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122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_RENDERED_IMAGE_H
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#define SWORD25_RENDERED_IMAGE_H
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// -----------------------------------------------------------------------------
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// INCLUDES
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/image/image.h"
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#include "sword25/gfx/graphicengine.h"
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namespace Sword25 {
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class RenderedImage : public Image {
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public:
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RenderedImage(const Common::String &filename, bool &result);
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/**
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@brief Creates an empty BS_RenderedImage
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@param Width The width of the image to be created.
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@param Height The height of the image to be created
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@param Result Informs the caller, whether the constructor is executed successfully. If it contains false
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after the call, do not call methods on the object and destroy the object immediately.
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*/
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RenderedImage(uint width, uint height, bool &result);
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RenderedImage();
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virtual ~RenderedImage();
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virtual int getWidth() const {
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return _width;
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}
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virtual int getHeight() const {
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return _height;
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}
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virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
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return GraphicEngine::CF_ARGB32;
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}
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void copyDirectly(int posX, int posY);
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virtual bool blit(int posX = 0, int posY = 0,
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int flipping = Image::FLIP_NONE,
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Common::Rect *pPartRect = NULL,
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uint color = BS_ARGB(255, 255, 255, 255),
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int width = -1, int height = -1);
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virtual bool fill(const Common::Rect *pFillRect, uint color);
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virtual bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0);
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void replaceContent(byte *pixeldata, int width, int height);
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virtual uint getPixel(int x, int y);
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virtual bool isBlitSource() const {
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return true;
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}
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virtual bool isBlitTarget() const {
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return false;
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}
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virtual bool isScalingAllowed() const {
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return true;
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}
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virtual bool isFillingAllowed() const {
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return false;
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}
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virtual bool isAlphaAllowed() const {
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return true;
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}
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virtual bool isColorModulationAllowed() const {
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return true;
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}
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virtual bool isSetContentAllowed() const {
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return true;
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}
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static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize);
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private:
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byte *_data;
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int _width;
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int _height;
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bool _doCleanup;
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Graphics::Surface *_backSurface;
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static int *scaleLine(int size, int srcSize);
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};
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} // End of namespace Sword25
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#endif
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