mirror of
https://github.com/libretro/scummvm.git
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155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_BACKGROUND_H
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#define DRAGONS_BACKGROUND_H
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#include "common/rect.h"
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#include "common/system.h"
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#include "dragons/bigfile.h"
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#include "dragons/dragonrms.h"
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#include "dragons/screen.h"
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namespace Dragons {
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class PriorityLayer;
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class Background;
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void drawTileToSurface(Graphics::Surface *surface, byte *palette, byte *tile, uint32 x, uint32 y);
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class BackgroundResourceLoader {
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private:
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BigfileArchive *_bigFileArchive;
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DragonRMS *_dragonRMS;
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public:
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BackgroundResourceLoader(BigfileArchive *bigFileArchive, DragonRMS *dragonRMS);
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Background *load(uint32 sceneId);
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Background *load(const char *filename);
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};
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typedef struct {
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int16 _y;
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int16 _priority;
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} ScaleBand;
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class ScaleLayer {
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public:
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ScaleLayer();
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~ScaleLayer();
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void load(Common::SeekableReadStream &stream);
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uint16 getScale(uint16 y);
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void backup();
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void restore();
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void clearAll();
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void setValue(uint8 index, int16 y, int16 value);
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private:
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ScaleBand _bands[32];
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ScaleBand *_savedBands;
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};
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struct TileMap {
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uint16 w;
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uint16 h;
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uint32 size;
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byte *map;
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uint16 tileIndexOffset;
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TileMap() {
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w = 0;
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h = 0;
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size = 0;
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map = nullptr;
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tileIndexOffset = 0;
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}
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};
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class Background {
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private:
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byte *_data;
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byte *_tileDataOffset;
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TileMap _tileMap[4];
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PriorityLayer *_priorityLayer;
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ScaleLayer _scaleLayer;
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byte _palette[512];
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Graphics::Surface *_layerSurface[3];
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Common::Point *_points2;
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uint8 _layerPriority[3];
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Common::Point _layerOffset[3];
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AlphaBlendMode _layerAlphaMode[3];
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public:
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Background();
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~Background();
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bool load(byte *dataStart, uint32 size);
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uint16 getWidth();
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uint16 getHeight();
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Graphics::Surface *getBgLayer() { return _layerSurface[0]; }
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Graphics::Surface *getMgLayer() { return _layerSurface[1]; }
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Graphics::Surface *getFgLayer() { return _layerSurface[2]; }
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uint8 getBgLayerPriority() { return _layerPriority[0]; }
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uint8 getMgLayerPriority() { return _layerPriority[1]; }
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uint8 getFgLayerPriority() { return _layerPriority[2]; }
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void setBgLayerPriority(uint8 newPriority) { _layerPriority[0] = newPriority; }
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void setMgLayerPriority(uint8 newPriority) { _layerPriority[1] = newPriority; }
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void setFgLayerPriority(uint8 newPriority) { _layerPriority[2] = newPriority; }
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int16 getPriorityAtPoint(Common::Point pos);
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Common::Point getPoint2(uint32 pointIndex);
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byte *getPalette() { return _palette; }
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void overlayPriorityTileMap(byte *data, int16 x, int16 y, int16 w, int16 h);
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void restorePriorityTileMap(int16 x, int16 y, int16 w, int16 h);
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void overlayImage(uint16 layerNum, byte *data, int16 x, int16 y, int16 w, int16 h);
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void restoreTiles(uint16 layerNum, int16 x, int16 y, int16 w, int16 h);
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void setPalette(byte *newPalette);
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void setLayerOffset(uint8 layerNumber, Common::Point offset);
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Common::Point getLayerOffset(uint8 layerNumber);
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ScaleLayer *getScaleLayer() { return &_scaleLayer; }
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Dragons::AlphaBlendMode getLayerAlphaMode(uint8 layerNumber);
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void setLayerAlphaMode(uint8 layerNumber, Dragons::AlphaBlendMode mode);
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private:
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Common::Point *loadPoints(Common::SeekableReadStream &stream);
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Graphics::Surface *initGfxLayer(TileMap &tileMap);
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void loadGfxLayer(Graphics::Surface *surface, TileMap &tileMap, byte *tiles);
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};
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class PriorityLayer {
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public:
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void load(TileMap &tileMap, byte *tiles);
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int16 getPriority(Common::Point pos);
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void overlayTileMap(byte *data, int16 x, int16 y, int16 w, int16 h);
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void restoreTileMap(int16 x, int16 y, int16 w, int16 h);
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protected:
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int16 _width, _height;
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int16 _mapWidth, _mapHeight;
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byte *_map, *_values;
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byte *_mapBase;
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};
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} // End of namespace Dragons
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#endif //DRAGONS_BACKGROUND_H
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