mirror of
https://github.com/libretro/scummvm.git
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94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "macventure/macventure.h"
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namespace MacVenture {
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#define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK|ADGF_UNSTABLE)
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#define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO1(GUIO_NOMIDI)}
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#define BASEDEMO(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT|ADGF_DEMO, GUIO1(GUIO_NOMIDI)}
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static const ADGameDescription gameDescriptions[] = {
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BASEGAME("shadowgate", "Zojoi Rerelease", "Shadowgate", "ebbfbcbf93938bd2900cb0c0213b19ad", 68718), // Zojoi Rerelease
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BASEGAME("deja_vu", "Zojoi Rerelease", "Deja Vu", "5e9f5a8e3c8eb29ed02b34ae5937354f", 68778), // Zojoi Rerelease
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BASEGAME("deja_vu2", "Zojoi Rerelease", "Lost in Las Vegas", "8f8e1d8d41f577ee0fbc03847969af0d", 66264), // Zojoi Rerelease
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BASEDEMO("uninvited", "Demo", "Uninvited Demo", "e53adca77d773dca926f61faac68df86", 53119),
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AD_TABLE_END_MARKER
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};
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} // End of namespace MacVenture
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static const DebugChannelDef debugFlagList[] = {
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{MacVenture::kMVDebugMain, "main", "Engine state"},
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{MacVenture::kMVDebugGUI, "gui", "Gui"},
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{MacVenture::kMVDebugText, "text", "Text decoders and printers"},
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{MacVenture::kMVDebugImage, "image", "Image decoders and renderers"},
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{MacVenture::kMVDebugScript, "script", "Script engine"},
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{MacVenture::kMVDebugSound, "sound", "Sound decoders"},
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{MacVenture::kMVDebugContainer, "container", "Containers"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor macventureGames[] = {
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{ "shadowgate", "Shadowgate" },
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{ "deja_vu", "Deja Vu"},
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{ "deja_vu2", "Deja Vu II"},
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{ "uninvited", "Uninvited."},
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{ nullptr, nullptr }
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};
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namespace MacVenture {
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SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail = true);
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class MacVentureMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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MacVentureMetaEngineDetection() : AdvancedMetaEngineDetection(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
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_guiOptions = GUIO1(GUIO_NOMIDI);
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_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
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}
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const char *getEngineId() const override {
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return "macventure";
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}
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const char *getName() const override {
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return "MacVenture";
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}
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const char *getOriginalCopyright() const override {
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return "(C) ICOM Simulations";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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} // End of namespace MacVenture
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REGISTER_PLUGIN_STATIC(MACVENTURE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MacVenture::MacVentureMetaEngineDetection);
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