scummvm/engines/mohawk/myst_graphics.cpp

935 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mohawk/myst.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/resource.h"
#include "mohawk/myst_scripts.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "graphics/fonts/ttf.h"
#include "graphics/fontman.h"
#include "graphics/paletteman.h"
#include "graphics/scaler.h"
#include "image/pict.h"
namespace Mohawk {
MystGraphics::MystGraphics(MohawkEngine_Myst* vm) :
GraphicsManager(),
_vm(vm),
_menuFont(nullptr) {
_bmpDecoder = new MystBitmap();
_viewport = Common::Rect(544, 332);
if (_vm->isGameVariant(GF_ME)) {
// High color
initGraphics(_viewport.width(), _viewport.height(), nullptr);
if (_vm->_system->getScreenFormat().bytesPerPixel == 1)
error("Myst ME requires greater than 256 colors to run");
} else {
// Paletted
initGraphics(_viewport.width(), _viewport.height());
clearScreenPalette();
}
_pixelFormat = _vm->_system->getScreenFormat();
// Initialize our buffer
_backBuffer = new Graphics::Surface();
_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
_mainMenuBackupScreen.reset(new Graphics::Surface());
_mainMenuBackupScreenThumbnail.reset(new Graphics::Surface());
_mainMenuBackupBackBuffer.reset(new Graphics::Surface());
if (_vm->isGameVariant(GF_ME) && _vm->isGameVariant(GF_25TH)) {
loadMenuFont();
}
}
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
_backBuffer->free();
delete _backBuffer;
delete _menuFont;
}
void MystGraphics::loadMenuFont() {
delete _menuFont;
_menuFont = nullptr;
const char *menuFontName = "NotoSans-ExtraBold.ttf";
#ifdef USE_FREETYPE2
int fontSize;
if (_vm->getLanguage() == Common::PL_POL) {
fontSize = 11; // The Polish diacritics need significantly more space, so we use a smaller font
} else {
fontSize = 16;
}
Common::SeekableReadStream *fontStream = SearchMan.createReadStreamForMember(menuFontName);
if (fontStream) {
_menuFont = Graphics::loadTTFFont(*fontStream, fontSize);
delete fontStream;
} else
#endif
{
warning("Unable to open the menu font file '%s'", menuFontName);
}
}
MohawkSurface *MystGraphics::decodeImage(uint16 id) {
// We need to grab the image from the current stack archive, however, we don't know
// if it's a PICT or WDIB resource. If it's Myst ME it's most likely a PICT, and if it's
// original it's definitely a WDIB. However, Myst ME throws us another curve ball in
// that PICT resources can contain WDIB's instead of PICT's.
Common::SeekableReadStream *dataStream = nullptr;
if (_vm->isGameVariant(GF_ME) && _vm->hasResource(ID_PICT, id)) {
// The PICT resource exists. However, it could still contain a MystBitmap
// instead of a PICT image...
dataStream = _vm->getResource(ID_PICT, id);
} else {
// No PICT, so the WDIB must exist. Let's go grab it.
dataStream = _vm->getResource(ID_WDIB, id);
}
bool isPict = false;
if (_vm->isGameVariant(GF_ME) && dataStream->size() > 512 + 10 + 4) {
// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
// would be compressed, there's no way to detect for the BM without a hack.
// So, we search for the PICT version opcode for detection.
dataStream->seek(512 + 10); // 512 byte pict header
isPict = (dataStream->readUint32BE() == 0x001102FF);
dataStream->seek(0);
}
MohawkSurface *mhkSurface = nullptr;
if (isPict) {
Image::PICTDecoder pict;
if (!pict.loadStream(*dataStream))
error("Could not decode Myst ME PICT %d", id);
delete dataStream;
mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
} else {
mhkSurface = _bmpDecoder->decodeImage(dataStream);
if (_vm->isGameVariant(GF_ME)) {
mhkSurface->convertToTrueColor();
} else {
remapSurfaceToSystemPalette(mhkSurface);
}
}
assert(mhkSurface);
applyImagePatches(id, mhkSurface);
return mhkSurface;
}
void MystGraphics::applyImagePatches(uint16 id, const MohawkSurface *mhkSurface) const {
// In the English ME version of the game, the instructions found on Stoneship
// to open the vault are incorrect. They are:
// Turn every one of [these switches to the] "off" position.
// They should be:
// Turn every one of [these switches to the] "on" position.
//
// Here we stomp over the "off" with an "on".
// The fixed image was provided by dafioram in bug Trac#10115.
if (id == 2019 && _vm->isGameVariant(GF_ME) && _vm->getLanguage() == Common::EN_ANY) {
static const byte markerSwitchInstructionsFixPic[] = {
0x1d, 0x1c, 0x19, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x17, 0x19, 0x19, 0x19, 0x19, 0x19,
0x1e, 0x1e, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
0x1c, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x19, 0x1c, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
0x1d, 0x1e, 0x16, 0x0d, 0x0e, 0x12, 0x19, 0x19, 0x17, 0x10, 0x06, 0x05, 0x19, 0x19, 0x19,
0x1e, 0x1e, 0x10, 0x13, 0x1c, 0x11, 0x0d, 0x19, 0x12, 0x09, 0x16, 0x04, 0x18, 0x18, 0x19,
0x1e, 0x1a, 0x03, 0x1b, 0x1c, 0x17, 0x02, 0x15, 0x13, 0x00, 0x19, 0x06, 0x18, 0x19, 0x18,
0x1e, 0x1e, 0x01, 0x1b, 0x1c, 0x1b, 0x02, 0x15, 0x13, 0x00, 0x19, 0x07, 0x0a, 0x19, 0x18,
0x1e, 0x1c, 0x0c, 0x0e, 0x14, 0x0c, 0x0c, 0x19, 0x0b, 0x00, 0x19, 0x00, 0x08, 0x19, 0x19,
0x1e, 0x1c, 0x19, 0x14, 0x0f, 0x0f, 0x14, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x17,
0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
0x1c, 0x1c, 0x1e, 0x19, 0x19, 0x19, 0x17, 0x19, 0x19, 0x17, 0x19, 0x19, 0x19, 0x19, 0x19
};
static const byte markerSwitchInstructionsFixPal[] = {
0x00, 0x00, 0x00,
0x10, 0x08, 0x08,
0x18, 0x10, 0x10,
0x28, 0x10, 0x08,
0x20, 0x18, 0x18,
0x28, 0x20, 0x20,
0x38, 0x20, 0x10,
0x30, 0x28, 0x20,
0x38, 0x30, 0x28,
0x40, 0x38, 0x28,
0x48, 0x38, 0x28,
0x48, 0x40, 0x30,
0x50, 0x48, 0x38,
0x50, 0x48, 0x40,
0x60, 0x50, 0x38,
0x68, 0x58, 0x40,
0x68, 0x58, 0x48,
0x70, 0x60, 0x50,
0x78, 0x68, 0x50,
0x80, 0x70, 0x50,
0x80, 0x78, 0x60,
0x88, 0x80, 0x60,
0x98, 0x90, 0x70,
0xb0, 0xa0, 0x78,
0xb8, 0xa8, 0x8d,
0xb8, 0xa8, 0x90,
0xb8, 0xb0, 0x88,
0xc0, 0xb8, 0x90,
0xd8, 0xcc, 0x98,
0xd0, 0xe0, 0xc8,
0xf0, 0xe4, 0xc8
};
Graphics::Surface fixSurf;
fixSurf.create(15, 11, Graphics::PixelFormat::createFormatCLUT8());
fixSurf.copyRectToSurface(markerSwitchInstructionsFixPic, fixSurf.w, 0, 0, fixSurf.w, fixSurf.h);
fixSurf.convertToInPlace(_pixelFormat, markerSwitchInstructionsFixPal, sizeof(markerSwitchInstructionsFixPal) / 3);
mhkSurface->getSurface()->copyRectToSurface(fixSurf, 171, 208, Common::Rect(fixSurf.w, fixSurf.h));
fixSurf.free();
}
// Fix map picture with inverted colors in Myst ME Polish version
if (id == _vm->_stack->getMap() && _vm->isGameVariant(GF_ME) && _vm->getLanguage() == Common::PL_POL) {
debug(3, "Fix for Inverted Map Colors in Myst ME Polish Version Triggered!");
mhkSurface->getSurface()->convertToInPlace(Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 0, 24));
}
}
void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
Graphics::Surface *surface = findImage(image)->getSurface();
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height())
top += dest.height() - _viewport.height();
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToScreen()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
_vm->_system->copyRectToScreen(surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
}
void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
MohawkSurface *mhkSurface = findImage(image);
Graphics::Surface *surface = mhkSurface->getSurface();
if (image == 2258 && _vm->isGameVariant(GF_ME)) {
// In Myst ME, the image for the open red page brother door
// when the special lights are on does not have the correct width.
// We work around this issue by tweaking the destination rectangle
// so it renders at the correct position.
// The original executable does the same hack.
dest.left += 49;
}
// Make sure the image is bottom aligned in the dest rect
dest.top = dest.bottom - MIN<int>(surface->h, dest.height());
// Convert from bitmap coordinates to surface coordinates
uint16 top = surface->h - (src.top + MIN<int>(surface->h, dest.height()));
// Do not draw the top pixels if the image is too tall
if (dest.height() > _viewport.height()) {
top += dest.height() - _viewport.height();
}
// Clip the destination rect to the screen
if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
dest.debugPrint(4, "Clipping destination rect to the screen");
dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
uint16 width = MIN<int>(surface->w, dest.width());
uint16 height = MIN<int>(surface->h, dest.height());
// Clamp Width and Height to within src surface dimensions
if (src.left + width > surface->w)
width = surface->w - src.left;
if (src.top + height > surface->h)
height = surface->h - src.top;
debug(3, "MystGraphics::copyImageSectionToBackBuffer()");
debug(3, "\tImage: %d", image);
debug(3, "\tsrc.left: %d", src.left);
debug(3, "\tsrc.top: %d", src.top);
debug(3, "\tdest.left: %d", dest.left);
debug(3, "\tdest.top: %d", dest.top);
debug(3, "\twidth: %d", width);
debug(3, "\theight: %d", height);
for (uint16 i = 0; i < height; i++)
memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->format.bytesPerPixel);
if (!_vm->isGameVariant(GF_ME)) {
// Make sure the palette is set
assert(mhkSurface->getPalette());
memcpy(_palette, mhkSurface->getPalette(), 256 * 3);
setPaletteToScreen();
}
}
void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
copyImageSectionToScreen(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyImageToBackBuffer(uint16 image, Common::Rect dest) {
copyImageSectionToBackBuffer(image, Common::Rect(544, 333), dest);
}
void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
r.clip(_viewport);
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
}
void MystGraphics::runTransition(TransitionType type, Common::Rect rect, uint16 steps, uint16 delay) {
switch (type) {
case kTransitionLeftToRight: {
debugC(kDebugView, "Left to Right");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.left = rect.left + step * i;
area.right = area.left + step;
copyBackBufferToScreen(area);
_vm->wait(delay);
}
if (area.right < rect.right) {
area.left = area.right;
area.right = rect.right;
copyBackBufferToScreen(area);
}
}
break;
case kTransitionRightToLeft: {
debugC(kDebugView, "Right to Left");
uint16 step = (rect.right - rect.left) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.right = rect.right - step * i;
area.left = area.right - step;
copyBackBufferToScreen(area);
_vm->wait(delay);
}
if (area.left > rect.left) {
area.right = area.left;
area.left = rect.left;
copyBackBufferToScreen(area);
}
}
break;
case kTransitionSlideToLeft:
debugC(kDebugView, "Slide to left");
transitionSlideToLeft(rect, steps, delay);
break;
case kTransitionSlideToRight:
debugC(kDebugView, "Slide to right");
transitionSlideToRight(rect, steps, delay);
break;
case kTransitionDissolve: {
debugC(kDebugView, "Dissolve");
for (int16 step = 0; step < 8; step++) {
transitionDissolve(rect, step);
_vm->doFrame();
}
}
break;
case kTransitionTopToBottom: {
debugC(kDebugView, "Top to Bottom");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.top = rect.top + step * i;
area.bottom = area.top + step;
copyBackBufferToScreen(area);
_vm->wait(delay);
}
if (area.bottom < rect.bottom) {
area.top = area.bottom;
area.bottom = rect.bottom;
copyBackBufferToScreen(area);
}
}
break;
case kTransitionBottomToTop: {
debugC(kDebugView, "Bottom to Top");
uint16 step = (rect.bottom - rect.top) / steps;
Common::Rect area = rect;
for (uint i = 0; i < steps; i++) {
area.bottom = rect.bottom - step * i;
area.top = area.bottom - step;
copyBackBufferToScreen(area);
_vm->wait(delay);
}
if (area.top > rect.top) {
area.bottom = area.top;
area.top = rect.top;
copyBackBufferToScreen(area);
}
}
break;
case kTransitionSlideToTop:
debugC(kDebugView, "Slide to top");
transitionSlideToTop(rect, steps, delay);
break;
case kTransitionSlideToBottom:
debugC(kDebugView, "Slide to bottom");
transitionSlideToBottom(rect, steps, delay);
break;
case kTransitionPartToRight: {
debugC(kDebugView, "Partial left to right");
transitionPartialToRight(rect, 75, 3);
}
break;
case kTransitionPartToLeft: {
debugC(kDebugView, "Partial right to left");
transitionPartialToLeft(rect, 75, 3);
}
break;
case kTransitionCopy:
copyBackBufferToScreen(rect);
break;
default:
error("Unknown transition %d", type);
}
}
void MystGraphics::transitionDissolve(Common::Rect rect, uint step) {
static const bool pattern[][4][4] = {
{
{ true, false, false, false },
{ false, false, false, false },
{ false, false, true, false },
{ false, false, false, false }
},
{
{ false, false, true, false },
{ false, false, false, false },
{ true, false, false, false },
{ false, false, false, false }
},
{
{ false, false, false, false },
{ false, true, false, false },
{ false, false, false, false },
{ false, false, false, true }
},
{
{ false, false, false, false },
{ false, false, false, true },
{ false, false, false, false },
{ false, true, false, false }
},
{
{ false, false, false, false },
{ false, false, true, false },
{ false, true, false, false },
{ false, false, false, false }
},
{
{ false, true, false, false },
{ false, false, false, false },
{ false, false, false, false },
{ false, false, true, false }
},
{
{ false, false, false, false },
{ true, false, false, false },
{ false, false, false, true },
{ false, false, false, false }
},
{
{ false, false, false, true },
{ false, false, false, false },
{ false, false, false, false },
{ true, false, false, false }
}
};
rect.clip(_viewport);
Graphics::Surface *screen = _vm->_system->lockScreen();
for (uint16 y = rect.top; y < rect.bottom; y++) {
const bool *linePattern = pattern[step][y % 4];
if (!linePattern[0] && !linePattern[1] && !linePattern[2] && !linePattern[3])
continue;
for (uint16 x = rect.left; x < rect.right; x++) {
if (linePattern[x % 4]) {
switch (_pixelFormat.bytesPerPixel) {
case 1:
*((byte *)screen->getBasePtr(x, y)) = *((const byte *)_backBuffer->getBasePtr(x, y));
break;
case 2:
*((uint16 *)screen->getBasePtr(x, y)) = *((const uint16 *)_backBuffer->getBasePtr(x, y));
break;
case 4:
*((uint32 *)screen->getBasePtr(x, y)) = *((const uint32 *)_backBuffer->getBasePtr(x, y));
break;
default:
break;
}
}
}
}
_vm->_system->unlockScreen();
}
void MystGraphics::transitionSlideToLeft(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.right - rect.left) / steps;
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.right = dstRect.left + step * stepWidth;
srcRect.left = srcRect.right - step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->wait(delay);
}
if (dstRect.right != rect.right) {
copyBackBufferToScreen(rect);
}
}
void MystGraphics::transitionSlideToRight(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.right - rect.left) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.left = dstRect.right - step * stepWidth;
srcRect.right = srcRect.left + step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->wait(delay);
}
if (dstRect.left != rect.left) {
copyBackBufferToScreen(rect);
}
}
void MystGraphics::transitionSlideToTop(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.bottom - rect.top) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
for (uint step = 1; step <= steps; step++) {
dstRect.bottom = dstRect.top + step * stepWidth;
srcRect.top = srcRect.bottom - step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->wait(delay);
}
if (dstRect.bottom < rect.bottom) {
copyBackBufferToScreen(rect);
}
}
void MystGraphics::transitionSlideToBottom(Common::Rect rect, uint16 steps, uint16 delay) {
rect.clip(_viewport);
uint32 stepWidth = (rect.bottom - rect.top) / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.right, rect.top);
Common::Rect dstRect = Common::Rect(rect.left, rect.bottom, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.top = dstRect.bottom - step * stepWidth;
srcRect.bottom = srcRect.top + step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->wait(delay);
}
if (dstRect.top > rect.top) {
copyBackBufferToScreen(rect);
}
}
void MystGraphics::transitionPartialToRight(Common::Rect rect, uint32 width, uint32 steps) {
rect.clip(_viewport);
uint32 stepWidth = width / steps;
Common::Rect srcRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.right = dstRect.left + step * stepWidth;
srcRect.left = srcRect.right - step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->doFrame();
}
copyBackBufferToScreen(rect);
}
void MystGraphics::transitionPartialToLeft(Common::Rect rect, uint32 width, uint32 steps) {
rect.clip(_viewport);
uint32 stepWidth = width / steps;
Common::Rect srcRect = Common::Rect(rect.left, rect.top, rect.left, rect.bottom);
Common::Rect dstRect = Common::Rect(rect.right, rect.top, rect.right, rect.bottom);
for (uint step = 1; step <= steps; step++) {
dstRect.left = dstRect.right - step * stepWidth;
srcRect.right = srcRect.left + step * stepWidth;
_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top),
_backBuffer->pitch, srcRect.left, srcRect.top, srcRect.width(), srcRect.height());
_vm->doFrame();
}
copyBackBufferToScreen(rect);
}
void MystGraphics::drawRect(Common::Rect rect, RectState state) {
rect.clip(_viewport);
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
return;
Graphics::Surface *screen = _vm->_system->lockScreen();
if (state == kRectEnabled)
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(0, 255, 0) : 250);
else if (state == kRectUnreachable)
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(0, 0, 255) : 252);
else
screen->frameRect(rect, _vm->isGameVariant(GF_ME) ? _pixelFormat.RGBToColor(255, 0, 0) : 249);
_vm->_system->unlockScreen();
}
void MystGraphics::drawLine(const Common::Point &p1, const Common::Point &p2, uint32 color) {
_backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color);
}
void MystGraphics::fadeToBlack() {
// This is only for the demo
assert(!_vm->isGameVariant(GF_ME));
// Linear fade in 64 steps or less
uint32 startTime = _vm->_system->getMillis();
uint32 endTime = startTime + 640;
uint32 time, i;
do {
byte palette[256 * 3];
byte *src = _palette;
byte *dst = palette;
time = _vm->_system->getMillis();
i = (endTime - time) / 10;
if (time < endTime) {
for (uint j = 0; j < sizeof(palette); j++)
*dst++ = *src++ * i / 64;
} else {
memset(palette, 0, sizeof(palette));
}
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->doFrame();
} while (time < endTime);
}
void MystGraphics::fadeFromBlack() {
// This is only for the demo
assert(!_vm->isGameVariant(GF_ME));
copyBackBufferToScreen(_viewport);
// Linear fade in 64 steps or less
uint32 startTime = _vm->_system->getMillis();
uint32 endTime = startTime + 640;
uint32 time, i;
do {
byte palette[256 * 3];
byte *src = _palette;
byte *dst = palette;
time = _vm->_system->getMillis();
i = (time - startTime) / 10;
if (time < endTime) {
for (uint j = 0; j < sizeof(palette); j++)
*dst++ = *src++ * i / 64;
} else {
memcpy(palette, _palette, sizeof(palette));
}
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
_vm->doFrame();
} while (time < endTime);
// Set the full palette
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
}
void MystGraphics::clearScreenPalette() {
// Set the palette to all black
byte palette[256 * 3];
memset(palette, 0, sizeof(palette));
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
}
void MystGraphics::remapSurfaceToSystemPalette(MohawkSurface *mhkSurface) {
// Entries [0, 9] of the palette
static const byte lowPalette[] = {
0x00, 0x00, 0x00,
0x80, 0x00, 0x00,
0x00, 0x80, 0x00,
0x80, 0x80, 0x00,
0x00, 0x00, 0x80,
0x80, 0x00, 0x80,
0x00, 0x80, 0x80,
0xC0, 0xC0, 0xC0,
0xC0, 0xDC, 0xC0,
0xA6, 0xCA, 0xF0
};
// Entries [246, 255] of the palette
static const byte highPalette[] = {
0xFF, 0xFB, 0xF0,
0xA0, 0xA0, 0xA4,
0x80, 0x80, 0x80,
0xFF, 0x00, 0x00,
0x00, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0x00, 0x00, 0xFF,
0xFF, 0x00, 0xFF,
0x00, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF
};
byte *originalPalette = mhkSurface->getPalette();
// The target palette is made of the Windows reserved palette, and colors 10 to 245
// of the bitmap palette. Entries 0 to 9 and 246 to 255 of the bitmap palette are
// discarded.
byte targetPalette[256 * 3];
memcpy(targetPalette, lowPalette, sizeof(lowPalette));
memcpy(targetPalette + sizeof(lowPalette), originalPalette + sizeof(lowPalette), sizeof(_palette) - sizeof(lowPalette) - sizeof(highPalette));
memcpy(targetPalette + sizeof(_palette) - sizeof(highPalette), highPalette, sizeof(highPalette));
// Remap the discarded entries from the bitmap palette using the target palette.
byte lowColorMap[ARRAYSIZE(lowPalette) / 3];
byte highColorMap[ARRAYSIZE(highPalette) / 3];
for (uint i = 0; i < ARRAYSIZE(lowColorMap); i++) {
uint colorIndex = 3 * i;
byte red = originalPalette[colorIndex + 0];
byte green = originalPalette[colorIndex + 1];
byte blue = originalPalette[colorIndex + 2];
lowColorMap[i] = getColorIndex(targetPalette, red, green, blue);
}
for (uint i = 0; i < ARRAYSIZE(highColorMap); i++) {
uint colorIndex = 3 * (i + 246);
byte red = originalPalette[colorIndex + 0];
byte green = originalPalette[colorIndex + 1];
byte blue = originalPalette[colorIndex + 2];
highColorMap[i] = getColorIndex(targetPalette, red, green, blue);
}
// Replace the original palette with the target palette
memcpy(originalPalette, targetPalette, sizeof(targetPalette));
// Remap the pixel data to the target palette
Graphics::Surface *surface = mhkSurface->getSurface();
byte *pixels = (byte *) surface->getPixels();
for (int i = 0; i < surface->w * surface->h; i++) {
if (pixels[i] < ARRAYSIZE(lowColorMap)) {
pixels[i] = lowColorMap[pixels[i]];
} else if (pixels[i] >= 246) {
pixels[i] = highColorMap[pixels[i] - 246];
}
}
}
byte MystGraphics::getColorIndex(const byte *palette, byte red, byte green, byte blue) {
for (uint i = 0; i < 256; i++) {
if (palette[(3 * i) + 0] == red && palette[(3 * i) + 1] == green && palette[(3 * i) + 2] == blue) {
return i;
}
}
// GDI actually chooses the nearest color if no exact match is found,
// but this should not happen in Myst
debug(1, "Color (%d, %d, %d) not in target palette", red, green, blue);
return 0;
}
void MystGraphics::setPaletteToScreen() {
_vm->_system->getPaletteManager()->setPalette(_palette, 0, 256);
}
void MystGraphics::saveStateForMainMenu() {
Graphics::Surface *screen = _vm->_system->lockScreen();
_mainMenuBackupScreen->copyFrom(*screen);
_vm->_system->unlockScreen();
// Create a thumbnail of the screen that will be used when saving from the main menu
createThumbnailFromScreen(_mainMenuBackupScreenThumbnail.get());
_mainMenuBackupBackBuffer->copyFrom(*_backBuffer);
}
void MystGraphics::restoreStateForMainMenu() {
_vm->_system->copyRectToScreen(_mainMenuBackupScreen->getPixels(), _mainMenuBackupScreen->pitch,
0, 0, _mainMenuBackupScreen->w, _mainMenuBackupScreen->h);
_backBuffer->copyFrom(*_mainMenuBackupBackBuffer);
_mainMenuBackupScreen->free();
_mainMenuBackupScreenThumbnail->free();
_mainMenuBackupBackBuffer->free();
}
Graphics::Surface *MystGraphics::getThumbnailForMainMenu() const {
return _mainMenuBackupScreenThumbnail.get();
}
void MystGraphics::drawText(uint16 image, const Common::U32String &text, const Common::Rect &dest, uint8 r, uint8 g, uint8 b, Graphics::TextAlign align, int16 deltaY) {
MohawkSurface *mhkSurface = findImage(image);
Graphics::Surface *surface = mhkSurface->getSurface();
const Graphics::Font *font = getMenuFont();
font->drawString(surface, text, dest.left, dest.top + deltaY, dest.width(), surface->format.RGBToColor(r, g, b), align);
}
Common::Rect MystGraphics::getTextBoundingBox(const Common::U32String &text, const Common::Rect &dest, Graphics::TextAlign align) {
const Graphics::Font *font = getMenuFont();
return font->getBoundingBox(text, dest.left, dest.top, dest.width(), align);
}
const Graphics::Font *MystGraphics::getMenuFont() const {
const Graphics::Font *font;
if (_menuFont) {
font = _menuFont;
} else {
font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
}
return font;
}
void MystGraphics::replaceImageWithRect(uint16 destImage, uint16 sourceImage, const Common::Rect &sourceRect) {
MohawkSurface *sourceSurface = findImage(sourceImage);
const Graphics::Surface sourceArea = sourceSurface->getSurface()->getSubArea(sourceRect);
Graphics::Surface *replacementSurface = new Graphics::Surface();
replacementSurface->copyFrom(sourceArea);
MohawkSurface *destSurface = new MohawkSurface(replacementSurface, nullptr, 0, 0);
addImageToCache(destImage, destSurface);
}
void MystGraphics::clearScreen() {
_vm->_system->fillScreen(_pixelFormat.RGBToColor(0, 0, 0));
}
} // End of namespace Mohawk