scummvm/engines/kyra/gui_lol.cpp
Florian Kagerer b8e02a03c1 LOL: fixed minor bugs in text displayer
svn-id: r44582
2009-10-04 01:05:27 +00:00

2925 lines
75 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/gui_lol.h"
#include "kyra/resource.h"
#include "kyra/util.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "graphics/scaler.h"
#include "base/version.h"
namespace Kyra {
void LoLEngine::gui_drawPlayField() {
_screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0);
if (_flagsTable[31] & 0x40) {
// copy compass shape
static const int cx[] = { 112, 152, 224 };
_screen->copyRegion(cx[_flags.isTalkie ? _lang : 0], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK);
_compassDirection = -1;
}
if (_flagsTable[31] & 0x10)
// draw automap book
_screen->drawShape(2, _gameShapes[_flags.isTalkie ? 78 : 76], 290, 32, 0, 0);
int cp = _screen->setCurPage(2);
if (_flagsTable[31] & 0x20) {
gui_drawScroll();
} else {
_selectedSpell = 0;
}
if (_flagsTable[31] & 0x08)
resetLampStatus();
updateDrawPage2();
gui_drawScene(2);
gui_drawAllCharPortraitsWithStats();
gui_drawInventory();
gui_drawMoneyBox(_screen->_curPage);
_screen->setCurPage(cp);
_screen->copyPage(2, 0);
updateDrawPage2();
}
void LoLEngine::gui_drawScene(int pageNum) {
if (!(_updateFlags & 1) && _weaponsDisabled == false && _partyAwake && _vcnBlocks)
drawScene(pageNum);
}
void LoLEngine::gui_drawInventory() {
if (!_currentControlMode || !_needSceneRestore) {
for (int i = 0; i < 9; i++)
gui_drawInventoryItem(i);
}
}
void LoLEngine::gui_drawInventoryItem(int index) {
static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 };
int x = inventoryXpos[index];
int item = _inventoryCurItem + index;
if (item > 47)
item -= 48;
int flag = item & 1 ? 0 : 1;
_screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag);
if (_inventory[item])
_screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventory[item]), x + 1, 180, 0, 0);
}
void LoLEngine::gui_drawScroll() {
_screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK);
int h = 0;
for (int i = 0; i < 7; i++) {
if (_availableSpells[i] != -1)
h += 9;
}
if (h == 18)
h = 27;
if (h) {
_screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
_screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
_screen->fillRect(21, 15, 89, h + 15, _flags.use16ColorMode ? 0xbb : 206);
}
_screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK);
int y = 15;
for (int i = 0; i < 7; i++) {
if (_availableSpells[i] == -1)
continue;
uint8 col = (i == _selectedSpell) ? (_flags.use16ColorMode ? 0x88 : 132) : (_flags.use16ColorMode ? 0x44 : 1);
_screen->fprintString("%s", 24, y, col, 0, 0, getLangString(_spellProperties[_availableSpells[i]].spellNameCode));
y += 9;
}
}
void LoLEngine::gui_highlightSelectedSpell(bool mode) {
int y = 15;
for (int i = 0; i < 7; i++) {
if (_availableSpells[i] == -1)
continue;
uint8 col = (mode && (i == _selectedSpell)) ? (_flags.use16ColorMode ? 0x88 : 132) : (_flags.use16ColorMode ? 0x44 : 1);
_screen->fprintString("%s", 24, y, col, 0, 0, getLangString(_spellProperties[_availableSpells[i]].spellNameCode));
y += 9;
}
}
void LoLEngine::gui_displayCharInventory(int charNum) {
static const uint8 inventoryTypes[] = { 0, 1, 2, 6, 3, 1, 1, 3, 5, 4 };
int cp = _screen->setCurPage(2);
LoLCharacter *l = &_characters[charNum];
int id = l->id;
if (id < 0)
id = -id;
if (id != _lastCharInventory) {
char file[13];
sprintf(file, "invent%d.cps", inventoryTypes[id]);
_screen->loadBitmap(file, 3, 3, 0);
_screen->copyRegion(0, 0, 112, 0, 208, 120, 2, 6);
} else {
_screen->copyRegion(112, 0, 0, 0, 208, 120, 6, 2);
}
_screen->copyRegion(80, 143, 80, 143, 232, 35, 0, 2);
gui_drawAllCharPortraitsWithStats();
if (_flags.use16ColorMode)
_screen->fprintString("%s", 156, 8, 0xe1, 0, 1, l->name);
else
_screen->fprintString("%s", 157, 9, 254, 0, 5, l->name);
gui_printCharInventoryStats(charNum);
for (int i = 0; i < 11; i++)
gui_drawCharInventoryItem(i);
_screen->fprintString("%s", 182, 103, _flags.use16ColorMode ? 0xbb : 172, 0, 5, getLangString(0x4033));
static const uint16 statusFlags[] = { 0x0080, 0x0000, 0x1000, 0x0002, 0x100, 0x0001, 0x0000, 0x0000 };
memset(_charStatusFlags, 0xffff, sizeof(_charStatusFlags));
int x = 0;
int32 c = 0;
for (int i = 0; i < 3; i++) {
if (!(l->flags & statusFlags[i << 1]))
continue;
uint8 *shp = _gameShapes[statusFlags[(i << 1) + 1]];
_screen->drawShape(_screen->_curPage, shp, 108 + x, 98, 0, 0);
x += (shp[3] + 2);
_charStatusFlags[c] = statusFlags[(i << 1) + 1];
c++;
}
for (int i = 0; i < 3; i++) {
int32 b = l->experiencePts[i] - _expRequirements[l->skillLevels[i] - 1];
int32 e = _expRequirements[l->skillLevels[i]] - _expRequirements[l->skillLevels[i] - 1];
while (e & 0xffff8000) {
e >>= 1;
c = b;
b >>= 1;
if (c && !b)
b = 1;
}
if (_flags.use16ColorMode)
gui_drawBarGraph(154, 66 + i * 8, 34, 5, b, e, 0x88, 0);
else
gui_drawBarGraph(154, 64 + i * 10, 34, 5, b, e, 132, 0);
}
_screen->drawClippedLine(14, 120, 194, 120, 1);
_screen->copyRegion(0, 0, 112, 0, 208, 121, 2, 0);
_screen->copyRegion(80, 143, 80, 143, 232, 35, 2, 0);
_screen->setCurPage(cp);
}
void LoLEngine::gui_printCharInventoryStats(int charNum) {
for (int i = 0; i < 5; i++)
gui_printCharacterStats(i, 1, calculateCharacterStats(charNum, i));
_charInventoryUnk |= (1 << charNum);
}
void LoLEngine::gui_printCharacterStats(int index, int redraw, int value) {
uint32 offs = _screen->_curPage ? 0 : 112;
int y = 0;
int col = 0;
if (index < 2) {
// might
// protection
if (_flags.use16ColorMode) {
y = (index + 2) << 3;
col = 0xa1;
if (redraw)
_screen->fprintString("%s", offs + 108, y, col, 0, 0, getLangString(0x4014 + index));
} else {
y = index * 10 + 22;
col = 158;
if (redraw)
_screen->fprintString("%s", offs + 108, y, col, 0, 4, getLangString(0x4014 + index));
}
} else {
//skills
int s = index - 2;
y = s * 10 + 62;
if (_flags.use16ColorMode) {
y = (s + 8) << 3;
col = _characters[_selectedCharacter].flags & (0x200 << s) ? 0xe1 : 0x81;
if (redraw)
_screen->fprintString("%s", offs + 108, y, col, 0, 0, getLangString(0x4014 + index));
} else {
y = s * 10 + 62;
col = _characters[_selectedCharacter].flags & (0x200 << s) ? 254 : 180;
if (redraw)
_screen->fprintString("%s", offs + 108, y, col, 0, 4, getLangString(0x4014 + index));
}
}
if (offs)
_screen->copyRegion(294, y, 182 + offs, y, 18, 8, 6, _screen->_curPage, Screen::CR_NO_P_CHECK);
Screen::FontId of = _flags.use16ColorMode ? _screen->setFont(Screen::FID_SJIS_FNT) : _screen->_currentFont;
_screen->fprintString("%d", 200 + offs, y, col, 0, _flags.use16ColorMode ? 2 : 6, value);
_screen->setFont(of);
}
void LoLEngine::gui_changeCharacterStats(int charNum) {
int tmp[5];
int inc[5];
bool prc = false;
for (int i = 0; i < 5; i++) {
tmp[i] = calculateCharacterStats(charNum, i);
int diff = tmp[i] - _charStatsTemp[i];
inc[i] = diff / 15;
if (diff) {
prc = true;
if (!inc[i])
inc[i] = (diff < 0) ? -1 : 1;
}
}
if (!prc)
return;
do {
prc = false;
for (int i = 0; i < 5; i++) {
if (tmp[i] == _charStatsTemp[i])
continue;
_charStatsTemp[i] += inc[i];
if ((inc[i] > 0 && tmp[i] < _charStatsTemp[i]) || (inc[i] < 0 && tmp[i] > _charStatsTemp[i]))
_charStatsTemp[i] = tmp[i];
gui_printCharacterStats(i, 0, _charStatsTemp[i]);
prc = true;
}
delay(_tickLength, true);
} while (prc);
}
void LoLEngine::gui_drawCharInventoryItem(int itemIndex) {
static const uint8 slotShapes[] = { 0x30, 0x34, 0x30, 0x34, 0x2E, 0x2F, 0x32, 0x33, 0x31, 0x35, 0x35 };
const uint8 *coords = &_charInvDefs[_charInvIndex[_characters[_selectedCharacter].raceClassSex] * 22 + itemIndex * 2];
uint8 x = *coords++;
uint8 y = *coords;
if (y == 0xff)
return;
if (!_screen->_curPage)
x += 112;
int i = _characters[_selectedCharacter].items[itemIndex];
int shapeNum = i ? ((itemIndex < 9) ? 4 : 5) : (_flags.isTalkie ? slotShapes[itemIndex] : slotShapes[itemIndex] - 2);
_screen->drawShape(_screen->_curPage, _gameShapes[shapeNum], x, y, 0, 0);
if (itemIndex > 8) {
x -= 5;
y -= 5;
}
if (i)
_screen->drawShape(_screen->_curPage, getItemIconShapePtr(i), x + 1, y + 1, 0, 0);
}
void LoLEngine::gui_drawBarGraph(int x, int y, int w, int h, int32 cur, int32 max, int col1, int col2) {
if (max < 1)
return;
if (cur < 0)
cur = 0;
int32 e = MIN(cur, max);
if (!--w)
return;
if (!--h)
return;
int32 t = (e * w) / max;
if (!t && e)
t++;
if (t)
_screen->fillRect(x, y, x + t - 1, y + h, col1);
if (t < w && col2)
_screen->fillRect(x + t, y, x + w, y + h, col2);
}
void LoLEngine::gui_drawAllCharPortraitsWithStats() {
int numChars = countActiveCharacters();
if (!numChars)
return;
for (int i = 0; i < numChars; i++)
gui_drawCharPortraitWithStats(i);
}
void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
if (!(_characters[charNum].flags & 1) || _updateFlags & 2)
return;
Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT);
int cp = _screen->setCurPage(6);
gui_drawBox(0, 0, 66, 34, 1, 1, -1);
gui_drawCharFaceShape(charNum, 0, 1, _screen->_curPage);
if (_flags.use16ColorMode) {
gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 0xaa, 0x44, 0);
gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 0x66, 0x44, 1);
_screen->printText(getLangString(0x4253), 33, 1, 0x99, 0);
_screen->printText(getLangString(0x4254), 39, 1, 0x55, 0);
} else {
gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0);
gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1);
_screen->printText(getLangString(0x4253), 33, 1, 160, 0);
_screen->printText(getLangString(0x4254), 39, 1, 152, 0);
}
int spellLevels = 0;
if (_availableSpells[_selectedSpell] != -1) {
for (int i = 0; i < 4; i++) {
if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur &&
_spellProperties[_availableSpells[_selectedSpell]].hpRequired[i] <= _characters[charNum].hitPointsCur)
spellLevels++;
}
}
if (_characters[charNum].flags & 0x10) {
// magic submenu open
_screen->drawShape(_screen->_curPage, _gameShapes[_flags.isTalkie ? 73 : 71], 44, 0, 0, 0);
if (spellLevels < 4)
_screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1);
} else {
// magic submenu closed
int handIndex = 0;
if (_characters[charNum].items[0]) {
if (_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].might != -1)
handIndex = _itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex;
}
handIndex = _gameShapeMap[(_itemProperties[handIndex].shpIndex << 1) + 1];
if (handIndex == _gameShapeMap[1]) { // draw raceClassSex specific hand shape
handIndex = _characters[charNum].raceClassSex - 1;
if (handIndex < 0)
handIndex = 0;
handIndex += (_flags.isTalkie ? 68 : 66);
}
// draw hand/weapon
_screen->drawShape(_screen->_curPage, _gameShapes[handIndex], 44, 0, 0, 0);
// draw magic symbol
_screen->drawShape(_screen->_curPage, _gameShapes[(_flags.isTalkie ? 72 : 70) + _characters[charNum].field_41], 44, 17, 0, 0);
if (spellLevels == 0)
_screen->drawGridBox(44, 17, 22, 16, 1);
}
uint16 f = _characters[charNum].flags & 0x314C;
if ((f == 0 && _weaponsDisabled) || (f && (f != 4 || _characters[charNum].weaponHit == 0 || (_characters[charNum].weaponHit && _weaponsDisabled))))
_screen->drawGridBox(44, 0, 22, 34, 1);
if (_characters[charNum].weaponHit) {
_screen->drawShape(_screen->_curPage, _gameShapes[_flags.isTalkie ? 34 : 32], 44, 0, 0, 0);
_screen->fprintString("%d", 57, 7, _flags.use16ColorMode ? 0x33 : 254, 0, 1, _characters[charNum].weaponHit);
}
if (_characters[charNum].damageSuffered)
_screen->fprintString("%d", 17, 28, _flags.use16ColorMode ? 0x33 : 254, 0, 1, _characters[charNum].damageSuffered);
uint8 col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 1 : 212;
if (_flags.use16ColorMode)
col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 0x44 : 0x22;
_screen->drawBox(0, 0, 65, 33, col);
_screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK);
_screen->setCurPage(cp);
_screen->setFont(tmpFid);
}
void LoLEngine::gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor) {
w--; h--;
if (fillColor != -1)
_screen->fillRect(x + 1, y + 1, x + w - 1, y + h - 1, fillColor);
_screen->drawClippedLine(x + 1, y, x + w, y, frameColor2);
_screen->drawClippedLine(x + w, y, x + w, y + h - 1, frameColor2);
_screen->drawClippedLine(x, y, x, y + h, frameColor1);
_screen->drawClippedLine(x, y + h, x + w, y + h, frameColor1);
}
void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) {
if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].defaultFaceFrame)
_characters[charNum].curFaceFrame = _characters[charNum].defaultFaceFrame;
if (_characters[charNum].defaultFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7)
_characters[charNum].curFaceFrame = _characters[charNum].defaultFaceFrame;
int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame;
if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1))
frm += 14;
if (!pageNum)
_screen->hideMouse();
_screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0));
if (_characters[charNum].flags & 0x40)
// draw spider web
_screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0);
if (!pageNum)
_screen->showMouse();
}
void LoLEngine::gui_highlightPortraitFrame(int charNum) {
if (charNum != _selectedCharacter) {
int o = _selectedCharacter;
_selectedCharacter = charNum;
gui_drawCharPortraitWithStats(o);
}
gui_drawCharPortraitWithStats(charNum);
}
void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) {
w--;
h--;
if (maxPoints < 1)
return;
int t = (curPoints < 1) ? 0 : curPoints;
curPoints = (maxPoints < t) ? maxPoints : t;
int barHeight = (curPoints * h) / maxPoints;
if (barHeight < 1 && curPoints > 0)
barHeight = 1;
_screen->drawClippedLine(x - 1, y - h, x - 1, y, _flags.use16ColorMode ? 0x44 : 1);
if (flag) {
t = maxPoints >> 1;
if (t > curPoints)
col1 = _flags.use16ColorMode ? 0xbb : 144;
t = maxPoints >> 2;
if (t > curPoints)
col1 = _flags.use16ColorMode ? 0x88 : 132;
}
if (barHeight > 0)
_screen->fillRect(x, y - barHeight, x + w, y, col1);
if (barHeight < h)
_screen->fillRect(x, y - h, x + w, y - barHeight, col2);
if (unk > 0 && unk < maxPoints)
_screen->drawBox(x, y - barHeight, x + w, y, col1 - 2);
}
void LoLEngine::calcCharPortraitXpos() {
int nc = countActiveCharacters();
if (_currentControlMode && !textEnabled()) {
int t = (280 - (nc * 33)) / (nc + 1);
for (int i = 0; i < nc; i++)
_activeCharsXpos[i] = i * 33 + t * (i + 1) + 10;
} else {
int t = (235 - (nc * 66)) / (nc + 1);
for (int i = 0; i < nc; i++)
_activeCharsXpos[i] = i * 66 + t * (i + 1) + 83;
}
}
void LoLEngine::gui_drawMoneyBox(int pageNum) {
static const uint16 moneyX256[] = { 0x128, 0x134, 0x12b, 0x131, 0x12e};
static const uint16 moneyY256[] = { 0x73, 0x73, 0x74, 0x74, 0x75};
static const uint16 moneyX16[] = { 0x127, 0x133, 0x12a, 0x130, 0x12d};
static const uint16 moneyY16[] = { 0x74, 0x74, 0x75, 0x75, 0x76};
int backupPage = _screen->_curPage;
_screen->_curPage = pageNum;
const uint16 *moneyX;
const uint16 *moneyY;
if (_flags.use16ColorMode) {
moneyX = moneyX16;
moneyY = moneyY16;
_screen->fillRect(291, 98, 315, 118, 0x11, pageNum);
} else {
moneyX = moneyX256;
moneyY = moneyY256;
_screen->fillRect(292, 97, 316, 118, 252, pageNum);
}
for (int i = 0; i < 5; i++) {
if (!_moneyColumnHeight[i])
continue;
uint8 h = _moneyColumnHeight[i] - 1;
_screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, _flags.use16ColorMode ? 1 : 0xd2);
_screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, _flags.use16ColorMode ? 2 : 0xd1);
_screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, _flags.use16ColorMode ? 3 : 0xd0);
_screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, _flags.use16ColorMode ? 2 : 0xd1);
_screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, _flags.use16ColorMode ? 1 : 0xd2);
}
Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT);
if (_flags.use16ColorMode)
_screen->fprintString("%d", 304, 99, 0x33, 0, 1, _credits);
else
_screen->fprintString("%d", 305, 98, 254, 0, 1, _credits);
_screen->setFont(backupFont);
_screen->_curPage = backupPage;
if (pageNum == 6) {
if (_flags.use16ColorMode)
_screen->copyRegion(291, 98, 291, 98, 24, 20, 6, 0);
else
_screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0);
}
}
void LoLEngine::gui_drawCompass() {
if (!(_flagsTable[31] & 0x40))
return;
if (_compassDirection == -1) {
_compassDirectionIndex = -1;
_compassDirection = _currentDirection << 6;
}
int t = ((_compassDirection + 4) >> 3) & 0x1f;
if (t == _compassDirectionIndex)
return;
_compassDirectionIndex = t;
if (!_screen->_curPage)
_screen->hideMouse();
const CompassDef *c = &_compassDefs[t];
int compassShp = 22;
int compassPtr = 23;
if (_flags.isTalkie) {
compassShp += _lang;
compassPtr = 25;
}
_screen->drawShape(_screen->_curPage, _gameShapes[compassShp], 294, 3, 0, 0);
_screen->drawShape(_screen->_curPage, _gameShapes[compassPtr + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300, _screen->_paletteOverlay1, 1);
_screen->drawShape(_screen->_curPage, _gameShapes[compassPtr + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags);
if (!_screen->_curPage)
_screen->showMouse();
}
int LoLEngine::gui_enableControls() {
_floatingCursorControl = 0;
int start = 74;
int end = 83;
if (_flags.isTalkie) {
start = 76;
end = 85;
}
if (!_currentControlMode) {
for (int i = start; i < end; i++)
gui_toggleButtonDisplayMode(i, 2);
}
gui_toggleFightButtons(false);
return 1;
}
int LoLEngine::gui_disableControls(int controlMode) {
if (_currentControlMode)
return 0;
_floatingCursorControl = (controlMode & 2) ? 2 : 1;
gui_toggleFightButtons(true);
int start = 74;
int end = 83;
int swtch = 76;
if (_flags.isTalkie) {
start = 76;
end = 85;
swtch = 78;
}
for (int i = start; i < end; i++)
gui_toggleButtonDisplayMode(i, ((controlMode & 2) && (i > swtch)) ? 2 : 3);
return 1;
}
void LoLEngine::gui_toggleButtonDisplayMode(int shapeIndex, int mode) {
static const int16 buttonX[] = { 0x0056, 0x0128, 0x000C, 0x0021, 0x0122, 0x000C, 0x0021, 0x0036, 0x000C, 0x0021, 0x0036 };
static const int16 buttonY[] = { 0x00B4, 0x00B4, 0x00B4, 0x00B4, 0x0020, 0x0084, 0x0084, 0x0084, 0x0096, 0x0096, 0x0096 };
int swtch = 76;
int subst = 72;
if (_flags.isTalkie) {
swtch = 78;
subst = 74;
}
if (shapeIndex == swtch && !(_flagsTable[31] & 0x10))
return;
if (_currentControlMode && _needSceneRestore)
return;
if (mode == 0)
shapeIndex = _lastButtonShape;
int pageNum = 0;
int16 x1 = buttonX[shapeIndex - subst];
int16 y1 = buttonY[shapeIndex - subst];
int16 x2 = 0;
int16 y2 = 0;
uint32 t = 0;
switch (mode) {
case 1:
mode = 0x100;
_lastButtonShape = shapeIndex;
break;
case 0:
if (!_lastButtonShape)
return;
t = _system->getMillis();
if (_buttonPressTimer > t)
delay(_buttonPressTimer - t);
case 2:
mode = 0;
_lastButtonShape = 0;
break;
case 3:
mode = 0;
_lastButtonShape = 0;
pageNum = 6;
x2 = x1;
y2 = y1;
x1 = 0;
y1 = 0;
break;
default:
break;
}
_screen->drawShape(pageNum, _gameShapes[shapeIndex], x1, y1, 0, mode, _screen->_paletteOverlay1, 1);
if (!pageNum)
_screen->updateScreen();
if (pageNum == 6) {
int cp = _screen->setCurPage(6);
_screen->drawGridBox(x1, y1, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], 1);
_screen->copyRegion(x1, y1, x2, y2, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], pageNum, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
_screen->setCurPage(cp);
}
_buttonPressTimer = _system->getMillis() + 6 * _tickLength;
}
void LoLEngine::gui_toggleFightButtons(bool disable) {
for (int i = 0; i < 3; i++) {
if (!(_characters[i].flags & 1))
continue;
if (disable)
_characters[i].flags |= 0x2000;
else
_characters[i].flags &= 0xdfff;
if (disable && !textEnabled()) {
int u = _selectedCharacter;
_selectedCharacter = 99;
int f = _updateFlags;
_updateFlags &= 0xfffd;
gui_drawCharPortraitWithStats(i);
_updateFlags = f;
_selectedCharacter = u;
} else {
gui_drawCharPortraitWithStats(i);
}
}
}
void LoLEngine::gui_updateInput() {
// TODO: We need to catch all cases where loading is not possible and
// set the "mainLoop" parameter to false for them.
int inputFlag = checkInput(_activeButtons, !((_updateFlags & 3) || _weaponsDisabled), 0);
if (_preserveEvents)
_preserveEvents = false;
else
removeInputTop();
if (inputFlag && _activeMagicMenu != -1 && !(inputFlag & 0x8800)) {
gui_enableDefaultPlayfieldButtons();
_characters[_activeMagicMenu].flags &= 0xffef;
gui_drawCharPortraitWithStats(_activeMagicMenu);
gui_triggerEvent(inputFlag);
_preserveEvents = false;
_activeMagicMenu = -1;
inputFlag = 0;
}
if (inputFlag == _keyMap[Common::KEYCODE_SPACE] || inputFlag == _keyMap[Common::KEYCODE_RETURN]) {
snd_stopSpeech(true);
} else if (inputFlag == _keyMap[Common::KEYCODE_SLASH]) {
if (_weaponsDisabled || _availableSpells[1] == -1)
return;
gui_highlightSelectedSpell(false);
if (_availableSpells[++_selectedSpell] == -1)
_selectedSpell = 0;
gui_highlightSelectedSpell(true);
gui_drawAllCharPortraitsWithStats();
}
}
void LoLEngine::gui_triggerEvent(int eventType) {
Common::Event evt;
memset(&evt, 0, sizeof(Common::Event));
evt.mouse.x = _mouseX;
evt.mouse.y = _mouseY;
if (eventType == 65 || eventType == 199) {
evt.type = Common::EVENT_LBUTTONDOWN;
} else if (eventType == 66 || eventType == 201) {
evt.type = Common::EVENT_RBUTTONDOWN;
} else {
evt.type = Common::EVENT_KEYDOWN;
for (Common::HashMap<int, int16>::const_iterator c = _keyMap.begin(); c != _keyMap.end(); ++c) {
if (c->_value == eventType)
evt.kbd.keycode = (Common::KeyCode) c->_key;
}
}
removeInputTop();
_eventList.push_back(Event(evt, true));
_preserveEvents = true;
}
void LoLEngine::removeInputTop() {
if (!_eventList.empty()) {
if (_eventList.begin()->event.type == Common::EVENT_LBUTTONDOWN)
_gui->_mouseClick = 1;
else if (_eventList.begin()->event.type == Common::EVENT_RBUTTONDOWN)
_gui->_mouseClick = 2;
else
_gui->_mouseClick = 0;
_eventList.erase(_eventList.begin());
}
}
void LoLEngine::gui_enableDefaultPlayfieldButtons() {
gui_resetButtonList();
gui_initButtonsFromList(_buttonList1);
gui_setFaceFramesControlButtons(7, 44);
gui_setFaceFramesControlButtons(11, 44);
gui_setFaceFramesControlButtons(17, 0);
gui_setFaceFramesControlButtons(29, 0);
gui_setFaceFramesControlButtons(25, 33);
if (_flagsTable[31] & 0x20)
gui_initMagicScrollButtons();
}
void LoLEngine::gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags) {
gui_resetButtonList();
_sceneWindowButton.x = x;
_sceneWindowButton.y = y;
_sceneWindowButton.w = w;
_sceneWindowButton.h = h;
gui_initButtonsFromList(_buttonList3);
if (enableFlags & 1)
gui_initButtonsFromList(_buttonList4);
if (enableFlags & 2)
gui_initButtonsFromList(_buttonList5);
}
void LoLEngine::gui_specialSceneRestoreButtons() {
if (!_spsWindowW && !_spsWindowH)
return;
gui_enableDefaultPlayfieldButtons();
_spsWindowX = _spsWindowY = _spsWindowW = _spsWindowH = _seqTrigger = 0;
}
void LoLEngine::gui_enableCharInventoryButtons(int charNum) {
gui_resetButtonList();
gui_initButtonsFromList(_buttonList2);
gui_initCharInventorySpecialButtons(charNum);
gui_setFaceFramesControlButtons(21, 0);
}
void LoLEngine::gui_resetButtonList() {
for (uint i = 0; i < ARRAYSIZE(_activeButtonData); ++i)
_activeButtonData[i].nextButton = 0;
gui_notifyButtonListChanged();
_activeButtons = 0;
}
void LoLEngine::gui_initButtonsFromList(const int16 *list) {
while (*list != -1)
gui_initButton(*list++);
}
void LoLEngine::gui_setFaceFramesControlButtons(int index, int xOffs) {
int c = countActiveCharacters();
for (int i = 0; i < c; i++)
gui_initButton(index + i, _activeCharsXpos[i] + xOffs);
}
void LoLEngine::gui_initCharInventorySpecialButtons(int charNum) {
const uint8 *s = &_charInvDefs[_charInvIndex[_characters[charNum].raceClassSex] * 22];
for (int i = 0; i < 11; i++) {
if (*s != 0xff)
gui_initButton(33 + i, s[0], s[1], i);
s += 2;
}
}
void LoLEngine::gui_initMagicScrollButtons() {
for (int i = 0; i < 7; i++) {
if (_availableSpells[i] == -1)
continue;
gui_initButton(71 + i, -1, -1, i);
}
}
void LoLEngine::gui_initMagicSubmenu(int charNum) {
gui_resetButtonList();
_subMenuIndex = charNum;
gui_initButtonsFromList(_buttonList7);
}
void LoLEngine::gui_initButton(int index, int x, int y, int val) {
Button *b = 0;
int cnt = 1;
if (_activeButtons) {
Button *n = _activeButtons;
while (n->nextButton) {
++cnt;
n = n->nextButton;
}
++cnt;
b = n->nextButton = &_activeButtonData[cnt];
} else {
b = &_activeButtonData[0];
_activeButtons = b;
}
*b = Button();
b->nextButton = 0;
b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xfe;
b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01;
b->index = cnt;
b->keyCode = _buttonData[index].keyCode;
b->keyCode2 = _buttonData[index].keyCode2;
b->dimTableIndex = _buttonData[index].screenDim;
b->flags = _buttonData[index].buttonflags;
b->arg = (val != -1) ? (uint8)(val & 0xff) : _buttonData[index].index;
if (index == 15) {
// magic sub menu
b->x = _activeCharsXpos[_subMenuIndex] + 44;
b->arg = _subMenuIndex;
b->y = _buttonData[index].y;
b->width = _buttonData[index].w - 1;
b->height = _buttonData[index].h - 1;
} else if (index == 64) {
// scene window button
b->x = _sceneWindowButton.x;
b->y = _sceneWindowButton.y;
b->width = _sceneWindowButton.w - 1;
b->height = _sceneWindowButton.h - 1;
} else {
b->x = x != -1 ? x : _buttonData[index].x;
b->y = y != -1 ? y : _buttonData[index].y;
b->width = _buttonData[index].w - 1;
b->height = _buttonData[index].h - 1;
}
b->buttonCallback = _buttonCallbacks[index];
}
void LoLEngine::gui_notifyButtonListChanged() {
if (_gui) {
if (!_gui->_buttonListChanged && !_preserveEvents)
removeInputTop();
_gui->_buttonListChanged = true;
}
}
int LoLEngine::clickedUpArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty(_currentDirection, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 0, _flags.isTalkie ? 80 : 78);
return 1;
}
int LoLEngine::clickedDownArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty(_currentDirection ^ 2, 0, 1, _flags.isTalkie ? 83 : 81);
return 1;
}
int LoLEngine::clickedLeftArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty((_currentDirection - 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 2, _flags.isTalkie ? 82 : 80);
return 1;
}
int LoLEngine::clickedRightArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty((_currentDirection + 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 3, _flags.isTalkie ? 82 : 82);
return 1;
}
int LoLEngine::clickedTurnLeftArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
gui_toggleButtonDisplayMode(_flags.isTalkie ? 79 : 77, 1);
_currentDirection = (--_currentDirection) & 3;
_sceneDefaultUpdate = 1;
runLevelScript(_currentBlock, 0x4000);
initTextFading(2, 0);
if (!_sceneDefaultUpdate)
gui_drawScene(0);
else
movePartySmoothScrollTurnLeft(1);
gui_toggleButtonDisplayMode(_flags.isTalkie ? 79 : 77, 0);
runLevelScript(_currentBlock, 0x10);
return 1;
}
int LoLEngine::clickedTurnRightArrow(Button *button) {
if (button->arg && !_floatingCursorsEnabled)
return 0;
gui_toggleButtonDisplayMode(_flags.isTalkie ? 81 : 79, 1);
_currentDirection = (++_currentDirection) & 3;
_sceneDefaultUpdate = 1;
runLevelScript(_currentBlock, 0x4000);
initTextFading(2, 0);
if (!_sceneDefaultUpdate)
gui_drawScene(0);
else
movePartySmoothScrollTurnRight(1);
gui_toggleButtonDisplayMode(_flags.isTalkie ? 81 : 79, 0);
runLevelScript(_currentBlock, 0x10);
return 1;
}
int LoLEngine::clickedAttackButton(Button *button) {
int c = button->arg;
if (_characters[c].flags & 0x314C)
return 1;
int bl = calcNewBlockPosition(_currentBlock, _currentDirection);
if (_levelBlockProperties[bl].flags & 0x10) {
breakIceWall(0, 0);
return 1;
}
uint16 target = getNearestMonsterFromCharacter(c);
int s = 0;
for (int i = 0; i < 4; i++) {
if (!_characters[c].items[i])
continue;
runItemScript(c, _characters[c].items[i], 0x400, target, s);
runLevelScriptCustom(_currentBlock, 0x400, c, _characters[c].items[i], target, s);
s -= 10;
}
if (!s) {
runItemScript(c, 0, 0x400, target, s);
runLevelScriptCustom(_currentBlock, 0x400, c, 0, target, s);
}
s = _characters[c].weaponHit ? 4 : calcMonsterSkillLevel(c, 8) + 4;
// check for Zephyr ring
if (itemEquipped(c, 230))
s >>= 1;
_characters[c].flags |= 4;
gui_highlightPortraitFrame(c);
setCharacterUpdateEvent(c, 1, s, 1);
return 1;
}
int LoLEngine::clickedMagicButton(Button *button) {
int c = button->arg;
if (_characters[c].flags & 0x314C)
return 1;
if (checkMagic(c, _availableSpells[_selectedSpell], 0))
return 1;
_characters[c].flags ^= 0x10;
gui_drawCharPortraitWithStats(c);
gui_initMagicSubmenu(c);
_activeMagicMenu = c;
return 1;
}
int LoLEngine::clickedMagicSubmenu(Button *button) {
int spellLevel = (_mouseY - 144) >> 3;
int c = button->arg;
gui_enableDefaultPlayfieldButtons();
if (checkMagic(c, _availableSpells[_selectedSpell], spellLevel)) {
_characters[c].flags &= 0xffef;
gui_drawCharPortraitWithStats(c);
} else {
_characters[c].flags |= 4;
_characters[c].flags &= 0xffef;
if (castSpell(c, _availableSpells[_selectedSpell], spellLevel)) {
setCharacterUpdateEvent(c, 1, 8, 1);
increaseExperience(c, 2, spellLevel * spellLevel);
} else {
_characters[c].flags &= 0xfffb;
gui_drawCharPortraitWithStats(c);
}
}
_activeMagicMenu = -1;
return 1;
}
int LoLEngine::clickedScreen(Button *button) {
_characters[_activeMagicMenu].flags &= 0xffef;
gui_drawCharPortraitWithStats(_activeMagicMenu);
_activeMagicMenu = -1;
if (!(button->flags2 & 0x80)) {
if (button->flags2 & 0x100)
gui_triggerEvent(65);
else
gui_triggerEvent(66);
}
gui_enableDefaultPlayfieldButtons();
return 1;
}
int LoLEngine::clickedPortraitLeft(Button *button) {
disableSysTimer(2);
if (!_weaponsDisabled) {
_screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer2);
_screen->copyPage(0, 2);
_screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer1);
_updateFlags |= 0x0C;
gui_disableControls(1);
}
_selectedCharacter = button->arg;
_weaponsDisabled = true;
if (_flags.use16ColorMode)
_screen->fillRect(112, 0, 288, 120, 0, 2);
gui_displayCharInventory(_selectedCharacter);
gui_enableCharInventoryButtons(_selectedCharacter);
return 1;
}
int LoLEngine::clickedLiveMagicBarsLeft(Button *button) {
gui_highlightPortraitFrame(button->arg);
_txt->printMessage(0, getLangString(0x4047), _characters[button->arg].name, _characters[button->arg].hitPointsCur,
_characters[button->arg].hitPointsMax, _characters[button->arg].magicPointsCur, _characters[button->arg].magicPointsMax);
return 1;
}
int LoLEngine::clickedPortraitEtcRight(Button *button) {
if (!_itemInHand)
return 1;
int flg = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].flags;
int c = button->arg;
if (flg & 1) {
if (!(_characters[c].flags & 8) || (flg & 0x20)) {
runItemScript(c, _itemInHand, 0x400, 0, 0);
runLevelScriptCustom(_currentBlock, 0x400, c, _itemInHand, 0, 0);
} else {
_txt->printMessage(2, getLangString(0x402c), _characters[c].name);
}
return 1;
}
_txt->printMessage(2, "%s", getLangString((flg & 8) ? 0x4029 : ((flg & 0x10) ? 0x402a : 0x402b)));
return 1;
}
int LoLEngine::clickedCharInventorySlot(Button *button) {
if (_itemInHand) {
uint16 sl = 1 << button->arg;
int type = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].type;
if (!(sl & type)) {
bool f = false;
for (int i = 0; i < 11; i++) {
if (!(type & (1 << i)))
continue;
_txt->printMessage(0, getLangString(i > 3 ? 0x418A : 0x418B), getLangString(_itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].nameStringId), getLangString(_inventorySlotDesc[i]));
f = true;
}
if (!f)
_txt->printMessage(_itemsInPlay[_itemInHand].itemPropertyIndex == 231 ? 2 : 0, "%s", getLangString(0x418C));
return 1;
}
} else {
if (!_characters[_selectedCharacter].items[button->arg]) {
_txt->printMessage(0, "%s", getLangString(_inventorySlotDesc[button->arg] + 8));
return 1;
}
}
int ih = _itemInHand;
setHandItem(_characters[_selectedCharacter].items[button->arg]);
_characters[_selectedCharacter].items[button->arg] = ih;
gui_drawCharInventoryItem(button->arg);
recalcCharacterStats(_selectedCharacter);
if (_itemInHand)
runItemScript(_selectedCharacter, _itemInHand, 0x100, 0, 0);
if (ih)
runItemScript(_selectedCharacter, ih, 0x80, 0, 0);
gui_drawCharInventoryItem(button->arg);
gui_drawCharPortraitWithStats(_selectedCharacter);
gui_changeCharacterStats(_selectedCharacter);
return 1;
}
int LoLEngine::clickedExitCharInventory(Button *button) {
_updateFlags &= 0xfff3;
gui_enableDefaultPlayfieldButtons();
_weaponsDisabled = false;
for (int i = 0; i < 4; i++) {
if (_charInventoryUnk & (1 << i))
_characters[i].flags &= 0xf1ff;
}
_screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer1);
int cp = _screen->setCurPage(2);
gui_drawAllCharPortraitsWithStats();
gui_drawInventory();
_screen->setCurPage(cp);
_screen->copyPage(2, 0);
_screen->updateScreen();
gui_enableControls();
_screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer2);
_lastCharInventory = -1;
updateDrawPage2();
enableSysTimer(2);
return 1;
}
int LoLEngine::clickedSceneDropItem(Button *button) {
static const uint8 offsX[] = { 0x40, 0xC0, 0x40, 0xC0 };
static const uint8 offsY[] = { 0x40, 0x40, 0xC0, 0xC0 };
static const uint8 dirIndex[] = { 0, 1, 2, 3, 1, 3, 0, 2, 3, 2, 1, 0, 2, 0, 3, 1 };
if ((_updateFlags & 1) || !_itemInHand)
return 0;
uint16 block = _currentBlock;
if (button->arg > 1) {
block = calcNewBlockPosition(_currentBlock, _currentDirection);
int f = _wllWallFlags[_levelBlockProperties[block].walls[_currentDirection ^ 2]];
if (!(f & 0x80) || (f & 2))
return 1;
}
uint16 x = 0;
uint16 y = 0;
int i = dirIndex[(_currentDirection << 2) + button->arg];
calcCoordinates(x, y, block, offsX[i], offsY[i]);
setItemPosition(_itemInHand, x, y, 0, 1);
setHandItem(0);
return 1;
}
int LoLEngine::clickedScenePickupItem(Button *button) {
static const int8 checkX[] = { 0, 0, 1, 0, -1, -1, 1, 1, -1, 0, 2, 0, -2, -1, 1, 2, 2, 1, -1, -2, -2 };
static const int8 checkY[] = { 0, -1, 0, 1, 0, -1, -1, 1, 1, -2, 0, 2, 0, -2, -2, -1, 1, 2, 2, 1, -1 };
static const int len = ARRAYSIZE(checkX);
if ((_updateFlags & 1) || _itemInHand)
return 0;
int cp = _screen->setCurPage(_sceneDrawPage1);
redrawSceneItem();
int p = 0;
for (int i = 0; i < len; i++) {
p = _screen->getPagePixel(_screen->_curPage, CLIP(_mouseX + checkX[i], 0, 320), CLIP(_mouseY + checkY[i], 0, 200));
if (p)
break;
}
_screen->setCurPage(cp);
if (!p)
return 0;
uint16 block = (p <= 128) ? calcNewBlockPosition(_currentBlock, _currentDirection) : _currentBlock;
int found = checkSceneForItems(&_levelBlockProperties[block].drawObjects, p & 0x7f);
if (found != -1) {
removeLevelItem(found, block);
setHandItem(found);
}
_sceneUpdateRequired = true;
return 1;
}
int LoLEngine::clickedInventorySlot(Button *button) {
int slot = _inventoryCurItem + button->arg;
if (slot > 47)
slot -= 48;
uint16 slotItem = _inventory[slot];
int hItem = _itemInHand;
if ((_itemsInPlay[hItem].itemPropertyIndex == 281 || _itemsInPlay[slotItem].itemPropertyIndex == 281) &&
(_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) {
// merge ruby of truth
WSAMovie_v2 *wsa = new WSAMovie_v2(this);
wsa->open("truth.wsa", 0, 0);
_screen->hideMouse();
_inventory[slot] = 0;
gui_drawInventoryItem(button->arg);
_screen->copyRegion(button->x, button->y - 3, button->x, button->y - 3, 25, 27, 0, 2);
KyraEngine_v1::snd_playSoundEffect(99);
for (int i = 0; i < 25; i++) {
uint32 delayTimer = _system->getMillis() + 7 * _tickLength;
_screen->copyRegion(button->x, button->y - 3, 0, 0, 25, 27, 2, 2);
wsa->displayFrame(i, 2, 0, 0, 0x4000, 0, 0);
_screen->copyRegion(0, 0, button->x, button->y - 3, 25, 27, 2, 0);
_screen->updateScreen();
delayUntil(delayTimer);
}
_screen->showMouse();
wsa->close();
delete wsa;
deleteItem(slotItem);
deleteItem(hItem);
setHandItem(0);
_inventory[slot] = makeItem(280, 0, 0);
} else {
setHandItem(slotItem);
_inventory[slot] = hItem;
}
gui_drawInventoryItem(button->arg);
return 1;
}
int LoLEngine::clickedInventoryScroll(Button *button) {
int8 inc = (int8)button->arg;
int shp = (inc == 1) ? 75 : 74;
if (!_flags.isTalkie)
shp -= 2;
if (button->flags2 & 0x1000)
inc *= 9;
_inventoryCurItem += inc;
gui_toggleButtonDisplayMode(shp, 1);
if (_inventoryCurItem < 0)
_inventoryCurItem += 48;
if (_inventoryCurItem > 47)
_inventoryCurItem -= 48;
gui_drawInventory();
gui_toggleButtonDisplayMode(shp, 0);
return 1;
}
int LoLEngine::clickedWall(Button *button) {
int block = calcNewBlockPosition(_currentBlock, _currentDirection);
int dir = _currentDirection ^ 2;
uint8 type = _wllBuffer3[_levelBlockProperties[block].walls[dir]];
int res = 0;
switch (type) {
case 1:
res = clickedWallShape(block, dir);
break;
case 2:
res = clickedLeverOn(block, dir);
break;
case 3:
res = clickedLeverOff(block, dir);
break;
case 4:
res = clickedWallOnlyScript(block);
break;
case 5:
res = clickedDoorSwitch(block, dir);
break;
case 6:
res = clickedNiche(block, dir);
break;
default:
break;
}
return res;
}
int LoLEngine::clickedSequenceWindow(Button *button) {
runLevelScript(calcNewBlockPosition(_currentBlock, _currentDirection), 0x40);
if (!_seqTrigger || !posWithinRect(_mouseX, _mouseY, _seqWindowX1, _seqWindowY1, _seqWindowX2, _seqWindowY2)) {
_seqTrigger = 0;
removeInputTop();
}
return 1;
}
int LoLEngine::clickedScroll(Button *button) {
if (_selectedSpell == button->arg)
return 1;
gui_highlightSelectedSpell(false);
_selectedSpell = button->arg;
gui_highlightSelectedSpell(true);
gui_drawAllCharPortraitsWithStats();
return 1;
}
int LoLEngine::clickedSpellTargetCharacter(Button *button) {
int t = button->arg;
_txt->printMessage(0, "%s.\r", _characters[t].name);
if ((_spellProperties[_activeSpell.spell].flags & 0xff) == 1) {
_activeSpell.target = t;
castHealOnSingleCharacter(&_activeSpell);
}
gui_enableDefaultPlayfieldButtons();
return 1;
}
int LoLEngine::clickedSpellTargetScene(Button *button) {
LoLCharacter *c = &_characters[_activeSpell.charNum];
_txt->printMessage(0, "%s", getLangString(0x4041));
c->magicPointsCur += _activeSpell.p->mpRequired[_activeSpell.level];
if (c->magicPointsCur > c->magicPointsMax)
c->magicPointsCur = c->magicPointsMax;
c->hitPointsCur += _activeSpell.p->hpRequired[_activeSpell.level];
if (c->hitPointsCur > c->hitPointsMax)
c->hitPointsCur = c->hitPointsMax;
gui_drawCharPortraitWithStats(_activeSpell.charNum);
gui_enableDefaultPlayfieldButtons();
return 1;
}
int LoLEngine::clickedSceneThrowItem(Button *button) {
if (_updateFlags & 1)
return 0;
uint16 block = calcNewBlockPosition(_currentBlock, _currentDirection);
if ((_wllWallFlags[_levelBlockProperties[block].walls[_currentDirection ^ 2]] & 2) || !_itemInHand)
return 0;
uint16 x = 0;
uint16 y = 0;
calcCoordinates(x, y, _currentBlock, 0x80, 0x80);
if (launchObject(0, _itemInHand, x, y, 12, _currentDirection << 1, 6, _selectedCharacter, 0x3f)) {
snd_playSoundEffect(18, -1);
setHandItem(0);
}
_sceneUpdateRequired = true;
return 1;
}
int LoLEngine::clickedOptions(Button *button) {
removeInputTop();
gui_toggleButtonDisplayMode(_flags.isTalkie ? 76 : 74, 1);
_updateFlags |= 4;
Button b;
b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe;
b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
if (_weaponsDisabled)
clickedExitCharInventory(&b);
initTextFading(0, 1);
updatePortraits();
setLampMode(true);
setMouseCursorToIcon(0);
disableSysTimer(2);
gui_toggleButtonDisplayMode(_flags.isTalkie ? 76 : 74, 0);
bool speechWasEnabled = speechEnabled();
if (_flags.isTalkie && getVolume(kVolumeSpeech) == 2)
_configVoice |= (textEnabled() ? 2 : 1);
_gui->runMenu(_gui->_mainMenu);
_updateFlags &= 0xfffb;
setMouseCursorToItemInHand();
resetLampStatus();
gui_enableDefaultPlayfieldButtons();
enableSysTimer(2);
updateDrawPage2();
gui_drawPlayField();
if (getVolume(kVolumeSpeech) == 2)
_configVoice &= (textEnabled() ? ~2 : ~1);
if (speechWasEnabled && !textEnabled() && !speechEnabled())
_configVoice = 0;
writeSettings();
return 1;
}
int LoLEngine::clickedRestParty(Button *button) {
gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 1);
Button b;
b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe;
b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
if (_weaponsDisabled)
clickedExitCharInventory(&b);
int tHp = -1;
int tMp = -1;
int tHa = -1;
int needPoisoningFlags = 0;
int needHealingFlags = 0;
int needMagicGainFlags = 0;
for (int i = 0; i < 4; i++) {
LoLCharacter *c = &_characters[i];
if (!(c->flags & 1) || (c->flags & 8))
continue;
if (c->hitPointsMax > tHp)
tHp = c->hitPointsMax;
if (c->magicPointsMax > tMp)
tMp = c->magicPointsMax;
if (c->flags & 0x80) {
needPoisoningFlags |= (1 << i);
if (c->hitPointsCur > tHa)
tHa = c->hitPointsCur;
} else {
if (c->hitPointsCur < c->hitPointsMax)
needHealingFlags |= (1 << i);
}
if (c->magicPointsCur < c->magicPointsMax)
needMagicGainFlags |= (1 << i);
c->flags |= 0x1000;
}
removeInputTop();
if (needHealingFlags || needMagicGainFlags) {
_screen->fillRect(112, 0, 288, 120, _flags.use16ColorMode ? 0x44 : 1);
gui_drawAllCharPortraitsWithStats();
_txt->printMessage(0x8000, "%s", getLangString(0x4057));
gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 0);
int h = 600 / tHp;
if (h > 30)
h = 30;
int m = 600 / tMp;
if (m > 30)
m = 30;
int a = 600 / tHa;
if (a > 15)
a = 15;
uint32 delay1 = _system->getMillis() + h * _tickLength;
uint32 delay2 = _system->getMillis() + m * _tickLength;
uint32 delay3 = _system->getMillis() + a * _tickLength;
_partyAwake = false;
_updateFlags |= 1;
for (int i = 0, im = _smoothScrollModeNormal ? 32 : 16; i < im; i++) {
timerProcessMonsters(0);
timerProcessMonsters(1);
timerProcessDoors(0);
timerProcessFlyingObjects(0);
if (_partyAwake)
break;
}
resetBlockProperties();
do {
for (int i = 0, im = _smoothScrollModeNormal ? 8 : 4; i < im; i++) {
timerProcessMonsters(0);
timerProcessMonsters(1);
timerProcessDoors(0);
timerProcessFlyingObjects(0);
if (_partyAwake)
break;
}
int f = checkInput(0);
removeInputTop();
if (f & 0x800) {
gui_notifyButtonListChanged();
} else if (f) {
gui_triggerEvent(f);
break;
}
if (!_partyAwake) {
if (_system->getMillis() > delay3) {
for (int i = 0; i < 4; i++) {
if (!(needPoisoningFlags & (1 << i)))
continue;
inflictDamage(i, 1, 0x8000, 1, 0x80);
if (_characters[i].flags & 8)
needPoisoningFlags &= ~(1 << i);
}
delay3 = _system->getMillis() + a * _tickLength;
}
if (_system->getMillis() > delay1) {
for (int i = 0; i < 4; i++) {
if (!(needHealingFlags & (1 << i)))
continue;
increaseCharacterHitpoints(i, 1, false);
gui_drawCharPortraitWithStats(i);
if (_characters[i].hitPointsCur == _characters[i].hitPointsMax)
needHealingFlags &= ~(1 << i);
}
delay1 = _system->getMillis() + h * _tickLength;
}
if (_system->getMillis() > delay2) {
for (int i = 0; i < 4; i++) {
if (!(needMagicGainFlags & (1 << i)))
continue;
_characters[i].magicPointsCur++;
gui_drawCharPortraitWithStats(i);
if (_characters[i].magicPointsCur == _characters[i].magicPointsMax)
needMagicGainFlags &= ~(1 << i);
}
delay2 = _system->getMillis() + m * _tickLength;
}
_screen->updateScreen();
}
} while (!_partyAwake && (needHealingFlags || needMagicGainFlags));
for (int i = 0; i < 4; i++) {
int frm = 0;
int upd = 0;
bool setframe = true;
if (_characters[i].flags & 0x1000) {
_characters[i].flags &= 0xefff;
if (_partyAwake) {
if (_characters[i].damageSuffered) {
frm = 5;
snd_playSoundEffect(_characters[i].screamSfx, -1);
} else {
frm = 4;
}
upd = 6;
}
} else {
if (_characters[i].damageSuffered)
setframe = false;
else
frm = 4;
}
if (setframe)
setTemporaryFaceFrame(i, frm, upd, 1);
}
_updateFlags &= 0xfffe;
_partyAwake = true;
updateDrawPage2();
gui_drawScene(0);
_txt->printMessage(0x8000, "%s", getLangString(0x4059));
_screen->fadeToPalette1(40);
} else {
for (int i = 0; i < 4; i++)
_characters[i].flags &= 0xefff;
if (needPoisoningFlags) {
setTemporaryFaceFrameForAllCharacters(0, 0, 0);
for (int i = 0; i < 4; i++) {
if (needPoisoningFlags & (1 << i))
setTemporaryFaceFrame(i, 3, 8, 0);
}
_txt->printMessage(0x8000, "%s", getLangString(0x405a));
gui_drawAllCharPortraitsWithStats();
} else {
setTemporaryFaceFrameForAllCharacters(2, 4, 1);
_txt->printMessage(0x8000, "%s", getLangString(0x4058));
}
gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 0);
}
return 1;
}
int LoLEngine::clickedMoneyBox(Button *button) {
_txt->printMessage(0, getLangString(_credits == 1 ? 0x402D : 0x402E), _credits);
return 1;
}
int LoLEngine::clickedCompass(Button *button) {
if (!(_flagsTable[31] & 0x40))
return 0;
if (_compassBroken) {
if (characterSays(0x425b, -1, true))
_txt->printMessage(4, "%s", getLangString(0x425b));
} else {
_txt->printMessage(0, "%s", getLangString(0x402f + _currentDirection));
}
return 1;
}
int LoLEngine::clickedAutomap(Button *button) {
if (!(_flagsTable[31] & 0x10))
return 0;
removeInputTop();
displayAutomap();
gui_drawPlayField();
setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect);
return 1;
}
int LoLEngine::clickedLamp(Button *button) {
if (!(_flagsTable[31] & 0x08))
return 0;
if (_itemsInPlay[_itemInHand].itemPropertyIndex == 248) {
if (_lampOilStatus >= 100) {
_txt->printMessage(0, "%s", getLangString(0x4061));
return 1;
}
_txt->printMessage(0, "%s", getLangString(0x4062));
deleteItem(_itemInHand);
snd_playSoundEffect(181, -1);
setHandItem(0);
_lampOilStatus += 100;
} else {
uint16 s = (_lampOilStatus >= 100) ? 0x4060 : ((!_lampOilStatus) ? 0x405c : (_lampOilStatus / 33) + 0x405d);
_txt->printMessage(0, getLangString(0x405b), getLangString(s));
}
if (_brightness)
setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect);
return 1;
}
int LoLEngine::clickedStatusIcon(Button *button) {
int t = _mouseX - 220;
if (t < 0)
t = 0;
t /= 14;
if (t > 2)
t = 2;
uint16 str = _charStatusFlags[t] + 1;
if (str == 0 || str > 3)
return 1;
_txt->printMessage(0x8002, "%s", getLangString(str == 1 ? 0x424c : (str == 2 ? 0x424e : 0x424d)));
return 1;
}
GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) {
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown);
_redrawButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawButtonCallback);
_redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawShadedButtonCallback);
_specialProcessButton = _backUpButtonList = 0;
_flagsModifier = 0;
_mouseClick = 0;
_sliderSfx = 11;
_buttonListChanged = false;
}
void GUI_LoL::processButton(Button *button) {
if (!button)
return;
if (button->flags & 8) {
if (button->flags & 0x10) {
// XXX
}
return;
}
int entry = button->flags2 & 5;
byte val1 = 0, val2 = 0, val3 = 0;
const uint8 *dataPtr = 0;
Button::Callback callback;
if (entry == 1) {
val1 = button->data1Val1;
dataPtr = button->data1ShapePtr;
callback = button->data1Callback;
val2 = button->data1Val2;
val3 = button->data1Val3;
} else if (entry == 4 || entry == 5) {
val1 = button->data2Val1;
dataPtr = button->data2ShapePtr;
callback = button->data2Callback;
val2 = button->arg;
val3 = button->data2Val3;
} else {
val1 = button->data0Val1;
dataPtr = button->data0ShapePtr;
callback = button->data0Callback;
val2 = button->data0Val2;
val3 = button->data0Val3;
}
int x = 0, y = 0, x2 = 0, y2 = 0;
x = button->x;
if (x < 0)
x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
x2 = x + button->width - 1;
y = button->y;
if (y < 0)
y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
y2 = y + button->height - 1;
switch (val1 - 1) {
case 0:
_screen->hideMouse();
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
_screen->showMouse();
break;
case 1:
_screen->hideMouse();
_screen->printText((const char *)dataPtr, x, y, val2, val3);
_screen->showMouse();
break;
case 3:
if (callback)
(*callback)(button);
break;
case 4:
_screen->hideMouse();
_screen->drawBox(x, y, x2, y2, val2);
_screen->showMouse();
break;
case 5:
_screen->hideMouse();
_screen->fillRect(x, y, x2, y2, val2, -1, true);
_screen->showMouse();
break;
default:
break;
}
_screen->updateScreen();
}
int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
if (!buttonList)
return inputFlag & 0x7FFF;
if (_backUpButtonList != buttonList || _buttonListChanged) {
_specialProcessButton = 0;
_flagsModifier = 0;
if (_mouseClick == 1)
_flagsModifier |= 0x200;
if (_mouseClick == 2)
_flagsModifier |= 0x2000;
_mouseClick = 0;
_backUpButtonList = buttonList;
_buttonListChanged = false;
while (buttonList) {
processButton(buttonList);
buttonList = buttonList->nextButton;
}
}
int mouseX = _vm->_mouseX;
int mouseY = _vm->_mouseY;
uint16 flags = 0;
if (1/*!_screen_cursorDisable*/) {
uint16 inFlags = inputFlag & 0xFF;
uint16 temp = 0;
// HACK: inFlags == 200 is our left button (up)
if (inFlags == 199 || inFlags == 200)
temp = 0x100;
if (inFlags == 201 || inFlags == 202)
temp = 0x1000;
if (inputFlag & 0x800)
temp <<= 2;
flags |= temp;
_flagsModifier &= ~((temp & 0x4400) >> 1);
_flagsModifier |= (temp & 0x1100) * 2;
flags |= _flagsModifier;
flags |= (_flagsModifier << 2) ^ 0x8800;
}
buttonList = _backUpButtonList;
if (_specialProcessButton) {
buttonList = _specialProcessButton;
if (_specialProcessButton->flags & 8)
_specialProcessButton = 0;
}
int returnValue = 0;
while (buttonList) {
if (buttonList->flags & 8) {
buttonList = buttonList->nextButton;
continue;
}
buttonList->flags2 &= ~0x18;
buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
int x = buttonList->x;
if (x < 0)
x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
int y = buttonList->y;
if (y < 0)
y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
bool progress = false;
if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
progress = true;
buttonList->flags2 &= ~0x80;
uint16 inFlags = inputFlag & 0x7FFF;
if (inFlags) {
if (buttonList->keyCode == inFlags) {
progress = true;
flags = buttonList->flags & 0x0F00;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_specialProcessButton = buttonList;
} else if (buttonList->keyCode2 == inFlags) {
flags = buttonList->flags & 0xF000;
if (!flags)
flags = buttonList->flags & 0x0F00;
progress = true;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_specialProcessButton = buttonList;
}
}
bool unk1 = false;
if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
progress = true;
unk1 = true;
}
if (!progress)
buttonList->flags2 &= ~6;
if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) {
buttonList->flags |= 6;
if (!_specialProcessButton)
_specialProcessButton = buttonList;
} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
buttonList->flags2 |= 6;
} else {
buttonList->flags2 &= ~6;
}
bool progressSwitch = false;
if (!_specialProcessButton) {
progressSwitch = progress;
} else {
if (_specialProcessButton->flags & 0x40)
progressSwitch = (_specialProcessButton == buttonList);
else
progressSwitch = progress;
}
if (progressSwitch) {
if ((flags & 0x1100) && progress && !_specialProcessButton) {
inputFlag = 0;
_specialProcessButton = buttonList;
}
if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
uint16 combinedFlags = (buttonList->flags & flags);
combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
combinedFlags >>= 8;
static const uint16 flagTable[] = {
0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
0x200, 0x100, 0x400, 0x100, 0x400, 0x100
};
assert(combinedFlags < ARRAYSIZE(flagTable));
switch (flagTable[combinedFlags]) {
case 0x400:
if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) {
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
}
if (!(buttonList->flags & 4)) {
buttonList->flags2 &= ~4;
buttonList->flags2 &= ~2;
}
break;
case 0x800:
if (!(buttonList->flags & 4)) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x200:
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x100:
default:
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
_specialProcessButton = buttonList;
}
}
}
bool unk2 = false;
if ((flags & 0x2200) && progress) {
buttonList->flags2 |= 6;
if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
unk2 = true;
buttonList->flags2 |= 1;
}
}
if ((flags & 0x8800) == 0x8800) {
_specialProcessButton = 0;
if (!progress || (buttonList->flags & 4))
buttonList->flags2 &= ~6;
}
if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40))
_specialProcessButton = 0;
if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
processButton(buttonList);
if (unk2)
buttonList->flags2 &= ~1;
if (unk1) {
buttonList->flags2 &= 0xFF;
buttonList->flags2 |= flags;
if (buttonList->buttonCallback) {
//_vm->removeInputTop();
if ((*buttonList->buttonCallback.get())(buttonList))
break;
}
if (buttonList->flags & 0x20)
break;
}
if (_specialProcessButton == buttonList && (buttonList->flags & 0x40))
break;
buttonList = buttonList->nextButton;
}
if (!returnValue)
returnValue = inputFlag & 0x7FFF;
return returnValue;
}
int GUI_LoL::redrawButtonCallback(Button *button) {
if (!_displayMenu || _vm->gameFlags().use16ColorMode)
return 0;
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 225);
return 0;
}
int GUI_LoL::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu || _vm->gameFlags().use16ColorMode)
return 0;
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 223, 227);
return 0;
}
int GUI_LoL::runMenu(Menu &menu) {
_currentMenu = &menu;
_lastMenu = _currentMenu;
_newMenu = 0;
_displayMenu = true;
_menuResult = 1;
_savegameOffset = 0;
backupPage0();
const ScreenDim *d = _screen->getScreenDim(8);
uint32 textCursorTimer = 0;
uint8 textCursorStatus = 1;
int wW = _screen->getCharWidth('W');
int fW = (d->w << 3) - wW;
int fC = 0;
// LoL doesnt't have default higlighted items. No item should be
// highlighted when entering a new menu.
// Instead, the respevtive struct entry is used to determine whether
// a menu has scroll buttons or slider bars.
uint8 hasSpecialButtons = 0;
Screen::FontId of = _vm->gameFlags().use16ColorMode ? _screen->setFont(Screen::FID_SJIS_FNT) : _screen->_currentFont;
while (_displayMenu) {
_vm->_mouseX = _vm->_mouseY = 0;
if (_currentMenu == &_loadMenu || _currentMenu == &_saveMenu || _currentMenu == &_deleteMenu) {
updateSaveList(true);
Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>());
setupSavegameNames(*_currentMenu, 4);
}
hasSpecialButtons = _currentMenu->highlightedItem;
_currentMenu->highlightedItem = 255;
if (_currentMenu == &_gameOptions) {
char *s = (char *)_vm->_tempBuffer5120;
strncpy(s, _vm->getLangString(0x406f + _vm->_monsterDifficulty), 30);
s[29] = 0;
_currentMenu->item[_vm->gameFlags().isTalkie ? 0 : 2].itemString = s;
s += (strlen(s) + 1);
strncpy(s, _vm->getLangString(_vm->_smoothScrollingEnabled ? 0x4068 : 0x4069), 30);
s[29] = 0;
_currentMenu->item[_vm->gameFlags().isTalkie ? 1 : 3].itemString = s;
s += (strlen(s) + 1);
strncpy(s, _vm->getLangString(_vm->_floatingCursorsEnabled ? 0x4068 : 0x4069), 30);
s[29] = 0;
_currentMenu->item[_vm->gameFlags().isTalkie ? 2 : 4].itemString = s;
s += (strlen(s) + 1);
if (_vm->gameFlags().isTalkie) {
strncpy(s, _vm->getLangString(0x42d6 + _vm->_lang), 30);
s[29] = 0;
_currentMenu->item[3].itemString = s;
s += (strlen(s) + 1);
strncpy(s, _vm->getLangString(_vm->textEnabled() ? 0x4068 : 0x4069), 30);
s[29] = 0;
_currentMenu->item[4].itemString = s;
s += (strlen(s) + 1);
} else {
strncpy(s, _vm->getLangString(_vm->_configMusic ? 0x4068 : 0x4069), 30);
s[29] = 0;
_currentMenu->item[0].itemString = s;
s += (strlen(s) + 1);
strncpy(s, _vm->getLangString(_vm->_configSounds ? 0x4068 : 0x4069), 30);
s[29] = 0;
_currentMenu->item[1].itemString = s;
s += (strlen(s) + 1);
}
}
if (hasSpecialButtons == 1) {
if (_savegameOffset == 0) {
_scrollUpButton.data0ShapePtr = _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = 0;
} else {
_scrollUpButton.data0ShapePtr = _vm->_gameShapes[17];
_scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = _vm->_gameShapes[19];
}
int slotOffs = (_currentMenu == &_saveMenu) ? 1 : 0;
if (((uint)_savegameOffset == _saveSlots.size() - (4 - slotOffs)) || _saveSlots.size() < (uint)(5 - slotOffs)) {
_scrollDownButton.data0ShapePtr = _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = 0;
} else {
_scrollDownButton.data0ShapePtr = _vm->_gameShapes[18];
_scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = _vm->_gameShapes[20];
}
}
for (uint i = 0; i < _currentMenu->numberOfItems; ++i) {
_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
_menuButtons[i].flags = 0x4487;
_menuButtons[i].flags2 = 0;
}
initMenu(*_currentMenu);
if (_currentMenu == &_loadMenu || _currentMenu == &_deleteMenu) {
if (_saveSlots.begin() == _saveSlots.end())
// "no savegames to load" message
_screen->fprintString("%s", _currentMenu->x + _currentMenu->width / 2, _currentMenu->y + 42, 204, 0, 9, _vm->getLangString(0x4009));
}
if (hasSpecialButtons == 2) {
static const uint8 oX[] = { 0, 10, 124 };
static const uint8 oW[] = { 10, 114, 10 };
for (int i = 1; i < 4; ++i) {
int tX = _currentMenu->x + _currentMenu->item[i].x;
int tY = _currentMenu->y + _currentMenu->item[i].y;
for (int ii = 0; ii < 3; ++ii) {
Button *b = getButtonListData() + 1 + (i - 1) * 3 + ii;
b->nextButton = 0;
b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xfe;
b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01;
b->index = ii;
b->keyCode = b->keyCode2 = 0;
b->x = tX + oX[ii];
b->y = tY;
b->width = oW[ii];
b->height = _currentMenu->item[i].height;
b->data0Val1 = b->data1Val1 = b->data2Val1 = 0;
b->flags = (ii == 1) ? 0x6606 : 0x4406;
b->dimTableIndex = 0;
b->buttonCallback = _currentMenu->item[i].callback;
b->arg = _currentMenu->item[i].itemId;
_menuButtonList = addButtonToList(_menuButtonList, b);
processButton(b);
updateButton(b);
}
_currentMenu->item[i].labelX = _currentMenu->item[i].x - 5;
_currentMenu->item[i].labelY = _currentMenu->item[i].y + 3;
printMenuText(getMenuItemLabel(_currentMenu->item[i]), _currentMenu->x + _currentMenu->item[i].labelX, _currentMenu->y + _currentMenu->item[i].labelY, _currentMenu->item[i].textColor, 0, 10);
int volume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(i - 1));
_screen->drawShape(_screen->_curPage, _vm->_gameShapes[85], tX , tY, 0, 0x10);
_screen->drawShape(_screen->_curPage, _vm->_gameShapes[87], tX + 2 + oX[1], tY, 0, 0x10);
_screen->drawShape(_screen->_curPage, _vm->_gameShapes[86], tX + oX[1] + volume, tY, 0, 0x10);
}
_screen->updateScreen();
}
if (_currentMenu == &_mainMenu && !_vm->gameFlags().use16ColorMode) {
Screen::FontId f = _screen->setFont(Screen::FID_6_FNT);
_screen->fprintString("%s", menu.x + 8, menu.y + menu.height - 12, 204, 0, 8, gScummVMVersion);
_screen->setFont(f);
_screen->updateScreen();
}
if (_currentMenu == &_savenameMenu) {
int mx = (d->sx << 3) - 1;
int my = d->sy - 1;
int mw = (d->w << 3) + 1;
int mh = d->h + 1;
if (_vm->gameFlags().use16ColorMode)
_screen->drawShadedBox(mx, my, mx + mw, my + mh, 0xdd, 0xff);
else
_screen->drawShadedBox(mx, my, mx + mw, my + mh, 227, 223);
int pg = _screen->setCurPage(0);
_vm->_txt->clearDim(8);
textCursorTimer = 0;
textCursorStatus = 0;
Screen::FontId f = _screen->setFont(Screen::FID_9_FNT);
fC = _screen->getTextWidth(_saveDescription);
while (fC >= fW) {
_saveDescription[strlen(_saveDescription) - 1] = 0;
fC = _screen->getTextWidth(_saveDescription);
}
_screen->fprintString("%s", (d->sx << 3), d->sy + 2, d->unk8, d->unkA, 0, _saveDescription);
f = _screen->setFont(f);
_screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - 1, d->unk8, 0);
_screen->setCurPage(pg);
}
while (!_newMenu && _displayMenu) {
processHighlights(*_currentMenu);
if (_currentMenu == &_savenameMenu) {
if (textCursorTimer <= _vm->_system->getMillis()) {
Screen::FontId f = _screen->setFont(Screen::FID_9_FNT);
fC = _screen->getTextWidth(_saveDescription);
textCursorStatus ^= 1;
textCursorTimer = _vm->_system->getMillis() + 20 * _vm->_tickLength;
_screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - 1, textCursorStatus ? d->unk8 : d->unkA, 0);
_screen->updateScreen();
f = _screen->setFont(f);
}
}
if (getInput()) {
if (!_newMenu)
_newMenu = (_currentMenu != &_audioOptions) ? _currentMenu : 0;
else
_lastMenu = _menuResult == -1 ? _lastMenu : _currentMenu;
}
if (!_menuResult)
_displayMenu = false;
}
if (_newMenu != _currentMenu || !_displayMenu)
restorePage0();
_currentMenu->highlightedItem = hasSpecialButtons;
if (_newMenu)
_currentMenu = _newMenu;
_newMenu = 0;
}
_screen->setFont(of);
return _menuResult;
}
void GUI_LoL::createScreenThumbnail(Graphics::Surface &dst) {
uint8 *screenPal = new uint8[768];
_screen->getRealPalette(1, screenPal);
::createThumbnail(&dst, _screen->getCPagePtr(7), Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
delete[] screenPal;
}
void GUI_LoL::backupPage0() {
_screen->copyPage(0, 7);
}
void GUI_LoL::restorePage0() {
_screen->copyPage(7, 0);
_screen->updateScreen();
}
void GUI_LoL::setupSavegameNames(Menu &menu, int num) {
char *s = (char *)_vm->_tempBuffer5120;
for (int i = 0; i < num; ++i) {
menu.item[i].saveSlot = -1;
menu.item[i].enabled = false;
}
int startSlot = 0;
int slotOffs = 0;
if (&menu == &_saveMenu) {
if (_savegameOffset == 0)
startSlot = 1;
slotOffs = 1;
}
KyraEngine_v1::SaveHeader header;
Common::InSaveFile *in;
for (int i = startSlot; i < num && uint(_savegameOffset + i - slotOffs) < _saveSlots.size(); ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset - slotOffs]), header)) != 0) {
strncpy(s, header.description.c_str(), 80);
s[79] = 0;
Util::convertISOToDOS(s);
menu.item[i].itemString = s;
s += (strlen(s) + 1);
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset - slotOffs];
menu.item[i].enabled = true;
delete in;
}
}
if (_savegameOffset == 0) {
if (&menu == &_saveMenu) {
strcpy(s, _vm->getLangString(0x4010));
menu.item[0].itemString = s;
menu.item[0].saveSlot = -3;
menu.item[0].enabled = true;
}
}
}
void GUI_LoL::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font) {
_screen->fprintString("%s", x, y, c0, c1, _vm->gameFlags().use16ColorMode ? (flags & 3) : flags , str);
}
int GUI_LoL::getMenuCenterStringX(const char *str, int x1, int x2) {
if (!str)
return 0;
int strWidth = _screen->getTextWidth(str);
int w = x2 - x1 + 1;
return x1 + (w - strWidth) / 2;
}
int GUI_LoL::getInput() {
if (!_displayMenu)
return 0;
Common::Point p = _vm->getMousePos();
_vm->_mouseX = p.x;
_vm->_mouseY = p.y;
if (_currentMenu == &_savenameMenu) {
_vm->updateInput();
for (Common::List<KyraEngine_v1::Event>::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); evt++) {
if (evt->event.type == Common::EVENT_KEYDOWN)
_keyPressed = evt->event.kbd;
}
}
int inputFlag = _vm->checkInput(_menuButtonList);
if (_currentMenu == &_savenameMenu && _keyPressed.ascii){
char inputKey = _keyPressed.ascii;
Util::convertISOToDOS(inputKey);
if ((uint8)inputKey > 31 && (uint8)inputKey < 226) {
_saveDescription[strlen(_saveDescription) + 1] = 0;
_saveDescription[strlen(_saveDescription)] = inputKey;
inputFlag |= 0x8000;
} else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE && strlen(_saveDescription)) {
_saveDescription[strlen(_saveDescription) - 1] = 0;
inputFlag |= 0x8000;
}
}
_vm->removeInputTop();
_keyPressed.reset();
if (_vm->shouldQuit())
_displayMenu = false;
_vm->delay(8);
return inputFlag & 0x8000 ? 1 : 0;
}
int GUI_LoL::clickedMainMenu(Button *button) {
updateMenuButton(button);
switch (button->arg) {
case 0x4001:
_savegameOffset = 0;
_newMenu = &_loadMenu;
break;
case 0x4002:
_savegameOffset = 0;
_newMenu = &_saveMenu;
break;
case 0x4003:
_savegameOffset = 0;
_newMenu = &_deleteMenu;
break;
case 0x4004:
_newMenu = &_gameOptions;
break;
case 0x42D9:
_newMenu = &_audioOptions;
break;
case 0x4006:
_choiceMenu.menuNameId = 0x400a;
_newMenu = &_choiceMenu;
break;
case 0x4005:
_displayMenu = false;
break;
}
return 1;
}
int GUI_LoL::clickedLoadMenu(Button *button) {
updateMenuButton(button);
if (button->arg == 0x4011) {
if (_currentMenu != _lastMenu)
_newMenu = _lastMenu;
else
_menuResult = 0;
return 1;
}
int16 s = (int16)button->arg;
_vm->_gameToLoad = _loadMenu.item[-s - 2].saveSlot;
_displayMenu = false;
return 1;
}
int GUI_LoL::clickedSaveMenu(Button *button) {
updateMenuButton(button);
if (button->arg == 0x4011) {
_newMenu = &_mainMenu;
return 1;
}
_newMenu = &_savenameMenu;
int16 s = (int16)button->arg;
_menuResult = _saveMenu.item[-s - 2].saveSlot + 1;
_saveDescription = (char*)_vm->_tempBuffer5120 + 1000;
_saveDescription[0] = 0;
if (_saveMenu.item[-s - 2].saveSlot != -3)
strcpy(_saveDescription, _saveMenu.item[-s - 2].itemString);
return 1;
}
int GUI_LoL::clickedDeleteMenu(Button *button) {
updateMenuButton(button);
if (button->arg == 0x4011) {
_newMenu = &_mainMenu;
return 1;
}
_choiceMenu.menuNameId = 0x400b;
_newMenu = &_choiceMenu;
int16 s = (int16)button->arg;
_menuResult = _deleteMenu.item[-s - 2].saveSlot + 1;
return 1;
}
int GUI_LoL::clickedOptionsMenu(Button *button) {
updateMenuButton(button);
switch (button->arg) {
case 0xfff9:
_vm->_configMusic ^= 1;
_vm->sound()->enableMusic(_vm->_configMusic);
if (_vm->_configMusic)
_vm->snd_playTrack(_vm->_curMusicTheme);
else
_vm->_sound->beginFadeOut();
break;
case 0xfff8:
_vm->_configSounds ^= true;
_vm->sound()->enableSFX(_vm->_configSounds);
break;
case 0xfff7:
_vm->_monsterDifficulty = ++_vm->_monsterDifficulty % 3;
break;
case 0xfff6:
_vm->_smoothScrollingEnabled ^= true;
break;
case 0xfff5:
_vm->_floatingCursorsEnabled ^= true;
break;
case 0xfff4:
_vm->_lang = ++_vm->_lang % 3;
break;
case 0xfff3:
_vm->_configVoice ^= 3;
break;
case 0x4072:
char filename[13];
snprintf(filename, sizeof(filename), "LEVEL%02d.%s", _vm->_currentLevel, _vm->_languageExt[_vm->_lang]);
delete[] _vm->_levelLangFile;
_vm->_levelLangFile = _vm->resource()->fileData(filename, 0);
snprintf(filename, sizeof(filename), "LANDS.%s", _vm->_languageExt[_vm->_lang]);
delete[] _vm->_landsFile;
_vm->_landsFile = _vm->resource()->fileData(filename, 0);
_newMenu = _lastMenu;
break;
}
return 1;
}
int GUI_LoL::clickedAudioMenu(Button *button) {
updateMenuButton(button);
if (button->arg == 0x4072) {
_newMenu = _lastMenu;
return 1;
}
int tX = button->x;
const int oldVolume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3));
int newVolume = oldVolume;
if (button->index == 0) {
newVolume -= 10;
tX += 10;
} else if (button->index == 1) {
newVolume = _vm->_mouseX - (tX + 7);
} else if (button->index == 2) {
newVolume += 10;
tX -= 114;
}
newVolume = CLIP(newVolume, 2, 102);
if (newVolume == oldVolume) {
_screen->updateScreen();
return 0;
}
_screen->drawShape(0, _vm->_gameShapes[87], tX + oldVolume, button->y, 0, 0x10);
// Temporary HACK
const int volumeDrawX = _vm->convertVolumeFromMixer(_vm->convertVolumeToMixer(newVolume));
_screen->drawShape(0, _vm->_gameShapes[86], tX + volumeDrawX, button->y, 0, 0x10);
_screen->updateScreen();
_vm->snd_stopSpeech(0);
_vm->setVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3), newVolume);
if (newVolume) {
if (button->arg == 4) {
_vm->snd_playSoundEffect(_sliderSfx, -1);
int16 vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]);
do {
++_sliderSfx;
if (_sliderSfx < 47)
_sliderSfx++;
if (vocIndex == 199)
_sliderSfx = 11;
vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]);
if (vocIndex == -1)
continue;
if (!scumm_stricmp(_vm->_ingameSoundList[vocIndex], "EMPTY"))
continue;
break;
} while (1);
} else if (button->arg == 5) {
_vm->_lastSpeechId = -1;
_vm->snd_playCharacterSpeech(0x42e0, 0, 0);
}
}
return 1;
}
int GUI_LoL::clickedDeathMenu(Button *button) {
updateMenuButton(button);
if (button->arg == _deathMenu.item[0].itemId) {
_vm->quitGame();
} else if (button->arg == _deathMenu.item[1].itemId) {
_newMenu = &_loadMenu;
}
return 1;
}
int GUI_LoL::clickedSavenameMenu(Button *button) {
updateMenuButton(button);
if (button->arg == _savenameMenu.item[0].itemId) {
Util::convertDOSToISO(_saveDescription);
int slot = _menuResult == -2 ? getNextSavegameSlot() : _menuResult - 1;
Graphics::Surface thumb;
createScreenThumbnail(thumb);
_vm->saveGameState(slot, _saveDescription, &thumb);
thumb.free();
_displayMenu = false;
} else if (button->arg == _savenameMenu.item[1].itemId) {
_newMenu = &_saveMenu;
}
return 1;
}
int GUI_LoL::clickedChoiceMenu(Button *button) {
updateMenuButton(button);
if (button->arg == _choiceMenu.item[0].itemId) {
if (_lastMenu == &_mainMenu) {
_vm->quitGame();
} else if (_lastMenu == &_deleteMenu) {
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_menuResult - 1));
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _menuResult - 1);
while (i != _saveSlots.begin()) {
--i;
// not rename quicksave slot filenames
if (*i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
_vm->_saveFileMan->renameSavefile(oldName, newName);
}
_newMenu = &_mainMenu;
}
} else if (button->arg == _choiceMenu.item[1].itemId) {
_newMenu = &_mainMenu;
}
return 1;
}
int GUI_LoL::scrollUp(Button *button) {
if (!_scrollUpButton.data0ShapePtr)
return 0;
updateButton(button);
if (_savegameOffset > 0) {
_savegameOffset--;
_newMenu = _currentMenu;
_menuResult = -1;
}
return 1;
}
int GUI_LoL::scrollDown(Button *button) {
if (!_scrollDownButton.data0ShapePtr)
return 0;
updateButton(button);
if ((uint)_savegameOffset < _saveSlots.size() - (_currentMenu == &_saveMenu ? 3 : 4)) {
_savegameOffset++;
_newMenu = _currentMenu;
_menuResult = -1;
}
return 1;
}
const char *GUI_LoL::getMenuTitle(const Menu &menu) {
if (!menu.menuNameId)
return 0;
return _vm->getLangString(menu.menuNameId);
}
const char *GUI_LoL::getMenuItemTitle(const MenuItem &menuItem) {
if (menuItem.itemId & 0x8000 && menuItem.itemString)
return menuItem.itemString;
else if (menuItem.itemId & 0x8000 || !menuItem.itemId)
return 0;
return _vm->getLangString(menuItem.itemId);
}
const char *GUI_LoL::getMenuItemLabel(const MenuItem &menuItem) {
if (menuItem.labelId & 0x8000 && menuItem.labelString)
return menuItem.labelString;
else if (menuItem.labelId & 0x8000 || !menuItem.labelId)
return 0;
return _vm->getLangString(menuItem.labelId);
}
} // end of namespace Kyra
#endif // ENABLE_LOL