.. |
combat.cpp
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WAGE: Fix random direction choosing logic
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2016-02-16 11:32:47 +01:00 |
configure.engine
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WAGE: Sync with modern ScummVM
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2015-12-27 15:39:52 +01:00 |
design.cpp
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WAGE: Fix uninit members
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2016-02-14 17:33:52 +01:00 |
design.h
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WAGE: Simplify bitmap reading code
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2016-02-14 17:13:24 +01:00 |
detection_tables.h
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WAGE: Added Midnight Snack and Time Bomb detection
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2016-02-15 21:06:47 +01:00 |
detection.cpp
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WAGE: Move detection tables to separate file
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2016-02-15 21:06:46 +01:00 |
dialog.cpp
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WAGE: Fix int/uint comparison
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2016-02-14 17:13:25 +01:00 |
dialog.h
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WAGE: Fix int/uint comparison
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2016-02-14 17:13:25 +01:00 |
entities.cpp
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WAGE: Consistently use .empty() instead of .size() == 0
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2016-02-14 17:13:23 +01:00 |
entities.h
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WAGE: Fix int/uint comparison
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2016-02-14 17:13:25 +01:00 |
gui-console.cpp
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WAGE: Enable required menu items to allow game restart
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2016-02-16 11:32:48 +01:00 |
gui.cpp
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WAGE: Started post-gameover code implementation
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2016-02-16 11:32:47 +01:00 |
gui.h
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WAGE: Enable required menu items to allow game restart
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2016-02-16 11:32:48 +01:00 |
menu.cpp
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WAGE: Started post-gameover code implementation
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2016-02-16 11:32:47 +01:00 |
menu.h
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WAGE: Started post-gameover code implementation
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2016-02-16 11:32:47 +01:00 |
module.mk
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WAGE: Moved sound code stubs to sound.cpp
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2016-02-16 21:41:41 +01:00 |
randomhat.cpp
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WAGE: Implement RandomHat
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2016-01-09 01:48:38 +01:00 |
randomhat.h
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WAGE: Implement RandomHat
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2016-01-09 01:48:38 +01:00 |
script.cpp
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WAGE: Consistently use .empty() instead of .size() == 0
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2016-02-14 17:13:23 +01:00 |
script.h
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WAGE: Moved non-trivial method implementation to .cpp file
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2016-02-14 17:13:23 +01:00 |
sound.cpp
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WAGE: Moved sound code stubs to sound.cpp
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2016-02-16 21:41:41 +01:00 |
util.cpp
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WAGE: Better names for constants
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2016-02-14 17:13:22 +01:00 |
wage.cpp
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WAGE: Moved sound code stubs to sound.cpp
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2016-02-16 21:41:41 +01:00 |
wage.h
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WAGE: Proper name for include guard
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2016-02-14 17:13:22 +01:00 |
world.cpp
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WAGE: Fix int/uint comparison
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2016-02-14 17:13:25 +01:00 |
world.h
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WAGE: Consistently use .empty() instead of .size() == 0
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2016-02-14 17:13:23 +01:00 |