mirror of
https://github.com/libretro/scummvm.git
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61795739f8
This makes the name match with the name of the STL function with the same behavior.
527 lines
13 KiB
C++
527 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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// -----------------------------------------------------------------------------
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// INCLUDES
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// -----------------------------------------------------------------------------
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#include "common/savefile.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/gfx/image/imgloader.h"
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#include "sword25/gfx/image/renderedimage.h"
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#include "common/system.h"
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namespace Sword25 {
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// -----------------------------------------------------------------------------
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// CONSTRUCTION / DESTRUCTION
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// -----------------------------------------------------------------------------
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/**
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* Load a NULL-terminated string from the given stream.
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*/
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static Common::String loadString(Common::SeekableReadStream &in, uint maxSize = 999) {
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Common::String result;
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while (!in.eos() && (result.size() < maxSize)) {
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char ch = (char)in.readByte();
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if (ch == '\0')
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break;
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result += ch;
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}
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return result;
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}
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static byte *readSavegameThumbnail(const Common::String &filename, uint &fileSize, bool &isPNG) {
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byte *pFileData;
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Common::SaveFileManager *sfm = g_system->getSavefileManager();
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Common::InSaveFile *file = sfm->openForLoading(lastPathComponent(filename, '/'));
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if (!file)
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error("Save file \"%s\" could not be loaded.", filename.c_str());
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// Seek to the actual PNG image
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loadString(*file); // Marker (BS25SAVEGAME)
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Common::String storedVersionID = loadString(*file); // Version
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if (storedVersionID != "SCUMMVM1")
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loadString(*file);
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loadString(*file); // Description
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uint32 compressedGamedataSize = atoi(loadString(*file).c_str());
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loadString(*file); // Uncompressed game data size
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file->skip(compressedGamedataSize); // Skip the game data and move to the thumbnail itself
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uint32 thumbnailStart = file->pos();
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fileSize = file->size() - thumbnailStart;
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// Check if the thumbnail is in our own format, or a PNG file.
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uint32 header = file->readUint32BE();
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isPNG = (header != MKTAG('S','C','R','N'));
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file->seek(-4, SEEK_CUR);
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pFileData = new byte[fileSize];
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file->read(pFileData, fileSize);
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delete file;
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return pFileData;
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}
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RenderedImage::RenderedImage(const Common::String &filename, bool &result) :
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_data(0),
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_width(0),
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_height(0) {
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result = false;
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PackageManager *pPackage = Kernel::getInstance()->getPackage();
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assert(pPackage);
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_backSurface = Kernel::getInstance()->getGfx()->getSurface();
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// Load file
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byte *pFileData;
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uint fileSize;
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bool isPNG = true;
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if (filename.hasPrefix("/saves")) {
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pFileData = readSavegameThumbnail(filename, fileSize, isPNG);
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} else {
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pFileData = pPackage->getFile(filename, &fileSize);
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}
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if (!pFileData) {
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error("File \"%s\" could not be loaded.", filename.c_str());
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return;
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}
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// Uncompress the image
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int pitch;
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if (isPNG)
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result = ImgLoader::decodePNGImage(pFileData, fileSize, _data, _width, _height, pitch);
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else
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result = ImgLoader::decodeThumbnailImage(pFileData, fileSize, _data, _width, _height, pitch);
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if (!result) {
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error("Could not decode image.");
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delete[] pFileData;
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return;
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}
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// Cleanup FileData
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delete[] pFileData;
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_doCleanup = true;
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return;
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}
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// -----------------------------------------------------------------------------
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RenderedImage::RenderedImage(uint width, uint height, bool &result) :
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_width(width),
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_height(height) {
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_data = new byte[width * height * 4];
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Common::fill(_data, &_data[width * height * 4], 0);
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_backSurface = Kernel::getInstance()->getGfx()->getSurface();
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_doCleanup = true;
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result = true;
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return;
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}
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RenderedImage::RenderedImage() : _width(0), _height(0), _data(0) {
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_backSurface = Kernel::getInstance()->getGfx()->getSurface();
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_doCleanup = false;
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return;
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}
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// -----------------------------------------------------------------------------
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RenderedImage::~RenderedImage() {
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if (_doCleanup)
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delete[] _data;
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}
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// -----------------------------------------------------------------------------
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bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) {
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error("Fill() is not supported.");
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return false;
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}
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// -----------------------------------------------------------------------------
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bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
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// Check if PixelData contains enough pixel to create an image with image size equals width * height
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if (size < static_cast<uint>(_width * _height * 4)) {
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error("PixelData vector is too small to define a 32 bit %dx%d image.", _width, _height);
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return false;
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}
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const byte *in = &pixeldata[offset];
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byte *out = _data;
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for (int i = 0; i < _height; i++) {
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memcpy(out, in, _width * 4);
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out += _width * 4;
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in += stride;
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}
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return true;
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}
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void RenderedImage::replaceContent(byte *pixeldata, int width, int height) {
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_width = width;
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_height = height;
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_data = pixeldata;
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}
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// -----------------------------------------------------------------------------
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uint RenderedImage::getPixel(int x, int y) {
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error("GetPixel() is not supported. Returning black.");
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return 0;
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}
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// -----------------------------------------------------------------------------
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bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
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int ca = (color >> 24) & 0xff;
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// Check if we need to draw anything at all
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if (ca == 0)
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return true;
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int cr = (color >> 16) & 0xff;
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int cg = (color >> 8) & 0xff;
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int cb = (color >> 0) & 0xff;
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// Compensate for transparency. Since we're coming
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// down to 255 alpha, we just compensate for the colors here
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if (ca != 255) {
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cr = cr * ca >> 8;
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cg = cg * ca >> 8;
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cb = cb * ca >> 8;
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}
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// Create an encapsulating surface for the data
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Graphics::Surface srcImage;
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// TODO: Is the data really in the screen format?
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srcImage.format = g_system->getScreenFormat();
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srcImage.pitch = _width * 4;
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srcImage.w = _width;
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srcImage.h = _height;
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srcImage.pixels = _data;
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if (pPartRect) {
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srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
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srcImage.w = pPartRect->right - pPartRect->left;
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srcImage.h = pPartRect->bottom - pPartRect->top;
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debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping,
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pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height);
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} else {
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debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0,
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srcImage.w, srcImage.h, color, width, height);
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}
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if (width == -1)
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width = srcImage.w;
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if (height == -1)
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height = srcImage.h;
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#ifdef SCALING_TESTING
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// Hardcode scaling to 66% to test scaling
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width = width * 2 / 3;
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height = height * 2 / 3;
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#endif
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Graphics::Surface *img;
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Graphics::Surface *imgScaled = NULL;
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byte *savedPixels = NULL;
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if ((width != srcImage.w) || (height != srcImage.h)) {
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// Scale the image
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img = imgScaled = scale(srcImage, width, height);
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savedPixels = (byte *)img->pixels;
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} else {
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img = &srcImage;
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}
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// Handle off-screen clipping
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if (posY < 0) {
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img->h = MAX(0, (int)img->h - -posY);
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img->pixels = (byte *)img->pixels + img->pitch * -posY;
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posY = 0;
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}
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if (posX < 0) {
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img->w = MAX(0, (int)img->w - -posX);
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img->pixels = (byte *)img->pixels + (-posX * 4);
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posX = 0;
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}
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img->w = CLIP((int)img->w, 0, (int)MAX((int)_backSurface->w - posX, 0));
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img->h = CLIP((int)img->h, 0, (int)MAX((int)_backSurface->h - posY, 0));
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if ((img->w > 0) && (img->h > 0)) {
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int xp = 0, yp = 0;
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int inStep = 4;
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int inoStep = img->pitch;
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if (flipping & Image::FLIP_V) {
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inStep = -inStep;
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xp = img->w - 1;
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}
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if (flipping & Image::FLIP_H) {
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inoStep = -inoStep;
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yp = img->h - 1;
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}
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byte *ino = (byte *)img->getBasePtr(xp, yp);
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byte *outo = (byte *)_backSurface->getBasePtr(posX, posY);
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byte *in, *out;
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for (int i = 0; i < img->h; i++) {
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out = outo;
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in = ino;
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for (int j = 0; j < img->w; j++) {
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uint32 pix = *(uint32 *)in;
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int b = (pix >> 0) & 0xff;
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int g = (pix >> 8) & 0xff;
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int r = (pix >> 16) & 0xff;
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int a = (pix >> 24) & 0xff;
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in += inStep;
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if (ca != 255) {
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a = a * ca >> 8;
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}
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switch (a) {
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case 0: // Full transparency
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out += 4;
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break;
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case 255: // Full opacity
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#if defined(SCUMM_LITTLE_ENDIAN)
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if (cb != 255)
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*out++ = (b * cb) >> 8;
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else
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*out++ = b;
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if (cg != 255)
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*out++ = (g * cg) >> 8;
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else
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*out++ = g;
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if (cr != 255)
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*out++ = (r * cr) >> 8;
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else
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*out++ = r;
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*out++ = a;
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#else
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*out++ = a;
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if (cr != 255)
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*out++ = (r * cr) >> 8;
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else
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*out++ = r;
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if (cg != 255)
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*out++ = (g * cg) >> 8;
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else
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*out++ = g;
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if (cb != 255)
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*out++ = (b * cb) >> 8;
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else
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*out++ = b;
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#endif
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break;
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default: // alpha blending
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#if defined(SCUMM_LITTLE_ENDIAN)
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if (cb == 0)
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*out = 0;
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else if (cb != 255)
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*out += ((b - *out) * a * cb) >> 16;
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else
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*out += ((b - *out) * a) >> 8;
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out++;
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if (cg == 0)
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*out = 0;
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else if (cg != 255)
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*out += ((g - *out) * a * cg) >> 16;
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else
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*out += ((g - *out) * a) >> 8;
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out++;
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if (cr == 0)
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*out = 0;
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else if (cr != 255)
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*out += ((r - *out) * a * cr) >> 16;
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else
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*out += ((r - *out) * a) >> 8;
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out++;
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*out = 255;
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out++;
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#else
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*out = 255;
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out++;
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if (cr == 0)
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*out = 0;
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else if (cr != 255)
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*out += ((r - *out) * a * cr) >> 16;
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else
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*out += ((r - *out) * a) >> 8;
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out++;
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if (cg == 0)
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*out = 0;
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else if (cg != 255)
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*out += ((g - *out) * a * cg) >> 16;
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else
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*out += ((g - *out) * a) >> 8;
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out++;
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if (cb == 0)
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*out = 0;
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else if (cb != 255)
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*out += ((b - *out) * a * cb) >> 16;
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else
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*out += ((b - *out) * a) >> 8;
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out++;
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#endif
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}
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}
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outo += _backSurface->pitch;
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ino += inoStep;
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}
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g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
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img->w, img->h);
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}
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if (imgScaled) {
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imgScaled->pixels = savedPixels;
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imgScaled->free();
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delete imgScaled;
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}
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return true;
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}
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void RenderedImage::copyDirectly(int posX, int posY) {
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byte *data = _data;
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int w = _width;
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int h = _height;
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// Handle off-screen clipping
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if (posY < 0) {
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h = MAX(0, (int)_height - -posY);
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data = (byte *)_data + _width * -posY;
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posY = 0;
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}
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if (posX < 0) {
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w = MAX(0, (int)_width - -posX);
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data = (byte *)_data + (-posX * 4);
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posX = 0;
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}
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w = CLIP((int)w, 0, (int)MAX((int)_backSurface->w - posX, 0));
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h = CLIP((int)h, 0, (int)MAX((int)_backSurface->h - posY, 0));
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g_system->copyRectToScreen(data, _backSurface->pitch, posX, posY, w, h);
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}
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/**
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* Scales a passed surface, creating a new surface with the result
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* @param srcImage Source image to scale
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* @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero)
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* @remarks Caller is responsible for freeing the returned surface
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*/
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Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) {
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Graphics::Surface *s = new Graphics::Surface();
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s->create(xSize, ySize, srcImage.format);
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int *horizUsage = scaleLine(xSize, srcImage.w);
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int *vertUsage = scaleLine(ySize, srcImage.h);
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// Loop to create scaled version
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for (int yp = 0; yp < ySize; ++yp) {
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const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]);
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byte *destP = (byte *)s->getBasePtr(0, yp);
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for (int xp = 0; xp < xSize; ++xp) {
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const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.format.bytesPerPixel);
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for (int byteCtr = 0; byteCtr < srcImage.format.bytesPerPixel; ++byteCtr) {
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*destP++ = *tempSrcP++;
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}
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}
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}
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// Delete arrays and return surface
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delete[] horizUsage;
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delete[] vertUsage;
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return s;
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}
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/**
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* Returns an array indicating which pixels of a source image horizontally or vertically get
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* included in a scaled image
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*/
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int *RenderedImage::scaleLine(int size, int srcSize) {
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int scale = 100 * size / srcSize;
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assert(scale > 0);
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int *v = new int[size];
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Common::fill(v, &v[size], 0);
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int distCtr = 0;
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int *destP = v;
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for (int distIndex = 0; distIndex < srcSize; ++distIndex) {
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distCtr += scale;
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while (distCtr >= 100) {
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assert(destP < &v[size]);
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*destP++ = distIndex;
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distCtr -= 100;
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}
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}
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return v;
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}
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} // End of namespace Sword25
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