scummvm/engines/sword25/kernel/resservice.h
2011-05-12 01:16:22 +02:00

71 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_RESOURCESERVICE_H
#define SWORD25_RESOURCESERVICE_H
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/resmanager.h"
namespace Sword25 {
class Resource;
class ResourceService : public Service {
public:
ResourceService(Kernel *pKernel) : Service(pKernel) {
ResourceManager *pResource = pKernel->getResourceManager();
pResource->registerResourceService(this);
}
virtual ~ResourceService() {}
/**
* Loads a resource
* @return Returns the resource if successful, otherwise NULL
*/
virtual Resource *loadResource(const Common::String &fileName) = 0;
/**
* Checks whether the given name can be loaded by the resource service
* @param FileName Dateiname
* @return Returns true if the resource can be loaded.
*/
virtual bool canLoadResource(const Common::String &fileName) = 0;
};
} // End of namespace Sword25
#endif