSurf.w, fixSurf.h));
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fixSurf.free();
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}
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// Fix map picture with inverted colors in Myst ME Polish version
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if (id == _vm->_stack->getMap() && _vm->isGameVariant(GF_ME) && _vm->getLanguage() == Common::PL_POL) {
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debug(3, "Fix for Inverted Map Colors in Myst ME Polish Version Triggered!");
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mhkSurface->getSurface()->convertToInPlace(Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 0, 24));
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}
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}
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void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
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Graphics::Surface *surface = findImage(image)->getSurface();
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// Make sure the image is bottom aligned in the dest rect
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dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
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// Convert from bitmap coordinates to surface coordinates
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uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
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// Do not draw the top pixels if the image is too tall
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if (dest.height() > _viewport.height())
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top += dest.height() - _viewport.height();
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// Clip the destination rect to the screen
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if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
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dest.debugPrint(4, "Clipping destination rect to the screen");
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dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
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dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
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uint16 width = MIN<int>(surface->w, dest.width());
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uint16 height = MIN<int>(surface->h, dest.height());
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// Clamp Width and Height to within src surface dimensions
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if (src.left + width > surface->w)
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width = surface->w - src.left;
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if (src.top + height > surface->h)
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height = surface->h - src.top;
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debug(3, "MystGraphics::copyImageSectionToScreen()");
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debug(3, "\tImage: %d", image);
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debug(3, "\tsrc.left: %d", src.left);
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debug(3, "\tsrc.top: %d", src.top);
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debug(3, "\tdest.left: %d", dest.left);
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debug(3, "\tdest.top: %d", dest.top);
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debug(3, "\twidth: %d", width);
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debug(3, "\theight: %d", height);
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_vm->_system->copyRectToScreen(surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
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}
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void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
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MohawkSurface *mhkSurface = findImage(image);
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Graphics::Surface *surface = mhkSurface->getSurface();
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if (image == 2258 && _vm->isGameVariant(GF_ME)) {
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// In Myst ME, the image for the open red page brother door
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// when the special lights are on does not have the correct width.
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// We work around this issue by tweaking the destination rectangle
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// so it renders at the correct position.
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// The original executable does the same hack.
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dest.left += 49;
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}
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// Make sure the image is bottom aligned in the dest rect
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dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
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// Convert from bitmap coordinates to surface coordinates
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uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
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// Do not draw the top pixels if the image is too tall
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if (dest.height() > _viewport.height()) {
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top += dest.height() - _viewport.height();
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}
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// Clip the destination rect to the screen
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if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
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dest.debugPrint(4, "Clipping destination rect to the screen");
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dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
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dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
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uint16 width = MIN<int>(surface->w, dest.width());
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uint16 height = MIN<int>(surface->h, dest.height());
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// Clamp Width and Height to within src surface dimensions
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if (src.left + width > surface->w)
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width = surface->w - src.left;
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if (src.top + height > surface->h)
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height = surface->h - src.top;
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debug(3, "MystGraphics::copyImageSectionToBackBuffer()");
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debug(3, "\tImage: %d", image);
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debug(3, "\tsrc.left: %d", src.left);
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debug(3, "\tsrc.top: %d", src.top);
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debug(3, "\tdest.left: %d", dest.left);
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debug(3, "\tdest.top: %d", dest.top);
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debug(3, "\twidth: %d", width);
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debug(3, "\theight: %d", height);
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for (uint16 i = 0; i < height; i++)
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memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->format.bytesPerPixel);
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if (!_vm->isGameVariant(GF_ME)) {
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// Make sure the palette is set
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assert(mhkSurface->getPalette());
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memcpy(_palette, mhkSurface->getPalette(), 256 * 3);
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setPaletteToScreen();
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}
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}
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void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
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copyImageSectionToScreen(image, Common::Rect(544, 333), dest);
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}
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void MystGraphics::copyImageToBackBuffer(uint16 image, Common::Rect dest) {
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copyImageSectionToBackBuffer(image, Common::Rect(544, 333), dest);
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}
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void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
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r.clip(_viewport);
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_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
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}
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void MystGraphics::runTransition(TransitionType type, Common::Rect rect, uint16 steps, uint16 delay) {
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switch (type) {
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case kTransitionLeftToRight: {
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debugC(kDebugView, "Left to Right");
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uint16 step = (rect.right - rect.left) / steps;
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Common::Rect area = rect;
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for (uint i = 0; i < steps; i++) {
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area.left = rect.left + step * i;
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area.right = area.left + step;
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copyBackBufferToScreen(area);
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_vm->wait(delay);
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}
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if (area.right < rect.right) {
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area.left = area.right;
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area.right = rect.right;
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copyBackBufferToScreen(area);
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}
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}
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break;
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case kTransitionRightToLeft: {
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debugC(kDebugView, "Right to Left");
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uint16 step = (rect.right - rect.left) / steps;
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Common::Rect area = rect;
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for (uint i = 0; i < steps; i++) {
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area.right = rect.right - step * i;
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area.left = area.right - step;
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copyBackBufferToScreen(area);
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_vm->wait(delay);
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}
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if (area.left > rect.left) {
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area.right = area.left;
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area.left = rect.left;
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copyBackBufferToScreen(area);
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}
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}
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break;
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case kTransitionSlideToLeft:
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debugC(kDebugView, "Slide to left");
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transitionSlideToLeft(rect, steps, delay);
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break;
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case kTransitionSlideToRight:
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debugC(kDebugView, "Slide to right");
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transitionSlideToRight(rect, steps, delay);
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break;
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case kTransitionDissolve: {
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debugC(kDebugView, "Dissolve");
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for (int16 step = 0; step < 8; step++) {
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transitionDissolve(rect, step);
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_vm->doFrame();
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}
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}
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break;
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case kTransitionTopToBottom: {
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debugC(kDebugView, "Top to Bottom");
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uint16 step = (rect.bottom - rect.top) / steps;
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Common::Rect area = rect;
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for (uint i = 0; i < steps; i++) {
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area.top = rect.top + step * i;
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area.bottom = area.top + step;
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copyBackBufferToScreen(area);
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_vm->wait(delay);
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}
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if (area.bottom < rect.bottom) {
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area.top = area.bottom;
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area.bottom = rect.bottom;
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copyBackBufferToScreen(area);
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}
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}
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break;
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case kTransitionBottomToTop: {
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debugC(kDebugView, "Bottom to Top");
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uint16 step = (rect.bottom - rect.top) / steps;
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Common::Rect area = rect;
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for (uint i = 0; i < steps; i++) {
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area.bottom = rect.bottom - step * i;
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area.top = area.bottom - step;
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copyBackBufferToScreen(area);
|
|
_vm->wait(delay);
|
|
}
|
|
if (area.top > rect.top) {
|
|
area.bottom = area.top;
|
|
area.top = rect.top;
|
|
|
|
copyBackBufferToScreen(area);
|
|
}
|
|
}
|
|
break;
|
|
case kTransitionSlideToTop:
|
|
debugC(kDebugView, "Slide to top");
|
|
transitionSlideToTop(rect, steps, delay);
|
|
break;
|
|
case kTransitionSlideToBottom:
|
|
debugC(kDebugView, "Slide to bottom");
|
|
transitionSlideToBottom(rect, steps, delay);
|
|
break;
|
|
case kTransitionPartToRight: {
|
|
debugC(kDebugView, "Partial left to right");
|
|
|
|
transitionPartialToRight(rect, 75, 3);
|
|
}
|
|
break;
|
|
case kTransitionPartToLeft: {
|
|
debugC(kDebugView, "Partial right to left");
|
|
|
|
transitionPartialToLeft(rect, 75, 3);
|
|
}
|
|
break;
|
|
case kTransitionCopy:
|
|
copyBackBufferToScreen(rect);
|
|
break;
|
|
default:
|
|
error("Unknown transition %d", type);
|
|
}
|
|
}
|
|
|
|
void MystGraphics::transitionDissolve(Common::Rect rect, uint step) {
|
|
static const bool pattern[][4][4] = {
|
|
{
|
|
{ true, false, false, false },
|
|
{ false, false, false, false },
|
|
{ false, false, true, false },
|
|
{ false, false, false, false }
|
|
},
|
|
{
|
|
{ false, false, true, false },
|
|
{ false, false, false, false },
|
|
{ true, false, false, false },
|
|
{ false, false, false, false }
|
|
},
|
|
{
|
|
{ false, false, false, false },
|
|
{ false, true, false, false },
|
|
{ false, false, false, false },
|
|
{ false, false, false, true }
|
|
},
|
|
{
|
|
{ false, false, false, false },
|
|
{ false, false, false, true },
|
|
{ false, false, false, false },
|
|
{ false, true, false, false }
|
|
},
|
|
{
|
|
{ false, false, false, false },
|
|
{ false, false, true, false },
|
|
{ false, true, false, false },
|
|
{ false, false, false, false }
|
|
},
|
|
{
|
|
{ false, true, false, false },
|
|
{ false, false, false, false },
|
|
{ false, false, false, false },
|
|
{ false, false, true, false }
|
|
},
|
|
{
|
|
{ false, false, false, false },
|
|
{ true, false, false, false },
|
|
{ false, false, false, true },
|
|
{ false, false, false, false }
|
|
},
|
|
{
|
|
{ false, false, false, true },
|
|
{ false, false, false, false },
|
|
{ false, false, false, false },
|
|
{ true, false, false, false }
|
|
}
|
|
};
|
|
|
|
rect.clip(_viewport);
|
|
|
|
Graphics::Surface *screen = _vm->_system->lockScreen();
|
|
|
|
for (uint16 y = rect.top; y < rect.bottom; y++) {
|
|
const bool *linePattern = pattern[step][y % 4];
|
|
|
|
if (!linePattern[0] && !linePattern[1] && !linePattern[2] && !linePattern[3])
|
|
continue;
|
|
|
|
for (uint16 x = rect.left; x < rect.right; x++) {
|
|
if (linePattern[x % 4]) {
|
|
switch (_pixelFormat.bytesPerPixel) {
|
|
case 1:
|
|
*((byte *)screen->getBasePtr(x, y)) = *((const byte *)_backBuffer->getBasePtr(x, y));
|
|
break;
|
|
case 2:
|
|
*((uint16 *)screen->getBasePtr(x, y)) = *((const uint16 *)_backBuffer->getBasePtr(x, y));
|
|
break;
|
|
case 4:
|
|
*((uint32 *)screen->getBasePtr(x, y)) = *((const uint32 *)_backBuffer->getBasePtr(x, y));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_vm->_system->unlockScreen();
|
|
}
|
|
|
|
void MystGraphics::transitionSlideToLeft(Common::Rect rect, uint16 steps, uint16 delay) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = (rect.right - rect.left) / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
|
|
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.right = dstRect.left + step * stepWidth;
|
|
srcRect.left = srcRect.right - step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->wait(delay);
|
|
}
|
|
|
|
if (dstRect.right != rect.right) {
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void MystGraphics::transitionSlideToRight(Common::Rect rect, uint16 steps, uint16 delay) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = (rect.right - rect.left) / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
|
|
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.left = dstRect.right - step * stepWidth;
|
|
srcRect.right = srcRect.left + step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->wait(delay);
|
|
}
|
|
|
|
if (dstRect.left != rect.left) {
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void MystGraphics::transitionSlideToTop(Common::Rect rect, uint16 steps, uint16 delay) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = (rect.bottom - rect.top) / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
|
|
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.bottom = dstRect.top + step * stepWidth;
|
|
srcRect.top = srcRect.bottom - step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->wait(delay);
|
|
}
|
|
|
|
|
|
if (dstRect.bottom < rect.bottom) {
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void MystGraphics::transitionSlideToBottom(Common::Rect rect, uint16 steps, uint16 delay) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = (rect.bottom - rect.top) / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
|
|
Common::Rect dstRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.top = dstRect.bottom - step * stepWidth;
|
|
srcRect.bottom = srcRect.top + step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->wait(delay);
|
|
}
|
|
|
|
|
|
if (dstRect.top > rect.top) {
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void MystGraphics::transitionPartialToRight(Common::Rect rect, uint32 width, uint32 steps) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = width / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
|
|
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.right = dstRect.left + step * stepWidth;
|
|
srcRect.left = srcRect.right - step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->doFrame();
|
|
}
|
|
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
|
|
void MystGraphics::transitionPartialToLeft(Common::Rect rect, uint32 width, uint32 steps) {
|
|
rect.clip(_viewport);
|
|
|
|
uint32 stepWidth = width / steps;
|
|
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
|
|
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
|
|
|
|
for (uint step = 1; step <= steps; step++) {
|
|
dstRect.left = dstRect.right - step * stepWidth;
|
|
srcRect.right = srcRect.left + step * stepWidth;
|
|
|
|
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
|
|
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
|
|
_vm->doFrame();
|
|
}
|
|
|
|
copyBackBufferToScreen(rect);
|
|
}
|
|
|
|
void MystGraphics::drawRect(Common::Rect rect, RectState state) {
|
|
rect.clip(_viewport);
|
|
|
|
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
|
|
if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
|
|
return;
|
|
|
|
Graphics::Surface *screen = _vm->_system->lockScreen();
|
|
|
|
if (state == kRectEnabled)
|
|
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(0, 255, 0) : 250);
|
|
else if (state == kRectUnreachable)
|
|
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(0, 0, 255) : 252);
|
|
else
|
|
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(255, 0, 0) : 249);
|
|
|
|
_vm->_system->unlockScreen();
|
|
}
|
|
|
|
void MystGraphics::drawLine(const Common::Point &p1, const Common::Point &p2, uint32 color) {
|
|
_backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color);
|
|
}
|
|
|
|
void MystGraphics::fadeToBlack() {
|
|
// This is only for the demo
|
|
assert(!_vm->isGameVariant(GF_ME));
|
|
|
|
// Linear fade in 64 steps or less
|
|
uint32 startTime = _vm->_system->getMillis();
|
|
uint32 endTime = startTime + 640;
|
|
uint32 time, i;
|
|
|
|
do {
|
|
byte palette[256 * 3];
|
|
byte *src = _palette;
|
|
byte *dst = palette;
|
|
|
|
time = _vm->_system->getMillis();
|
|
i = (endTime - time) / 10;
|
|
|
|
if (time < endTime) {
|
|
for (uint j = 0; j < sizeof(palette); j++)
|
|
*dst++ = *src++ * i / 64;
|
|
} else {
|
|
memset(palette, 0, sizeof(palette));
|
|
}
|
|
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
|
|
_vm->doFrame();
|
|
} while (time < endTime);
|
|
}
|
|
|
|
void MystGraphics::fadeFromBlack() {
|
|
// This is only for the demo
|
|
assert(!_vm->isGameVariant(GF_ME));
|
|
|
|
copyBackBufferToScreen(_viewport);
|
|
|
|
// Linear fade in 64 steps or less
|
|
uint32 startTime = _vm->_system->getMillis();
|
|
uint32 endTime = startTime + 640;
|
|
uint32 time, i;
|
|
|
|
do {
|
|
byte palette[256 * 3];
|
|
byte *src = _palette;
|
|
byte *dst = palette;
|
|
time = _vm->_system->getMillis();
|
|
i = (time - startTime) / 10;
|
|
|
|
if (time < endTime) {
|
|
for (uint j = 0; j < sizeof(palette); j++)
|
|
*dst++ = *src++ * i / 64;
|
|
} else {
|
|
memcpy(palette, _palette, sizeof(palette));
|
|
}
|
|
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
|
|
_vm->doFrame();
|
|
} while (time < endTime);
|
|
|
|
// Set the full palette
|
|
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
|
|
}
|
|
|
|
void MystGraphics::clearScreenPalette() {
|
|
// Set the palette to all black
|
|
byte palette[256 * 3];
|
|
memset(palette, 0, sizeof(palette));
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
|
|
}
|
|
|
|
void MystGraphics::remapSurfaceToSystemPalette(MohawkSurface *mhkSurface) {
|
|
// Entries [0, 9] of the palette
|
|
static const byte lowPalette[] = {
|
|
0x00, 0x00, 0x00,
|
|
0x80, 0x00, 0x00,
|
|
0x00, 0x80, 0x00,
|
|
0x80, 0x80, 0x00,
|
|
0x00, 0x00, 0x80,
|
|
0x80, 0x00, 0x80,
|
|
0x00, 0x80, 0x80,
|
|
0xC0, 0xC0, 0xC0,
|
|
0xC0, 0xDC, 0xC0,
|
|
0xA6, 0xCA, 0xF0
|
|
};
|
|
|
|
// Entries [246, 255] of the palette
|
|
static const byte highPalette[] = {
|
|
0xFF, 0xFB, 0xF0,
|
|
0xA0, 0xA0, 0xA4,
|
|
0x80, 0x80, 0x80,
|
|
0xFF, 0x00, 0x00,
|
|
0x00, 0xFF, 0x00,
|
|
0xFF, 0xFF, 0x00,
|
|
0x00, 0x00, 0xFF,
|
|
0xFF, 0x00, 0xFF,
|
|
0x00, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF
|
|
};
|
|
|
|
byte *originalPalette = mhkSurface->getPalette();
|
|
|
|
// The target palette is made of the Windows reserved palette, and colors 10 to 245
|
|
// of the bitmap palette. Entries 0 to 9 and 246 to 255 of the bitmap palette are
|
|
// discarded.
|
|
byte targetPalette[256 * 3];
|
|
memcpy(targetPalette, lowPalette, sizeof(lowPalette));
|
|
memcpy(targetPalette + sizeof(lowPalette), originalPalette + sizeof(lowPalette), sizeof(_palette) - sizeof(lowPalette) - sizeof(highPalette));
|
|
memcpy(targetPalette + sizeof(_palette) - sizeof(highPalette), highPalette, sizeof(highPalette));
|
|
|
|
// Remap the discarded entries from the bitmap palette using the target palette.
|
|
byte lowColorMap[ARRAYSIZE(lowPalette) / 3];
|
|
byte highColorMap[ARRAYSIZE(highPalette) / 3];
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(lowColorMap); i++) {
|
|
uint colorIndex = 3 * i;
|
|
byte red = originalPalette[colorIndex + 0];
|
|
byte green = originalPalette[colorIndex + 1];
|
|
byte blue = originalPalette[colorIndex + 2];
|
|
|
|
lowColorMap[i] = getColorIndex(targetPalette, red, green, blue);
|
|
}
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(highColorMap); i++) {
|
|
uint colorIndex = 3 * (i + 246);
|
|
byte red = originalPalette[colorIndex + 0];
|
|
byte green = originalPalette[colorIndex + 1];
|
|
byte blue = originalPalette[colorIndex + 2];
|
|
|
|
highColorMap[i] = getColorIndex(targetPalette, red, green, blue);
|
|
}
|
|
|
|
// Replace the original palette with the target palette
|
|
memcpy(originalPalette, targetPalette, sizeof(targetPalette));
|
|
|
|
// Remap the pixel data to the target palette
|
|
Graphics::Surface *surface = mhkSurface->getSurface();
|
|
byte *pixels = (byte *) surface->getPixels();
|
|
|
|
for (int i = 0; i < surface->w * surface->h; i++) {
|
|
if (pixels[i] < ARRAYSIZE(lowColorMap)) {
|
|
pixels[i] = lowColorMap[pixels[i]];
|
|
} else if (pixels[i] >= 246) {
|
|
pixels[i] = highColorMap[pixels[i] - 246];
|
|
}
|
|
}
|
|
}
|
|
|
|
byte MystGraphics::getColorIndex(const byte *palette, byte red, byte green, byte blue) {
|
|
for (uint i = 0; i < 256; i++) {
|
|
if (palette[(3 * i) + 0] == red && palette[(3 * i) + 1] == green && palette[(3 * i) + 2] == blue) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// GDI actually chooses the nearest color if no exact match is found,
|
|
// but this should not happen in Myst
|
|
debug(1, "Color (%d, %d, %d) not in target palette", red, green, blue);
|
|
return 0;
|
|
}
|
|
|
|
void MystGraphics::setPaletteToScreen() {
|
|
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
|
|
}
|
|
|
|
void MystGraphics::saveStateForMainMenu() {
|
|
Graphics::Surface *screen = _vm->_system->lockScreen();
|
|
_mainMenuBackupScreen->copyFrom(*screen);
|
|
_vm->_system->unlockScreen();
|
|
|
|
// Create a thumbnail of the screen that will be used when saving from the main menu
|
|
createThumbnailFromScreen(_mainMenuBackupScreenThumbnail.get());
|
|
|
|
_mainMenuBackupBackBuffer->copyFrom(*_backBuffer);
|
|
}
|
|
|
|
void MystGraphics::restoreStateForMainMenu() {
|
|
_vm->_system->copyRectToScreen(_mainMenuBackupScreen->getPixels(), _mainMenuBackupScreen->pitch,
|
|
0, 0, _mainMenuBackupScreen->w, _mainMenuBackupScreen->h);
|
|
|
|
_backBuffer->copyFrom(*_mainMenuBackupBackBuffer);
|
|
|
|
_mainMenuBackupScreen->free();
|
|
_mainMenuBackupScreenThumbnail->free();
|
|
_mainMenuBackupBackBuffer->free();
|
|
}
|
|
|
|
Graphics::Surface *MystGraphics::getThumbnailForMainMenu() const {
|
|
return _mainMenuBackupScreenThumbnail.get();
|
|
}
|
|
|
|
void MystGraphics::drawText(uint16 image, const Common::U32String &text, const Common::Rect &dest, uint8 r, uint8 g, uint8 b, Graphics::TextAlign align, int16 deltaY) {
|
|
MohawkSurface *mhkSurface = findImage(image);
|
|
Graphics::Surface *surface = mhkSurface->getSurface();
|
|
|
|
const Graphics::Font *font = getMenuFont();
|
|
font->drawString(surface, text, dest.left, dest.top + deltaY, dest.width(), surface->format.RGBToColor(r, g, b), align);
|
|
}
|
|
|
|
Common::Rect MystGraphics::getTextBoundingBox(const Common::U32String &text, const Common::Rect &dest, Graphics::TextAlign align) {
|
|
const Graphics::Font *font = getMenuFont();
|
|
return font->getBoundingBox(text, dest.left, dest.top, dest.width(), align);
|
|
}
|
|
|
|
const Graphics::Font *MystGraphics::getMenuFont() const {
|
|
const Graphics::Font *font;
|
|
if (_menuFont) {
|
|
font = _menuFont;
|
|
} else {
|
|
font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
|
|
}
|
|
return font;
|
|
}
|
|
|
|
void MystGraphics::replaceImageWithRect(uint16 destImage, uint16 sourceImage, const Common::Rect &sourceRect) {
|
|
MohawkSurface *sourceSurface = findImage(sourceImage);
|
|
const Graphics::Surface sourceArea = sourceSurface->getSurface()->getSubArea(sourceRect);
|
|
|
|
Graphics::Surface *replacementSurface = new Graphics::Surface();
|
|
replacementSurface->copyFrom(sourceArea);
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MohawkSurface *destSurface = new MohawkSurface(replacementSurface, nullptr, 0, 0);
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addImageToCache(destImage, destSurface);
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}
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void MystGraphics::clearScreen() {
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_vm->_system->fillScreen(_pixelFormat.RGBToColor(0, 0, 0));
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}
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} // End of namespace Mohawk
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