mirror of
https://github.com/libretro/scummvm.git
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537 lines
13 KiB
C++
537 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/star_view.h"
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#include "titanic/star_control/motion_control.h"
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#include "titanic/star_control/error_code.h"
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#include "titanic/star_control/fvector.h"
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#include "titanic/star_control/star_control.h"
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#include "titanic/star_control/star_field.h"
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#include "titanic/support/screen_manager.h"
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#include "titanic/support/simple_file.h"
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#include "titanic/core/game_object.h"
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#include "titanic/messages/pet_messages.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CStarView::CStarView() : _camera((const CNavigationInfo *)nullptr), _owner(nullptr),
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_starField(nullptr), _videoSurface(nullptr), _lensValid(0),
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_photoSurface(nullptr), _homePhotoMask(nullptr),
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_stereoPair(false), _showingPhoto(false) {
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CNavigationInfo data = { 0, 0, 100000.0, 0, 20.0, 1.0, 1.0, 1.0 };
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_camera.setMotion(&data);
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}
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CStarView::~CStarView() {
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delete _videoSurface;
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delete _photoSurface;
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}
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void CStarView::load(SimpleFile *file, int param) {
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if (!param) {
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_camera.load(file, param);
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_lensValid = file->readNumber();
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if (_lensValid)
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_photoViewport.load(file, 0);
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_stereoPair = file->readNumber();
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_showingPhoto = file->readNumber();
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}
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}
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void CStarView::save(SimpleFile *file, int indent) {
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_camera.save(file, indent);
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file->writeNumberLine(_lensValid, indent);
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if (_lensValid)
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_photoViewport.save(file, indent);
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file->writeNumberLine(_stereoPair, indent);
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file->writeNumberLine(_showingPhoto, indent);
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}
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void CStarView::setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl) {
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_starField = starField;
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_owner = starControl;
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}
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void CStarView::takeCurrentHomePhoto() {
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if (_lensValid) {
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CCamera camera(&_photoViewport);
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takeHomePhotoHelper(&camera);
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}
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}
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void CStarView::draw(CScreenManager *screenManager) {
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if (!screenManager || !_videoSurface || !_starField)
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return;
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if (_fader.isActive()) {
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CVideoSurface *surface = _showingPhoto ? _photoSurface : _videoSurface;
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surface = _fader.draw(screenManager, surface);
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screenManager->blitFrom(SURFACE_PRIMARY, surface);
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} else {
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Point destPos(20, 10);
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if (_showingPhoto) {
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if (_photoSurface)
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screenManager->blitFrom(SURFACE_PRIMARY, _photoSurface, &destPos);
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if (!_homePhotoMask && _owner) {
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_homePhotoMask = _owner->getHiddenObject("HomePhotoMask");
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}
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if (_homePhotoMask)
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_homePhotoMask->draw(screenManager, Point(20, 187));
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} else {
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updateCamera();
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// Render the display
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_videoSurface->clear();
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_videoSurface->lock();
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_starField->render(_videoSurface, &_camera);
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_videoSurface->unlock();
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// Blit the resulting surface to the screen
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screenManager->blitFrom(SURFACE_PRIMARY, _videoSurface, &destPos);
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}
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}
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}
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bool CStarView::MouseButtonDownMsg(int flags, const Point &pt) {
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if (_starField) {
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return _starField->mouseButtonDown(
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_showingPhoto ? _photoSurface : _videoSurface,
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&_camera, flags, pt);
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}
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return false;
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}
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bool CStarView::MouseMoveMsg(int unused, const Point &pt) {
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if (!_showingPhoto && (_fader._index < 0 || _fader._count >= 0)) {
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FPoint fpt = pt;
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FPoint centerPt(300.0, 170.0);
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if (fpt != centerPt) {
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float threshold = MIN(centerPt._x, centerPt._y) * 0.5;
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FPoint tempPt = fpt - centerPt;
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float distance = tempPt.normalize();
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if (distance >= threshold) {
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distance -= threshold;
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FPoint angle(tempPt._x * -2.0 * distance / threshold,
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tempPt._y * -2.0 * distance / threshold);
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_camera.setViewportAngle(angle);
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return true;
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}
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}
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}
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return false;
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}
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bool CStarView::KeyCharMsg(int key, CErrorCode *errorCode) {
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FPose pose;
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int lockLevel = _starField ? _starField->getMatchedIndex() : -1;
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switch (tolower(key)) {
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case Common::KEYCODE_TAB:
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if (_starField) {
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toggleHomePhoto();
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return true;
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}
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break;
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case Common::KEYCODE_l: {
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CPetControl *pet = _owner->getPetControl();
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if (pet && pet->_remoteTarget) {
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CPETStarFieldLockMsg lockMsg(1);
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lockMsg.execute(pet->_remoteTarget);
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}
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return true;
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}
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case Common::KEYCODE_d: {
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CPetControl *pet = _owner->getPetControl();
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if (pet && pet->_remoteTarget) {
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CPETStarFieldLockMsg lockMsg(0);
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lockMsg.execute(pet->_remoteTarget);
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}
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return true;
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}
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case Common::KEYCODE_z:
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if (lockLevel == -1) {
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pose.setRotationMatrix(Y_AXIS, -1.0);
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_camera.changeOrientation(pose);
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_camera.updatePosition(errorCode);
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return true;
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}
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break;
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case Common::KEYCODE_SEMICOLON:
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if (lockLevel == -1) {
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_camera.accelerate();
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errorCode->set();
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return true;
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}
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break;
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case Common::KEYCODE_PERIOD:
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if (lockLevel == -1) {
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_camera.deccelerate();
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errorCode->set();
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return true;
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}
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break;
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case Common::KEYCODE_SPACE:
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if (lockLevel == -1) {
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_camera.stop();
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errorCode->set();
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return true;
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}
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break;
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case Common::KEYCODE_x:
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if (lockLevel == -1) {
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pose.setRotationMatrix(Y_AXIS, 1.0);
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_camera.changeOrientation(pose);
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_camera.updatePosition(errorCode);
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return true;
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}
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break;
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case Common::KEYCODE_QUOTE:
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if (lockLevel == -1) {
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pose.setRotationMatrix(X_AXIS, 1.0);
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_camera.changeOrientation(pose);
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_camera.updatePosition(errorCode);
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return true;
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}
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break;
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case Common::KEYCODE_SLASH:
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if (lockLevel == -1) {
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pose.setRotationMatrix(X_AXIS, -1.0);
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_camera.changeOrientation(pose);
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_camera.updatePosition(errorCode);
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return true;
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}
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break;
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// New for ScummVM to show the boundaries sphere code the original implemented,
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// but wasn't actually hooked up to any player action
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case Common::KEYCODE_b:
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viewBoundaries();
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return true;
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// New for ScummVM to show the constellations sphere code the original implemented,
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// but wasn't actually hooked up to any player action
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case Common::KEYCODE_c:
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viewConstellations();
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return true;
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default:
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break;
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}
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return false;
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}
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bool CStarView::canSetStarDestination() const {
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return _camera.isMoved();
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}
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void CStarView::starDestinationSet() {
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_camera.clearIsMoved();
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}
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bool CStarView::updateCamera() {
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if (_fader.isActive() || _showingPhoto)
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return false;
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if (_videoSurface) {
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CErrorCode errorCode;
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_camera.updatePosition(&errorCode);
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if (_fader._index < 0 || _fader._index >= _fader._count)
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_starField->fn1(&errorCode);
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else
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errorCode.set();
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return errorCode.get();
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}
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return false;
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}
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void CStarView::resetView() {
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if (!_videoSurface) {
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CScreenManager *scrManager = CScreenManager::setCurrent();
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if (scrManager)
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resizeSurface(scrManager, 600, 340, &_videoSurface);
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if (_videoSurface) {
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stereoPairOn();
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viewRequiredStar(244);
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draw(scrManager);
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}
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}
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}
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void CStarView::triggerFade(bool fadeIn) {
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_fader.reset();
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_fader.setFadeIn(fadeIn);
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}
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void CStarView::viewFromEarth() {
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_camera.setPosition(FVector(0.0, 0.0, 0.0));
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}
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void CStarView::viewEarth() {
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FVector pos, dir;
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getRandomViewpoint(pos, dir);
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_camera.setPosition(pos);
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_camera.setOrientation(dir);
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}
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void CStarView::viewBoundaries() {
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_starField->setBoundaryState(!_starField->getBoundaryState());
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}
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void CStarView::viewConstellations() {
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_starField->setConstMapState(!_starField->getConstMapState());
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}
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void CStarView::viewRandomStar() {
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const CBaseStarEntry *star = _starField->getRandomStar();
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if (star) {
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FVector pos, orientation;
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getRandomViewpoint(pos, orientation);
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pos += star->_position;
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_camera.setPosition(pos);
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_camera.setOrientation(orientation);
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}
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}
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void CStarView::viewRequiredStar(int index) {
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const CBaseStarEntry *star = _starField->getStar(index);
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if (star) {
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FVector pos, orientation;
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getRandomViewpoint(pos, orientation);
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pos += star->_position;
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_camera.setPosition(pos);
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_camera.setOrientation(orientation);
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}
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}
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void CStarView::fullSpeed() {
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_camera.fullSpeed();
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}
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void CStarView::toggleSteroPair() {
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_stereoPair = !_stereoPair;
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if (_stereoPair) {
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_camera.setFields(MODE_PHOTO, 30.0);
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_camera.setFields(MODE_STARFIELD, 28000.0);
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} else {
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_camera.setFields(MODE_PHOTO, 0.0);
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_camera.setFields(MODE_STARFIELD, 0.0);
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}
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}
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void CStarView::toggleHomePhoto() {
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if (!_photoSurface)
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return;
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_showingPhoto = !_showingPhoto;
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if (_starField)
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_starField->setMode(_showingPhoto ? MODE_PHOTO : MODE_STARFIELD);
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}
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void CStarView::toggleSolarRendering() {
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if (_starField)
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_starField->ToggleSolarRendering();
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}
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void CStarView::TogglePosFrame() {
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if (_starField)
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_starField->toggleBox();
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}
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void CStarView::stereoPairOn() {
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_stereoPair = true;
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_camera.setFields(MODE_PHOTO, 30.0);
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_camera.setFields(MODE_STARFIELD, 28000.0);
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}
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void CStarView::stereoPairOff() {
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_stereoPair = false;
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_camera.setFields(MODE_PHOTO, 0.0);
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_camera.setFields(MODE_STARFIELD, 0.0);
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}
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void CStarView::takeHomePhoto() {
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FVector pos, orientation;
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getRandomPhotoViewpoint(pos, orientation);
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_photoViewport.setPosition(pos);
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_photoViewport.setOrientation(orientation);
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_stereoPair = false;
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_photoViewport.changeStarColorPixel(MODE_PHOTO, 0.0);
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_photoViewport.changeStarColorPixel(MODE_STARFIELD, 0.0);
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_lensValid = true;
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takeCurrentHomePhoto();
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_stereoPair = true;
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}
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void CStarView::lockStar() {
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if (_starField && !_showingPhoto) {
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CSurfaceArea surfaceArea(_videoSurface);
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FVector screenCoord, worldCoord, photoPos;
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double dist = _starField->lockDistance(&surfaceArea, &_camera,
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screenCoord, worldCoord, photoPos);
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bool lockSuccess = false;
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if (dist > -1.0) {
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screenCoord -= surfaceArea._centroid;
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photoPos -= surfaceArea._centroid;
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switch (_starField->getMatchedIndex()) {
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case -1:
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// First star match
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lockSuccess = _camera.lockMarker1(screenCoord, worldCoord, photoPos);
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assert(lockSuccess); // lockMarker1 should always succeed
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_starField->incLockLevel();
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break;
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case 0:
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// Second star match
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lockSuccess = _camera.lockMarker2(&_photoViewport, worldCoord);
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if (lockSuccess) // lockMarker2 may have issues
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_starField->incLockLevel();
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break;
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case 1:
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// Third star match
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lockSuccess = _camera.lockMarker3(&_photoViewport, worldCoord);
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assert(lockSuccess); // lockMarker3 should always succeed
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_starField->incLockLevel();
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break;
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default:
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break;
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}
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}
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}
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}
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void CStarView::unlockStar() {
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if (_starField && !_showingPhoto && _camera.isNotInLockingProcess()) {
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_camera.removeLockedStar();
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_starField->decLockLevel(_photoSurface);
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}
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}
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void CStarView::takeHomePhotoHelper(CCamera *camera) {
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if (_starField) {
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if (!_photoSurface) {
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CScreenManager *scrManager = CScreenManager::setCurrent();
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if (scrManager)
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resizeSurface(scrManager, 600, 340, &_photoSurface);
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}
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if (_photoSurface) {
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int oldVal = _starField->get54();
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bool oldCrosshairs = _starField->setBoxVisible(false);
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// Render the starfield for the photograph view
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_photoSurface->clear();
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_photoSurface->lock();
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_starField->render(_photoSurface, camera);
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// Render any previously set crosshairs
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_starField->setBoxVisible(oldCrosshairs);
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_starField->set54(oldVal);
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_starField->fn6(_photoSurface, camera);
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_photoSurface->unlock();
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}
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}
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}
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void CStarView::getRandomViewpoint(FVector &pos, FVector &orientation) {
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const double MIN_RADIUS = 3.0F * STAR_SCALE;
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const double RADIUS = 4.0F * STAR_SCALE;
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pos._x = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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pos._y = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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pos._z = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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orientation._x = -pos._x;
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orientation._y = -pos._y;
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orientation._z = -pos._z;
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orientation.normalize();
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}
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void CStarView::getRandomPhotoViewpoint(FVector &pos, FVector &orientation) {
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const double MIN_RADIUS = 3.0F * STAR_SCALE;
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const double RADIUS = 4.0F * STAR_SCALE;
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pos._x = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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pos._y = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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pos._z = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS;
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orientation._x = g_vm->getRandomFloat() * (STAR_SCALE * 8) - pos._x;
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orientation._y = g_vm->getRandomFloat() * STAR_SCALE - pos._y;
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orientation._z = -pos._z;
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orientation.normalize();
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}
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void CStarView::resizeSurface(CScreenManager *scrManager, int width, int height,
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CVideoSurface **surface) {
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if (!surface)
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// Surface pointer must be provided
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return;
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if (*surface) {
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// If there's an existing surface of the correct size, re-use it
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if ((*surface)->getWidth() == width && (*surface)->getHeight() == height)
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return;
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// Delete the old surface
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delete *surface;
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*surface = nullptr;
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}
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CVideoSurface *newSurface = scrManager->createSurface(width, height);
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if (newSurface)
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*surface = newSurface;
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}
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} // End of namespace Titanic
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