scummvm/engines/sword25/gfx/dynamicbitmap.h
2011-05-12 01:16:22 +02:00

76 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_DYNAMIC_BITMAP_H
#define SWORD25_DYNAMIC_BITMAP_H
#include "sword25/kernel/common.h"
#include "sword25/gfx/bitmap.h"
#include "sword25/gfx/image/renderedimage.h"
#include "common/ptr.h"
namespace Sword25 {
class DynamicBitmap : public Bitmap {
friend class RenderObject;
public:
virtual ~DynamicBitmap();
virtual uint getPixel(int x, int y) const;
virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
virtual bool isScalingAllowed() const;
virtual bool isAlphaAllowed() const;
virtual bool isColorModulationAllowed() const;
virtual bool isSetContentAllowed() const;
virtual bool persist(OutputPersistenceBlock &writer);
virtual bool unpersist(InputPersistenceBlock &reader);
protected:
virtual bool doRender();
private:
DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height);
DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
bool createRenderedImage(uint width, uint height);
Common::ScopedPtr<RenderedImage> _image;
};
} // End of namespace Sword25
#endif