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652 lines
10 KiB
ReStructuredText
652 lines
10 KiB
ReStructuredText
=====================
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Engine
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=====================
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Use the Engine tab to change settings that are unique to the game being played.
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From the Launcher, highlight a game on the games list, select **Edit Game**, and then select the **Engine** tab. This tab is not available for all games.
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To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page
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<https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_.
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Engines: ADL_ | AGI_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ |
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.. figure:: ../images/settings/engine.png
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The Engine tab in the game-specific settings
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All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
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,,,,,,,,,,,,,,,,,,,,
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.. _ADL:
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ADL
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*****
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.. _ntsc:
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TV emulation
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Emulates the composite output to an NTSC TV.
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*ntsc*
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.. _color:
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Color Graphics
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Uses color graphics instead of monochrome graphics.
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*color*
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.. _scan:
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Show scanlines
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Darkens every other scanline to mimic the look of a CRT display.
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*scanlines*
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.. _mono:
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Always use sharp monochrome text
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Does not emulate NTSC artifacts for text.
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*monotext*
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,,,,,,,,,
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.. _AGI:
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AGI
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*****
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.. _osl:
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _altamiga:
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Use an alternative palette
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Uses an alternative palette, common to all Amiga games.
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*altamigapalette*
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.. _support:
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Mouse support
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Enables mouse support for movement and in game menus.
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*mousesupport*
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.. _herc:
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Use Hercules hires font
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Uses the Hercules hi-resolution font, when the font file is available.
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*herculesfont*
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.. _cmd:
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Pause when entering commands
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Shows a command prompt window and pauses the game, instead of a real-time prompt.
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*commandpromptwindow*
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.. _2gs:
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Add speed menu
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Adds a game speed menu, similar to the PC version.
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*apple2gs_speedmenu*
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,,,,,,
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.. _BLADERUNNER:
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BLADERUNNER
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******************
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.. _sitcom:
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Sitcom mode
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Adds laughter after the actor's line or narration.
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*sitcom*
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.. _shorty:
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Shorty mode
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Shrinks the actors and makes their voices high pitched.
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*shorty*
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.. _nodelay:
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Frame limiter high performance mode
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Avoids use of ``delayMillis()`` function. This mode might result in high CPU usage.
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*nodelaymillisfl*
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.. _fpsfl:
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Max frames per second limit
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Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps.
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*frames_per_secondfl*
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.. _stamina:
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Disable McCoy's quick stamina drain
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When running, McCoy won't start slowing down as soon as the player stops clicking the mouse.
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*disable_stamina_drain*
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,,,,,,,,
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.. _CGE:
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CGE
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*******
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.. _blind:
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Color Blind Mode
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Enables Color Blind Mode by default.
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*enable_color_blind*
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,,,,,,
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.. _CINE:
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CHEWY
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*********
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Use original save/load screen
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Uses the original save/load screens instead of the ScummVM screens.
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*original_menus*
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CINE
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*********
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Use original save/load screen
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _transparentdialog:
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Use transparent dialog boxes in 16 color scenes
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Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them.
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*transparentdialogboxes*
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,,,,,,,,,
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.. _DRASCULA:
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DRASCULA
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*************
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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,,,,,,,,,,
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.. _DREAMWEB:
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DREAMWEB
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**********
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _bright:
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Use bright palette mode
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Displays graphics using the game's bright palette.
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*bright_palette*
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,,,,,,,,,,
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.. _HDB:
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HDB
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**********
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.. _hyper:
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Enable cheat mode
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Enables debug info and level selection.
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*hypercheat*
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,,,,,,,,,,
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.. _HOPKINS:
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HOPKINS
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*************
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.. _gore:
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Gore Mode
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Enables Gore Mode when available.
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*enable_gore*
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,,,,,,,,,,
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.. _KYRA:
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KYRA
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********
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.. _studio:
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Enable studio audience
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Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke.
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*studio_audience*
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.. _skipsupport:
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Skip support
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Lets the user skip text and cutscenes.
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*skip_support*
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.. _helium:
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Enable helium mode
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Makes characters sound like they inhaled Helium.
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*helium_mode*
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.. _smooth:
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Enable smooth scrolling when walking
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Makes scrolling smoother when changing from one screen to another.
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*smooth_scrolling*
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.. _floating:
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Enable floating cursors
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Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction.
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*floating_cursors*
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Suggest save names
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Fills in an autogenerated save game description into the input prompt.
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*auto_savenames*
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.. _hp:
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HP bar graphs
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Enables hit point bar graphs.
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*hpbargraphs*
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.. _btswap:
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Fight Button L/R Swap
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Swaps the buttons so that the left button attacks, and the right button picks up items.
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*mousebtswap*
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,,,,,,,,,,
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.. _LURE:
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LURE
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******
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.. _ttsnarrator:
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TTS Narrator
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Uses text-to-speech to read the descriptions, if text-to-speech is available.
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*tts_narrator*
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,,,,,,,,,,
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.. _MADS:
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MADS
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*******
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.. _easy:
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Easy mouse interface
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Shows object names when the mouse pointer is held over the object.
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*EasyMouse*
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.. _objanimated:
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Animated inventory items
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Animates the inventory items.
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*InvObjectsAnimated*
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.. _windowanimated:
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Animated game interface
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Animates the game interface.
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*TextWindowAnimated*
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.. _naughty:
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Naughty game mode
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Enables naughty game mode.
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*NaughtyMode*
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.. _gdither:
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Graphics dithering
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Enables graphics dithering.
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*GraphicsDithering*
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,,,,,,,,,,
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.. _NEVERHOOD:
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NEVERHOOD
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************
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _skiphall:
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Skip the Hall of Records storyboard scenes
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Lets the player skip past the Hall of Records storyboard scenes.
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*skiphallofrecordsscenes*
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.. _scale:
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Scale the making of videos to full screen
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Scales the making-of videos, so that they use the whole screen.
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*scalemakingofvideos*
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,,,,,,,,,,
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.. _QUEEN:
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QUEEN
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*****
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Alternate intro
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Plays the alternate intro for Flight of the Amazon Queen.
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*alt_intro*
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,,,,,,,,,,,,,,,
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.. _SCI:
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SCI
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******
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.. _dither:
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Skip EGA dithering pass (full color backgrounds)
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Skips dithering pass in EGA games. Graphics are shown with full colors.
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*disable_dithering*
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.. _hires:
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Enable high resolution graphics
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Enables high resolution graphics and content.
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*enable_high_resolution_graphics*
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.. _blackline:
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Enable black-lined video
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Draws black lines over videos to increase their apparent sharpness.
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*enable_black_lined_video*
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.. _hq:
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Use high-quality video scaling
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Uses linear interpolation when upscaling videos, where possible.
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*enable_hq_video*
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.. _larry:
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Use high-quality "LarryScale" cel scaling
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Uses special cartoon scaler for drawing character sprites.
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*enable_larryscale*
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.. _dsfx:
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Prefer digital sound effects
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Prefers digital (sampled) sound effects instead of synthesized ones.
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*prefer_digitalsfx*
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _fb01:
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Use IMF/Yamaha FB-01 for MIDI output
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Uses an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output.
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*native_fb01*
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.. _cd:
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Use CD audio
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Uses CD audio instead of in-game audio, if available.
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*use_cdaudio*
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.. _wincursors:
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Use Windows cursors
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Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor.
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*windows_cursors*
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.. _silver:
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Use silver cursors
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Uses the alternate set of silver cursors instead of the normal golden cursors.
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*silver_cursors*
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.. _upscale:
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Upscale videos
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Upscales videos to double their size
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*enable_video_upscale*
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.. _censor:
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Enable content censoring
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Enables the game's built-in optional content censoring.
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*enable_censoring*
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,,,,,,,,,,
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.. _SCUMM:
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SCUMM
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************
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.. _labels:
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Show Object Line
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Show the names of objects at the bottom of the screen.
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*object_labels*
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.. _classic:
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Use NES Classic Palette
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Uses a more neutral color palette that closely emulates the NES Classic.
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*mm_nes_classic_palette*
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,,,,,,,,,,
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.. _SHERLOCK:
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SHERLOCK
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*********
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Use original load/save screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _fade:
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Pixellated scene transitions
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Enables randomized pixel transitions between scenes.
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*fade_style*
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.. _help:
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Don't show hotspots when moving mouse
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Only shows hotspot names after you click on a hotspot or action button.
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*help_style*
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.. _portraits:
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Show character portraits
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Shows portraits of the characters when the characters converse.
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*portraits_on*
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.. _style:
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Slide dialogs into view
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Slides UI dialogs into view.
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*window_style*
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.. _transparentwindows:
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Transparent windows
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Shows windows with a partially transparent background.
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*transparent_windows*
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TTS Narrator
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Uses text-to-speech to read the descriptions, if text-to-speech is available.
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*tts_narrator*
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,,,,,,,,,,
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.. _SKY:
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SKY
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******
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.. _altintro:
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Floppy intro
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Uses the floppy version's intro (CD version only)
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*alt_intro*
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,,,,,,,,,,
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.. _SUPERNOVA:
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SUPERNOVA
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**********
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.. _improved:
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Improved mode
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Removes some repetitive actions, and adds the possibility to change verbs by keyboard.
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*improved*
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,,,,,,,,,,
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.. _TOLTECS:
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TOLTECS
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**************
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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,,,,,,,,,,
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.. _WINTERMUTE:
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WINTERMUTE
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**************
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.. _fps:
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Show FPS-counter
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Shows the current number of frames per second in the upper left corner.
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*show_fps*
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.. _bilinear:
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Sprite bilinear filtering (SLOW)
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Applies bilinear filtering to individual sprites.
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*bilinear_filtering*
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,,,,,,,,,,
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.. _XEEN:
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XEEN
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******
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.. _cost:
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Show item costs in standard inventory mode
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Shows item costs in standard inventory mode, which lets the value of items be compared.
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*ShowItemCosts*
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.. _durable:
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More durable armor
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Armor won't break until character is at -80HP, instead of the default -10HP.
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*DurableArmor*
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