mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 11:51:52 +00:00
554 lines
14 KiB
C++
554 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/music.h"
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#include "sherlock/scalpel/drivers/mididriver.h"
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// for 3DO digital music
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#include "audio/decoders/aiff.h"
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namespace Sherlock {
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#define NUM_SONGS 45
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/* This tells which song to play in each room, 0 = no song played */
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static const char ROOM_SONG[62] = {
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0, 20, 43, 6, 11, 2, 8, 15, 6, 28,
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6, 38, 7, 32, 16, 5, 8, 41, 9, 22,
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10, 23, 4, 39, 19, 24, 13, 27, 0, 30,
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3, 21, 26, 25, 16, 29, 1, 1, 18, 12,
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1, 17, 17, 31, 17, 34, 36, 7, 20, 20,
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33, 8, 44, 40, 42, 35, 0, 0, 0, 12,
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12
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};
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static const char *const SONG_NAMES[NUM_SONGS] = {
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"SINGERF", "CHEMIST", "TOBAC", "EQUEST", "MORTUARY", "DOCKS", "LSTUDY",
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"LORD", "BOY", "PERFUM1", "BAKER1", "BAKER2", "OPERA1", "HOLMES",
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"FFLAT", "OP1FLAT", "ZOO", "SROOM", "FLOWERS", "YARD", "TAXID",
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"PUB1", "VICTIM", "RUGBY", "DORM", "SHERMAN", "LAWYER", "THEATRE",
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"DETECT", "OPERA4", "POOL", "SOOTH", "ANNA1", "ANNA2", "PROLOG3",
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"PAWNSHOP", "MUSICBOX", "MOZART1", "ROBHUNT", "PANCRAS1", "PANCRAS2", "LORDKILL",
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"BLACKWEL", "RESCUE", "MAP"
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};
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MidiParser_SH::MidiParser_SH() {
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_ppqn = 1;
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setTempo(16667);
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_data = nullptr;
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_beats = 0;
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_lastEvent = 0;
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_trackEnd = nullptr;
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}
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MidiParser_SH::~MidiParser_SH() {
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unloadMusic();
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_driver = NULL;
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}
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void MidiParser_SH::parseNextEvent(EventInfo &info) {
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// warning("parseNextEvent");
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// there is no delta right at the start of the music data
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// this order is essential, otherwise notes will get delayed or even go missing
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if (_position._playPos != _tracks[0]) {
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info.delta = *(_position._playPos++);
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} else {
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info.delta = 0;
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}
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info.start = _position._playPos;
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info.event = *_position._playPos++;
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//warning("Event %x", info.event);
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_position._runningStatus = info.event;
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switch (info.command()) {
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case 0xC: { // program change
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int idx = *_position._playPos++;
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info.basic.param1 = idx & 0x7f;
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// don't do this here, it breaks adlib
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//info.basic.param1 = mt32Map[idx & 0x7f]; // remap MT32 to GM
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info.basic.param2 = 0;
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}
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break;
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case 0xD:
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info.basic.param1 = *_position._playPos++;
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info.basic.param2 = 0;
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break;
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case 0xB:
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info.basic.param1 = *_position._playPos++;
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info.basic.param2 = *_position._playPos++;
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info.length = 0;
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break;
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case 0x8:
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case 0x9:
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case 0xA:
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case 0xE:
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = *(_position._playPos++);
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if (info.command() == 0x9 && info.basic.param2 == 0) {
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// NoteOn with param2==0 is a NoteOff
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info.event = info.channel() | 0x80;
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}
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info.length = 0;
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break;
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case 0xF:
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if (info.event == 0xFF) {
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error("SysEx META event 0xFF");
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byte type = *(_position._playPos++);
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switch(type) {
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case 0x2F:
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// End of Track
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allNotesOff();
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stopPlaying();
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unloadMusic();
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return;
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case 0x51:
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warning("TODO: 0xFF / 0x51");
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return;
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default:
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warning("TODO: 0xFF / %x Unknown", type);
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break;
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}
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} else if (info.event == 0xFC) {
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// Official End-Of-Track signal
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debugC(kDebugLevelMusic, "Music: System META event 0xFC");
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byte type = *(_position._playPos++);
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switch (type) {
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case 0x80: // end of track, triggers looping
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debugC(kDebugLevelMusic, "Music: META event triggered looping");
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jumpToTick(0, true, true, false);
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break;
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case 0x81: // end of track, stop playing
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debugC(kDebugLevelMusic, "Music: META event triggered music stop");
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stopPlaying();
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unloadMusic();
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break;
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default:
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error("MidiParser_SH::parseNextEvent: Unknown META event 0xFC type %x", type);
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break;
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}
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} else {
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warning("TODO: %x / Unknown", info.event);
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break;
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}
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break;
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default:
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warning("MidiParser_SH::parseNextEvent: Unsupported event code %x", info.event);
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break;
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}// switch (info.command())
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}
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bool MidiParser_SH::loadMusic(byte *data, uint32 size) {
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debugC(kDebugLevelMusic, "Music: loadMusic()");
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unloadMusic();
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byte *headerPtr = data;
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byte *pos = data;
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uint16 headerSize = READ_LE_UINT16(headerPtr);
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assert(headerSize == 0x7F);
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// Skip over header
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pos += headerSize;
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_lastEvent = 0;
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_trackEnd = data + size;
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_numTracks = 1;
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_tracks[0] = pos;
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_ppqn = 1;
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setTempo(16667);
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setTrack(0);
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return true;
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}
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/*----------------------------------------------------------------*/
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Music::Music(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
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_midiDriver = NULL;
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_midiParser = NULL;
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_musicType = MT_NULL;
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_musicPlaying = false;
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_musicOn = false;
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_midiOption = false;
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_musicVolume = 0;
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_midiMusicData = NULL;
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_midiMusicDataSize = 0;
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if (_vm->getPlatform() == Common::kPlatform3DO) {
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// 3DO - uses digital samples for music
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_musicOn = true;
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return;
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}
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if (_vm->_interactiveFl)
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_vm->_res->addToCache("MUSIC.LIB");
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_midiParser = new MidiParser_SH();
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32);
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_musicType = MidiDriver::getMusicType(dev);
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switch (_musicType) {
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case MT_ADLIB:
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_midiDriver = MidiDriver_AdLib_create();
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break;
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case MT_MT32:
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_midiDriver = MidiDriver_MT32_create();
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break;
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case MT_GM:
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if (ConfMan.getBool("native_mt32")) {
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_midiDriver = MidiDriver_MT32_create();
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_musicType = MT_MT32;
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}
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break;
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default:
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// Create default one
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// I guess we shouldn't do this anymore
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//_driver = MidiDriver::createMidi(dev);
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break;
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}
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if (_midiDriver) {
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int ret = _midiDriver->open();
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if (ret == 0) {
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// Reset is done inside our MIDI driver
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_midiDriver->setTimerCallback(_midiParser, &_midiParser->timerCallback);
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}
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_midiParser->setMidiDriver(_midiDriver);
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_midiParser->setTimerRate(_midiDriver->getBaseTempo());
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if (_musicType == MT_MT32) {
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// Upload patches
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Common::SeekableReadStream *MT32driverStream = _vm->_res->load("MTHOM.DRV", "MUSIC.LIB");
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byte *MT32driverData = new byte[MT32driverStream->size()];
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int32 MT32driverDataSize = MT32driverStream->size();
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assert(MT32driverData);
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MT32driverStream->read(MT32driverData, MT32driverDataSize);
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delete MT32driverStream;
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assert(MT32driverDataSize > 12);
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byte *MT32driverDataPtr = MT32driverData + 12;
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MT32driverDataSize -= 12;
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MidiDriver_MT32_uploadPatches(_midiDriver, MT32driverDataPtr, MT32driverDataSize);
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delete[] MT32driverData;
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}
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_musicOn = true;
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}
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}
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Music::~Music() {
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stopMusic();
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if (_midiParser) {
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_midiParser->stopPlaying();
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delete _midiParser;
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}
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if (_midiDriver) {
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_midiDriver->close();
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delete _midiDriver;
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}
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freeSong();
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}
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bool Music::loadSong(int songNumber) {
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debugC(kDebugLevelMusic, "Music: loadSong()");
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if(songNumber == 100)
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songNumber = 55;
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else if(songNumber == 70)
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songNumber = 54;
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if((songNumber > 60) || (songNumber < 1))
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return false;
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songNumber = ROOM_SONG[songNumber];
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if(songNumber == 0)
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songNumber = 12;
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if((songNumber > NUM_SONGS) || (songNumber < 1))
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return false;
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Common::String songName = Common::String(SONG_NAMES[songNumber - 1]);
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freeSong(); // free any song that is currently loaded
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if (!playMusic(songName))
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return false;
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stopMusic();
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startSong();
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return true;
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}
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bool Music::loadSong(const Common::String &songName) {
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warning("TODO: Music::loadSong");
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return false;
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}
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void Music::syncMusicSettings() {
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_musicOn = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
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}
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bool Music::playMusic(const Common::String &name) {
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if (!_musicOn)
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return false;
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debugC(kDebugLevelMusic, "Music: playMusic('%s')", name.c_str());
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if (_vm->getPlatform() != Common::kPlatform3DO) {
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// MIDI based
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if (!_midiDriver)
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return false;
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Common::String midiMusicName = name + ".MUS";
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Common::SeekableReadStream *stream = _vm->_res->load(midiMusicName, "MUSIC.LIB");
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_midiMusicData = new byte[stream->size()];
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_midiMusicDataSize = stream->size();
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stream->read(_midiMusicData, _midiMusicDataSize);
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delete stream;
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// for dumping the music tracks
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#if 0
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Common::DumpFile outFile;
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outFile.open(name + ".RAW");
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outFile.write(data, stream->size());
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outFile.flush();
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outFile.close();
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#endif
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if (_midiMusicDataSize < 14) {
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warning("Music: not enough data in music file");
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return false;
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}
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byte *dataPos = _midiMusicData;
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int32 dataSize = _midiMusicDataSize;
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if (memcmp(" ", dataPos, 12)) {
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warning("Music: expected header not found in music file");
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return false;
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}
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dataPos += 12;
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dataSize -= 12;
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uint16 headerSize = READ_LE_UINT16(dataPos);
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if (headerSize != 0x7F) {
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warning("Music: header is not as expected");
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return false;
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}
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switch (_musicType) {
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case MT_ADLIB:
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MidiDriver_AdLib_newMusicData(_midiDriver, dataPos, dataSize);
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break;
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case MT_MT32:
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MidiDriver_MT32_newMusicData(_midiDriver, dataPos, dataSize);
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break;
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default:
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// should never happen
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break;
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}
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_midiParser->loadMusic(dataPos, dataSize);
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} else {
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// 3DO: sample based
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Audio::AudioStream *musicStream;
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Common::String digitalMusicName = "music/" + name + "_MW22.aifc";
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if (isPlaying()) {
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_mixer->stopHandle(_digitalMusicHandle);
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}
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Common::File *digitalMusicFile = new Common::File();
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if (!digitalMusicFile->open(digitalMusicName)) {
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warning("playMusic: can not open 3DO music '%s'", digitalMusicName.c_str());
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return false;
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}
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// Try to load the given file as AIFF/AIFC
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musicStream = Audio::makeAIFFStream(digitalMusicFile, DisposeAfterUse::YES);
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if (!musicStream) {
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warning("playMusic: can not load 3DO music '%s'", digitalMusicName.c_str());
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return false;
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}
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_digitalMusicHandle, musicStream);
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}
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return true;
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}
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void Music::stopMusic() {
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// TODO
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warning("TODO: Sound::stopMusic");
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if (_vm->getPlatform() != Common::kPlatform3DO) {
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// TODO
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} else {
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// 3DO
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if (isPlaying()) {
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_mixer->stopHandle(_digitalMusicHandle);
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}
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}
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_musicPlaying = false;
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}
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void Music::startSong() {
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if (!_musicOn)
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return;
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// TODO
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warning("TODO: Sound::startSong");
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_musicPlaying = true;
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}
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void Music::freeSong() {
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// TODO
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warning("TODO: Sound::freeSong");
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if (_midiMusicData) {
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// free midi data buffer
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delete[] _midiMusicData;
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_midiMusicData = NULL;
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_midiMusicDataSize = 0;
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}
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}
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void Music::waitTimerRoland(uint time) {
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// TODO
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warning("TODO: Sound::waitTimerRoland");
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}
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bool Music::isPlaying() {
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if (_vm->getPlatform() != Common::kPlatform3DO) {
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// MIDI based
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return _midiParser->isPlaying();
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} else {
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// 3DO: sample based
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return _mixer->isSoundHandleActive(_digitalMusicHandle);
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}
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}
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// Returns the current music position in milliseconds
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uint32 Music::getCurrentPosition() {
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if (_vm->getPlatform() != Common::kPlatform3DO) {
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// MIDI based
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return (_midiParser->getTick() * 1000) / 60; // translate tick to millisecond
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} else {
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// 3DO: sample based
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return _mixer->getSoundElapsedTime(_digitalMusicHandle);
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}
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}
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// This is used to wait for the music in certain situations like especially the intro
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// Note: the original game didn't do this, instead it just waited for certain amounts of time
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// We do this, so that the intro graphics + music work together even on faster/slower hardware.
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bool Music::waitUntilTick(uint32 tick, uint32 maxTick, uint32 additionalDelay, uint32 noMusicDelay) {
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uint32 currentTick = 0;
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if (!_midiParser->isPlaying()) {
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return _vm->_events->delay(noMusicDelay, true);
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}
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while (1) {
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if (!_midiParser->isPlaying()) { // Music has stopped playing -> we are done
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if (additionalDelay > 0) {
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if (!_vm->_events->delay(additionalDelay, true))
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return false;
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}
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return true;
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}
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currentTick = _midiParser->getTick();
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//warning("waitUntilTick: %lx", currentTick);
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if (currentTick <= maxTick) {
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if (currentTick >= tick) {
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if (additionalDelay > 0) {
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if (!_vm->_events->delay(additionalDelay, true))
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return false;
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}
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return true;
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}
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}
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if (!_vm->_events->delay(10, true))
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return false;
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}
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}
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// This is used to wait for the music in certain situations like especially the intro
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// Note: the original game didn't do this, instead it just waited for certain amounts of time
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// We do this, so that the intro graphics + music work together even on faster/slower hardware.
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bool Music::waitUntilMSec(uint32 msecTarget, uint32 msecMax, uint32 additionalDelay, uint32 noMusicDelay) {
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uint32 msecCurrent = 0;
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if (!isPlaying()) {
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return _vm->_events->delay(noMusicDelay, true);
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}
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while (1) {
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if (!isPlaying()) { // Music is not playing anymore -> we are done
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if (additionalDelay > 0) {
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if (!_vm->_events->delay(additionalDelay, true))
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return false;
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}
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return true;
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}
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msecCurrent = getCurrentPosition();
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//warning("waitUntilMSec: %lx", msecCurrent);
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if ((!msecMax) || (msecCurrent <= msecMax)) {
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if (msecCurrent >= msecTarget) {
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if (additionalDelay > 0) {
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if (!_vm->_events->delay(additionalDelay, true))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
if (!_vm->_events->delay(10, true))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Music::setMIDIVolume(int volume) {
|
|
warning("TODO: Music::setMIDIVolume");
|
|
}
|
|
|
|
} // End of namespace Sherlock
|