mirror of
https://github.com/libretro/scummvm.git
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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/motion_control_unmarked.h"
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#include "titanic/star_control/base_stars.h"
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#include "titanic/star_control/fpose.h"
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#include "titanic/star_control/error_code.h"
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#include "titanic/star_control/fmatrix.h"
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#include "titanic/debugger.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CMotionControlUnmarked::CMotionControlUnmarked(const CNavigationInfo *src) :
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CMotionControl(src) {
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}
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void CMotionControlUnmarked::moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {
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if (isLocked())
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decLockCount();
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debugC(DEBUG_BASIC, kDebugStarfield, "Starfield move %s to %s", srcV.toString().c_str(),
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destV.toString().c_str());
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_autoMover.setPathOrient(srcV, destV, orientation);
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}
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// TODO: v3 is unused
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void CMotionControlUnmarked::transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {
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if (isLocked())
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decLockCount();
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FVector vector1 = v1;
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FVector vector2 = v2;
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FPose matrix1 = vector2.getFrameTransform(vector1);
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FPose matrix2 = matrix1.compose(m);
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_autoMover.setOrientations(m, matrix2);
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incLockCount();
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}
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void CMotionControlUnmarked::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
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if (_autoMover.isActive()) {
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decLockCount();
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MoverState moverState = _autoMover.move(errorCode, pos, orientation);
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if (moverState == MOVING)
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incLockCount();
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if (moverState == DONE_MOVING) {
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stop();
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if (_callback)
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_callback->apply();
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}
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} else if (_currVelocity != 0.0) {
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pos._x += orientation._row3._x * _currVelocity;
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pos._y += orientation._row3._y * _currVelocity;
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pos._z += orientation._row3._z * _currVelocity;
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errorCode.set();
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}
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}
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} // End of namespace Titanic
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