scummvm/engines/titanic/star_control/motion_control_unmarked.cpp
2021-12-26 18:48:43 +01:00

79 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/star_control/motion_control_unmarked.h"
#include "titanic/star_control/base_stars.h"
#include "titanic/star_control/fpose.h"
#include "titanic/star_control/error_code.h"
#include "titanic/star_control/fmatrix.h"
#include "titanic/debugger.h"
#include "titanic/titanic.h"
namespace Titanic {
CMotionControlUnmarked::CMotionControlUnmarked(const CNavigationInfo *src) :
CMotionControl(src) {
}
void CMotionControlUnmarked::moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {
if (isLocked())
decLockCount();
debugC(DEBUG_BASIC, kDebugStarfield, "Starfield move %s to %s", srcV.toString().c_str(),
destV.toString().c_str());
_autoMover.setPathOrient(srcV, destV, orientation);
}
// TODO: v3 is unused
void CMotionControlUnmarked::transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {
if (isLocked())
decLockCount();
FVector vector1 = v1;
FVector vector2 = v2;
FPose matrix1 = vector2.getFrameTransform(vector1);
FPose matrix2 = matrix1.compose(m);
_autoMover.setOrientations(m, matrix2);
incLockCount();
}
void CMotionControlUnmarked::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
if (_autoMover.isActive()) {
decLockCount();
MoverState moverState = _autoMover.move(errorCode, pos, orientation);
if (moverState == MOVING)
incLockCount();
if (moverState == DONE_MOVING) {
stop();
if (_callback)
_callback->apply();
}
} else if (_currVelocity != 0.0) {
pos._x += orientation._row3._x * _currVelocity;
pos._y += orientation._row3._y * _currVelocity;
pos._z += orientation._row3._z * _currVelocity;
errorCode.set();
}
}
} // End of namespace Titanic