scummvm/engines/ngi/inventory.h
2021-12-26 18:48:43 +01:00

134 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NGI_INVENTORY_H
#define NGI_INVENTORY_H
namespace NGI {
class Scene;
class BigPicture;
struct InventoryPoolItem {
int16 id;
int16 pictureObjectNormal;
int16 pictureObjectId1;
int16 pictureObjectHover;
int16 pictureObjectSelected;
int16 field_A;
int field_C;
int obj;
int flags;
};
typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
class Inventory : public CObject {
protected:
int16 _sceneId;
InventoryPoolItems _itemsPool;
public:
Inventory() { _sceneId = 0; }
bool load(MfcArchive &file) override;
int getInventoryPoolItemIndexById(int itemId);
uint getItemsPoolCount() { return _itemsPool.size(); }
bool setItemFlags(int itemId, int flags);
};
struct InventoryItem {
int16 itemId;
int16 count;
InventoryItem() { itemId = count = 0; }
InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
};
class PictureObject;
struct InventoryIcon {
PictureObject *pictureObjectNormal;
PictureObject *pictureObjectHover;
PictureObject *pictureObjectSelected;
int x1;
int y1;
int x2;
int y2;
int16 inventoryItemId;
bool isSelected;
bool isMouseHover;
};
class Inventory2 : public Inventory {
Common::Array<InventoryItem> _inventoryItems;
Common::Array<InventoryIcon> _inventoryIcons;
int _selectedId;
int _field_48;
bool _isInventoryOut;
bool _isLocked;
int _topOffset;
Scene *_scene;
BigPicture *_picture;
public:
Inventory2();
~Inventory2() override;
bool loadPartial(MfcArchive &file);
bool savePartial(MfcArchive &file);
void addItem(int itemId, int count);
void addItem2(StaticANIObject *obj);
void removeItem(int itemId, int count);
void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority);
int getInventoryItemIndexById(int itemId);
int getInventoryPoolItemIdAtIndex(int itemId);
int getInventoryPoolItemFieldCById(int itemId);
int getCountItemsWithId(int itemId);
int getItemFlags(int itemId);
void rebuildItemRects();
Scene *getScene() { return _scene; }
bool getIsLocked() { return _isLocked; }
void setIsLocked(bool val) { _isLocked = val; }
bool getIsInventoryOut() { return _isInventoryOut; }
int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; }
int getHoveredItem(Common::Point *point);
void slideIn();
void slideOut();
bool handleLeftClick(ExCommand *cmd);
int selectItem(int itemId);
bool unselectItem(bool flag);
void draw();
void clear();
};
} // End of namespace NGI
#endif /* NGI_INVENTORY_H */