2021-12-26 18:48:43 +01:00

94 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "macventure/macventure.h"
namespace MacVenture {
#define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK|ADGF_UNSTABLE)
#define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO1(GUIO_NOMIDI)}
#define BASEDEMO(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT|ADGF_DEMO, GUIO1(GUIO_NOMIDI)}
static const ADGameDescription gameDescriptions[] = {
BASEGAME("shadowgate", "Zojoi Rerelease", "Shadowgate", "ebbfbcbf93938bd2900cb0c0213b19ad", 68718), // Zojoi Rerelease
BASEGAME("deja_vu", "Zojoi Rerelease", "Deja Vu", "5e9f5a8e3c8eb29ed02b34ae5937354f", 68778), // Zojoi Rerelease
BASEGAME("deja_vu2", "Zojoi Rerelease", "Lost in Las Vegas", "8f8e1d8d41f577ee0fbc03847969af0d", 66264), // Zojoi Rerelease
BASEDEMO("uninvited", "Demo", "Uninvited Demo", "e53adca77d773dca926f61faac68df86", 53119),
AD_TABLE_END_MARKER
};
} // End of namespace MacVenture
static const DebugChannelDef debugFlagList[] = {
{MacVenture::kMVDebugMain, "main", "Engine state"},
{MacVenture::kMVDebugGUI, "gui", "Gui"},
{MacVenture::kMVDebugText, "text", "Text decoders and printers"},
{MacVenture::kMVDebugImage, "image", "Image decoders and renderers"},
{MacVenture::kMVDebugScript, "script", "Script engine"},
{MacVenture::kMVDebugSound, "sound", "Sound decoders"},
{MacVenture::kMVDebugContainer, "container", "Containers"},
DEBUG_CHANNEL_END
};
static const PlainGameDescriptor macventureGames[] = {
{ "shadowgate", "Shadowgate" },
{ "deja_vu", "Deja Vu"},
{ "deja_vu2", "Deja Vu II"},
{ "uninvited", "Uninvited."},
{ nullptr, nullptr }
};
namespace MacVenture {
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail = true);
class MacVentureMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
MacVentureMetaEngineDetection() : AdvancedMetaEngineDetection(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
_guiOptions = GUIO1(GUIO_NOMIDI);
_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
}
const char *getEngineId() const override {
return "macventure";
}
const char *getName() const override {
return "MacVenture";
}
const char *getOriginalCopyright() const override {
return "(C) ICOM Simulations";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
} // End of namespace MacVenture
REGISTER_PLUGIN_STATIC(MACVENTURE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MacVenture::MacVentureMetaEngineDetection);