2022-05-26 10:47:33 +02:00

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=====================
Engine
=====================
Use the Engine tab to change settings that are unique to the game being played.
From the Launcher, highlight a game on the games list, select **Edit Game**, and then select the **Engine** tab. This tab is not available for all games.
To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page
<https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_.
Engines: ADL_ | AGI_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ |
.. figure:: ../images/settings/engine.png
The Engine tab in the game-specific settings
All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
,,,,,,,,,,,,,,,,,,,,
.. _ADL:
ADL
*****
.. _ntsc:
TV emulation
Emulates the composite output to an NTSC TV.
*ntsc*
.. _color:
Color Graphics
Uses color graphics instead of monochrome graphics.
*color*
.. _scan:
Show scanlines
Darkens every other scanline to mimic the look of a CRT display.
*scanlines*
.. _mono:
Always use sharp monochrome text
Does not emulate NTSC artifacts for text.
*monotext*
,,,,,,,,,
.. _AGI:
AGI
*****
.. _osl:
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _altamiga:
Use an alternative palette
Uses an alternative palette, common to all Amiga games.
*altamigapalette*
.. _support:
Mouse support
Enables mouse support for movement and in game menus.
*mousesupport*
.. _herc:
Use Hercules hires font
Uses the Hercules hi-resolution font, when the font file is available.
*herculesfont*
.. _cmd:
Pause when entering commands
Shows a command prompt window and pauses the game, instead of a real-time prompt.
*commandpromptwindow*
.. _2gs:
Add speed menu
Adds a game speed menu, similar to the PC version.
*apple2gs_speedmenu*
,,,,,,
.. _BLADERUNNER:
BLADERUNNER
******************
.. _sitcom:
Sitcom mode
Adds laughter after the actor's line or narration.
*sitcom*
.. _shorty:
Shorty mode
Shrinks the actors and makes their voices high pitched.
*shorty*
.. _nodelay:
Frame limiter high performance mode
Avoids use of ``delayMillis()`` function. This mode might result in high CPU usage.
*nodelaymillisfl*
.. _fpsfl:
Max frames per second limit
Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps.
*frames_per_secondfl*
.. _stamina:
Disable McCoy's quick stamina drain
When running, McCoy won't start slowing down as soon as the player stops clicking the mouse.
*disable_stamina_drain*
,,,,,,,,
.. _CGE:
CGE
*******
.. _blind:
Color Blind Mode
Enables Color Blind Mode by default.
*enable_color_blind*
,,,,,,
.. _CINE:
CHEWY
*********
Use original save/load screen
Uses the original save/load screens instead of the ScummVM screens.
*original_menus*
CINE
*********
Use original save/load screen
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _transparentdialog:
Use transparent dialog boxes in 16 color scenes
Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them.
*transparentdialogboxes*
,,,,,,,,,
.. _DRASCULA:
DRASCULA
*************
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
,,,,,,,,,,
.. _DREAMWEB:
DREAMWEB
**********
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _bright:
Use bright palette mode
Displays graphics using the game's bright palette.
*bright_palette*
,,,,,,,,,,
.. _HDB:
HDB
**********
.. _hyper:
Enable cheat mode
Enables debug info and level selection.
*hypercheat*
,,,,,,,,,,
.. _HOPKINS:
HOPKINS
*************
.. _gore:
Gore Mode
Enables Gore Mode when available.
*enable_gore*
,,,,,,,,,,
.. _KYRA:
KYRA
********
.. _studio:
Enable studio audience
Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke.
*studio_audience*
.. _skipsupport:
Skip support
Lets the user skip text and cutscenes.
*skip_support*
.. _helium:
Enable helium mode
Makes characters sound like they inhaled Helium.
*helium_mode*
.. _smooth:
Enable smooth scrolling when walking
Makes scrolling smoother when changing from one screen to another.
*smooth_scrolling*
.. _floating:
Enable floating cursors
Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction.
*floating_cursors*
Suggest save names
Fills in an autogenerated save game description into the input prompt.
*auto_savenames*
.. _hp:
HP bar graphs
Enables hit point bar graphs.
*hpbargraphs*
.. _btswap:
Fight Button L/R Swap
Swaps the buttons so that the left button attacks, and the right button picks up items.
*mousebtswap*
,,,,,,,,,,
.. _LURE:
LURE
******
.. _ttsnarrator:
TTS Narrator
Uses text-to-speech to read the descriptions, if text-to-speech is available.
*tts_narrator*
,,,,,,,,,,
.. _MADS:
MADS
*******
.. _easy:
Easy mouse interface
Shows object names when the mouse pointer is held over the object.
*EasyMouse*
.. _objanimated:
Animated inventory items
Animates the inventory items.
*InvObjectsAnimated*
.. _windowanimated:
Animated game interface
Animates the game interface.
*TextWindowAnimated*
.. _naughty:
Naughty game mode
Enables naughty game mode.
*NaughtyMode*
.. _gdither:
Graphics dithering
Enables graphics dithering.
*GraphicsDithering*
,,,,,,,,,,
.. _NEVERHOOD:
NEVERHOOD
************
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _skiphall:
Skip the Hall of Records storyboard scenes
Lets the player skip past the Hall of Records storyboard scenes.
*skiphallofrecordsscenes*
.. _scale:
Scale the making of videos to full screen
Scales the making-of videos, so that they use the whole screen.
*scalemakingofvideos*
,,,,,,,,,,
.. _QUEEN:
QUEEN
*****
Alternate intro
Plays the alternate intro for Flight of the Amazon Queen.
*alt_intro*
,,,,,,,,,,,,,,,
.. _SCI:
SCI
******
.. _dither:
Skip EGA dithering pass (full color backgrounds)
Skips dithering pass in EGA games. Graphics are shown with full colors.
*disable_dithering*
.. _hires:
Enable high resolution graphics
Enables high resolution graphics and content.
*enable_high_resolution_graphics*
.. _blackline:
Enable black-lined video
Draws black lines over videos to increase their apparent sharpness.
*enable_black_lined_video*
.. _hq:
Use high-quality video scaling
Uses linear interpolation when upscaling videos, where possible.
*enable_hq_video*
.. _larry:
Use high-quality "LarryScale" cel scaling
Uses special cartoon scaler for drawing character sprites.
*enable_larryscale*
.. _dsfx:
Prefer digital sound effects
Prefers digital (sampled) sound effects instead of synthesized ones.
*prefer_digitalsfx*
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _fb01:
Use IMF/Yamaha FB-01 for MIDI output
Uses an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output.
*native_fb01*
.. _cd:
Use CD audio
Uses CD audio instead of in-game audio, if available.
*use_cdaudio*
.. _wincursors:
Use Windows cursors
Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor.
*windows_cursors*
.. _silver:
Use silver cursors
Uses the alternate set of silver cursors instead of the normal golden cursors.
*silver_cursors*
.. _upscale:
Upscale videos
Upscales videos to double their size
*enable_video_upscale*
.. _censor:
Enable content censoring
Enables the game's built-in optional content censoring.
*enable_censoring*
,,,,,,,,,,
.. _SCUMM:
SCUMM
************
.. _labels:
Show Object Line
Show the names of objects at the bottom of the screen.
*object_labels*
.. _classic:
Use NES Classic Palette
Uses a more neutral color palette that closely emulates the NES Classic.
*mm_nes_classic_palette*
,,,,,,,,,,
.. _SHERLOCK:
SHERLOCK
*********
Use original load/save screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
.. _fade:
Pixellated scene transitions
Enables randomized pixel transitions between scenes.
*fade_style*
.. _help:
Don't show hotspots when moving mouse
Only shows hotspot names after you click on a hotspot or action button.
*help_style*
.. _portraits:
Show character portraits
Shows portraits of the characters when the characters converse.
*portraits_on*
.. _style:
Slide dialogs into view
Slides UI dialogs into view.
*window_style*
.. _transparentwindows:
Transparent windows
Shows windows with a partially transparent background.
*transparent_windows*
TTS Narrator
Uses text-to-speech to read the descriptions, if text-to-speech is available.
*tts_narrator*
,,,,,,,,,,
.. _SKY:
SKY
******
.. _altintro:
Floppy intro
Uses the floppy version's intro (CD version only)
*alt_intro*
,,,,,,,,,,
.. _SUPERNOVA:
SUPERNOVA
**********
.. _improved:
Improved mode
Removes some repetitive actions, and adds the possibility to change verbs by keyboard.
*improved*
,,,,,,,,,,
.. _TOLTECS:
TOLTECS
**************
Use original save/load screens
Uses the original save/load screens instead of the ScummVM screens.
*originalsaveload*
,,,,,,,,,,
.. _WINTERMUTE:
WINTERMUTE
**************
.. _fps:
Show FPS-counter
Shows the current number of frames per second in the upper left corner.
*show_fps*
.. _bilinear:
Sprite bilinear filtering (SLOW)
Applies bilinear filtering to individual sprites.
*bilinear_filtering*
,,,,,,,,,,
.. _XEEN:
XEEN
******
.. _cost:
Show item costs in standard inventory mode
Shows item costs in standard inventory mode, which lets the value of items be compared.
*ShowItemCosts*
.. _durable:
More durable armor
Armor won't break until character is at -80HP, instead of the default -10HP.
*DurableArmor*