mirror of
https://github.com/libretro/scummvm.git
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68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "video/psx_decoder.h"
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#include "dragons/dragons.h"
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#include "dragons/screen.h"
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#include "dragons/strplayer.h"
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namespace Dragons {
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StrPlayer::StrPlayer(DragonsEngine *vm, Screen *screen) : _vm(vm), _screen(screen) {
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_decoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
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}
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void StrPlayer::playVideo(const Common::String &filename) {
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bool skipped = false;
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if (!_decoder->loadFile(filename)) {
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error("Error playing video from %s", filename.c_str());
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}
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_decoder->start();
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while (!_vm->shouldQuit() && !_decoder->endOfVideo() && !skipped) {
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if (_decoder->needsUpdate()) {
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const Graphics::Surface *frame = _decoder->decodeNextFrame();
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if (frame) {
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_screen->copyRectToSurface(*frame, 0, 0, Common::Rect(frame->w, frame->h));
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_screen->updateScreen();
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}
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}
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP) {
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skipped = true;
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}
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}
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_vm->_system->delayMillis(10);
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}
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_screen->clearScreen();
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_decoder->close();
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}
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StrPlayer::~StrPlayer() {
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delete _decoder;
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}
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} // End of namespace Dragons
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