.. |
actor.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
actor.h
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DRAGONS: Fixed bug when showing actors
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2020-03-12 09:56:35 +11:00 |
actorfiles.h
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DRAGONS: More whitespace fixes
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2020-02-25 14:43:42 +01:00 |
actorresource.cpp
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DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables.
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2020-03-02 22:05:50 +11:00 |
actorresource.h
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DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables.
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2020-03-02 22:05:50 +11:00 |
background.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
background.h
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DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables.
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2020-03-02 22:05:50 +11:00 |
bag.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
bag.h
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DRAGONS: Fixed formatting on includes
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2020-02-25 14:43:42 +01:00 |
bigfile.cpp
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DRAGONS: Started adding support for other game variants. EU and DE
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2020-02-25 14:43:42 +01:00 |
bigfile.h
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DRAGONS: Started adding support for other game variants. EU and DE
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2020-02-25 14:43:42 +01:00 |
configure.engine
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credits.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
credits.h
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
cursor.cpp
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DRAGONS: Improved FontManager logic. More var renaming
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2020-02-25 14:43:42 +01:00 |
cursor.h
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DRAGONS: Improve method/variable names
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2020-02-25 14:43:42 +01:00 |
cutscene.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
cutscene.h
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DRAGONS: General fixups
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2020-02-29 12:39:40 +11:00 |
detection.cpp
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DRAGONS: COmpilation fix for dynamic plugins
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2020-02-25 17:05:19 +01:00 |
dragonflg.cpp
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DRAGONS: Fix compiler warning
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2020-02-26 10:54:11 +01:00 |
dragonflg.h
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
dragonimg.cpp
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DRAGONS: More class variable renames
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2020-02-25 14:43:42 +01:00 |
dragonimg.h
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DRAGONS: Fix compiler warning
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2020-02-26 13:50:30 +01:00 |
dragonini.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
dragonini.h
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DRAGONS: Renaming variables
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2020-02-25 14:43:42 +01:00 |
dragonobd.cpp
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DRAGONS: More class variable renames
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2020-02-25 14:43:42 +01:00 |
dragonobd.h
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DRAGONS: More class variable renames
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2020-02-25 14:43:42 +01:00 |
dragonrms.cpp
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DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables.
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2020-03-02 22:05:50 +11:00 |
dragonrms.h
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DRAGONS: Fix compiler warning
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2020-02-26 13:50:30 +01:00 |
dragons.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
dragons.h
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
dragonvar.cpp
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
dragonvar.h
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
font.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
font.h
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DRAGONS: Started on main menu support
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2020-03-07 23:06:02 +11:00 |
inventory.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
inventory.h
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DRAGONS: More code cleanups. Added paning while walking on wide scenes
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2020-02-25 14:43:42 +01:00 |
minigame1.cpp
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DRAGONS: Renaming variables
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2020-02-25 14:43:42 +01:00 |
minigame1.h
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DRAGONS: Started work on first minigame
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2020-02-25 14:43:42 +01:00 |
minigame2.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
minigame2.h
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DRAGONS: More renames for the class variables
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2020-02-25 14:43:42 +01:00 |
minigame3.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
minigame3.h
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DRAGONS: More renames for the class variables
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2020-02-25 14:43:42 +01:00 |
minigame4.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
minigame4.h
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DRAGONS: More renames for the class variables
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2020-02-25 14:43:42 +01:00 |
minigame5.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
minigame5.h
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DRAGONS: More renames for the class variables
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2020-02-25 14:43:42 +01:00 |
module.mk
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DRAGONS: Adding support for intro videos
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2020-03-04 22:44:13 +11:00 |
saveload.cpp
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DRAGONS: Started on main menu support
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2020-03-07 23:06:02 +11:00 |
scene.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
scene.h
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DRAGONS: Improve method/variable names
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2020-02-25 14:43:42 +01:00 |
screen.cpp
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DRAGONS: Added map screen transition effects
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2020-03-19 23:30:42 +11:00 |
screen.h
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DRAGONS: Add fake loading screen when starting a new game
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2020-03-15 14:03:00 +11:00 |
scriptopcodes.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
scriptopcodes.h
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DRAGONS: Improve method/variable names
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2020-02-25 14:43:42 +01:00 |
sequenceopcodes.cpp
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DRAGONS: Improve method/variable names
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2020-02-25 14:43:42 +01:00 |
sequenceopcodes.h
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DRAGONS: Improve method/variable names
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2020-02-25 14:43:42 +01:00 |
sound.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
sound.h
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DRAGONS: Wired up config for subtitles and audio volume
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2020-02-29 17:33:07 +11:00 |
specialopcodes.cpp
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
specialopcodes.h
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DRAGONS: Added map screen transition effects
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2020-03-19 23:30:42 +11:00 |
strplayer.cpp
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DRAGONS: Free video decoder and handle failure to load video file
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2020-03-09 19:08:30 +11:00 |
strplayer.h
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DRAGONS: Free video decoder and handle failure to load video file
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2020-03-09 19:08:30 +11:00 |
talk.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
talk.h
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DRAGONS: General fixups
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2020-02-29 12:39:40 +11:00 |
vabsound.cpp
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
vabsound.h
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DRAGONS: Rename VabSound.* to vabsound.*
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2020-02-25 14:43:42 +01:00 |