scummvm/engines/tsage/ringworld/ringworld_speakers.h

338 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SPEAKERS_H
#define TSAGE_RINGWORLD_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class SpeakerGText : public Speaker {
public:
SceneObject _sceneObject;
public:
SpeakerGText();
virtual Common::String getClassName() { return "SpeakerGText"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerPOR : public AnimatedSpeaker {
class SpeakerAction1 : public SpeakerAction {
public:
virtual void signal();
};
public:
SceneObject _object3;
SpeakerAction1 _action2;
public:
SpeakerPOR();
virtual Common::String getClassName() { return "SpeakerPOR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerOR : public AnimatedSpeaker {
public:
SpeakerOR();
virtual Common::String getClassName() { return "SpeakerOR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerOText : public SpeakerGText {
public:
SpeakerOText();
virtual Common::String getClassName() { return "SpeakerOText"; }
};
class SpeakerPOText : public ScreenSpeaker {
public:
SpeakerPOText();
virtual Common::String getClassName() { return "SpeakerPOText"; }
};
class SpeakerSText : public ScreenSpeaker {
public:
SpeakerSText();
virtual Common::String getClassName() { return "SpeakerSText"; }
};
class SpeakerQText : public ScreenSpeaker {
public:
SpeakerQText();
virtual Common::String getClassName() { return "SpeakerQText"; }
};
class SpeakerMText : public ScreenSpeaker {
public:
SpeakerMText();
virtual Common::String getClassName() { return "SpeakerMText"; }
};
class SpeakerCText : public ScreenSpeaker {
public:
SpeakerCText();
virtual Common::String getClassName() { return "SpeakerCText"; }
};
class SpeakerEText : public ScreenSpeaker {
public:
SpeakerEText();
virtual Common::String getClassName() { return "SpeakerEText"; }
};
class SpeakerGR : public AnimatedSpeaker {
public:
SpeakerGR();
virtual Common::String getClassName() { return "SpeakerGR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerHText : public ScreenSpeaker {
public:
SpeakerHText();
virtual Common::String getClassName() { return "SpeakerHText"; }
};
class SpeakerPText : public ScreenSpeaker {
public:
SpeakerPText();
virtual Common::String getClassName() { return "SpeakerPText"; }
};
class SpeakerCHFText : public ScreenSpeaker {
public:
SpeakerCHFText();
virtual Common::String getClassName() { return "SpeakerCHFText"; }
};
class SpeakerSKText : public ScreenSpeaker {
public:
SpeakerSKText();
virtual Common::String getClassName() { return "SpeakerSKText"; }
};
class SpeakerCDRText : public ScreenSpeaker {
public:
SpeakerCDRText();
virtual Common::String getClassName() { return "SpeakerCDRText"; }
};
class SpeakerFLText : public ScreenSpeaker {
public:
SpeakerFLText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
class SpeakerBatText : public ScreenSpeaker {
public:
SpeakerBatText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
class SpeakerQR : public AnimatedSpeaker {
public:
SpeakerQR();
virtual Common::String getClassName() { return "SpeakerQR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerQU : public AnimatedSpeaker {
public:
SpeakerQU();
virtual Common::String getClassName() { return "SpeakerQU"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSKL : public AnimatedSpeaker {
public:
SpeakerSKL();
virtual Common::String getClassName() { return "SpeakerQL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerQL : public AnimatedSpeaker {
public:
SpeakerQL();
virtual Common::String getClassName() { return "SpeakerQL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSR : public AnimatedSpeaker {
public:
SceneObject _object3;
public:
SpeakerSR();
virtual Common::String getClassName() { return "SpeakerSR"; }
void setText(const Common::String &msg);
};
class SpeakerSL : public AnimatedSpeaker {
public:
SpeakerSL();
virtual Common::String getClassName() { return "SpeakerSL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCR : public AnimatedSpeaker {
public:
SpeakerCR();
virtual Common::String getClassName() { return "SpeakerCR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerMR : public AnimatedSpeaker {
public:
SpeakerMR();
virtual Common::String getClassName() { return "SpeakerMR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerSAL : public AnimatedSpeaker {
public:
SpeakerSAL();
virtual Common::String getClassName() { return "SpeakerSAL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerML : public AnimatedSpeaker {
public:
SpeakerML();
virtual Common::String getClassName() { return "SpeakerML"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCHFL : public AnimatedSpeaker {
public:
SpeakerCHFL();
virtual Common::String getClassName() { return "SpeakerCHFL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCHFR : public AnimatedSpeaker {
public:
SpeakerCHFR();
virtual Common::String getClassName() { return "SpeakerCHFR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerPL : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPL();
virtual Common::String getClassName() { return "SpeakerPL"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerPR : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPR();
virtual Common::String getClassName() { return "SpeakerPR"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
};
class SpeakerCDR : public AnimatedSpeaker {
public:
SpeakerCDR();
virtual Common::String getClassName() { return "SpeakerCDR"; }
virtual void setText(const Common::String &msg);
};
class SpeakerCDL : public AnimatedSpeaker {
public:
SpeakerCDL();
virtual Common::String getClassName() { return "SpeakerCDL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerFLL : public AnimatedSpeaker {
public:
SpeakerFLL();
virtual Common::String getClassName() { return "SpeakerFLL"; }
virtual void setText(const Common::String &msg);
};
class SpeakerBatR : public AnimatedSpeaker {
public:
SpeakerBatR();
virtual Common::String getClassName() { return "SpeakerBatR"; }
virtual void setText(const Common::String &msg);
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif