..
agi.cpp
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
2008-11-14 22:08:10 +00:00
agi.h
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
2008-11-10 19:02:47 +00:00
checks.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
console.cpp
Added a debug command, did some cleanup
2008-01-09 10:31:52 +00:00
console.h
Added a debug command, did some cleanup
2008-01-09 10:31:52 +00:00
cycle.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
detection.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
font.h
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
global.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
graphics.cpp
Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
2008-01-30 01:58:43 +00:00
graphics.h
cleanup
2007-11-23 10:51:16 +00:00
id.cpp
Fix a couple of typos spotted by Raziel.
2008-04-12 13:20:15 +00:00
inv.cpp
Add support for Russian versions of AGI games
2007-09-23 16:43:43 +00:00
keyboard.cpp
Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
2008-04-29 18:50:17 +00:00
keyboard.h
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
loader_v2.cpp
Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
2007-12-25 23:33:08 +00:00
loader_v3.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
logic.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
logic.h
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
lzw.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
lzw.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
menu.cpp
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
2007-10-31 21:28:33 +00:00
menu.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
motion.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
objects.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
op_cmd.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
op_dbg.cpp
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
2008-01-10 12:02:03 +00:00
op_test.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
opcodes.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
picture.cpp
Use CLIP template for clipping in the AGI engine
2007-12-13 19:44:27 +00:00
picture.h
Switch AGI to common drawLine() as well
2007-11-25 12:03:09 +00:00
preagi_common.cpp
Fix for bug #2071125 - "MICKEY: Mouse movement", by using the waitForTimer() function from the SCUMM engine
2008-11-06 16:31:34 +00:00
preagi_common.h
Cleanup and simplification
2008-01-11 10:59:43 +00:00
preagi_mickey.cpp
Added new type Engine::Feature; pushed down some #include dependencies
2008-10-06 12:48:52 +00:00
preagi_mickey.h
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
2008-08-26 12:34:05 +00:00
preagi_troll.cpp
Added new type Engine::Feature; pushed down some #include dependencies
2008-10-06 12:48:52 +00:00
preagi_troll.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
preagi_winnie.cpp
Added new type Engine::Feature; pushed down some #include dependencies
2008-10-06 12:48:52 +00:00
preagi_winnie.h
Cleanup and simplification
2008-01-11 10:59:43 +00:00
preagi.cpp
Switched various Engine APIs to use Common::Error
2008-11-06 17:05:54 +00:00
preagi.h
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
2008-11-10 19:02:47 +00:00
predictive.cpp
Don't use File::name() needlessly (i.e. if you still know which file you just opened :)
2008-09-29 11:07:39 +00:00
saveload.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
sound.cpp
AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan
2008-11-20 13:50:26 +00:00
sound.h
Patch #2131406 : AGI: Fix Crash with Apple][ Instruments.
2008-10-13 19:17:51 +00:00
sprite.cpp
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
sprite.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
text.cpp
Fix bugs #1940871 : "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918 :
2009-01-02 01:34:53 +00:00
view.cpp
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
view.h
Fixed the spaces before tabs.
2008-01-28 00:14:17 +00:00
wagparser.cpp
Pushed down some header deps
2008-10-23 07:59:10 +00:00
wagparser.h
Renamed FilesystemNode -> FSNode
2008-10-02 16:58:59 +00:00
words.cpp
Removing non-ASCII chars from source code
2007-07-01 12:47:07 +00:00