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104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TATTOO_MAP_H
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#define SHERLOCK_TATTOO_MAP_H
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#include "common/scummsys.h"
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#include "sherlock/map.h"
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#include "sherlock/resources.h"
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#include "sherlock/surface.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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struct MapEntry : Common::Point {
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int _iconNum;
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Common::String _description;
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MapEntry() : Common::Point(), _iconNum(-1) {}
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MapEntry(int posX, int posY, int iconNum) : Common::Point(posX, posY), _iconNum(iconNum) {}
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void clear();
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};
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class TattooMap : public Map {
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private:
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Common::Array<MapEntry> _data;
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ImageFile *_iconImages;
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int _bgFound, _oldBgFound;
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Surface *_textBuffer;
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Common::Rect _textBounds, _oldTextBounds;
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Common::Point _currentScroll, _targetScroll;
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/**
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* Load data needed for the map
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*/
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void loadData();
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/**
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* Draws all available location icons onto the back buffer
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*/
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void drawMapIcons();
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/**
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* Draws the location names of whatever the mouse moves over on the map
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*/
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void checkMapNames(bool slamIt);
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/**
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* Restores an area of the map background
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*/
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void restoreArea(const Common::Rect &bounds);
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/**
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* This will load a specified close up and zoom it up to the middle of the screen
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*/
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void showCloseUp(int closeUpNum);
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/**
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* Set the display bounds for the textual description of a location
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*/
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void setTextBounds();
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/**
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* Copies an area of the map to the screen, taking into account scrolling
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*/
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void slamRect(const Common::Rect &bounds);
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public:
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TattooMap(SherlockEngine *vm);
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virtual ~TattooMap() {}
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/**
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* Show the map
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*/
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virtual int show();
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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