scummvm/engines/dragons/background.h

155 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_BACKGROUND_H
#define DRAGONS_BACKGROUND_H
#include "common/rect.h"
#include "common/system.h"
#include "dragons/bigfile.h"
#include "dragons/dragonrms.h"
#include "dragons/screen.h"
namespace Dragons {
class PriorityLayer;
class Background;
void drawTileToSurface(Graphics::Surface *surface, byte *palette, byte *tile, uint32 x, uint32 y);
class BackgroundResourceLoader {
private:
BigfileArchive *_bigFileArchive;
DragonRMS *_dragonRMS;
public:
BackgroundResourceLoader(BigfileArchive *bigFileArchive, DragonRMS *dragonRMS);
Background *load(uint32 sceneId);
Background *load(const char *filename);
};
typedef struct {
int16 _y;
int16 _priority;
} ScaleBand;
class ScaleLayer {
public:
ScaleLayer();
~ScaleLayer();
void load(Common::SeekableReadStream &stream);
uint16 getScale(uint16 y);
void backup();
void restore();
void clearAll();
void setValue(uint8 index, int16 y, int16 value);
private:
ScaleBand _bands[32];
ScaleBand *_savedBands;
};
struct TileMap {
uint16 w;
uint16 h;
uint32 size;
byte *map;
uint16 tileIndexOffset;
TileMap() {
w = 0;
h = 0;
size = 0;
map = nullptr;
tileIndexOffset = 0;
}
};
class Background {
private:
byte *_data;
byte *_tileDataOffset;
TileMap _tileMap[4];
PriorityLayer *_priorityLayer;
ScaleLayer _scaleLayer;
byte _palette[512];
Graphics::Surface *_layerSurface[3];
Common::Point *_points2;
uint8 _layerPriority[3];
Common::Point _layerOffset[3];
AlphaBlendMode _layerAlphaMode[3];
public:
Background();
~Background();
bool load(byte *dataStart, uint32 size);
uint16 getWidth();
uint16 getHeight();
Graphics::Surface *getBgLayer() { return _layerSurface[0]; }
Graphics::Surface *getMgLayer() { return _layerSurface[1]; }
Graphics::Surface *getFgLayer() { return _layerSurface[2]; }
uint8 getBgLayerPriority() { return _layerPriority[0]; }
uint8 getMgLayerPriority() { return _layerPriority[1]; }
uint8 getFgLayerPriority() { return _layerPriority[2]; }
void setBgLayerPriority(uint8 newPriority) { _layerPriority[0] = newPriority; }
void setMgLayerPriority(uint8 newPriority) { _layerPriority[1] = newPriority; }
void setFgLayerPriority(uint8 newPriority) { _layerPriority[2] = newPriority; }
int16 getPriorityAtPoint(Common::Point pos);
Common::Point getPoint2(uint32 pointIndex);
byte *getPalette() { return _palette; }
void overlayPriorityTileMap(byte *data, int16 x, int16 y, int16 w, int16 h);
void restorePriorityTileMap(int16 x, int16 y, int16 w, int16 h);
void overlayImage(uint16 layerNum, byte *data, int16 x, int16 y, int16 w, int16 h);
void restoreTiles(uint16 layerNum, int16 x, int16 y, int16 w, int16 h);
void setPalette(byte *newPalette);
void setLayerOffset(uint8 layerNumber, Common::Point offset);
Common::Point getLayerOffset(uint8 layerNumber);
ScaleLayer *getScaleLayer() { return &_scaleLayer; }
Dragons::AlphaBlendMode getLayerAlphaMode(uint8 layerNumber);
void setLayerAlphaMode(uint8 layerNumber, Dragons::AlphaBlendMode mode);
private:
Common::Point *loadPoints(Common::SeekableReadStream &stream);
Graphics::Surface *initGfxLayer(TileMap &tileMap);
void loadGfxLayer(Graphics::Surface *surface, TileMap &tileMap, byte *tiles);
};
class PriorityLayer {
public:
void load(TileMap &tileMap, byte *tiles);
int16 getPriority(Common::Point pos);
void overlayTileMap(byte *data, int16 x, int16 y, int16 w, int16 h);
void restoreTileMap(int16 x, int16 y, int16 w, int16 h);
protected:
int16 _width, _height;
int16 _mapWidth, _mapHeight;
byte *_map, *_values;
byte *_mapBase;
};
} // End of namespace Dragons
#endif //DRAGONS_BACKGROUND_H