2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_PARSER_PARSER_H
#define TWINE_PARSER_PARSER_H
#include "common/array.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "twine/shared.h"
namespace TwinE {
class Parser {
protected:
virtual void reset() {}
public:
virtual ~Parser() {
reset();
}
virtual bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) = 0;
bool loadFromBuffer(const uint8 *buf, uint32 size, bool lba1);
bool loadFromHQR(const char *name, int index, bool lba1);
inline bool loadFromHQR(const TwineResource &resource, bool lba1) {
return loadFromHQR(resource.hqr, resource.index, lba1);
}
};
} // End of namespace TwinE
#endif