scummvm/engines/dragons
2020-03-23 22:57:41 +11:00
..
actor.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
actor.h DRAGONS: Fixed bug when showing actors 2020-03-12 09:56:35 +11:00
actorfiles.h DRAGONS: More whitespace fixes 2020-02-25 14:43:42 +01:00
actorresource.cpp DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
actorresource.h DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
background.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
background.h DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
bag.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
bag.h DRAGONS: Fixed formatting on includes 2020-02-25 14:43:42 +01:00
bigfile.cpp DRAGONS: Started adding support for other game variants. EU and DE 2020-02-25 14:43:42 +01:00
bigfile.h DRAGONS: Started adding support for other game variants. EU and DE 2020-02-25 14:43:42 +01:00
configure.engine
credits.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
credits.h DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
cursor.cpp DRAGONS: Improved FontManager logic. More var renaming 2020-02-25 14:43:42 +01:00
cursor.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
cutscene.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
cutscene.h DRAGONS: General fixups 2020-02-29 12:39:40 +11:00
detection.cpp DRAGONS: COmpilation fix for dynamic plugins 2020-02-25 17:05:19 +01:00
dragonflg.cpp DRAGONS: Fix compiler warning 2020-02-26 10:54:11 +01:00
dragonflg.h DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
dragonimg.cpp DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
dragonimg.h DRAGONS: Fix compiler warning 2020-02-26 13:50:30 +01:00
dragonini.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
dragonini.h DRAGONS: Renaming variables 2020-02-25 14:43:42 +01:00
dragonobd.cpp DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
dragonobd.h DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
dragonrms.cpp DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
dragonrms.h DRAGONS: Fix compiler warning 2020-02-26 13:50:30 +01:00
dragons.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
dragons.h DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
dragonvar.cpp DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
dragonvar.h DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
font.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
font.h DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
inventory.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
inventory.h DRAGONS: More code cleanups. Added paning while walking on wide scenes 2020-02-25 14:43:42 +01:00
minigame1.cpp DRAGONS: Renaming variables 2020-02-25 14:43:42 +01:00
minigame1.h DRAGONS: Started work on first minigame 2020-02-25 14:43:42 +01:00
minigame2.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
minigame2.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame3.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
minigame3.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame4.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
minigame4.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame5.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
minigame5.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
module.mk DRAGONS: Adding support for intro videos 2020-03-04 22:44:13 +11:00
saveload.cpp DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
scene.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
scene.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
screen.cpp DRAGONS: Added map screen transition effects 2020-03-19 23:30:42 +11:00
screen.h DRAGONS: Add fake loading screen when starting a new game 2020-03-15 14:03:00 +11:00
scriptopcodes.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
scriptopcodes.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sequenceopcodes.cpp DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sequenceopcodes.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sound.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
sound.h DRAGONS: Wired up config for subtitles and audio volume 2020-02-29 17:33:07 +11:00
specialopcodes.cpp DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
specialopcodes.h DRAGONS: Added map screen transition effects 2020-03-19 23:30:42 +11:00
strplayer.cpp DRAGONS: Free video decoder and handle failure to load video file 2020-03-09 19:08:30 +11:00
strplayer.h DRAGONS: Free video decoder and handle failure to load video file 2020-03-09 19:08:30 +11:00
talk.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
talk.h DRAGONS: General fixups 2020-02-29 12:39:40 +11:00
vabsound.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
vabsound.h DRAGONS: Rename VabSound.* to vabsound.* 2020-02-25 14:43:42 +01:00